Every function, variable, type, enumerator and macro.
- g -
- gActorEffectWork : object_effect.h
- gActorEightPuffScript : world_map.c, world_map.h
- gActorSpriteSlots : global_cells.h
- GAIA_FRAMES : gaia.c
- GAIA_ROCKS : gaia.c
- GAIA_WALL_FOOT_BYTES : gaia.c
- GAIA_WALL_FOOT_CELLS : gaia.c
- GAIA_WALL_TOP_CELLS : gaia.c
- GALAHAD : colosseum_entrance.c
- gAlpineCrossing_Entrances : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gAlpineCrossing_Events : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gAlpineCrossing_FeizhiPath : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gAlpineCrossing_HsuStruggle : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gAlpineCrossing_LeaderPath : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gAlpineCrossing_Placements : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gAlpineCrossing_WorkerPlacementScript : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gAlpineCrossingLamaTemple_Exits : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gAltin_Exits : altin.c, altin.h
- gAltinHouses_CookScript : altin.c, altin.h
- gAltinHouses_Entrances : altin.c, altin.h
- gAltinHouses_Events : altin.c, altin.h
- gAltinHouses_Placements : altin.c, altin.h
- gAltinOther_Entrances : altin.c, altin.h
- gAltinOther_Events : altin.c, altin.h
- gAltinOther_Placements : altin.c, altin.h
- gAltinPeak_BoulderPath : altin_peak.c, altin_peak.h
- gAltinPeak_DebrisScript : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances1 : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances10 : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances11 : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances2 : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances3 : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances4 : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances5 : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances6 : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances7 : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances8 : altin_peak.c, altin_peak.h
- gAltinPeak_Entrances9 : altin_peak.c, altin_peak.h
- gAltinPeak_EntrancesOther : altin_peak.c, altin_peak.h
- gAltinPeak_Events1 : altin_peak.c, altin_peak.h
- gAltinPeak_Events10 : altin_peak.c, altin_peak.h
- gAltinPeak_Events11 : altin_peak.c, altin_peak.h
- gAltinPeak_Events1Drained : altin_peak.c, altin_peak.h
- gAltinPeak_Events2 : altin_peak.c, altin_peak.h
- gAltinPeak_Events3 : altin_peak.c, altin_peak.h
- gAltinPeak_Events4 : altin_peak.c, altin_peak.h
- gAltinPeak_Events5 : altin_peak.c, altin_peak.h
- gAltinPeak_Events6 : altin_peak.c, altin_peak.h
- gAltinPeak_Events7 : altin_peak.c, altin_peak.h
- gAltinPeak_Events8 : altin_peak.c, altin_peak.h
- gAltinPeak_Events9 : altin_peak.c, altin_peak.h
- gAltinPeak_EventsOther : altin_peak.c, altin_peak.h
- gAltinPeak_Exits : altin_peak.c, altin_peak.h
- gAltinPeak_FaceLeaderScript : altin_peak.c, altin_peak.h
- gAltinPeak_FlickerTimer : altin_peak.c
- gAltinPeak_GaretScript : altin_peak.c, altin_peak.h
- gAltinPeak_IvanScript : altin_peak.c, altin_peak.h
- gAltinPeak_LeaderFleePath : altin_peak.c, altin_peak.h
- gAltinPeak_MiaScript : altin_peak.c, altin_peak.h
- gAltinPeak_PaletteHold : field.h
- gAltinPeak_PaletteScript : altin_peak.c, altin_peak.h
- gAltinPeak_PaletteStep : field.h
- gAltinPeak_Placements1 : altin_peak.c, altin_peak.h
- gAltinPeak_Placements10 : altin_peak.c, altin_peak.h
- gAltinPeak_Placements11 : altin_peak.c, altin_peak.h
- gAltinPeak_Placements3 : altin_peak.c, altin_peak.h
- gAltinPeak_Placements5 : altin_peak.c, altin_peak.h
- gAltinPeak_Placements6 : altin_peak.c, altin_peak.h
- gAltinPeak_Placements7 : altin_peak.c, altin_peak.h
- gAltinPeak_Placements8 : altin_peak.c, altin_peak.h
- gAltinPeak_Placements9 : altin_peak.c, altin_peak.h
- gAltinPeak_PlacementsOther : altin_peak.c, altin_peak.h
- gAltinPeak_PuddleGrowScript : altin_peak.c, altin_peak.h
- gAltinPeak_Regions10 : altin_peak.c, altin_peak.h
- gAltinPeak_Regions9 : altin_peak.c, altin_peak.h
- gAltinPeak_RejoinScript : altin_peak.c, altin_peak.h
- gAltinPeak_RollRadii : altin_peak.c, altin_peak.h
- gAltinPeak_RumbleTicks : altin_peak.c, altin_peak.h
- gAltinPeak_SprayDirection : altin_peak.c
- gAltinPeak_SprayOrigin : altin_peak.c
- gAltinPeak_StatueSinkScript : altin_peak.c, altin_peak.h
- gAltinVillage_DoorCellsA : altin.c, altin.h
- gAltinVillage_DoorCellsC : altin.c, altin.h
- gAltinVillage_DoorCellsD : altin.c, altin.h
- gAltinVillage_DoorCellsE : altin.c, altin.h
- gAltinVillage_DoorCellsF : altin.c, altin.h
- gAltinVillage_DoorCellsG : altin.c, altin.h
- gAltinVillage_Doors : altin.c, altin.h
- gAltinVillage_Entrances : altin.c, altin.h
- gAltinVillage_Events : altin.c, altin.h
- gAltinVillage_MineDoorCells : altin.c, altin.h
- gAltinVillage_Placements : altin.c, altin.h
- gAltmillerCave_BabiLeavePath : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_Entrances : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_Events2 : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_Events3 : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_Events4 : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_Events5 : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_Events6 : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_EventsOther : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_Exits : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_FirstGuardLeavePath : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_GuardsArrivePath : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_LightWheel : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_LightWheelState : altmiller_cave.c
- gAltmillerCave_Placements2 : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_Placements4 : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_Placements6 : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_PlacementsOther : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_PulseScales : altmiller_cave.c, altmiller_cave.h
- gAltmillerCave_SecondGuardLeavePath : altmiller_cave.c, altmiller_cave.h
- GAME_FLAG_BYTE : game_flags.h
- Game_ResetForNewGame() : scene.c, object.h
- Game_ResetForNewGameFar() : object.h
- Game_Restart() : units.c, game.h
- GameFlag_Clear : field_event.h, game_flags.h
- GameFlag_ClearBit() : flags.c, game.h
- GameFlag_ClearBitFar() : game.h
- GameFlag_DecrementByte() : flags.c, game.h
- GameFlag_GetByte() : flags.c, game.h
- GameFlag_GetByteFar() : game.h
- GameFlag_GetNibble() : flags.c, game.h
- GameFlag_IncrementByte() : flags.c, game.h
- GameFlag_IsConditionActive() : events.c, object.h
- GameFlag_IsSet : field_event.h, field.h
- GameFlag_RefreshLureCap() : units.c, game.h
- GameFlag_RefreshLureCapFar() : game.h
- GameFlag_Set : field_event.h, game_flags.h
- GameFlag_SetBit() : flags.c, game.h
- GameFlag_SetBitFar() : game.h
- GameFlag_SetByte() : flags.c, game.h
- GameFlag_SetByteFar() : game.h
- GameFlag_SetNibble() : flags.c, game.h
- GameFlag_Test() : flags.c, game.h
- GameFlag_TestFar() : game.h
- GameFlag_Toggle() : flags.c, game.h
- GameState_InitDefaults() : units.c, game.h
- GameState_InitDefaultsFar() : game.h
- GANG_MEMBER_EAST : bilibin.c
- GANG_MEMBER_WEST : bilibin.c
- gAnimation_ChildPaletteCycle : fxdata.c, battle.h
- gAnimationFacing_Kind1 : facing.c, facing.h
- gAnimationFacing_Kind2 : facing.c, facing.h
- gAnimationFacing_Kind22 : facing.c, facing.h
- gAnimationFacing_Kind3 : facing.c, facing.h
- gAnimationFacing_Kind4 : facing.c, facing.h
- gAnimationFacing_Kind5 : facing.c, facing.h
- gAnimationFacing_Kind6 : facing.c, facing.h
- gAnimationFacing_Kind8 : facing.c, facing.h
- gAnimationFacing_Kind88 : facing.c, facing.h
- gAnimationObjects : system.h
- gArcEffects : sol_sanctum_eruption.h
- gArcEffectTimers : sol_sanctum_eruption.h
- Garden_ApplyProgress() : mccoy_palace_garden.c
- Garden_OpenPalaceGate() : mccoy_palace_garden.c
- GARET : character_ids.h
- Garet_AsksAboutThingsToDo() : west_lunpa_cave.c
- Garet_AsksAboutUnfinishedBusiness() : west_lunpa_cave.c
- Garet_AsksIfNotRiding() : west_lunpa_cave.c
- GARET_BARRIER : kolima_forest_bridge.c
- Garet_ChecksNothingLeftToDo() : west_lunpa_cave.c
- GARET_CHILD : character_ids.h
- Garet_StepOnDeck() : lemurian_ship.c
- gAtalanta_UnitScale : effect_table.c, effect_table.h
- Gate_DrawPropped() : west_lunpa_cave.c
- GATE_ENTRANCE : lunpa.c
- GATE_ENTRANCE_FROM_FORTRESS : lunpa.h
- GATE_ENTRANCE_FROM_LUNPA : lunpa.h
- GATE_ENTRANCE_SNEAKING_OUT : lunpa.h
- GATE_ENTRANCE_THROWN_OUT : lunpa.h
- GATE_EXIT_THIRD : lunpa.h
- GATE_EXIT_TO_FORTRESS : lunpa.h
- GATE_EXIT_TO_LUNPA : lunpa.h
- Gate_Lower() : west_lunpa_cave.c
- GATE_PILLAR_PRIORITY : west_lunpa_cave.h
- Gate_Raise() : west_lunpa_cave.c
- GATE_RETREAT_ENTRANCE : lunpa.h
- GATE_TRIGGER : lalivero.c
- GateActor : lunpa.h
- GateEntrance : lunpa.h
- GateExit : lunpa.h
- GateTrigger : lunpa.h
- GATHERING_LIGHTS_COUNT : effect_table.h
- GATHERING_LIGHTS_FRAMES : effect_table.h
- GATHERING_LIGHTS_SLOTS : gathering_lights.c
- gAudio_CommandMask : audio_engine_symbols.h
- gAudioSecondaryState : audio_engine_symbols.h
- gBabiLighthouse_Entrances1 : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_Entrances2 : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_Entrances3 : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_EntrancesOther : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_Events1 : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_Events2 : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_Events3 : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_EventsOther : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_Exits : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_NoPlacements : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_Placements1 : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_Placements2 : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_Placements3 : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_PlacementsOther : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_Regions3 : babi_lighthouse.c, babi_lighthouse.h
- gBabiLighthouse_TrembleScript : babi_lighthouse.c, babi_lighthouse.h
- gBabiPalace_DoorCells : babi_palace.c, babi_palace.h
- gBabiPalace_Entrances2 : babi_palace.c, babi_palace.h
- gBabiPalace_EntrancesOther : babi_palace.c, babi_palace.h
- gBabiPalace_Events2 : babi_palace.c, babi_palace.h
- gBabiPalace_Events2AfterColosso : babi_palace.c, field.h
- gBabiPalace_Events2Colosso : babi_palace.c, babi_palace.h
- gBabiPalace_EventsAfterColosso : babi_palace.c, babi_palace.h
- gBabiPalace_EventsColosso : babi_palace.c, babi_palace.h
- gBabiPalace_EventsOther : babi_palace.c, babi_palace.h
- gBabiPalace_Exits : babi_palace.c, babi_palace.h
- gBabiPalace_IndigestionScript : babi_palace.c, babi_palace.h
- gBabiPalace_Placements2 : babi_palace.c, babi_palace.h
- gBabiPalace_PlacementsAfterColosso : babi_palace.c, babi_palace.h
- gBabiPalace_PlacementsColosso : babi_palace.c, babi_palace.h
- gBabiPalace_PlacementsOther : babi_palace.c, babi_palace.h
- gBabiPalace_Regions : babi_palace.c, babi_palace.h
- gBattle_ActionFlags : battle_command.h
- gBattle_ActionStatus : battle_command.h
- gBattle_BackdropScenes : battle.h
- gBattle_FormationPlacementScale : griddata.c, griddata.h
- gBattle_LocationRules : encounter.c
- gBattleAction_DefinitionTable : game.h
- gBattleBgFxWork : battle.h
- gBattleCommand_SelectionWeights : battle.h
- gBattleDisplayWork : battle_work.h
- gBattleFormation_LevelMatchedEnemies : battle.h
- gBattleFormation_Records : battle_formation.h
- gBattleFx_ArcSparkTiles : battle.h
- gBattleFx_BitOperands : effect_bits.c, effect_bits.h
- gBattleFx_BurstParticleObjectScript : fxdata.c, battle.h
- gBattleFx_BurstParticleScriptA : field.h
- gBattleFx_BurstParticleScriptB : field.h
- gBattleFx_CommonParticleScript : fxdata.c, object_effect_scripts.h
- gBattleFx_CyclePatternWords : fxdata.c, battle.h
- gBattleFx_DefinitionTable : fxdata.c, battle.h
- gBattleFx_EffectHandlers : effect_table.c, effect.h
- gBattleFx_FlareCells : effect_table.c, effect_table.h
- gBattleFx_FragmentScript : fxdata.c, object_effect_scripts.h
- gBattleFx_GlintCellHeights : effect_table.c, effect_table.h
- gBattleFx_GlintCells : effect_table.c, effect_table.h
- gBattleFx_GlintCellWidths : effect_table.c, effect_table.h
- gBattleFx_HeavyImpactScript : fxdata.c
- gBattleFx_HighlightBlendRamp : battle.h
- gBattleFx_LinkedObjectScript : battle.h
- gBattleFx_LongEffectScript : fxdata.c
- gBattleFx_MarkerParticleScript : fxdata.c, battle.h
- gBattleFx_MediumEffectScript : fxdata.c
- gBattleFx_MoteCells : effect_table.c, effect_table.h
- gBattleFx_ParticleEmitterScript : fxdata.c, battle.h
- gBattleFx_ParticleScript : fxdata.c, battle.h
- gBattleFx_PuffArcCellBiasY : effect_table.c, effect_table.h
- gBattleFx_PuffArcCellHeights : effect_table.c, effect_table.h
- gBattleFx_PuffArcCells : effect_table.c, effect_table.h
- gBattleFx_PuffArcCellWidths : effect_table.c, effect_table.h
- gBattleFx_PuffCells : effect_table.c, effect_table.h
- gBattleFx_PuffSizes : effect_table.c, effect_table.h
- gBattleFx_PulseScales : fxdata.c, battle.h
- gBattleFx_QuadrantModes : fxdata.c, battle.h
- gBattleFx_RandomChildValues : fxdata.c, battle.h
- gBattleFx_RingFrameOffsets : battle.h
- gBattleFx_RisingPulseScript : fxdata.c, battle.h
- gBattleFx_ShortEffectScript : fxdata.c
- gBattleFx_SourceHoldScript : fxdata.c, battle.h
- gBattleFx_SparkTiles : battle.h
- gBattleFx_StarSizes : battle.h
- gBattleFx_StarWorkOffsets : battle.h
- gBattleFx_TargetColors : battle.h
- gBattleFx_TargetRangeByMode : fxdata.c, battle.h
- gBattleFx_UntargetedObjectScript : battle.h
- gBattleFxWork : battle.h
- gBattleMotion_VariantAcceleration : battle.h
- gBattleMotion_VariantDistancePercent : battle.h
- gBattleMotion_VariantSpeedLimit : battle.h
- gBattleMotion_VariantVelocityY : battle.h
- gBattleOwnerStates : battle.h
- gBattlePalette_ChannelCurve : fxdata.c, color.c
- gBattlePalette_ChannelCurveContrast : fxdata.c, color.c
- gBattlePalette_ChannelCurveLight : fxdata.c, color.c
- gBattleParty_CenterOrderOffsets : battle.h
- gBattleParty_RoundEndGroupOrder : battle.h
- gBattlePlacement_StepPairs : battle.h
- gBattlePres_ActorObjectScript : battle.h
- gBattlePres_AdvanceArrowTiles : battle.h
- gBattlePres_CurtainTiles : battle.h
- gBattlePres_TileVariants : battle.h
- gBattleRandomSeed : battle_random.h
- gBattleUnit_WeaponAnimsClass0 : battle.h
- gBattleUnit_WeaponAnimsClass1 : battle.h
- gBattleUnit_WeaponAnimsClass2 : battle.h
- gBattleUnit_WeaponAnimsClass3 : battle.h
- gBattleUnit_WeaponAnimsClass5 : battle.h
- gBattleWork : battle_work.h
- gBeams_CellHeights : effect_table.c, effect_table.h
- gBeams_CellReaches : effect_table.c, effect_table.h
- gBeams_Cells : effect_table.c, effect_table.h
- gBeams_CellWidths : effect_table.c, effect_table.h
- gBgScroll : map_scroll.h
- gBgTileBuffer : map.h
- gBilibin_DoorCells : bilibin.c, bilibin.h
- gBilibin_DoorSteps : bilibin.c, bilibin.h
- gBilibin_DoorSteps0 : bilibin.c, bilibin.h
- gBilibin_DoorSteps1 : bilibin.c, bilibin.h
- gBilibin_DoorSteps2 : bilibin.c, bilibin.h
- gBilibin_DoorSteps3 : bilibin.c, bilibin.h
- gBilibin_DoorSteps4 : bilibin.c, bilibin.h
- gBilibin_DoorSteps5 : bilibin.c, bilibin.h
- gBilibin_DoorSteps6 : bilibin.c, bilibin.h
- gBilibin_FaceLeaderScript : bilibin.c, bilibin.h
- gBilibin_FacingCellSteps : bilibin.c, bilibin.h
- gBilibin_RiverBlockCells : bilibin.c, bilibin.h
- gBilibin_RiverEffectTimer : bilibin.c
- gBilibin_TransientEffectScript : bilibin.c, bilibin.h
- gBilibinCave_ClearSpriteScript : bilibin_cave.c, bilibin_cave.h
- gBilibinCave_PushSteps : bilibin_cave.c, bilibin_cave.h
- gBilibinCaveEntrances1 : bilibin_cave.c, bilibin_cave.h
- gBilibinCaveEntrances2 : bilibin_cave.c, bilibin_cave.h
- gBilibinCaveEntrances3 : bilibin_cave.c, bilibin_cave.h
- gBilibinCaveEntrancesOther : bilibin_cave.c, bilibin_cave.h
- gBilibinCaveEvents1 : bilibin_cave.c, bilibin_cave.h
- gBilibinCaveEvents2 : bilibin_cave.c, bilibin_cave.h
- gBilibinCaveEvents3 : bilibin_cave.c, bilibin_cave.h
- gBilibinCaveEventsOther : bilibin_cave.c, bilibin_cave.h
- gBilibinCaveExits : bilibin_cave.c, bilibin_cave.h
- gBilibinCavePlacements1 : bilibin_cave.c, bilibin_cave.h
- gBilibinCavePlacements2 : bilibin_cave.c, bilibin_cave.h
- gBilibinCavePlacements3 : bilibin_cave.c, bilibin_cave.h
- gBilibinCavePlacementsOther : bilibin_cave.c, bilibin_cave.h
- gBilibinEntrances1 : bilibin.c, bilibin.h
- gBilibinEntrances2 : bilibin.c, bilibin.h
- gBilibinEntrances3 : bilibin.c, bilibin.h
- gBilibinEntrancesOther : bilibin.c, bilibin.h
- gBilibinEvents1 : bilibin.c, bilibin.h
- gBilibinEvents2 : bilibin.c, bilibin.h
- gBilibinEvents3 : bilibin.c, bilibin.h
- gBilibinEventsOther : bilibin.c, bilibin.h
- gBilibinExits : bilibin.c, bilibin.h
- gBilibinInteriorsEntrances : bilibin_interiors.c, bilibin_interiors.h
- gBilibinInteriorsEvents : bilibin_interiors.c, bilibin_interiors.h
- gBilibinInteriorsExits : bilibin_interiors.c, bilibin_interiors.h
- gBilibinInteriorsPlacements : bilibin_interiors.c, bilibin_interiors.h
- gBilibinPlacements1 : bilibin.c, bilibin.h
- gBilibinPlacements2 : bilibin.c, bilibin.h
- gBilibinPlacements3 : bilibin.c, bilibin.h
- gBilibinPlacementsOther : bilibin.c, bilibin.h
- gBilibinRegions2 : bilibin.c, bilibin.h
- gBind_TriangleStrikeVertex : effect_table.c, effect_table.h
- gBind_Vertex : effect_table.c, effect_table.h
- gBlackOrbLeaderScript : world_map.c, world_map.h
- gBlendBrighten : graphics.h
- gBlendDuration : graphics.h
- gBlendFramesLeft : graphics.h
- gBlendLayers : graphics.h
- gBlendStartLevel : graphics.h
- gBlendTargetLevel : graphics.h
- gBolt_Counts : effect_table.c, effect_table.h
- gBolt_GlintFlips : effect_table.c, effect_table.h
- gBolt_GlintModes : effect_table.c, effect_table.h
- gBoreas_Animations : effect_table.c, effect_table.h
- gBoreas_BoulderCells : effect_table.c, effect_table.h
- gBoreas_BoulderHeights : effect_table.c, effect_table.h
- gBoreas_BoulderWidths : effect_table.c, effect_table.h
- gBoreas_DebrisCells : effect_table.c, effect_table.h
- gBoreas_DebrisHeights : effect_table.c, effect_table.h
- gBoreas_DebrisWidths : effect_table.c, effect_table.h
- gBoreas_FallCells : effect_table.c, effect_table.h
- gBoreas_FallHeights : effect_table.c, effect_table.h
- gBoreas_FallWidths : effect_table.c, effect_table.h
- gBoreas_Points : effect_table.c, effect_table.h
- gBoreas_RockCells : effect_table.c, effect_table.h
- gBoreas_RockHeights : effect_table.c, effect_table.h
- gBoreas_RockWidths : effect_table.c, effect_table.h
- gBoreas_ShakeOffsets : effect_table.c, effect_table.h
- gBoreas_SprayCells : effect_table.c, effect_table.h
- gBoreas_SprayHeights : effect_table.c, effect_table.h
- gBoreas_SprayWidths : effect_table.c, effect_table.h
- gBuildStamp : sound.h
- gBurstScene_Records : effect_table.c, effect_table.h
- gCamera_FixedViewMatrix : facing.c, facing.h
- gCamera_FlagTransformWork : battle.h
- gCameraWork : battle_display.h
- gCartridgeResetMarker : frame.h
- gCastingImpact_GlintDrawFlags : effect_table.c, effect_table.h
- gCastingImpact_IceChipCells : effect_table.c, effect_table.h
- gCastingImpact_ImageX : effect_table.c, effect_table.h
- gCastingImpact_ImageY : effect_table.c, effect_table.h
- gCaveEntrances : west_lunpa_cave.c, west_lunpa_cave.h
- gCaveEvents : west_lunpa_cave.c, west_lunpa_cave.h
- gCaveExits : west_lunpa_cave.c, west_lunpa_cave.h
- gCaveNoEvents : west_lunpa_cave.c, west_lunpa_cave.h
- gCaveNoPlacements : west_lunpa_cave.c, west_lunpa_cave.h
- gCavePlacements : west_lunpa_cave.c, west_lunpa_cave.h
- gCharacter_ChildSpriteTable : game.h
- gCharacter_DefinitionTable : character.h
- gCharacter_DescriptorTable : metadata_get_record.c
- gCharacter_ElementGroupTable : game.h
- gCharacter_LevelExpTable : game.h
- gCharacter_SpriteTable : game.h
- gCharacter_StartingEquipOwnerIds : starting_equipment.c, starting_equipment.h
- gCharacterMenu_CursorWidths : menudata.c, menu.h
- gClass_DefinitionTable : character.h
- gClear_BlendFrame : clear.c, clear.h
- gClear_CodeHeld : clear.c, clear.h
- gClear_CodeProgress : clear.c, clear.h
- gClear_CodeSequence : clear.c, clear.h
- gClear_CodeUnlocked : clear.c, clear.h
- gClear_Entrances : clear.c, clear.h
- gClear_Events : clear.c, clear.h
- gClear_Exits : clear.c, clear.h
- gClear_ExtraCodeHeld : clear.c, clear.h
- gClear_ExtraCodeProgress : clear.c, clear.h
- gClear_ExtraCodeSequence : clear.c, clear.h
- gClear_ExtraCodeUnlocked : clear.c, clear.h
- gClear_PasswordFlags : clear.c, clear.h
- gClear_PasswordKeyItems : clear.c, clear.h
- gClear_PasswordMembers : clear.c, clear.h
- gClear_PasswordStackItems : clear.c, clear.h
- gClear_Placements : clear.c, clear.h
- gColosseumEntrance_ApproachFinalsGroupScript : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrance_EnterFinalsScript : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrance_GatherAtSpectatorLeaderScript : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrance_GatherAtSpectatorPartyScript : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrance_JoinFinalsFromEastScript : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrance_JoinFinalsFromSouthScript : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrance_LeaveSpectatorAreaScript : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrance_PulseScaleScript : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrance_RejoinPartyScript : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntranceEntrances1 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntranceEntrances3 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntranceEntrancesOther : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntranceEvents1 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntranceEvents1Entrance12 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntranceEvents2 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntranceEvents3 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntranceEventsOther : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntranceExits : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrancePlacements1 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrancePlacements1Entrance12 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrancePlacements1Entrance5 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrancePlacements1Entrance66 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrancePlacements1Entrance7 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrancePlacements1Entrance8 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrancePlacements3 : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrancePlacements3AfterColosso : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrancePlacements3FinalsDay : colosseum_entrance.c, colosseum_entrance.h
- gColosseumEntrancePlacementsOther : colosseum_entrance.c, colosseum_entrance.h
- gColosso_CompetitorStartAngle : field.h
- gColosso_CompetitorStartX : field.h
- gColosso_CompetitorStartZ : field.h
- gColosso_GaugeGraphics : colosso_path_rival.h
- gColosso_GaugePalette : field.h
- gColosso_LetteringMode : colosso_task.h
- gColosso_LetteringPaletteOffsets : colosso_log.c, colosso_river.c, colosso_wall.c, colosso_log.h, colosso_river.h, colosso_wall.h
- gColosso_LetteringParam : colosso_task.h
- gColosso_LetteringPosition : colosso_task.h
- gColosso_LetteringScript : colosso_task.h
- gColosso_LetteringSlot : colosso_log.c, colosso_river.c, colosso_wall.c, colosso_log.h, colosso_river.h, colosso_wall.h
- gColosso_LetteringSprites : field.h
- gColosso_LetteringTimer : colosso_task.h
- gColosso_MarkerBlink : colosso_marker.h
- gColosso_MarkerEndX : colosso_marker.h
- gColosso_MarkerEndY : colosso_marker.h
- gColosso_MarkerOam : field.h
- gColosso_MarkerPriority : colosso_marker.h
- gColosso_MarkerSlot : colosso_log.c, colosso_river.c, colosso_wall.c, colosso_log.h, colosso_river.h, colosso_wall.h
- gColosso_MarkerStartX : colosso_marker.h
- gColosso_MarkerStartY : colosso_marker.h
- gColosso_MarkerStep : colosso_marker.h
- gColosso_MarkerSteps : colosso_marker.h
- gColosso_MarkerX : colosso_marker.h
- gColosso_MarkerY : colosso_marker.h
- gColosso_ModeBlendDuration : field.h
- gColosso_ModeBlendStart : field.h
- gColosso_ModeBlendStep : field.h
- gColosso_ModeBlendTarget : field.h
- gColosso_ModeMoveDuration : colosso_task.h
- gColosso_ModeMoveStart : field.h
- gColosso_ModeMoveStep : field.h
- gColosso_ModeMoveTarget : colosso_task.h
- gColosso_ModeScaleDuration : field.h
- gColosso_ModeScaleStart : field.h
- gColosso_ModeScaleStep : field.h
- gColosso_ModeScaleTarget : field.h
- gColosso_RivalFinishScript : colosso_log.c, colosso_river.c, colosso_wall.c, colosso_log.h, colosso_river.h, colosso_wall.h
- gColossoEarlySequenceData : colosso_log.c, colosso_log.h
- gColossoHexChars : colosso_log.c, colosso_log.h
- gColossoLinkedEffect : colosso_log.c, colosso_log.h
- gColossoLog_Actor8Action : colosso_log.c, colosso_log.h
- gColossoLog_LeaderActionA : colosso_log.c, colosso_log.h
- gColossoLog_LeaderActionB : colosso_log.c, colosso_log.h
- gColossoLog_LeaderActionC : colosso_log.c, colosso_log.h
- gColossoLog_LogPattern : colosso_log.c, colosso_log.h
- gColossoLog_PlaceScript : colosso_log.c, colosso_log.h
- gColossoLog_Record30Script : colosso_log.c, colosso_log.h
- gColossoLogEntrances : colosso_log.c, colosso_log.h
- gColossoLogEvents : colosso_log.c, colosso_log.h
- gColossoLogExits : colosso_log.c, colosso_log.h
- gColossoLogPlacements : colosso_log.c, colosso_log.h
- gColossoModeScript2 : colosso_log.c, colosso_log.h
- gColossoModeScript3A : colosso_log.c, colosso_log.h
- gColossoModeScript3B : colosso_log.c, colosso_log.h
- gColossoModeScript4 : colosso_log.c, colosso_log.h
- gColossoModeScriptDefault : colosso_log.c, colosso_log.h
- gColossoMultiPhaseData : colosso_log.c, colosso_log.h
- gColossoParticleCount : colosso_log.c
- gColossoParticleKinds : colosso_log.c, colosso_log.h
- gColossoRandomEffect : colosso_log.c, colosso_log.h
- gColossoRiver_ApproachScript : colosso_river.c, colosso_river.h
- gColossoRiver_Countdown : colosso_river.c, colosso_river.h
- gColossoRiver_DirectionSteps : colosso_river.c, colosso_river.h
- gColossoRiver_Entrances : colosso_river.c, colosso_river.h
- gColossoRiver_Events : colosso_river.c, colosso_river.h
- gColossoRiver_Exits : colosso_river.c, colosso_river.h
- gColossoRiver_ModeRecordFour : colosso_river.c, colosso_river.h
- gColossoRiver_ModeRecordTwo : colosso_river.c, colosso_river.h
- gColossoRiver_Placements : colosso_river.c, colosso_river.h
- gColossoRiver_RoundSpans : colosso_river.c, colosso_river.h
- gColossoRiver_ScriptA : colosso_river.c, colosso_river.h
- gColossoRiver_ScriptB : colosso_river.c, colosso_river.h
- gColossoRiver_SpanA : colosso_river.c, colosso_river.h
- gColossoRiver_SpanB : colosso_river.c, colosso_river.h
- gColossoSceneEventEffect : colosso_log.c, colosso_log.h
- gColossoSceneTaskState : colosso_log.c, colosso_log.h
- gColossoSceneTaskStatus : colosso_log.c, colosso_log.h
- gColossoWall_ApproachScript : colosso_wall.c, colosso_wall.h
- gColossoWall_DirectionSteps : colosso_wall.c, colosso_wall.h
- gColossoWall_ModeRecordDefault : colosso_wall.c, colosso_wall.h
- gColossoWall_ModeRecordFour : colosso_wall.c, colosso_wall.h
- gColossoWall_ModeRecordThree : colosso_wall.c, colosso_wall.h
- gColossoWall_ModeRecordThreeAlt : colosso_wall.c, colosso_wall.h
- gColossoWall_ModeRecordTwo : colosso_wall.c, colosso_wall.h
- gColossoWall_RaiseScript : colosso_wall.c, colosso_wall.h
- gColossoWall_RollLogScript : colosso_wall.c, colosso_wall.h
- gColossoWall_SparkScript : colosso_wall.c, colosso_wall.h
- gColossoWall_SpectatorPhase : colosso_wall.c, colosso_wall.h
- gColossoWall_SpectatorTimer : colosso_wall.c, colosso_wall.h
- gColossoWallEntrances : colosso_wall.c, colosso_wall.h
- gColossoWallEvents : colosso_wall.c, colosso_wall.h
- gColossoWallExits : colosso_wall.c, colosso_wall.h
- gColossoWallPlacements : colosso_wall.c, colosso_wall.h
- gColossoWork : field_event.h
- gColumnRoomDoorCells : lunpa_fortress.c, lunpa_fortress.h
- gCondemn_PanelX : effect_table.c, effect_table.h
- gCondemn_PanelY : effect_table.c, effect_table.h
- gCpuLoadDisplayEnabled : frame.h
- gCpuLoadPeak : frame.h
- gCpuLoadTimer : frame.h
- gCrossboneIsle_EntranceCells : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEntrances1 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEntrances2 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEntrances3 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEntrances4 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEntrances5 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEvents1 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEvents2 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEvents3 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEvents4 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEvents5 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleEventsOther : crossbone_isle.c, crossbone_isle.h
- gCrossboneIsleExits : crossbone_isle.c, crossbone_isle.h
- gCrossboneIslePillarRooms_ActionTable : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRooms_ShiftSteps1 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRooms_ShiftSteps2 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRooms_ShiftSteps3 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRooms_ShiftSteps4 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRooms_ShiftSteps5 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEntrances1 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEntrances2 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEntrances3 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEntrances4 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEntrances5 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEntrancesOther : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEvents1 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEvents2 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEvents3 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEvents4 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEvents5 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsEventsOther : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsExits : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsNoPlacements : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsPlacements1 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsPlacements2 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsPlacements3 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsPlacements5 : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePillarRoomsPlacementsOther : crossbone_isle_pillar_rooms.c, crossbone_isle_pillar_rooms.h
- gCrossboneIslePlacements1 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIslePlacements3 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIslePlacements6To14 : crossbone_isle.c, crossbone_isle.h
- gCrossboneIslePlacementsOther : crossbone_isle.c, crossbone_isle.h
- gCrossboneIslePlatformRooms_BaneSquashScript : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRooms_BaneWalkTargets : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRooms_IconTimer : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRooms_SlotColumns : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsEntrances1 : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsEntrances2 : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsEntrances3 : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsEntrancesOther : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsEvents1 : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsEvents2 : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsEvents3 : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsEventsOther : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsExits : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsPlacements1 : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsPlacements2 : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsPlacements3 : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCrossboneIslePlatformRoomsPlacementsOther : crossbone_isle_platform_rooms.c, crossbone_isle_platform_rooms.h
- gCurve_LerpWeightTable : curve_data.c, curve_data.h
- gCurve_SampleIndexTable : curve_data.c, curve_data.h
- gCybele_ChipHeights : effect_table.c, effect_table.h
- gCybele_ChipOffsets : effect_table.c, effect_table.h
- gCybele_ChipWidths : effect_table.c, effect_table.h
- gCybele_EmberOffsets : effect_table.c, effect_table.h
- gCybele_EmberSizes : effect_table.c, effect_table.h
- gCybele_LeafOffsets : effect_table.c, effect_table.h
- gCybele_LeafSizes : effect_table.c, effect_table.h
- gCybele_ObjectPoses : effect_table.c, effect_table.h
- gCybele_SparkOffsets : effect_table.c, effect_table.h
- gCybele_SparkSizes : effect_table.c, effect_table.h
- gCybele_ThornHeights : effect_table.c, effect_table.h
- gCybele_ThornOffsets : effect_table.c, effect_table.h
- gCybele_ThornWidths : effect_table.c, effect_table.h
- gDeathPlunge_CellHeights : effect_table.c, effect_table.h
- gDeathPlunge_Cells : effect_table.c, effect_table.h
- gDeathPlunge_CellWidths : effect_table.c, effect_table.h
- gDeathPlunge_DrawFlags : effect_table.c, effect_table.h
- gDeathPlunge_PieceCells : effect_table.c, effect_table.h
- gDeathPlunge_PieceHeights : effect_table.c, effect_table.h
- gDeathPlunge_PieceStartX : effect_table.c, effect_table.h
- gDeathPlunge_PieceStartY : effect_table.c, effect_table.h
- gDeathPlunge_PieceWidths : effect_table.c, effect_table.h
- gDeathPlunge_X : effect_table.c, effect_table.h
- gDeathPlunge_Y : effect_table.c, effect_table.h
- gDebug_PaletteSwatchTiles : debug.h
- gDebug_PartyPresets : debug.c
- gDebugItemCapacityLabel : test.c, test.h
- gDebugItemFullLabel : test.c, test.h
- gDebugItemPrompt : test.c, test.h
- gDebugItemPromptHead : test.c, test.h
- gDebugMode : frame.h
- gDebugPaused : frame.h
- gDebugTextCursor : system.h
- gDebugTextEnabled : system.h
- gDecodeBuffer : global_cells.h
- gDecodeFillByte : graphics.h
- gDisp : global_cells.h
- gDisplayScroll_Font : graphics.h
- gDisplayScroll_GlyphWidths : glyph_widths.h, credits.h
- gDisplayScroll_LineTable : credits.c, credits.h
- gDisplayScroll_SlideResources : credits.c, credits.h
- gDisplayScroll_WaveSine : fxdata.c, scroll.h
- gDisplayTransition : global_cells.h
- gDisplayTransition_DitherTable : fxdata.c, graphics.h
- gDisplayTransition_EdgeOffsets : fxdata.c, graphics.h
- gDisplayTransition_NoiseWidths : fxdata.c, graphics.h
- gDisplayTransition_Shapes : transition.c
- gDjinn_DefinitionTable : game.h
- gDjinn_ElementSprites : game.h
- gDjinnAttacks_LaunchFrames : effect_table.c, effect_table.h
- gDjinnBeams_HeadHeights : effect_table.c, effect_table.h
- gDjinnBeams_HeadOffsets : effect_table.c, effect_table.h
- gDjinnBeams_HeadWidths : effect_table.c, effect_table.h
- gDjinnBeams_MotePictures : effect_table.c, effect_table.h
- gDjinnMenu_ArrowDownTiles : djinn_preview.h
- gDjinnMenu_ArrowUpTiles : djinn_preview.h
- gDjinnMenu_BlinkTile : battle_command_internal.h
- gDjinnMenu_ElementXOffsets : battle_command_internal.h
- gDjinnMenu_ElementYOffsets : battle_command_internal.h
- gDjinnMenu_TextLevel : menu.h
- gDjinnMenu_TextSlash : menu.h
- gDonpaSleeps : lunpa_fortress.c, lunpa_fortress.h
- gDrain_Gravities : effect_table.c, effect_table.h
- gDustBurstScript : vale.c, vale.h
- gEffectScript0 : babi_lighthouse.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_waterway.c, gondowan_cave.c, lamakan_desert.c, mercury_lighthouse.c, mercury_lighthouse_aerie.c, mercury_lighthouse_entrance.c, mogall_forest.c, sol_sanctum_elemental_star_room.c, suhalla_desert.c, tret_tree_interiors.c, tunnel_ruins.c, vale_cave.c, vault.c, vault_revisit.c, venus_lighthouse.c, venus_lighthouse_aerie.c, xian.c, xian_interiors.c, babi_lighthouse.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_waterway.h, gondowan_cave.h, lamakan_desert.h, mercury_lighthouse.h, mercury_lighthouse_aerie.h, mercury_lighthouse_entrance.h, mogall_forest.h, sol_sanctum_elemental_star_room.h, suhalla_desert.h, tret_tree_interiors.h, tunnel_ruins.h, vale_cave.h, vault.h, vault_revisit.h, venus_lighthouse.h, venus_lighthouse_aerie.h, xian.h, xian_interiors.h
- gEffectScript1 : babi_lighthouse.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_waterway.c, gondowan_cave.c, lamakan_desert.c, mercury_lighthouse.c, mercury_lighthouse_aerie.c, mercury_lighthouse_entrance.c, mogall_forest.c, sol_sanctum_elemental_star_room.c, suhalla_desert.c, tret_tree_interiors.c, tunnel_ruins.c, vale_cave.c, vault.c, vault_revisit.c, venus_lighthouse.c, venus_lighthouse_aerie.c, xian.c, xian_interiors.c, babi_lighthouse.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_waterway.h, gondowan_cave.h, lamakan_desert.h, mercury_lighthouse.h, mercury_lighthouse_aerie.h, mercury_lighthouse_entrance.h, mogall_forest.h, sol_sanctum_elemental_star_room.h, suhalla_desert.h, tret_tree_interiors.h, tunnel_ruins.h, vale_cave.h, vault.h, vault_revisit.h, venus_lighthouse.h, venus_lighthouse_aerie.h, xian.h, xian_interiors.h
- gEffectScript2 : babi_lighthouse.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_waterway.c, gondowan_cave.c, lamakan_desert.c, mercury_lighthouse.c, mercury_lighthouse_aerie.c, mercury_lighthouse_entrance.c, mogall_forest.c, sol_sanctum_elemental_star_room.c, suhalla_desert.c, tret_tree_interiors.c, tunnel_ruins.c, vale_cave.c, vault.c, vault_revisit.c, venus_lighthouse.c, venus_lighthouse_aerie.c, xian.c, xian_interiors.c, babi_lighthouse.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_waterway.h, gondowan_cave.h, lamakan_desert.h, mercury_lighthouse.h, mercury_lighthouse_aerie.h, mercury_lighthouse_entrance.h, mogall_forest.h, sol_sanctum_elemental_star_room.h, suhalla_desert.h, tret_tree_interiors.h, tunnel_ruins.h, vale_cave.h, vault.h, vault_revisit.h, venus_lighthouse.h, venus_lighthouse_aerie.h, xian.h, xian_interiors.h
- gEffectScripts : babi_lighthouse.c, effect_spawn.h, crossbone_isle.c, crossbone_isle_pillar_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_waterway.c, gondowan_cave.c, lamakan_desert.c, lunpa.c, mercury_lighthouse.c, mercury_lighthouse_aerie.c, mercury_lighthouse_entrance.c, mogall_forest.c, sol_sanctum_elemental_star_room.c, suhalla_desert.c, tret_tree_interiors.c, tunnel_ruins.c, vale_cave.c, vault.c, vault_revisit.c, venus_lighthouse.c, venus_lighthouse_aerie.c, xian.c, xian_interiors.c, babi_lighthouse.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_waterway.h, gondowan_cave.h, lamakan_desert.h, lunpa.h, mercury_lighthouse.h, mercury_lighthouse_aerie.h, mercury_lighthouse_entrance.h, mogall_forest.h, sol_sanctum_elemental_star_room.h, suhalla_desert.h, tret_tree_interiors.h, tunnel_ruins.h, vale_cave.h, vault.h, vault_revisit.h, venus_lighthouse.h, venus_lighthouse_aerie.h, xian.h, xian_interiors.h
- gEffectWork : global_cells.h
- gElement_PowerResistByLevel : classes.c
- gElement_PowerResistCurve : game.h
- gEmberLevel : sol_sanctum_eruption.h
- gEmberLevelTimer : sol_sanctum_eruption.h
- gEmberMask : sol_sanctum_eruption.h
- gEmberState : sol_sanctum_eruption.h
- gEmberTimer : sol_sanctum_eruption.h
- gEncounter_AreaEntryTable : zonedata.c, zonedata.h
- gEncounter_BattleMusic : battle_cue.c, battle_cue.h
- gEncounter_EnemyGroupTable : battle.h
- gEnemy_Definitions : game.h
- gEnemy_ElementPresetTable : game.h
- gEraseFlashSector : flash.c, system.h
- gEruption_ArcOrigins : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- gEruption_ArcOriginsHead : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- gEruption_Counts : effect_table.c, effect_table.h
- gEruption_EmberScript : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- gEruption_PuffCells : effect_table.c, effect_table.h
- gEruption_PuffSizes : effect_table.c, effect_table.h
- GetBattleEffectObject() : battle.h
- GetBattleObjectSlotFar() : battle.h
- GetMapCellCollision() : terrain.c, field.h
- GetMapCellCollisionFar() : field.h
- GetMotionRecord() : objects.c, battle.h
- GetMotionRecordFar() : battle.h
- GetPartyMemberCount() : import.h
- GetWorldMapCollision() : terrain.c, field.h
- GetWorldMapTerrainBehavior() : terrain.c, field.h
- GetWorldMapTerrainBehaviorFar() : field.h
- gEventWork : level.h, field_obj.h
- gEwram_Data1 : sound.h
- gEwramHeap : mem.h
- gFalling_Counts : effect_table.c, effect_table.h
- gFalling_IceCounts : effect_table.c, effect_table.h
- gFallingEffectOffset : kolima_forest_bridge_falling_effect.h, kolima.h
- gFallingEffectScript : kolima.c, kolima_forest_bridge.c, kolima.h, kolima_forest_bridge.h
- gFallingEffectState : kolima_forest_bridge_falling_effect.h, kolima.h
- gFallingEffectWidth : kolima_forest_bridge_falling_effect.h, kolima.h
- gFaranHouseEvents : lalivero_interiors.c, lalivero_interiors.h
- gFaranHouseEventsAfterLighthouse : lalivero_interiors.c, lalivero_interiors.h
- gFaranHousePlacements : lalivero_interiors.c, lalivero_interiors.h
- gFaranHousePlacementsAfterLighthouse : lalivero_interiors.c, lalivero_interiors.h
- gField_DefaultPlacements : actors.c
- gField_SceneTable : field_runtime.h
- gField_TileMessageOffsets : fxdata.c, field.h
- gFieldBlendWork : global_cells.h
- gFieldFx_GroundParticleFrames : fxdata.c, battle.h
- gFieldFx_GroundParticleTiles : battle.h
- gFieldFx_MoteTiles : field.h
- gFieldFx_SparkleFrames : fxdata.c, psynergy_effects.h
- gFieldFx_SparkleTiles : field.h
- gFire_Counts : effect_table.c, effect_table.h
- gFire_FlareBiasY : effect_table.c, effect_table.h
- gFire_FlareCells : effect_table.c, effect_table.h
- gFire_FlareHeights : effect_table.c, effect_table.h
- gFire_FlareWidths : effect_table.c, effect_table.h
- gFirstPatrolRoute : lunpa_fortress.c, lunpa_fortress.h
- gFlash : flash_data.h, system.h
- gFlash_ChipAtmel : flash_data.h, system.h
- gFlash_ChipAtmelLayout : flash_data.h
- gFlash_Chips : flash.c
- gFlash_ChipUnknown : flash_data.h, system.h
- gFlash_Handler0 : flash.c, system.h
- gFlash_Handler1 : flash.c, system.h
- gFlash_Handler3 : credits.c, atmel.c, flash.c, sst.c, audio_engine_symbols.h
- gFlash_Handler4 : flash.c, system.h
- gFlashNumRemainingBytes : atmel.c, program_flash_sector.c, sst.c, system.h
- gFlashReadRoutine : flash.h
- gFlashSavedIme : flash.c, system.h
- gFlashTimeoutFlag : flash.c, system.h
- gFlashTimerCount : flash.c
- gFlashTimerNum : flash.c, system.h
- gFlashTimerReg : flash.c
- gFourObjectMotion_ResourceIds : menudata.c, field.h
- gFrameCount : frame.h
- gFrameRenderPending : frame.h
- gFrameTick : frame.h
- gFrost_ChipCells : effect_table.c, effect_table.h
- gFrost_ChipHeights : effect_table.c, effect_table.h
- gFrost_ChipWidths : effect_table.c, effect_table.h
- gFrost_ColumnCells : effect_table.c, effect_table.h
- gFrost_ColumnHeights : effect_table.c, effect_table.h
- gFrost_ColumnSpots : effect_table.c, effect_table.h
- gFrost_MoteCells : effect_table.c, effect_table.h
- gFrost_MoteHeights : effect_table.c, effect_table.h
- gFrost_MoteWidths : effect_table.c, effect_table.h
- gFrost_Timings : effect_table.c, effect_table.h
- gFuchinTemple_CellStepsA : fuchin_temple.c, fuchin_temple.h
- gFuchinTemple_CellStepsB : fuchin_temple.c, fuchin_temple.h
- gFuchinTemple_CellStepsC : fuchin_temple.c, fuchin_temple.h
- gFuchinTemple_HiddenSpriteScript : fuchin_temple.c, fuchin_temple.h
- gFuchinTemple_JumpingStudentScript : fuchin_temple.c, fuchin_temple.h
- gFuchinTemple_ShotScript : fuchin_temple.c, fuchin_temple.h
- gFuchinTempleEntrances1 : fuchin_temple.c, fuchin_temple.h
- gFuchinTempleEntrancesOther : fuchin_temple.c, fuchin_temple.h
- gFuchinTempleEvents : fuchin_temple.c, fuchin_temple.h
- gFuchinTempleEvents1 : fuchin_temple.c, fuchin_temple.h
- gFuchinTempleEventsEntrance3 : fuchin_temple.c, fuchin_temple.h
- gFuchinTempleExits : fuchin_temple.c, fuchin_temple.h
- gFuchinTemplePlacements : fuchin_temple.c, fuchin_temple.h
- gFuchinTemplePlacements1 : fuchin_temple.c, fuchin_temple.h
- gFuchinTemplePlacementsEntrance3 : fuchin_temple.c, fuchin_temple.h
- gGaia_Bg2Shifts : effect_table.c, effect_table.h
- gGaia_LateRockColumns : effect_table.c, effect_table.h
- gGaia_MoundCells : effect_table.c, effect_table.h
- gGaia_MoundHeights : effect_table.c, effect_table.h
- gGaia_MoundWidths : effect_table.c, effect_table.h
- gGaia_RowCells : effect_table.c, effect_table.h
- gGaia_RowWidths : effect_table.c, effect_table.h
- gGameFlagBytes : game.h
- gGameState : game_state.h
- gGaretAction : vale.c, vale.h
- gGaretBoardsShip : lemurian_ship.c, lemurian_ship.h
- gGaretDeckY : lemurian_ship.c, lemurian_ship.h
- gGateEntrances : lunpa.c, lunpa.h
- gGateEvents : lunpa.c, lunpa.h
- gGateExits : lunpa.c, lunpa.h
- gGatePlacements : lunpa.c, lunpa.h
- gGatheringLights_Counts : effect_table.c, effect_table.h
- gGlyphWork : window_internal.h
- gGomaCaveEntranceEntrances : goma_cave_entrance.c, goma_cave_entrance.h
- gGomaCaveEntranceEvents : goma_cave_entrance.c, goma_cave_entrance.h
- gGomaCaveEntranceExits : goma_cave_entrance.c, goma_cave_entrance.h
- gGomaCaveEntrancePlacements : goma_cave_entrance.c, goma_cave_entrance.h
- gGomaCaveEntranceTallIvyScript : goma_cave_entrance.c, goma_cave_entrance.h
- gGomaCavePillar_Entrances : goma_cave_pillar.c, goma_cave_pillar.h
- gGomaCavePillar_Events : goma_cave_pillar.c, goma_cave_pillar.h
- gGomaCavePillar_Exits : goma_cave_pillar.c, goma_cave_pillar.h
- gGomaCavePillar_FragmentScript0 : goma_cave_pillar.c, goma_cave_pillar.h
- gGomaCavePillar_FragmentScript1 : goma_cave_pillar.c, goma_cave_pillar.h
- gGomaCavePillar_FragmentScript2 : goma_cave_pillar.c, goma_cave_pillar.h
- gGomaCavePillar_FragmentScripts : goma_cave_pillar.c, goma_cave_pillar.h
- gGomaCavePillar_Placements : goma_cave_pillar.c, goma_cave_pillar.h
- gGomaCavePillar_WitnessFrames : goma_cave_pillar.c, goma_cave_pillar.h
- gGomaCavePondEntrances : goma_cave_pond.c, goma_cave_pond.h
- gGomaCavePondEvents : goma_cave_pond.c, goma_cave_pond.h
- gGomaCavePondExits : goma_cave_pond.c, goma_cave_pond.h
- gGomaCavePondPlacements : goma_cave_pond.c, goma_cave_pond.h
- gGomaCaveWaterwayEntrances2 : goma_cave_waterway.c, goma_cave_waterway.h
- gGomaCaveWaterwayEntrancesOther : goma_cave_waterway.c, goma_cave_waterway.h
- gGomaCaveWaterwayEvents2 : goma_cave_waterway.c, goma_cave_waterway.h
- gGomaCaveWaterwayEventsOther : goma_cave_waterway.c, goma_cave_waterway.h
- gGomaCaveWaterwayExits : goma_cave_waterway.c, goma_cave_waterway.h
- gGomaCaveWaterwayPlacements2 : goma_cave_waterway.c, goma_cave_waterway.h
- gGomaCaveWaterwayPlacementsOther : goma_cave_waterway.c, goma_cave_waterway.h
- gGondowanCaveEntrances1 : gondowan_cave.c, gondowan_cave.h
- gGondowanCaveEntrances2 : gondowan_cave.c, gondowan_cave.h
- gGondowanCaveEntrances3 : gondowan_cave.c, gondowan_cave.h
- gGondowanCaveEntrancesOther : gondowan_cave.c, gondowan_cave.h
- gGondowanCaveEvents1 : gondowan_cave.c, gondowan_cave.h
- gGondowanCaveEvents1WithIodem : gondowan_cave.c, gondowan_cave.h
- gGondowanCaveEvents2 : gondowan_cave.c, gondowan_cave.h
- gGondowanCaveEvents3 : gondowan_cave.c, gondowan_cave.h
- gGondowanCaveEventsOther : gondowan_cave.c, gondowan_cave.h
- gGondowanCaveExits : gondowan_cave.c, gondowan_cave.h
- gGondowanCavePlacements1 : gondowan_cave.c, gondowan_cave.h
- gGondowanCavePlacements1WithIodem : gondowan_cave.c, gondowan_cave.h
- gGondowanCavePlacements2 : gondowan_cave.c, gondowan_cave.h
- gGondowanCavePlacements3 : gondowan_cave.c, gondowan_cave.h
- gGondowanCavePlacementsOther : gondowan_cave.c, gondowan_cave.h
- gGraphics_ExpandNibbleTable : graphics.h
- gGrowth_ColumnCounts : effect_table.c, effect_table.h
- gGrowth_ColumnOffsets : effect_table.c, effect_table.h
- gGrowth_ColumnX : effect_table.c, effect_table.h
- gGrowth_Counts : effect_table.c, effect_table.h
- gGrowth_HeightLimits : effect_table.c, effect_table.h
- gGrowth_Kinds : effect_table.c, effect_table.h
- gGrowth_PillarCells : effect_table.c, effect_table.h
- gGrowth_PillarHeights : effect_table.c, effect_table.h
- gGrowth_PillarWidths : effect_table.c, effect_table.h
- gGrowth_PuffCells : effect_table.c, effect_table.h
- gGrowth_PuffHeights : effect_table.c, effect_table.h
- gGrowth_PuffWidths : effect_table.c, effect_table.h
- gGrowth_ThornPuffCells : effect_table.c, effect_table.h
- gGrowth_ThornPuffHeights : effect_table.c, effect_table.h
- gGrowth_ThornPuffWidths : effect_table.c, effect_table.h
- gGrowth_VineCells : effect_table.c, effect_table.h
- gGrowth_VineWidths : effect_table.c, effect_table.h
- gGrowth_X : effect_table.c, effect_table.h
- gGuardRoomDoorCells : lunpa_fortress.c, lunpa_fortress.h
- gGuardWatchesParty : mccoy_palace_garden.c, mccoy_palace_garden.h
- gHail_CellHeights : effect_table.c, effect_table.h
- gHail_Cells : effect_table.c, effect_table.h
- gHail_CellWidths : effect_table.c, effect_table.h
- gHail_ChipCells : effect_table.c, effect_table.h
- gHail_ChipFlips : effect_table.c, effect_table.h
- gHail_ChipHeights : effect_table.c, effect_table.h
- gHail_ChipWidths : effect_table.c, effect_table.h
- gHail_ChipX : effect_table.c, effect_table.h
- gHail_ChipY : effect_table.c, effect_table.h
- gHallPatrolRoute : lunpa_fortress.c, lunpa_fortress.h
- gHammetPalace_PartyActions : hammet_palace.c, hammet_palace.h
- gHammetPalaceEntrances : hammet_palace.c, hammet_palace.h
- gHammetPalaceEntrancesOther : hammet_palace.c, hammet_palace.h
- gHammetPalaceEvents : hammet_palace.c, hammet_palace.h
- gHammetPalaceEventsOther : hammet_palace.c, hammet_palace.h
- gHammetPalaceExits : hammet_palace.c, hammet_palace.h
- gHammetPalacePlacements : hammet_palace.c, hammet_palace.h
- gHammetPalacePlacementsOther : hammet_palace.c, hammet_palace.h
- gHBlankScrollWork : scroll.h
- gHeatGaugeFlash : lamakan_desert.c, lamakan_desert.h
- gHeatGaugeLevel : lamakan_desert.c, lamakan_desert.h
- gHeatGaugeSlide : lamakan_desert.c, lamakan_desert.h
- gHelmSplitter_CellBiasX : effect_table.c, effect_table.h
- gHelmSplitter_CellBiasY : effect_table.c, effect_table.h
- gHelmSplitter_CellHeights : effect_table.c, effect_table.h
- gHelmSplitter_Cells : effect_table.c, effect_table.h
- gHelmSplitter_CellWidths : effect_table.c, effect_table.h
- gHelmSplitter_ImpactBurstCellHeights : effect_table.c, effect_table.h
- gHelmSplitter_ImpactBurstCells : effect_table.c, effect_table.h
- gHelmSplitter_ImpactBurstCellWidths : effect_table.c, effect_table.h
- gHelmSplitter_RightEightX : effect_table.c, effect_table.h
- gHelmSplitter_RightEightZ : effect_table.c, effect_table.h
- gHelmSplitter_SmallEightX : effect_table.c, effect_table.h
- gHelmSplitter_SmallEightZ : effect_table.c, effect_table.h
- gHelmSplitter_TwelveX : effect_table.c, effect_table.h
- gHelmSplitter_TwelveZ : effect_table.c, effect_table.h
- gHexDigits : colosso_river.c, colosso_wall.c, colosso_river.h, colosso_wall.h
- gHitTable : battle_calc.h
- gHpDmgTable : battle_calc.h
- gHpDmgTable5 : battle_calc.h
- gHpDmgTable6 : battle_calc.h
- gHpDmgTable8 : battle_calc.h
- gHpRecoveryTable : battle_calc.h
- gIdleFrames : frame.h
- gIdleSleepEnabled : frame.h
- GIFT_RECEIVED_MESSAGE : events.c
- GIFT_RECEIVED_MESSAGE_MODE : events.c
- gImil_ArcOrigin : imil.c
- gImil_BobScript : imil.c, imil.h
- gImil_CaretakerHurryScript : imil.c, imil.h
- gImil_CellStepsA : imil.c, imil.h
- gImil_CellStepsB : imil.c, imil.h
- gImil_ColdVillagerScript : imil.c, imil.h
- gImil_DoorCellPoints : imil.c, imil.h
- gImil_DoorCellSteps : imil.c, imil.h
- gImil_DoorCellSteps0 : imil.c, imil.h
- gImil_DoorCellSteps1 : imil.c, imil.h
- gImil_DoorCellSteps2 : imil.c, imil.h
- gImil_DoorCellSteps3 : imil.c, imil.h
- gImil_DoorCellSteps4 : imil.c, imil.h
- gImil_DoorCellSteps5 : imil.c, imil.h
- gImil_Exits : imil.c, imil.h
- gImil_FaceTargetScript : imil.c, imil.h
- gImil_FollowMiaOutScript : imil.c, imil.h
- gImil_InteriorEntrances : imil.c, imil.h
- gImil_InteriorEvents : imil.c, imil.h
- gImil_InteriorPlacements : imil.c, imil.h
- gImil_KeyHeadings : imil.c, imil.h
- gImil_LeaderStepAsideScript : imil.c, imil.h
- gImil_MiaCheckRoomScript : imil.c, imil.h
- gImil_MiaRunOutScript : imil.c, imil.h
- gImil_ShiverScript : imil.c, imil.h
- gImil_SparkScript : imil.c, imil.h
- gImil_SwayHeadings : imil.c, imil.h
- gImil_TownEntrances : imil.c, imil.h
- gImil_TownEvents : imil.c, imil.h
- gImil_TownPlacements : imil.c, imil.h
- gImil_TownPlacementsCured : imil.c, imil.h
- gImilFuchinFalls_DjinniRoomEntrances : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_DjinniRoomEvents : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_DjinniRoomPlacements : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_DragonRoomEntrances : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_DragonRoomEvents : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_DragonRoomPlacements : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_DragonsEye : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_DustScript0 : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_DustScript1 : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_DustScript2 : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_DustScripts : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_Exits : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_FirstRoomEntrances : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_FirstRoomEvents : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_FirstRoomPlacements : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_FourthRoomEntrances : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_FourthRoomEvents : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_FourthRoomPlacements : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_KeyHeadings : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_KiRoomEntrances : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_KiRoomEvents : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_NoEntrances : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_NoEvents : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_NoPlacements : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_SecondRoomEntrances : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_SecondRoomEvents : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_SecondRoomPlacements : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_SlideHeadings : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_ThirdRoomEntrances : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_ThirdRoomEvents : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_ThirdRoomPlacements : imil_fuchin_falls.c, imil_fuchin_falls.h
- gImilFuchinFalls_TrackLeader : imil_fuchin_falls.c, imil_fuchin_falls.h
- gInteriorEntrances : lunpa_suhalla.c, lunpa_suhalla.h
- gInteriorExits : lunpa_suhalla.c, lunpa_suhalla.h
- gInteriorPlacements : lunpa_suhalla.c, lunpa_suhalla.h
- gInteriorReopenedEvents : lunpa_suhalla.c, lunpa_suhalla.h
- gInteriorSealedEvents : lunpa_suhalla.c, lunpa_suhalla.h
- gInventorySnapshot : game.h
- gIoWriteQueue : io_write_queue.h
- gIrqHandlers : irq.h
- gIrqVector : irq.h
- gItem_ArtifactSlotTable : game.h
- gItem_DefinitionTable : game.h
- gItemCounters : game.h
- gItemLevelEntrances : level.c, level.h
- gItemLevelEvents : level.c, level.h
- gItemLevelExits : level.c, level.h
- gItemLevelGlyphsLower : level.c, level.h
- gItemLevelGlyphsMarks : level.c, level.h
- gItemLevelGlyphsUpper : level.c, level.h
- gItemLevelItemFull : level.c, level.h
- gItemLevelItemHelp : level.c, level.h
- gItemLevelItemPrompt : level.c, level.h
- gItemLevelLvLabel : level.c, level.h
- gItemLevelPlacements : level.c, level.h
- gItemLevelPsyHelp : level.c, level.h
- gItemLevelPsyPrompt : level.c, level.h
- gItemMenu_ArrangeKeysString : menu.h
- gItemMenu_CommandColumnXTable : menudata.c, menu.h
- gItemMenu_EquipmentKeyString : menu.h
- gIvanBoardsShip : lemurian_ship.c, lemurian_ship.h
- gIvanDeckY : lemurian_ship.c, lemurian_ship.h
- gIwram_Data1 : field.h
- gIwram_Data2 : field.h
- gIwramHeap : mem.h
- gJailEntrances : vault_jail.c, vault_jail.h
- gJailExits : vault_jail.c, vault_jail.h
- gJailPrisonerEvents : vault_jail.c, vault_jail.h
- gJailPrisonerPlacements : vault_jail.c, vault_jail.h
- gJailThiefEvents : vault_jail.c, vault_jail.h
- gJailThiefPlacements : vault_jail.c, vault_jail.h
- gJennaAction : vale.c, vale.h
- gJudgment_BurstCells : effect_table.c, effect_table.h
- gJudgment_BurstHeights : effect_table.c, effect_table.h
- gJudgment_ShardCells : effect_table.c, effect_table.h
- gJudgment_ShardHeights : effect_table.c, effect_table.h
- gJudgment_ShardWidths : effect_table.c, effect_table.h
- gKalay_CaveEntrances : kalay.c, kalay.h
- gKalay_CaveEvents : kalay.c, kalay.h
- gKalay_CavePlacements : kalay.c, kalay.h
- gKalay_DanceStep : field.h
- gKalay_DoorCells : kalay.c, kalay.h
- gKalay_DoorCellSteps : kalay.c, kalay.h
- gKalay_Entrances4 : kalay.c, kalay.h
- gKalay_Entrances5 : kalay.c, kalay.h
- gKalay_Events4 : kalay.c, kalay.h
- gKalay_Events5 : kalay.c, kalay.h
- gKalay_Exits : kalay.c, kalay.h
- gKalay_FrostGrowScript : kalay.c, kalay.h
- gKalay_GuideCountScript : kalay.c, kalay.h
- gKalay_GuidePaceScript : kalay.c, kalay.h
- gKalay_HeadGuideReturnScript : kalay.c, kalay.h
- gKalay_HeadGuideStopScript : kalay.c, kalay.h
- gKalay_NoEntrances : kalay.c, kalay.h
- gKalay_NoEvents : kalay.c, kalay.h
- gKalay_NoPlacements : kalay.c, kalay.h
- gKalay_PalaceGateEntrances : kalay.c, kalay.h
- gKalay_PalaceGateEvents : kalay.c, kalay.h
- gKalay_PalaceGatePlacements : kalay.c, kalay.h
- gKalay_PartyFidgetScript : kalay.c, kalay.h
- gKalay_PartyGatherScript : kalay.c, kalay.h
- gKalay_SecondGuideReturnScript : kalay.c, kalay.h
- gKalay_SecondGuideStopScript : kalay.c, kalay.h
- gKalay_TileStepByFacing : kalay.c, kalay.h
- gKalay_TourGroupLeaveScript : kalay.c, kalay.h
- gKalay_TourGroupPlacements : kalay.c, kalay.h
- gKalay_TourGroupWalkScript : kalay.c, kalay.h
- gKalay_TouristFidgetScript : kalay.c, kalay.h
- gKalay_TownEntrances : kalay.c, kalay.h
- gKalay_TownEvents : kalay.c, kalay.h
- gKalay_TownPlacements : kalay.c, kalay.h
- gKalay_TunnelEntrances : kalay.c, kalay.h
- gKalay_TunnelEvents : kalay.c, kalay.h
- gKalay_TunnelParticleScript : kalay.c, kalay.h
- gKalay_TunnelPlacements : kalay.c, kalay.h
- gKalayInteriors_DoorCells : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_DoorCellSteps : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_Exits : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_HouseEntrances : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_HouseEvents : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_HousePlacements : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_InnEvents : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_InnPlacements : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_NoEntrances : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_NoEvents : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_NoPlacements : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_SanctumEntrances : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_SanctumEvents : kalay_interiors.c, kalay_interiors.h
- gKalayInteriors_SanctumPlacements : kalay_interiors.c, kalay_interiors.h
- gKalayTolbiDocks_BodyguardSpinScript : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_Exits : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_KalayDoorCells : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_KalayEntrances : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_KalayEvents : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_KalayEventsShipGone : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_KalayPlacements : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_KalayPlacementsShipGone : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_NoEntrances : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_NoEvents : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_NoPlacements : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TicketOfficeEntrances : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TicketOfficeEvents : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TicketOfficeEventsShipGone : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TicketOfficeEventsStranded : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TicketOfficePlacements : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TicketOfficePlacementsShipGone : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TicketOfficePlacementsStranded : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TolbiDoorCells : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TolbiEntrances : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TolbiEvents : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TolbiEventsStranded : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TolbiPlacements : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKalayTolbiDocks_TolbiPlacementsStranded : kalay_tolbi_docks.c, kalay_tolbi_docks.h
- gKeyRepeatTimer : keystate.h
- gKeysDirection : keystate.h
- gKeysHeld : keystate.h
- gKeysHeldAtVBlank : keystate.h
- gKeysHeldLast : keystate.h
- gKeysPressed : keystate.h
- gKeysPressedLatch : keystate.h
- gKeysRepeat : keystate.h
- gKeysRepeatDirected : keystate.h
- gKirin_Columns : effect_table.c, effect_table.h
- gKirin_Rows : effect_table.c, effect_table.h
- gKolima_ActionTable1 : kolima.c, kolima.h
- gKolima_ActionTable2 : kolima.c, kolima.h
- gKolima_ActionTable3 : kolima.c, kolima.h
- gKolima_DebrisScript : kolima.c, kolima.h
- gKolima_EffectActive : kolima.c, kolima.h
- gKolima_EntryActions : kolima.c, kolima.h
- gKolima_EntryScript : kolima.c, kolima.h
- gKolima_FaceLeaderScript : kolima.c, kolima.h
- gKolima_MiaInParty : kolima.c, kolima.h
- gKolima_Object26Script : kolima.c, kolima.h
- gKolima_PartyRestoreScaleActions : kolima.c, kolima.h
- gKolima_PartySquashActions : kolima.c, kolima.h
- gKolima_PendingPose : kolima.c, kolima.h
- gKolima_ProtectiveFieldGrowActions : kolima.c, kolima.h
- gKolima_ProtectiveFieldShrinkActions : kolima.c, kolima.h
- gKolima_RegionScript : kolima.c, kolima.h
- gKolima_SwitchCells : kolima.c, kolima.h
- gKolimaEntrances : kolima.c, kolima.h
- gKolimaEntrances2 : kolima.c, kolima.h
- gKolimaEntrances3 : kolima.c, kolima.h
- gKolimaEvents : kolima.c, kolima.h
- gKolimaEvents3 : kolima.c, kolima.h
- gKolimaExits : kolima.c, kolima.h
- gKolimaForestBend_DefaultRecords : kolima_forest_bend.c, kolima_forest_bend.h
- gKolimaForestBend_PushAnimations : kolima_forest_bend.c, kolima_forest_bend.h
- gKolimaForestBend_PushStepX : kolima_forest_bend.c, kolima_forest_bend.h
- gKolimaForestBend_PushStepZ : kolima_forest_bend.c, kolima_forest_bend.h
- gKolimaForestBend_ShakeChance : field.h
- gKolimaForestBend_ShakeScroll : field.h
- gKolimaForestBendEntrances : kolima_forest_bend.c, kolima_forest_bend.h
- gKolimaForestBendEvents : kolima_forest_bend.c, kolima_forest_bend.h
- gKolimaForestBendExits : kolima_forest_bend.c, kolima_forest_bend.h
- gKolimaForestBendLayout : field.h
- gKolimaForestBendPlacements : kolima_forest_bend.c, kolima_forest_bend.h
- gKolimaForestBendRecords : field.h
- gKolimaForestBendReturned : field.h
- gKolimaForestBridge_BarrierGrowAction : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_BarrierHit : kolima_forest_bridge.c
- gKolimaForestBridge_BarrierShrinkAction : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_Entrances : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_Events : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_Exits : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_GaretAction : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_GroundSparkleAction : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_IvanAction : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_MiaAction : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_MiaInParty : kolima_forest_bridge.c
- gKolimaForestBridge_Placements : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_RestoreScaleAction : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_SparkleBurstScript : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_SparkleScript : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestBridge_SparkleSoundOn : kolima_forest_bridge.c
- gKolimaForestBridge_SquashAction : kolima_forest_bridge.c, kolima_forest_bridge.h
- gKolimaForestClearing_Entrances : kolima_forest_clearing.c, kolima_forest_clearing.h
- gKolimaForestClearing_Events : kolima_forest_clearing.c, kolima_forest_clearing.h
- gKolimaForestClearing_Exits : kolima_forest_clearing.c, kolima_forest_clearing.h
- gKolimaForestClearing_Placements : kolima_forest_clearing.c, kolima_forest_clearing.h
- gKolimaForestRiverEntrances : kolima_forest_river.c, kolima_forest_river.h
- gKolimaForestRiverEvents : kolima_forest_river.c, kolima_forest_river.h
- gKolimaForestRiverExits : kolima_forest_river.c, kolima_forest_river.h
- gKolimaForestRiverPlacements : kolima_forest_river.c, kolima_forest_river.h
- gKolimaForestTree_GaretApproachActions : kolima_forest_tree.c, kolima_forest_tree.h
- gKolimaForestTree_IvanApproachActions : kolima_forest_tree.c, kolima_forest_tree.h
- gKolimaForestTree_MiaApproachActions : kolima_forest_tree.c, kolima_forest_tree.h
- gKolimaForestTree_RejoinPartyActions : kolima_forest_tree.c, kolima_forest_tree.h
- gKolimaForestTreeEffectScript : kolima_forest_tree.c, kolima_forest_tree.h
- gKolimaForestTreeEntrances : kolima_forest_tree.c, kolima_forest_tree.h
- gKolimaForestTreeEvents : kolima_forest_tree.c, kolima_forest_tree.h
- gKolimaForestTreeExits : kolima_forest_tree.c, kolima_forest_tree.h
- gKolimaForestTreePaletteFrame : kolima_forest_tree.c
- gKolimaForestTreePlacements : kolima_forest_tree.c, kolima_forest_tree.h
- gKolimaForestTreePlaySparkSound : kolima_forest_tree.c
- gKolimaForestTreeRegions : kolima_forest_tree.c, kolima_forest_tree.h
- gKolimaForestTreeSparkFrame : kolima_forest_tree.c
- gKolimaForestTreeSparkOrigin : kolima_forest_tree.c
- gKolimaInteriors_Entrances : kolima_interiors.c, kolima_interiors.h
- gKolimaInteriors_Events : kolima_interiors.c, kolima_interiors.h
- gKolimaInteriors_Exits : kolima_interiors.c, kolima_interiors.h
- gKolimaInteriors_Placements : kolima_interiors.c, kolima_interiors.h
- gKolimaPalette_First : kolima_forest_clearing.c, kolima_forest_river.c, field.h
- gKolimaPalette_Second : kolima_forest_clearing.c, kolima_forest_river.c, field.h
- gKolimaPlacements : kolima.c, kolima.h
- gKolimaPlacements1 : kolima.c, kolima.h
- gKolimaPlacements3 : kolima.c, kolima.h
- gKolimaRegions2 : kolima.c, kolima.h
- gLagFrameCount : frame.h
- gLagFramesShown : frame.h
- gLaliveroDoorCells : lalivero.c, lalivero.h
- gLaliveroDoorOpenSteps : lalivero.c, lalivero.h
- gLaliveroEntrances : lalivero.c, lalivero_interiors.c, lalivero.h, lalivero_interiors.h
- gLaliveroEvents : lalivero.c, lalivero_interiors.c, lalivero.h, lalivero_interiors.h
- gLaliveroEventsAfterLighthouse : lalivero.c, lalivero_interiors.c, lalivero.h, lalivero_interiors.h
- gLaliveroExits : lalivero.c, lalivero_interiors.c, lalivero.h, lalivero_interiors.h
- gLaliveroGateOpenSteps : lalivero.c, lalivero.h
- gLaliveroMaidChores : lalivero_interiors.c, lalivero_interiors.h
- gLaliveroMournerSobs : lalivero.c, lalivero.h
- gLaliveroPlacements : lalivero.c, lalivero_interiors.c, lalivero.h, lalivero_interiors.h
- gLaliveroPlacementsAfterLighthouse : lalivero.c, lalivero.h
- gLaliveroRegions : lalivero_interiors.c, lalivero_interiors.h
- gLaliveroSanctumRegions : lalivero_interiors.c, lalivero_interiors.h
- gLamakanDesert_SandEffectTiles : field.h
- gLamakanDesert_SandPalette : field.h
- gLamakanDesert_SandPhase : field.h
- gLamakanDesert_SandTileBuffer : field.h
- gLamakanDesert_SandVramSlot : field.h
- gLamakanDesert_SandWork : field.h
- gLamakanDesertEntrances1 : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertEntrances2 : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertEntrances3 : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertEntrances4 : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertEntrancesOther : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertEvents : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertExits : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertPlacements1 : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertPlacements2 : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertPlacements3 : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertPlacementsOther : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertRecoveryPoints1 : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertRecoveryPoints2 : lamakan_desert.c, lamakan_desert.h
- gLamakanDesertRecoveryPointsOther : lamakan_desert.c, lamakan_desert.h
- gLamaTemple_DoorCloseCells : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gLamaTemple_DoorOpenCells : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gLamaTemple_Entrances : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gLamaTemple_Events : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gLamaTemple_Placements : alpine_crossing_lama_temple.c, alpine_crossing_lama_temple.h
- gLeaderBoardsShip : lemurian_ship.c, lemurian_ship.h
- gLeaderDeckY : lemurian_ship.c, lemurian_ship.h
- gLeaderHammerAction : vale.c, vale.h
- gLemurianShipEntrances : lemurian_ship.c, lemurian_ship.h
- gLemurianShipEvents : lemurian_ship.c, lemurian_ship.h
- gLemurianShipExits : lemurian_ship.c, lemurian_ship.h
- gLemurianShipPlacements : lemurian_ship.c, lemurian_ship.h
- gLink_TestDataA : savedata.c, savedata.h
- gLink_TestDataB : savedata.c, savedata.h
- gLink_TestWord : savedata.c, savedata.h
- gLink_TimeLabelString : system.h
- gLinkCountdownWork : menu_list.h
- gLinkExchangeState : serial_runtime.h
- gLinkLobby_SlotColumns : lobby.c, lobby.h
- gLinkLobby_SlotValues : lobby.c, lobby.h
- gLinkLobbyBattlePlacements : lobby.c, lobby.h
- gLinkLobbyCallFrames : lobby.c, lobby.h
- gLinkLobbyEntrances : lobby.c, lobby.h
- gLinkLobbyEvents : lobby.c, lobby.h
- gLinkLobbyExits : lobby.c, lobby.h
- gLinkLobbyPlacements : lobby.c, lobby.h
- gLinkPeerSignatures : global_cells.h
- gLinkStatus : serial_runtime.h
- GLINT_FLIPS : effect_table.c
- GLINT_MOTION_FLAGS : lunpa.h
- GLINT_SCALE_X : lunpa.h
- GLINT_SCALE_Y : lunpa.h
- gLobbedShells_Records : effect_table.c, effect_table.h
- gLobbedShells_ShardHeights : effect_table.c, effect_table.h
- gLobbedShells_ShardOffsets : effect_table.c, effect_table.h
- gLobbedShells_ShardWidths : effect_table.c, effect_table.h
- gLongEffectScript : lunpa.c, lunpa.h
- gLuckyDice_FaceHeights : tables.h, lucky_dice.h
- gLuckyDice_FaceTiles : tables.h, lucky_dice.h
- gLuckyDice_LabelCounts : tables.h, lucky_dice.h
- gLuckyDice_LabelTiles : tables.h, lucky_dice.h
- gLuckyDice_UnusedSigns : tables.h, lucky_dice.h
- gLunpaDoors : lunpa.c, lunpa.h
- gLunpaDoorSteps : lunpa.c
- gLunpaEntrances : lunpa.c, lunpa.h
- gLunpaExits : lunpa.c, lunpa.h
- gLunpaFortressEntrances1 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressEntrances2 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressEntrances3 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressEntrancesOther : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressEvents1 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressEvents2 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressEvents3 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressEventsOther : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressExits2 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressExits3And4 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressExitsOther : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressNoEvents : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressPlacements1 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressPlacements2 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressPlacements3 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressPlacements4 : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressPlacementsOther : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressPlacementsWestLunpaCave : lunpa_fortress.c, lunpa_fortress.h
- gLunpaFortressRandomPick : lunpa_fortress.c, lunpa_fortress.h
- gLunpaPlacements : lunpa.c, lunpa.h
- gLunpaReopenedEvents : lunpa.c, lunpa.h
- gLunpaSealedEvents : lunpa.c, lunpa.h
- gLunpaUnusedWord : lunpa.c, lunpa.h
- GlyphRoutine : sprites.c
- gMap_LayeredScenes : map_layers.c
- gMap_TerrainHeightFunctions : mapdata.c, mapdata.h
- gMap_TileDissolveOrder : facing.c, facing.h
- gMap_TileDissolveTail : facing.c, facing.h
- gMapAnimationPages : map.h
- gMapBlocks : map.h
- gMapCellBuffer : global_cells.h
- gMapCollision : map.h
- gMapLayerData : map.h
- gMapWork : global_cells.h
- gMath_ArcTanTable : system.h
- gMath_QuadrantSin : math_table.c, math_table.h
- gMath_SinQuarter : math_table.c, math_table.h
- gMath_TanTable : math_table.c, math_table.h
- gMath_TwoPiSteps : math_table.c, math_table.h
- gMcCoyPalaceEntrances : mccoy_palace.c, mccoy_palace.h
- gMcCoyPalaceEvents : mccoy_palace.c, mccoy_palace.h
- gMcCoyPalaceEventsOther : mccoy_palace.c, mccoy_palace.h
- gMcCoyPalaceExits : mccoy_palace.c, mccoy_palace.h
- gMcCoyPalaceGardenEntrances : mccoy_palace_garden.c, mccoy_palace_garden.h
- gMcCoyPalaceGardenEvents : mccoy_palace_garden.c, mccoy_palace_garden.h
- gMcCoyPalaceGardenEventsOther : mccoy_palace_garden.c, mccoy_palace_garden.h
- gMcCoyPalaceGardenExits : mccoy_palace_garden.c, mccoy_palace_garden.h
- gMcCoyPalaceGardenPlacements : mccoy_palace_garden.c, mccoy_palace_garden.h
- gMcCoyPalaceGardenPlacementsOther : mccoy_palace_garden.c, mccoy_palace_garden.h
- gMcCoyPalacePlacements : mccoy_palace.c, mccoy_palace.h
- gMcCoyPalacePlacementsOther : mccoy_palace.c, mccoy_palace.h
- gMediumEffectScript : lunpa.c, lunpa.h
- gMenu_AnimatedCursorTiles : menu_list.h
- gMenu_ArrowTiles : menu.h
- gMenu_BackdropFrameTile : menu.h
- gMenu_BarPatternRows : graphics.h
- gMenu_ColonString : menu.h
- gMenu_CursorBobOffsets : scales.c, scales.h
- gMenu_CursorLeftObjectTiles : menu.h
- gMenu_CursorObjectTiles : graphics.h
- gMenu_HexDigitsString : menu.h
- gMenu_HpString : menu.h
- gMenu_ListOrderDefault : menudata.c, menu.h
- gMenu_ListOrderMode0 : menudata.c, menu.h
- gMenu_ListOrderMode1 : menudata.c, menu.h
- gMenu_ListOrderMode2 : menudata.c, menu.h
- gMenu_LvString : menu.h
- gMenu_MinusSignString : menu.h
- gMenu_PairSpriteATiles : menu.h
- gMenu_PairSpriteBTiles : menu.h
- gMenu_PartySpriteResourceIds : menu.h
- gMenu_PatternRowMasks : status.c
- gMenu_PlusSignString : menu.h
- gMenu_PointString : menu.h
- gMenu_PpString : menu.h
- gMenu_QuantityTiles : menu.h
- gMenu_SaveSlotActionByPosition : menu.h
- gMenu_SelectionStepDelays : menu.h
- gMenu_ShortcutLColonString : menu.h
- gMenu_ShortcutLString : menu.h
- gMenu_ShortcutRColonString : menu.h
- gMenu_ShortcutRString : menu.h
- gMenu_SlashString : menu.h
- gMenu_SmallDownArrowTiles : menu.h
- gMenu_TimesString : menu.h
- gMenu_TopEntryCommandByPosition : menu.h
- gMenu_TopEntryPositionByCommand : menu.h
- gMenu_WorkspaceIconFrames : scales.c, scales.h
- gMenuCtrlWork : menu.h
- gMenuSelectWork : resource_menu.h
- gMenuTest_BenchmarkCharacter : test.c, test.h
- gMenuTest_Entrances : test.c, test.h
- gMenuTest_Events : test.c, test.h
- gMenuTest_Exits : test.c, test.h
- gMenuTest_Placements : test.c, test.h
- gMenuTest_SlotOffsets : test.c, test.h
- gMenuWork : global_cells.h
- gMercuryLighthouse_ColumnCells : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_Exits : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_FloorSwitchCells : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_FloorSwitchCloseCells : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_GateCells : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_GateCloseCells : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_MoveAngles : mercury_lighthouse.c, mercury_lighthouse_entrance.c, mercury_lighthouse.h, mercury_lighthouse_entrance.h
- gMercuryLighthouse_PillarScript : mercury_lighthouse.c, mercury_lighthouse_entrance.c, mercury_lighthouse.h, mercury_lighthouse_entrance.h
- gMercuryLighthouse_PushScriptA : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_PushScriptB : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_PushScriptC : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_PushScriptD : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_RampScript : mercury_lighthouse.c, mercury_lighthouse_entrance.c, mercury_lighthouse.h, mercury_lighthouse_entrance.h
- gMercuryLighthouse_RiseScript : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_ScaleCounterScript : mercury_lighthouse.c, mercury_lighthouse_entrance.c, mercury_lighthouse.h, mercury_lighthouse_entrance.h
- gMercuryLighthouse_SparkBurstScript : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouse_SparkScript : mercury_lighthouse.c, mercury_lighthouse_entrance.c, mercury_lighthouse.h, mercury_lighthouse_entrance.h
- gMercuryLighthouseAerie_PlatformUnderfoot : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- gMercuryLighthouseAerie_SparkScript : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- gMercuryLighthouseAerieEntrances : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- gMercuryLighthouseAerieEvents : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- gMercuryLighthouseAerieExits : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- gMercuryLighthouseAeriePlacements : mercury_lighthouse_aerie.c, mercury_lighthouse_aerie.h
- gMercuryLighthouseEntrance_Entrances : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- gMercuryLighthouseEntrance_Events : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- gMercuryLighthouseEntrance_Exits : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- gMercuryLighthouseEntrance_LizardManStepCentre : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- gMercuryLighthouseEntrance_LizardManStepEast : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- gMercuryLighthouseEntrance_LizardManStepWest : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- gMercuryLighthouseEntrance_Placements : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- gMercuryLighthouseEntrance_RiseScript : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- gMercuryLighthouseEntrance_SparkBurstScript : mercury_lighthouse_entrance.c, mercury_lighthouse_entrance.h
- gMercuryLighthouseEntrances2 : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouseEntrances3 : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouseEntrances4 : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouseEntrancesOther : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouseEvents1 : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouseEvents2 : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouseEvents3 : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthouseEventsOther : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthousePlacements1 : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthousePlacements2 : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthousePlacements3 : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthousePlacements4 : mercury_lighthouse.c, mercury_lighthouse.h
- gMercuryLighthousePlacementsOther : mercury_lighthouse.c, mercury_lighthouse.h
- gMiaBoardsShip : lemurian_ship.c, lemurian_ship.h
- gMiaDeckY : lemurian_ship.c, lemurian_ship.h
- gMirroredWall_CellHeights : effect_table.c, effect_table.h
- gMirroredWall_Cells : effect_table.c, effect_table.h
- gMirroredWall_CellWidths : effect_table.c, effect_table.h
- gMogallForest_ActorScript : mogall_forest.c, mogall_forest.h
- gMogallForest_Exits : mogall_forest.c, mogall_forest.h
- gMogallForestEntrances1 : mogall_forest.c, mogall_forest.h
- gMogallForestEntrances2 : mogall_forest.c, mogall_forest.h
- gMogallForestEntrances3 : mogall_forest.c, mogall_forest.h
- gMogallForestEntrancesOther : mogall_forest.c, mogall_forest.h
- gMogallForestEvents1 : mogall_forest.c, mogall_forest.h
- gMogallForestEvents2 : mogall_forest.c, mogall_forest.h
- gMogallForestEvents3 : mogall_forest.c, mogall_forest.h
- gMogallForestEventsOther : mogall_forest.c, mogall_forest.h
- gMogallForestPlacements1 : mogall_forest.c, mogall_forest.h
- gMogallForestPlacements1_1 : mogall_forest.c, mogall_forest.h
- gMogallForestPlacements2 : mogall_forest.c, mogall_forest.h
- gMogallForestPlacements2_0 : mogall_forest.c, mogall_forest.h
- gMogallForestPlacements3 : mogall_forest.c, mogall_forest.h
- gMogallForestPlacementsOther : mogall_forest.c, mogall_forest.h
- gMusicFadeRequested : sound.h
- gMusicPitch : audio_engine_symbols.h
- gMusicPitchStep : audio_engine_symbols.h
- gMusicPitchTarget : audio_engine_symbols.h
- gMusicPlayerBgm : audio_engine_symbols.h
- gMusicPlayerFanfare : audio_engine_symbols.h
- gMusicPlayerVolumes : audio_engine_symbols.h
- gMusicRestoreDelay : audio_engine_symbols.h
- gMusicVolume : audio_engine_symbols.h
- gMusicVolumeStep : audio_engine_symbols.h
- gMusicVolumeTarget : audio_engine_symbols.h
- gNameEntry_AlternateKeyboardTilemap : graphics.h
- gNameEntry_CaretWave : graphics.h
- gNameEntry_DeleteKeyLabel : graphics.h
- gNameEntry_EndKeyLabel : graphics.h
- gNameEntry_KeyboardTilemap : graphics.h
- gNameEntry_SemivoicedMarkRanges : graphics.h
- gNameEntry_VoicedMarkRanges : graphics.h
- gNeptune_Gravity : effect_table.c, effect_table.h
- gNeptune_ObjectX : effect_table.c, effect_table.h
- gNeptune_ObjectY : effect_table.c, effect_table.h
- gNereid_Columns : effect_table.c, effect_table.h
- gNereid_Gravity : effect_table.c, effect_table.h
- gNumberTextBuffer : menu.h
- gNumberTextDecimalEnd : system.h
- gNumberTextHexEnd : system.h
- gOamCopyEnabled : frame.h
- gOamUsage : oam.h
- gObjAffineCount : affine.h
- gObjAffineMatrices : affine.h
- gObject_ShadowTiles : system.h
- gObjectDispatch_ApproachLinkScript : object_script.c, object_dispatch.h
- gObjectDispatch_CameraScript : object_script.c, object_dispatch.h
- gObjectDispatch_DefaultScript : object_script.c, field.h
- gObjectDispatch_EndScript : object_script.c, object_dispatch.h
- gObjectDispatch_KeyCheckScript : object_script.c, object_dispatch.h
- gObjectDispatch_KeysScript : object_script.c, object_dispatch.h
- gObjectDispatch_PlayerScript : object_script.c, object_dispatch.h
- gObjectDispatch_WorldMapScript : object_script.c, object_dispatch.h
- gObjectGroup_BlinkChildValues : fxdata.c, field.h
- gObjectMotion_ActionKind1Script : field.h
- gObjectMotion_ActionKind2Script : field.h
- gObjectMotion_ActionKind3Script : field.h
- gObjectMotion_ActionKind4Script : field.h
- gObjectMotion_LaunchScript : field.h
- gObjectMotion_LinkedActionScript : battle.h
- gObjectMotion_MoveTowardTargetScript : field.h
- gObjectMotion_ResetActionScript : field.h
- gObjectMotion_StepAngleScript : field.h
- gObjectMotion_TurnTowardLinkedScript : field.h
- gObjectMotion_VariantScripts : fxdata.c, field.h
- gObjectMotion_WaitScript : field.h
- gObjectSlots : update.c, field.h
- gObjectSnapshots : object_runtime.h
- GomaCaveEntrance_GiveShamansRod() : goma_cave_entrance.c
- GomaCaveEntrance_LeapStump() : goma_cave_entrance.c
- GomaCaveEntrance_NoOpA() : goma_cave_entrance.c
- GomaCaveEntrance_NoOpB() : goma_cave_entrance.c
- GomaCaveEntrance_SayThenWait() : goma_cave_entrance.c
- GomaCaveEntrance_SpinStump() : goma_cave_entrance.c
- GomaCaveEntrance_WhirlwindOnStumpIvy() : goma_cave_entrance.c
- GomaCavePillar_CopyWestPillarCells() : goma_cave_pillar.c
- GomaCavePillar_FidgetWhileForgeFights() : goma_cave_pillar.c
- GomaCavePillar_FinishFragment() : goma_cave_pillar.c
- GomaCavePillar_SettleEastPillar() : goma_cave_pillar.c
- GomaCavePillar_SpawnFragment() : goma_cave_pillar.c
- GomaCavePillar_SpawnStumpDust() : goma_cave_pillar.c
- GomaCavePillar_UpdateFragment() : goma_cave_pillar.c
- GomaCavePillarFragmentPlane : goma_cave_pillar.c
- GomaCaveWaterway_LeapStump() : goma_cave_waterway.c
- GomaCaveWaterway_SpinStump() : goma_cave_waterway.c
- GondowanCave_PlaceMovedSecondObject() : gondowan_cave.c
- GondowanCave_RotateLeapingObject() : gondowan_cave.c
- GondowanCave_RunSpinningLeap() : gondowan_cave.c
- GondowanCave_UnusedActorCallback() : gondowan_cave.c
- GondowanCave_UnusedSceneCallback() : gondowan_cave.c
- GondowanCave_WaitForDescent() : gondowan_cave.c
- gOpeningLeaderRise : world_map.c, world_map.h
- gOptionMenu_BrightnessPresets : scales.c, scales.h
- gOptionMenu_HuePresets : scales.c, scales.h
- gOptionMenu_SleepFrames : scales.c, menu.h
- gOptionMenu_SpeechFrames : scales.c, menu.h
- gOptionMenu_SpeedFrames : scales.c, menu.h
- gOrbGlowActive : lemurian_ship.c, lemurian_ship.h
- gOrbGlowFadeFrames : lemurian_ship.c, lemurian_ship.h
- gOrbGlowPhase : lemurian_ship.c, lemurian_ship.h
- gOrbGlowStrength : lemurian_ship.c, lemurian_ship.h
- gOuterDoorCells : lunpa_fortress.c, lunpa_fortress.h
- gOuterPatrolRoute : lunpa_fortress.c, lunpa_fortress.h
- gOverflowItem : inventory.h
- gOverlayArea : field_runtime.h
- gOwner_FourColumnValues : game.h
- gOwnerStatus_ConditionCursors : ui.h
- gOwnerStatus_EquipmentCursors : ui.h
- gOwnerStatus_HpString : ui.h
- gOwnerStatus_LevelString : ui.h
- gOwnerStatus_PpString : ui.h
- gOwnerStatus_SlashString : ui.h
- gOwnerStatus_StatCursors : ui.h
- gPalace_FacingActions : mccoy_palace.c, mccoy_palace.h
- gPalace_PacingActions : mccoy_palace.c, mccoy_palace.h
- gPalaceGateOpenSteps : mccoy_palace_garden.c, mccoy_palace_garden.h
- gPalette_ChannelCurve : intro.c, palbuf.h
- gPalette_ChannelCurveContrast : intro.c, palbuf.h
- gPalette_ChannelCurveLight : intro.c, palbuf.h
- gPaletteBufferWork : battle_effect_runtime.h
- gPaletteCycleBlue : mercury_lighthouse.c, mercury_lighthouse_entrance.c, mercury_lighthouse.h, mercury_lighthouse_entrance.h
- gPaletteCycleGreen : mercury_lighthouse.c, mercury_lighthouse_entrance.c, mercury_lighthouse.h, mercury_lighthouse_entrance.h
- gPaletteCycleRed : mercury_lighthouse.c, mercury_lighthouse_entrance.c, mercury_lighthouse.h, mercury_lighthouse_entrance.h
- gPaletteGlow_WaveTable : scales.c, scales.h
- gPaletteWork : graphics.h
- gParticleStreams_DropPoints : effect_table.c, effect_table.h
- gParticleStreams_FlashCells : effect_table.c, effect_table.h
- gParticleStreams_FlashSizes : effect_table.c, effect_table.h
- gParticleStreams_OrbitPoints : effect_table.c, effect_table.h
- gParticleWork : object_effect.h
- gParty_PairResolveRules : battle.h
- gPartyStatusWork : graphics.h
- gPlasma_Columns : effect_table.c, effect_table.h
- gPlasma_Counts : effect_table.c, effect_table.h
- gPlasma_FlashCells : effect_table.c, effect_table.h
- gPlasma_Shapes : effect_table.c, effect_table.h
- gPlasma_Sparks : effect_table.c, effect_table.h
- gPlayerObjectId : battle.h
- gPlayTimeFrames : frame.h
- gPortrait_CharacterMap : scales.c, scales.h
- gPortrait_SpriteMap : scales.c, scales.h
- gPpDmgTable : battle_calc.h
- gPpLossTable : battle_calc.h
- gPpRecoveryTable : battle_calc.h
- gPresentGuide5 : world_map.c, world_map.h
- gPresentGuide8 : world_map.c, world_map.h
- gPresentGuide9 : world_map.c, world_map.h
- gPrism_Counts : effect_table.c, effect_table.h
- gPrism_ShardHeights : effect_table.c, effect_table.h
- gPrism_ShardOffsets : effect_table.c, effect_table.h
- gPrism_ShardStarts : effect_table.c, effect_table.h
- gPrism_ShardWidths : effect_table.c, effect_table.h
- gProcne_CellBiasY : effect_table.c, effect_table.h
- gProcne_CellHeights : effect_table.c, effect_table.h
- gProcne_Cells : effect_table.c, effect_table.h
- gProcne_CellWidths : effect_table.c, effect_table.h
- gProcne_Frames : effect_table.c, effect_table.h
- gProcne_GridX : effect_table.c, effect_table.h
- gProcne_GridY : effect_table.c, effect_table.h
- gProjectiles_CometHeights : effect_table.c, effect_table.h
- gProjectiles_FlashHeights : effect_table.c, effect_table.h
- gProjectiles_FlashOffsets : effect_table.c, effect_table.h
- gProjectiles_FlashRises : effect_table.c, effect_table.h
- gProjectiles_FlashSteps : effect_table.c, effect_table.h
- gProjectiles_FlashWidths : effect_table.c, effect_table.h
- gProjectiles_Modes : effect_table.c, effect_table.h
- gProjectiles_PelletOffsets : effect_table.c, effect_table.h
- gProjection : project.h
- gQuake_Timings : effect_table.c, effect_table.h
- gRagnarok_FlashCells : effect_table.c, effect_table.h
- gRagnarok_StrikeColumns : effect_table.c, effect_table.h
- gRamses_ObjectColumns : effect_table.c, effect_table.h
- gRamses_ObjectRows : effect_table.c, effect_table.h
- gRamses_PuffCells : effect_table.c, effect_table.h
- gRamses_PuffSizes : effect_table.c, effect_table.h
- gRandomSeed : battle.h
- gRandomState : system.h
- Graphics_AdjustPaletteBank() : djinn.c, menu.h
- Graphics_AdvancePaletteCycle() : background.c, battle.h
- Graphics_ApplyWindowBlendRegisters() : canvas.c, effect.h
- Graphics_BuildSequentialTileTable() : transition.c, battle.h
- Graphics_ClampRgb555Channel() : intro.c, intro.h
- Graphics_ClampRgb555Component() : intro.c, intro.h
- Graphics_ClearBg0Vofs() : transition.c, battle.h
- Graphics_ClearCharacterBlockAndPalette() : credits.c, credits.h
- Graphics_ConvertBackgroundToBlueRamp() : bind.c, effect.h
- Graphics_ExpandVramTilesByColorTable() : pictures.c, battle_command.h
- Graphics_ExpandVramTilesByColorTableFar() : window.h
- Graphics_FadeAlphaIn() : background.c, battle.h
- Graphics_FadeAlphaOut() : background.c, battle.h
- Graphics_InstallBg1VCountHandler() : pictures.c, battle_command.h
- Graphics_LoadCharacterBlockAndPalette() : credits.c, credits.h
- Graphics_MergeShiftedTileRows() : pictures.c, battle_command.h
- Graphics_NoOpColor() : intro.c, intro.h
- Graphics_PackTileRows() : rushing_strike.c, effect.h
- Graphics_ResetBg2Pa() : neptune.c, effect.h
- Graphics_ResetVramBlockAndReleaseHeapBlocks() : star_field.c, battle.h
- Graphics_ScaleRgb555() : colorfx.c, colorfx.h
- Graphics_ScaleRgb555Buffer() : lucky_dice.c, lucky_dice.h
- Graphics_ScaleRgb555Clamped() : star_field.c, battle.h
- Graphics_ScaleRgb555ClampedFar() : battle.h
- Graphics_SetBg1Priority0() : pictures.c, battle_command.h
- Graphics_SetBg1Priority3() : pictures.c, battle_command.h
- Graphics_SetBg2AffineScaleHalf() : neptune.c, effect.h
- Graphics_SetBlendControl() : background.c, battle.h
- Graphics_TransposeCopy() : djinn_attacks.c, effect.h
- Graphics_UpdatePhasePalette() : prism.c, effect.h
- GraphicsPalette_ReservedNoOpC9BC() : options.c, window.h
- GraphicsPalette_ReservedNoOpC9C0() : options.c, window.h
- GraphicsPalette_ReservedNoOpC9C4() : options.c, window.h
- GraphicsPalette_SelectionNoOp() : options.c, window.h
- gRay_Sparks : effect_table.c, effect_table.h
- gReelGame_FrameSpriteX : reel_tables.h, colorfx.h
- gReelGame_FrameSpriteY : reel_tables.h, colorfx.h
- gReelGame_SparkCellOffsets : reel_tables.h, colorfx.h
- gReelGame_SymbolPrizes : reel_tables.h, colorfx.h
- gReelGame_TitleLetterTiles : reel_tables.h, minigame.h
- gReelGame_TitleLetterWidths : reel_tables.h, minigame.h
- gRender_DecodeFrameBuffer : graphics.h
- gRenderResource_PairSourceTable : pictures.c, icons.c
- gRenderSlotHeads : graphics.h
- gRescueRoomDoorCells : lunpa_fortress.c, lunpa_fortress.h
- gResetRequested : frame.h
- gResource_FixedBlockATiles : graphics.h
- gResource_FixedBlockBTiles : graphics.h, menu_list.h
- gResource_SlotAssignments : battle.h
- gResourceBlockOwners : vram_tab.h
- gResourceSlot_ConversionTables : system.h
- gResourceSlot_NumberTable : animation.c
- gResQueueWork : menu.h
- gRippleSine : lemurian_ship.c, lemurian_ship.h
- gRom_LanguageCode : system.h
- gRom_UnknownBytes : system.h
- gRomShiftedTilePair : graphics.h
- GROUND_CHIPS : hail.c
- GROUND_CHIPS_PER_ROCK : hail.c
- GROUND_DJINNI_CELLS : hail.c
- GROUND_FRAMES : hail.c
- GROUND_LAUNCHED : hail.c
- GROUND_ROCKS : hail.c
- GROWING_COLUMNS_PILLAR_DUST_CELLS : growth.c
- GROWING_COLUMNS_VINE_DUST_CELLS : growth.c
- GROWTH_FALL_LAST : growth.c
- GROWTH_FALL_OBJECT : growth.c
- GROWTH_PARTICLE_MAX : growth.c
- GROWTH_PARTICLE_OBJECT : growth.c
- GROWTH_PLANT : colosso_log.c, colosso_river.c, colosso_wall.c
- GROWTH_TARGET : bilibin_cave.c
- gRuntime_ByteRemapTable : field.h
- gRuntime_IrqHandlers : irq.h
- gSanctum_CursorBob : sanctum.c, sanctum.h
- gSanctum_Entrances : sanctum.c, sanctum.h
- gSanctum_Exits : sanctum.c, sanctum.h
- gSanctum_GaretCircleScript : sanctum.c, sanctum.h
- gSanctum_ItemIconEndScript : sanctum.c, sanctum.h
- gSanctum_ItemIconGrowScript : sanctum.c, sanctum.h
- gSanctum_LeaderCircleScript : sanctum.c, sanctum.h
- gSanctum_OwnerEffectScript : sanctum.c, sanctum.h
- gSanctum_PlacementA : sanctum.c, sanctum.h
- gSanctum_PlacementB : sanctum.c, sanctum.h
- gSanctum_PlacementC : sanctum.c, sanctum.h
- gSanctum_PlacementD : sanctum.c, sanctum.h
- gSanctum_PlacementE : sanctum.c, sanctum.h
- gSanctum_PlacementSequenceB : sanctum.c, sanctum.h
- gSanctum_SceneTableA : sanctum.c, sanctum.h
- gSanctum_SceneTableB : sanctum.c, sanctum.h
- gSanctum_SceneTableC : sanctum.c, sanctum.h
- gSanctum_SceneTableD : sanctum.c, sanctum.h
- gSanctum_SceneTableE : sanctum.c, sanctum.h
- gSanctum_SceneTableF : sanctum.c, sanctum.h
- gSanctum_SceneTableG : sanctum.c, sanctum.h
- gSanctum_SceneTableH : sanctum.c, sanctum.h
- gSanctum_SceneTableI : sanctum.c, sanctum.h
- gSanctum_SparkEndScript : sanctum.c, sanctum.h
- gSave_HeaderTemplate : savedata.c, savedata.h
- gSave_Signature : savedata.c, savedata.h
- gSaveBuffer : system.h
- gSavedStack : frame.h
- gSavedStackSize : frame.h
- gSaveSlot : system.h
- gSaveStamp : game.h
- gSaveWorkspace : save_state.h
- gScanlineAngle : vertices.c, field.h
- gScanlinePitch : field.h
- gScene_AreaNameRules : encounter.c
- gScene_InteractionRuleTable : encounter.c
- gSceneAction_EntryGroup : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gSceneAction_EntryPair : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gSceneState : field_event.h
- gSchedulerReady : callback_scheduler.h
- gSchedulerStatus : callback_scheduler.h
- gSchedulerTaskTable : callback_scheduler.h
- gScript_MainScript : facing.c, facing.h
- gScript_MainScriptTail : facing.c, facing.h
- gScript_OperandHandlerTable : operand.c, operand.h
- gScriptObject_CommandTable : object_script.c, object_script.h
- gScriptObject_CycleTable : facing.c, facing.h
- gSecondPatrolRoute : lunpa_fortress.c, lunpa_fortress.h
- gSelectionWork : workspace_options.h
- gSelectionWorkspace : graphics.h
- gSerialBlockSequence : serial_runtime.h
- gSerialExchangeActive : serial_runtime.h
- gSerialPeerPayloads : serial_runtime.h
- gSerialReceiveDest : serial_runtime.h
- gSerialReceivedSize : serial_runtime.h
- gSerialRuntime : serial_runtime.h
- gSerialSendSize : serial_runtime.h
- gSerialSendSource : serial_runtime.h
- gSerialTransfer : serial_runtime.h
- gShipDeckY : lemurian_ship.c, lemurian_ship.h
- gShipGlowPalettes : lemurian_ship.c, lemurian_ship.h
- gShipGlowStep : lemurian_ship.c, lemurian_ship.h
- gShipHullY : lemurian_ship.c, lemurian_ship.h
- gShop_DownArrowTiles : shop.h
- gShop_GemTiles : shop.h
- gShop_GiftItemIds : artifacts.c
- gShop_GlyphBytes : menu.h
- gShop_HandTiles : shop.h
- gShop_PriceTiles : shop.h
- gShop_QuantityTiles : shop.h
- gShop_SmallDownArrowTiles : shop.h
- gShop_SmallUpArrowTiles : shop.h
- gShop_UpArrowTiles : shop.h
- gShortEffectScript : lunpa.c, lunpa.h
- gSleepActive : system.h
- gSleepComboFrames : frame.h
- gSleepDisabled : frame.h
- gSleepRequested : frame.h
- gSolSanctum_RingDirection : sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.c, sol_sanctum_elemental_star_room.h, sol_sanctum_eruption.h
- gSolSanctum_RingDrift : sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.c, sol_sanctum_elemental_star_room.h, sol_sanctum_eruption.h
- gSolSanctum_RingSwing : sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.c, sol_sanctum_elemental_star_room.h, sol_sanctum_eruption.h
- gSolSanctumCorridorEntrances : sol_sanctum_corridor.c, sol_sanctum_corridor.h
- gSolSanctumCorridorEvents : sol_sanctum_corridor.c, sol_sanctum_corridor.h
- gSolSanctumCorridorExits : sol_sanctum_corridor.c, sol_sanctum_corridor.h
- gSolSanctumCorridorPlacements : sol_sanctum_corridor.c, sol_sanctum_corridor.h
- gSolSanctumElementalStarRoom_AngleScript : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- gSolSanctumElementalStarRoom_Entrances : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- gSolSanctumElementalStarRoom_Events : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- gSolSanctumElementalStarRoom_Exits : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- gSolSanctumElementalStarRoom_Placements : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- gSolSanctumElementalStarRoom_PresentItemScript : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- gSolSanctumElementalStarRoom_StarCells : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- gSolSanctumEntrance_Exits : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntrance_RumbleTimer : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntranceEntrances1 : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntranceEntrances2 : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntranceEntrancesOther : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntranceEvents1 : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntranceEvents1Entrances11To13 : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntranceEvents1Entrances14To16 : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntranceEvents2 : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntranceEventsOther : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntrancePlacements1 : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntrancePlacements1Entrances11To13 : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntrancePlacements1Entrances14To16 : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntrancePlacements2 : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEntrancePlacementsOther : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumEruption_Entrances : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- gSolSanctumEruption_Events : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- gSolSanctumEruption_Exits : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- gSolSanctumEruption_Placements : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- gSolSanctumEruption_StarCells : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- gSolSanctumLunaSolRooms_FlashState : sol_sanctum_luna_sol_rooms.h
- gSolSanctumLunaSolRooms_Light1Timer : sol_sanctum_luna_sol_rooms.h
- gSolSanctumLunaSolRooms_Light2Timer : sol_sanctum_luna_sol_rooms.h
- gSolSanctumLunaSolRooms_Light3Timer : sol_sanctum_luna_sol_rooms.h
- gSolSanctumLunaSolRooms_Light4Timer : sol_sanctum_luna_sol_rooms.h
- gSolSanctumLunaSolRoomsEntrances : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- gSolSanctumLunaSolRoomsEvents : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- gSolSanctumLunaSolRoomsExits : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- gSolSanctumLunaSolRoomsPlacements : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- gSolSanctumMazeEntrances : sol_sanctum_maze.c, sol_sanctum_maze.h
- gSolSanctumMazeEvents : sol_sanctum_maze.c, sol_sanctum_maze.h
- gSolSanctumMazeExits : sol_sanctum_maze.c, sol_sanctum_maze.h
- gSolSanctumMazePlacements : sol_sanctum_maze.c, sol_sanctum_maze.h
- gSolSanctumPsynergyStoneEntrances : sol_sanctum_psynergy_stone.c, sol_sanctum_psynergy_stone.h
- gSolSanctumPsynergyStoneEvents : sol_sanctum_psynergy_stone.c, sol_sanctum_psynergy_stone.h
- gSolSanctumPsynergyStoneExits : sol_sanctum_psynergy_stone.c, sol_sanctum_psynergy_stone.h
- gSolSanctumPsynergyStonePlacements : sol_sanctum_psynergy_stone.c, sol_sanctum_psynergy_stone.h
- gSolSanctumPushSteps : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- gSolSanctumRing_MaxScales : sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.c, sol_sanctum_elemental_star_room.h, sol_sanctum_eruption.h
- gSolSanctumRing_ScaleSteps : sol_sanctum_elemental_star_room.c, sol_sanctum_eruption.c, sol_sanctum_elemental_star_room.h, sol_sanctum_eruption.h
- gSolSanctumStatue_Entrances : sol_sanctum_statue.c, sol_sanctum_statue.h
- gSolSanctumStatue_Events : sol_sanctum_statue.c, sol_sanctum_statue.h
- gSolSanctumStatue_Exits : sol_sanctum_statue.c, sol_sanctum_statue.h
- gSolSanctumStatue_Placements : sol_sanctum_statue.c, sol_sanctum_statue.h
- gSolSanctumStatue_ScrollPhase : sol_sanctum_statue.c, sol_sanctum_statue.h
- gSolSanctumStatue_SpriteRowsGfx : field.h
- gSound_Cgb3LevelCodes : engine.c, tables.c, sound.h
- gSound_CgbFrequencySteps : engine.c, tables.c, sound.h
- gSound_CgbNotes : audio.c
- gSound_CgbPitchCodes : engine.c, tables.c, sound.h
- gSound_ClockLengths : tables.c
- gSound_CommandTable : audio.c, engine.c, audio_engine_types.h
- gSound_CommandTableTemplate : tables.c
- gSound_ExtendedCommandTable : tables.c, audio_engine_types.h
- gSound_FrameLengths : engine.c, tables.c, sound.h
- gSound_NoisePitchCodes : engine.c, tables.c, sound.h
- gSound_PcmFrequencySteps : audio.c, tables.c, sound.h
- gSound_PcmPitchCodes : audio.c, tables.c, sound.h
- gSound_Player3 : audio_engine_symbols.h
- gSound_PlayerSlots : audio.c, audio_engine_types.h
- gSound_SongTable : audio.c, audio_engine_types.h
- gSound_Work : audio.c, sound.h
- gSound_WorkBytes : audio.c, sound.h
- gSoundClipFlag : sound.h
- gSpiderWeb_CellBiasY : effect_table.c, effect_table.h
- gSpiderWeb_CellHeights : effect_table.c, effect_table.h
- gSpiderWeb_Cells : effect_table.c, effect_table.h
- gSpiderWeb_CellWidths : effect_table.c, effect_table.h
- gSpiderWeb_CellX : effect_table.c, effect_table.h
- gSpire_DropFrames : effect_table.c, effect_table.h
- gSpire_RockCounts : effect_table.c, effect_table.h
- gSpire_RockX : effect_table.c, effect_table.h
- gSpire_ShardCells : effect_table.c, effect_table.h
- gSpire_ShardHeights : effect_table.c, effect_table.h
- gSpire_ShardOffsets : effect_table.c, effect_table.h
- gSpire_ShardWidths : effect_table.c, effect_table.h
- gSprayActive : lemurian_ship.c, lemurian_ship.h
- gSprayFallScript : lemurian_ship.c, lemurian_ship.h
- gSpriteObjects : graphics.h
- gStagedActor_DirectionSteps : altmiller_cave.c, babi_lighthouse.c, colosso_log.c, object_staged_actor.h, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, goma_cave_pillar.c, gondowan_cave.c, kolima_forest_bridge.c, kolima_forest_clearing.c, kolima_forest_river.c, lunpa_fortress.c, mercury_lighthouse.c, mercury_lighthouse_entrance.c, mogall_forest.c, tunnel_ruins.c, vale.c, vale_cave.c, venus_lighthouse.c, altmiller_cave.h, babi_lighthouse.h, colosso_log.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, goma_cave_pillar.h, gondowan_cave.h, kolima_forest_bridge.h, kolima_forest_clearing.h, kolima_forest_river.h, mercury_lighthouse.h, mercury_lighthouse_entrance.h, mogall_forest.h, tunnel_ruins.h, vale.h, vale_cave.h, venus_lighthouse.h
- gStagedActor_FootprintBounds : altmiller_cave.c, babi_lighthouse.c, object_staged_actor.h, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, goma_cave_pillar.c, gondowan_cave.c, kolima_forest_bridge.c, kolima_forest_clearing.c, kolima_forest_river.c, lunpa_fortress.c, mercury_lighthouse.c, mercury_lighthouse_entrance.c, mogall_forest.c, tunnel_ruins.c, vale.c, vale_cave.c, altmiller_cave.h, babi_lighthouse.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, goma_cave_pillar.h, gondowan_cave.h, kolima_forest_bridge.h, kolima_forest_clearing.h, kolima_forest_river.h, mercury_lighthouse.h, mercury_lighthouse_entrance.h, mogall_forest.h, tunnel_ruins.h, vale.h, vale_cave.h
- gStagedActor_FootprintKinds : altmiller_cave.c, babi_lighthouse.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, goma_cave_pillar.c, gondowan_cave.c, kolima_forest_bridge.c, kolima_forest_clearing.c, kolima_forest_river.c, lunpa_fortress.c, mercury_lighthouse.c, mercury_lighthouse_entrance.c, mogall_forest.c, tunnel_ruins.c, vale.c, vale_cave.c, field.h, altmiller_cave.h, babi_lighthouse.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, goma_cave_pillar.h, gondowan_cave.h, kolima_forest_bridge.h, kolima_forest_clearing.h, kolima_forest_river.h, mercury_lighthouse.h, mercury_lighthouse_entrance.h, mogall_forest.h, tunnel_ruins.h, vale.h, vale_cave.h
- gStars_Points : effect_table.c, effect_table.h
- gStars_Radii : effect_table.c, effect_table.h
- gStatChange_ShardCells : effect_table.c, effect_table.h
- gStatChange_ShardHeights : effect_table.c, effect_table.h
- gStatChange_ShardWidths : effect_table.c, effect_table.h
- gStatusMenu_LevelLetterString : menu.h
- gStreaks_Records : effect_table.c, effect_table.h
- gStreaks_Tremble : effect_table.c, effect_table.h
- gSuhallaDesertChaseScript : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertEntrances1 : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertEntrances2 : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertEntrances3 : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertEntrancesOther : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertEvents3 : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertEventsOther : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertExits : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertFourthStormScript : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertPlacements1 : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertPlacements2 : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertPlacements3 : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertPlacementsOther : suhalla_desert.c, suhalla_desert.h
- gSuhallaDesertStormScript : suhalla_desert.c, suhalla_desert.h
- gSuhallaDoorCells : suhalla.c, suhalla.h
- gSuhallaDoorOpenSteps : suhalla.c, suhalla.h
- gSuhallaEntrances : suhalla.c, suhalla.h
- gSuhallaEvents : suhalla.c, suhalla.h
- gSuhallaEventsLater : suhalla.c, suhalla.h
- gSuhallaExits : suhalla.c, suhalla.h
- gSuhallaGateEntrances2 : suhalla_gate.c, suhalla_gate.h
- gSuhallaGateEntrances3 : suhalla_gate.c, suhalla_gate.h
- gSuhallaGateEntrancesOther : suhalla_gate.c, suhalla_gate.h
- gSuhallaGateEvents2 : suhalla_gate.c, suhalla_gate.h
- gSuhallaGateEvents3 : suhalla_gate.c, suhalla_gate.h
- gSuhallaGateEventsOther : suhalla_gate.c, suhalla_gate.h
- gSuhallaGateExits : suhalla_gate.c, suhalla_gate.h
- gSuhallaGateHouseEvents : lunpa_suhalla.c, lunpa_suhalla.h
- gSuhallaGatePlacements1 : suhalla_gate.c, suhalla_gate.h
- gSuhallaGatePlacements1AfterAudience : suhalla_gate.c, suhalla_gate.h
- gSuhallaGatePlacements2 : suhalla_gate.c, suhalla_gate.h
- gSuhallaGatePlacementsOther : suhalla_gate.c, suhalla_gate.h
- gSuhallaGateWounded : suhalla_gate.c, suhalla_gate.h
- gSuhallaGateWoundedFlipped : suhalla_gate.c, suhalla_gate.h
- gSuhallaGateWoundedFlippedNoCollision : suhalla_gate.h
- gSuhallaGateWoundedNoCollision : suhalla_gate.h
- gSuhallaInteriorsEntrances : suhalla_interiors.c, suhalla_interiors.h
- gSuhallaInteriorsEvents : suhalla_interiors.c, suhalla_interiors.h
- gSuhallaInteriorsEventsAfterAudience : suhalla_interiors.c, suhalla_interiors.h
- gSuhallaInteriorsExits : suhalla_interiors.c, suhalla_interiors.h
- gSuhallaInteriorsPlacements : suhalla_interiors.c, suhalla_interiors.h
- gSuhallaInteriorsPlacementsAfterAudience : suhalla_interiors.c, suhalla_interiors.h
- gSuhallaInteriorsRegions : suhalla_interiors.c, suhalla_interiors.h
- gSuhallaPlacements : suhalla.c, suhalla.h
- gSuhallaPlacementsLater : suhalla.c, suhalla.h
- gSuhallaWideDoorOpenSteps : suhalla.c, suhalla.h
- gSummon_DefinitionTable : game.h
- gSummon_EntryTable : battle_summon.h
- gSummon_OrderList : game.h
- gSwellActive : lemurian_ship.c, lemurian_ship.h
- gSwellPhase : lemurian_ship.c, lemurian_ship.h
- gSystem_BasicColorPalette : system.h
- gTargetMotes_GlintFlips : effect_table.c, effect_table.h
- gTargetStrike_ColumnStages : effect_table.c, effect_table.h
- gTargetStrike_GlintDrawFlags : effect_table.c, effect_table.h
- gTargetStrike_Heights : effect_table.c, effect_table.h
- gTargetStrike_Offsets : effect_table.c, effect_table.h
- gTargetStrike_Reach : effect_table.c, effect_table.h
- gTargetStrike_Records : effect_table.c, effect_table.h
- gTargetStrike_Widths : effect_table.c, effect_table.h
- gTestRooms_Entrances : rooms.c, rooms.h
- gTestRooms_EntrancesHead : rooms.c, rooms.h
- gTestRooms_Events : rooms.c, rooms.h
- gTestRooms_Exits : rooms.c, rooms.h
- gTestRooms_Placements : rooms.c, rooms.h
- gText_HexDigits : numtext.c, numtext.h
- gText_PowersOfTen : numtext.c, numtext.h
- gThor_SmokeFlips : effect_table.c, effect_table.h
- gThor_TargetPalettes : effect_table.c, effect_table.h
- gTiamat_DropSizes : effect_table.c, effect_table.h
- gTiamat_DropSpeeds : effect_table.c, effect_table.h
- gTiamat_SparkPixels : effect_table.c, effect_table.h
- gTiamat_StreakDrops : effect_table.c, effect_table.h
- gTiamat_StreakHeights : effect_table.c, effect_table.h
- gTiamat_StreakOffsets : effect_table.c, effect_table.h
- gTiamat_StreakWidths : effect_table.c, effect_table.h
- gTitanBlade_DustGravity : effect_table.c, effect_table.h
- gTitanBlade_FlashCells : effect_table.c, effect_table.h
- gTitle_IntroSpriteColumns : intro.c, intro.h
- gTitle_PromptBlendLevels : intro.c, intro.h
- gTitle_PromptTiles : graphics.h
- gTitleEntrances : title.c, title.h
- gTitleEvents : title.c, title.h
- gTitleExits : title.c, title.h
- gTitleExtraOptionEnabled : menu.h
- gTitlePlacements : title.c, title.h
- gTitleRevealFrame : title.h
- gTitleSendOptionEnabled : save_state.h
- gTitleSprites : title.h
- gTitleVramBlock : title.c, title.h
- gTolbiDoorOpening : tolbi.c, tolbi.h
- gTolbiDoors : tolbi.c, tolbi.h
- gTolbiEntrances : tolbi.c, tolbi.h
- gTolbiEventsAfterColosso : tolbi.c, tolbi.h
- gTolbiEventsFestival : tolbi.c, tolbi.h
- gTolbiEventsFinalsDay : tolbi.c, tolbi.h
- gTolbiExits : tolbi.c, tolbi.h
- gTolbiInteriorsDoorOpening : tolbi_interiors.c, tolbi_interiors.h
- gTolbiInteriorsDoors : tolbi_interiors.c, tolbi_interiors.h
- gTolbiInteriorsEntrances : tolbi_interiors.c, tolbi_interiors.h
- gTolbiInteriorsEventsAfterColosso : tolbi_interiors.c, tolbi_interiors.h
- gTolbiInteriorsEventsFestival : tolbi_interiors.c, tolbi_interiors.h
- gTolbiInteriorsEventsFinalsDay : tolbi_interiors.c, tolbi_interiors.h
- gTolbiInteriorsExits : tolbi_interiors.c, tolbi_interiors.h
- gTolbiInteriorsPlacements : tolbi_interiors.c, tolbi_interiors.h
- gTolbiInteriorsPlacementsAfterColosso : tolbi_interiors.c, tolbi_interiors.h
- gTolbiInteriorsSquashStretch : tolbi_interiors.c, tolbi_interiors.h
- gTolbiMirroredActor : tolbi.c, tolbi.h
- gTolbiOlderBrotherRun : tolbi.c, tolbi.h
- gTolbiPlacements : tolbi.c, tolbi.h
- gTolbiShipDeck_ClosingCrewScript : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_CrewActionsA : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_CrewActionsB : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_CrewActionsC : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_CrewActionsD : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_CrewActionsE : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_CrewScript : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_CrewScriptB : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_CrewScriptC : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_CrewScriptD : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_CrewScriptE : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_DeckActionsA : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_DeckActionsB : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_DeckActionsC : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_DeckEventActions : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_LeadActionsA : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_LeadActionsB : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_LeadActionsC : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_LeaveActions : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_PresentationActionsA : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_PresentationActionsB : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_RandomActorActions : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_RosterActions : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeck_SailorActions : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckEntrances : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckEvents : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckEventsArrived : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckEventsAtIsland : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckEventsAtSea : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckExits : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckPlacements : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckPlacementsArrived : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckPlacementsAtSea : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckPlacementsRowing : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckPlacementsWaiting : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckRegions : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipDeckRowerStrokes : tolbi_ship_deck.c, tolbi_ship_deck.h
- gTolbiShipInteriors_AnchorCharmPulse : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_AnchorObject : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_CabinEvents : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_CabinEventsArrived : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_CabinEventsAtIsland : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_CabinPlacements : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_CabinPlacementsArrived : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_CabinPlacementsWarriors : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_Entrances : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_EntrancesOther : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_EventsOther : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_Exits : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_FirstAttackMonsters : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_FollowersRejoinBySeats : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_FollowersRejoinByStairs : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_FollowersRejoinMidDeck : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_HoldEvents : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_HoldEventsAtIsland : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_HoldEventsChoosingRowers : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_HoldPlacements : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_HoldPlacementsAtSea : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_HoldPlacementsEmpty : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_LeaveByStairs : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_LeaveCabin : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_LeaveHold : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_LieFlatScript : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_LookAroundScript : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_MonsterBob : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_PartyFollowerPlacements : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_PlacementsNone : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_RowingDeckEvents : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_RowingDeckEventsArrived : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_RowingDeckEventsKrakenAboard : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_RowingDeckEventsMonstersAboard : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_RowingDeckPlacements : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_SecondAttackMonsters : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_ShakeTimer : tolbi_ship_interiors.c, field.h
- gTolbiShipInteriors_Shiver : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_StepIntoAisle : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_ThirdAttackMonsters : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipInteriors_TurnSteps : tolbi_ship_interiors.c, tolbi_ship_interiors.h
- gTolbiShipMast_CameraCenter : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_CameraOrigin : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_DriftActions : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_DriftX : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_DriftY : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_EnsembleObjects : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_EnsembleWalk10 : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_EnsembleWalk11 : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_EnsembleWalk12 : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_EnsembleWalk13 : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_EnsembleWalk14 : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_EnsembleWalk15 : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_EnsembleWalk9 : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_Entrances : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_Events : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_Exits : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_FollowCameraActions : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_LandingObjects : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_LookoutActions : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_PassengerRowValues : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_Placements : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_Regions : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_StagingObjects : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_SwayUnused : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_SwayX : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_SwayY : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiShipMast_WaveActions : tolbi_ship_mast.c, tolbi_ship_mast.h
- gTolbiSpring_ActorHeadings : tolbi_spring.c, tolbi_spring.h
- gTolbiSpring_ActorPixelX : tolbi_spring.c, tolbi_spring.h
- gTolbiSpring_ActorPixelZ : tolbi_spring.c, tolbi_spring.h
- gTolbiSpring_AlphaSteps : tolbi_spring.c, tolbi_spring.h
- gTolbiSpring_CircleFrames : tolbi_spring.c, tolbi_spring.h
- gTolbiSpring_CoinPrizes : tolbi_spring.c, tolbi_spring.h
- gTolbiSpring_Entrances : tolbi_spring.c, tolbi_spring.h
- gTolbiSpring_Exits : tolbi_spring.c, tolbi_spring.h
- gTolbiSpring_LuckyWheelsPrizeItems : tolbi_spring.c, tolbi_spring.h
- gTolbiSpring_PrizeItems : tolbi_spring.c, tolbi_spring.h
- gTolbiSpring_SliderFrames : tolbi_spring.c, tolbi_spring.h
- gTolbiSpringEvents2 : tolbi_spring.c, tolbi_spring.h
- gTolbiSpringEventsOther : tolbi_spring.c, tolbi_spring.h
- gTolbiSpringPlacements2 : tolbi_spring.c, tolbi_spring.h
- gTolbiSpringPlacementsOther : tolbi_spring.c, tolbi_spring.h
- gTolbiYoungerSiblingRun : tolbi.c, tolbi.h
- gTransferArrive10 : world_map.c, world_map.h
- gTransferArrive11 : world_map.c, world_map.h
- gTransferArrive12 : world_map.c, world_map.h
- gTransferArrive13 : world_map.c, world_map.h
- gTransferDepart10 : world_map.c, world_map.h
- gTransferDepart11 : world_map.c, world_map.h
- gTransferDepart12 : world_map.c, world_map.h
- gTransferDepart13 : world_map.c, world_map.h
- gTransferGather : world_map.c, world_map.h
- gTransferGuide14 : world_map.c, world_map.h
- gTransferLeaderIdle : world_map.c, world_map.h
- gTransferLeaderTurn : world_map.c, world_map.h
- gTransferReturn10 : world_map.c, world_map.h
- gTransferReturn11 : world_map.c, world_map.h
- gTransferReturn12 : world_map.c, world_map.h
- gTransferReturn13 : world_map.c, world_map.h
- gTransform : transform.h
- gTransformStackDepth : transform.h
- gTransformStackTop : transform.h
- gTransitionSparkScript : world_map.c, world_map.h
- gTransitionWork : battle.h
- gTretTreeBranch_CellSteps : tret_tree_branch.c, tret_tree_branch.h
- gTretTreeBranch_Entrances : tret_tree_branch.c, tret_tree_branch.h
- gTretTreeBranch_Events : tret_tree_branch.c, tret_tree_branch.h
- gTretTreeBranch_Exits : tret_tree_branch.c, tret_tree_branch.h
- gTretTreeBranch_Placements : tret_tree_branch.c, tret_tree_branch.h
- gTretTreeInteriors_ActionTable1 : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriors_ActionTable2 : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriors_MapPatches : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriors_TableActions0 : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriors_TableActions1 : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriors_TableActions2 : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriors_TableActions3 : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriors_TintIndex : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriors_TintSteps : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriorsEntrances : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriorsEvents : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriorsExits : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriorsPlacements : tret_tree_interiors.c, tret_tree_interiors.h
- gTretTreeInteriorsRegions : tret_tree_interiors.c, tret_tree_interiors.h
- gTunnelRuins_BalanceHeights : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuins_DoorCloseSteps : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuins_DoorOpenSteps : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuins_DouseSplashScript : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuins_ShrinkScript : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuins_StretchScript : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuinsEntrances1 : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuinsEntrances2 : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuinsEntrancesOther : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuinsEvents1 : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuinsEventsOther : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuinsExits : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuinsPlacements1 : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuinsPlacementsOther : tunnel_ruins.c, tunnel_ruins.h
- gTunnelRuinsRegions2 : tunnel_ruins.c, tunnel_ruins.h
- GUARD_DEFEND : battle_internal.h
- GUARD_EAST : suhalla_gate.c
- GUARD_ED_ASM_H : ed_asm.h
- GUARD_ROOM_ATTENDANT : lunpa_fortress.c
- GUARD_ROOM_CELL_KEY : lunpa_fortress.c
- GUARD_ROOM_DJINNI : lunpa_fortress.c
- GUARD_ROOM_DONPA : lunpa_fortress.c
- GUARD_ROOM_DOOR_FLAG : lunpa_fortress.c
- GUARD_ROOM_EAST_GUARD : lunpa_fortress.c
- GUARD_ROOM_ENTRANCE_AFTER_BATTLE : lunpa_fortress.c
- GUARD_ROOM_FIRST_PATROL : lunpa_fortress.c
- GUARD_ROOM_GUARD_A : lunpa_fortress.c
- GUARD_ROOM_GUARD_B : lunpa_fortress.c
- GUARD_ROOM_GUARD_C : lunpa_fortress.c
- GUARD_ROOM_HALL_GUARD : lunpa_fortress.c
- GUARD_ROOM_HALL_PATROL : lunpa_fortress.c
- GUARD_ROOM_SECOND_PATROL : lunpa_fortress.c
- GUARD_ROOM_WEST_GUARD : lunpa_fortress.c
- GUARD_TOTAL_DEFENSE : battle_internal.h
- GUARD_WEST : suhalla_gate.c
- gUi_BounceScales : scales.c, scales.h
- gUi_BounceScalesTail : scales.c, scales.h
- gUi_FixedTileBlocks : graphics.h
- gUi_HpRowString : graphics.h
- gUi_HpString : graphics.h
- gUi_LvString : menu.h
- gUi_ObjectPulseScales : graphics.h
- gUi_PairBobOffsets : graphics.h
- gUi_PpRowString : graphics.h
- gUi_PpString : graphics.h
- gUi_RenderResultValues : battle.h
- gUi_SlashString : graphics.h
- gUi_WindowPalette : system.h
- GUIDE : colosso_log.c, colosso_river.c, colosso_wall.c
- gUiIcon_DigitPointers : graphics.h
- gUiIcon_FramePointerTable : graphics.h
- gUiIcon_ItemIconPointers : graphics.h
- gUiIcon_ItemIconPointersEnd : graphics.h
- gUiIcon_MarkPointers : graphics.h
- gUiIcon_MiscIconPointers : graphics.h
- gUiIcon_OverlayPointerTable : graphics.h
- gUiIcon_PsynergyIconPointers : graphics.h
- gUiIcon_PsynergyIconPointersEnd : graphics.h
- gUiIcon_ResourceTiles : graphics.h
- gUiMenu_CursorBobX : menudata.c, menu.h
- gUiMenu_CursorBobY : menudata.c, menu.h
- gUiSprite_BounceOffsets : articles.c, graphics.h
- gUiSprite_CursorBobOffsets : articles.c, articles.h
- gUiSprite_CursorFrameTiles : graphics.h
- gUiSprite_WobbleOffsets : articles.c, graphics.h
- gUiSprite_WobbleTail : articles.c, articles.h
- gUiText_ArticleEmpty : articles.c, articles.h
- gUiText_ArticleTable : articles.c, graphics.h
- gUiText_ColourPens : graphics.h
- gUiText_Glyphs : glyph.h
- gUiText_GlyphWidths : graphics.h
- gUiText_IndefiniteArticles : graphics.h
- gUiText_KanjiGlyphs : text_font.h
- gUiText_MarkGlyphCodes : articles.h
- gUiText_SpeedCueGaps : text_speed.c, text_speed.h
- gUiText_SpeedDelays : text_speed.c, text_speed.h
- gUiText_SpeedSteps : text_speed.c, text_speed.h
- gUiWindow_PartyColumnOffsets : graphics.h
- gUndeadSword_SparkCells : effect_table.c, effect_table.h
- gUndeadSword_SparkSizes : effect_table.c, effect_table.h
- gUnused_BattleFxBytes : fxdata.c
- gUnused_BitOperands : effect_bits.c, effect_bits.h
- gUnused_SheetCells : effect_table.c, effect_table.h
- gUnused_SheetCells6 : effect_table.c, effect_table.h
- gUnused_SheetHeights : effect_table.c, effect_table.h
- gUnused_SheetWidths : effect_table.c, effect_table.h
- GUST : bilibin.c
- gVale_Entrances : vale.c, vale.h
- gVale_Events : vale.c, vale.h
- gVale_EventsAfterKalay : vale.c, vale.h
- gVale_EventsAfterLeaving : vale.c, vale.h
- gVale_Exits : vale.c, vale.h
- gVale_Placements : vale.c, vale.h
- gVale_PlacementsAfterKalay : vale.c, vale.h
- gVale_PlacementsAfterLeaving : vale.c, vale.h
- gVale_RepairPlacements : vale.c, vale.h
- gValeActor22Actions : vale.c, vale.h
- gValeActor22WalkActions : vale.c, vale.h
- gValeBabi_Actor10FallsScript : vale_babi.c, vale_babi.h
- gValeBabi_Actor10ShakesScript : vale_babi.c, vale_babi.h
- gValeBabi_DoraFacesIsaacScript : vale_babi.c, vale_babi.h
- gValeBabi_DoraLeavesScript : vale_babi.c, vale_babi.h
- gValeBabi_DoraRunsAheadScript : vale_babi.c, vale_babi.h
- gValeBabi_DoraRunsBackScript : vale_babi.c, vale_babi.h
- gValeBabi_Entrances : vale_babi.c, vale_babi.h
- gValeBabi_Events : vale_babi.c, vale_babi.h
- gValeBabi_EventsAfterKalay : vale_babi.c, vale_babi.h
- gValeBabi_EventsAfterLeaving : vale_babi.c, vale_babi.h
- gValeBabi_Exits : vale_babi.c, vale_babi.h
- gValeBabi_IsaacLeavesScript : vale_babi.c, vale_babi.h
- gValeBabi_IsaacRunsAheadScript : vale_babi.c, vale_babi.h
- gValeBabi_IsaacRunsBackScript : vale_babi.c, vale_babi.h
- gValeBabi_LeaveHouseScript : vale_babi.c, vale_babi.h
- gValeBabi_MythrilBagRisesScript : vale_babi.c, vale_babi.h
- gValeBabi_MythrilBagWobblesScript : vale_babi.c, vale_babi.h
- gValeBabi_Placements : vale_babi.c, vale_babi.h
- gValeBabi_PlacementsAfterKalay : vale_babi.c, vale_babi.h
- gValeBabi_PlacementsAfterLeaving : vale_babi.c, vale_babi.h
- gValeBabi_RunToPlazaScript : vale_babi.c, vale_babi.h
- gValeBabi_ScholarsEvents : vale_babi.c, vale_babi.h
- gValeBabi_ScholarsLaterEvents : vale_babi.c, vale_babi.h
- gValeBabi_ScholarsPlacements : vale_babi.c, vale_babi.h
- gValeBabi_StormEvents : vale_babi.c, vale_babi.h
- gValeBabi_StormExits : vale_babi.c, vale_babi.h
- gValeCave_Entrances1 : vale_cave.c, vale_cave.h
- gValeCave_Entrances2 : vale_cave.c, vale_cave.h
- gValeCave_Entrances3 : vale_cave.c, vale_cave.h
- gValeCave_EntrancesOther : vale_cave.c, vale_cave.h
- gValeCave_Events1 : vale_cave.c, vale_cave.h
- gValeCave_Events2 : vale_cave.c, vale_cave.h
- gValeCave_Events3 : vale_cave.c, vale_cave.h
- gValeCave_EventsOther : vale_cave.c, vale_cave.h
- gValeCave_Exits : vale_cave.c, vale_cave.h
- gValeCave_Placements1 : vale_cave.c, vale_cave.h
- gValeCave_Placements2 : vale_cave.c, vale_cave.h
- gValeCave_Placements3 : vale_cave.c, vale_cave.h
- gValeCave_WalkTargets : vale_cave.c, vale_cave.h
- gValeCellAnimA : vale.c, vale.h
- gValeCellAnimB : vale.c, vale.h
- gValeCellAnimC : vale.c, vale.h
- gValeCellAnimD : vale.c, vale.h
- gValeEruption_EnterSanctum : vale_eruption.c, vale_eruption.h
- gValeEruption_Entrances : vale_eruption.c, vale_eruption.h
- gValeEruption_Events : vale_eruption.c, vale_eruption.h
- gValeEruption_Exits : vale_eruption.c, vale_eruption.h
- gValeEruption_GaretWalksDown : vale_eruption.c, vale_eruption.h
- gValeEruption_LeaderWalksDown : vale_eruption.c, vale_eruption.h
- gValeEruption_Placements : vale_eruption.c, vale_eruption.h
- gValeEruption_SanctumDoorOpens : vale_eruption.c, vale_eruption.h
- gValeHome_Actor0And1Actions : vale_home.c, vale_home.h
- gValeHome_Actor11Actions : vale_home.c, vale_home.h
- gValeHome_Actor12Actions : vale_home.c, vale_home.h
- gValeHome_Actor17Actions : vale_home.c, vale_home.h
- gValeHome_Actor21Actions : vale_home.c, vale_home.h
- gValeHome_Actor22Actions : vale_home.c, vale_home.h
- gValeHome_Actor22ActionsHead : vale_home.c, vale_home.h
- gValeHome_Actor23Actions : vale_home.c, vale_home.h
- gValeHome_Actor23BounceActions : vale_home.c, vale_home.h
- gValeHome_Actor24Actions : vale_home.c, vale_home.h
- gValeHome_Actor24BounceActions : vale_home.c, vale_home.h
- gValeHome_Actor25Actions : vale_home.c, vale_home.h
- gValeHome_Actor25StepActions : vale_home.c, vale_home.h
- gValeHome_Actor30Actions : vale_home.c, vale_home.h
- gValeHome_Actor31Actions : vale_home.c, vale_home.h
- gValeHome_DepartureEvents : vale_home.c, vale_home.h
- gValeHome_DeparturePlacements : vale_home.c, vale_home.h
- gValeHome_DoorOpens : vale_home.c, vale_home.h
- gValeHome_Entrances : vale_home.c, vale_home.h
- gValeHome_Events : vale_home.c, vale_home.h
- gValeHome_EventsAfterKalay : vale_home.c, vale_home.h
- gValeHome_EventsAfterLeaving : vale_home.c, vale_home.h
- gValeHome_Exits : vale_home.c, vale_home.h
- gValeHome_FaceTargetActions : vale_home.c, vale_home.h
- gValeHome_LeaderActions : vale_home.c, vale_home.h
- gValeHome_LeaderStepActions : vale_home.c, vale_home.h
- gValeHome_Placements : vale_home.c, vale_home.h
- gValeHome_PlacementsAfterKalay : vale_home.c, vale_home.h
- gValeHome_StormEvents : vale_home.c, vale_home.h
- gValeHome_StormExits : vale_home.c, vale_home.h
- gValeHome_StormPlacements : vale_home.c, vale_home.h
- gValeInteriors_DriftingSpriteScript : vale_interiors.c, vale_interiors.h
- gValeInteriors_Entrances : vale_interiors.c, vale_interiors.h
- gValeInteriors_Events : vale_interiors.c, vale_interiors.h
- gValeInteriors_EventsAfterKalay : vale_interiors.c, vale_interiors.h
- gValeInteriors_EventsAfterLeaving : vale_interiors.c, vale_interiors.h
- gValeInteriors_Exits : vale_interiors.c, vale_interiors.h
- gValeInteriors_FaceTargetScript : vale_interiors.c, vale_interiors.h
- gValeInteriors_FatherPacingScript : vale_interiors.c, vale_interiors.h
- gValeInteriors_PartyLeavesScript : vale_interiors.c, vale_interiors.h
- gValeInteriors_Placements : vale_interiors.c, vale_interiors.h
- gValeInteriors_PlacementsAfterKalay : vale_interiors.c, vale_interiors.h
- gValeInteriors_PlacementsAfterLeaving : vale_interiors.c, vale_interiors.h
- gValeInteriors_StormEvents : vale_interiors.c, vale_interiors.h
- gValeInteriors_StormExits : vale_interiors.c, vale_interiors.h
- gValeKraden_Entrances : vale_kraden.c, vale_kraden.h
- gValeKraden_Events : vale_kraden.c, vale_kraden.h
- gValeKraden_EventsAfterKalay : vale_kraden.c, vale_kraden.h
- gValeKraden_Exits : vale_kraden.c, vale_kraden.h
- gValeKraden_FaceTargetActions : vale_kraden.c, vale_kraden.h
- gValeKraden_GateCells : vale_kraden.c, vale_kraden.h
- gValeKraden_Placements : vale_kraden.c, vale_kraden.h
- gValeKraden_RockslideSurvivorEscapeActions : vale_kraden.c, vale_kraden.h
- gValeKraden_RockslideSurvivorSwayActions : vale_kraden.c, vale_kraden.h
- gValeKraden_StormEvents : vale_kraden.c, vale_kraden.h
- gValeLeaderWalkActions : vale.c, vale.h
- gValePairTableA : vale.c, vale.h
- gValePairTableB : vale.c, vale.h
- gValePairTableC : vale.c, vale.h
- gValePairTableD : vale.c, vale.h
- gValeStorm_ActorEightScript : vale_storm.c, vale_storm.h
- gValeStorm_ActorNineScriptA : vale_storm.c, vale_storm.h
- gValeStorm_ActorNineScriptB : vale_storm.c, vale_storm.h
- gValeStorm_ActorNineScriptC : vale_storm.c, vale_storm.h
- gValeStorm_ActorNineScriptD : vale_storm.c, vale_storm.h
- gValeStorm_ActorNineteenRiseScript : vale_storm.c, vale_storm.h
- gValeStorm_ActorNineteenScript : vale_storm.c, vale_storm.h
- gValeStorm_ActorTwentyScript : vale_storm.c, vale_storm.h
- gValeStorm_ActorTwentySixScriptA : vale_storm.c, vale_storm.h
- gValeStorm_ActorTwentySixScriptB : vale_storm.c, vale_storm.h
- gValeStorm_ActorTwentySixScriptC : vale_storm.c, vale_storm.h
- gValeStorm_ActorTwentyTwoScript : vale_storm.c, vale_storm.h
- gValeStorm_ActorTwentyTwoScriptA : vale_storm.c, vale_storm.h
- gValeStorm_ActorTwentyTwoScriptB : vale_storm.c, vale_storm.h
- gValeStorm_ArriveScript : vale_storm.c, vale_storm.h
- gValeStorm_BoulderWatchers : vale_storm.c, vale_storm.h
- gValeStorm_CellSteps0 : vale_storm.c, vale_storm.h
- gValeStorm_CellSteps1 : vale_storm.c, vale_storm.h
- gValeStorm_CellSteps2 : vale_storm.c, vale_storm.h
- gValeStorm_CellSteps3 : vale_storm.c, vale_storm.h
- gValeStorm_CellSteps4 : vale_storm.c, vale_storm.h
- gValeStorm_CellSteps5 : vale_storm.c, vale_storm.h
- gValeStorm_Entrances : vale_storm.c, vale_storm.h
- gValeStorm_Events : vale_storm.c, vale_storm.h
- gValeStorm_Exits : vale_storm.c, vale_storm.h
- gValeStorm_FrameModes : vale_storm.c, vale_storm.h
- gValeStorm_GatherPath0 : vale_storm.c, vale_storm.h
- gValeStorm_GatherPath22 : vale_storm.c, vale_storm.h
- gValeStorm_GatherPath26 : vale_storm.c, vale_storm.h
- gValeStorm_GatherPath8 : vale_storm.c, vale_storm.h
- gValeStorm_LeaderScript : vale_storm.c, vale_storm.h
- gValeStorm_LookAroundScript : vale_storm.c, vale_storm.h
- gValeStorm_Placements : vale_storm.c, vale_storm.h
- gValeStorm_StormRunActions : vale_storm.c, vale_storm.h
- gVault_Actor0 : vault.c, vault.h
- gVault_Actor1 : vault.c, vault.h
- gVault_Actor2 : vault.c, vault.h
- gVault_DriftScriptA : vault.c, vault.h
- gVault_DriftScriptB : vault.c, vault.h
- gVault_Entrances : vault.c, vault.h
- gVault_Events : vault.c, vault.h
- gVault_EventsAfterThieves : vault.c, vault.h
- gVault_Exits : vault.c, vault.h
- gVault_Placements : vault.c, vault.h
- gVault_PlacementsAfterThieves : vault.c, vault.h
- gVault_Scene10Cells : vault.c, vault.h
- gVault_Scene12Cells : vault.c, vault.h
- gVault_Scene5Cells : vault.c, vault.h
- gVault_Scene6Cells : vault.c, vault.h
- gVault_Scene7Cells : vault.c, vault.h
- gVault_Scene8Cells : vault.c, vault.h
- gVault_Scene9Cells : vault.c, vault.h
- gVaultCave_DirectionSteps : vault_cave.c, vault_cave.h
- gVaultCave_PuffScript : vault_cave.c, vault_cave.h
- gVaultCave_ScheduleFrames : vault_cave.c, vault_cave.h
- gVaultCave_ScheduleIndex : vault_cave.c, vault_cave.h
- gVaultCave_ScheduleTimer : vault_cave.c, vault_cave.h
- gVaultCave_TickCounter : vault_cave.c, vault_cave.h
- gVaultCave_TickValue : vault_cave.c, vault_cave.h
- gVaultCaveEntrances1 : vault_cave.c, vault_cave.h
- gVaultCaveEntrances2 : vault_cave.c, vault_cave.h
- gVaultCaveEntrances3 : vault_cave.c, vault_cave.h
- gVaultCaveEntrancesOther : vault_cave.c, vault_cave.h
- gVaultCaveEvents1 : vault_cave.c, vault_cave.h
- gVaultCaveEvents2 : vault_cave.c, vault_cave.h
- gVaultCaveEvents3 : vault_cave.c, vault_cave.h
- gVaultCaveEventsOther : vault_cave.c, vault_cave.h
- gVaultCaveExits1 : vault_cave.c, vault_cave.h
- gVaultCaveExits2 : vault_cave.c, vault_cave.h
- gVaultCaveExits3 : vault_cave.c, vault_cave.h
- gVaultCaveExitsOther : vault_cave.c, vault_cave.h
- gVaultCavePlacements1 : vault_cave.c, vault_cave.h
- gVaultCavePlacements2 : vault_cave.c, vault_cave.h
- gVaultCavePlacements3 : vault_cave.c, vault_cave.h
- gVaultCavePlacementsOther : vault_cave.c, vault_cave.h
- gVaultCaveRegions : vault_cave.c, vault_cave.h
- gVaultInteriors_ActionTable : vault_interiors.c, vault_interiors.h
- gVaultInteriors_AtticEvents : vault_interiors.c, vault_interiors.h
- gVaultInteriors_AtticPlacements : vault_interiors.c, vault_interiors.h
- gVaultInteriors_Entrances : vault_interiors.c, vault_interiors.h
- gVaultInteriors_Events : vault_interiors.c, vault_interiors.h
- gVaultInteriors_EventsAfterThieves : vault_interiors.c, vault_interiors.h
- gVaultInteriors_Exits : vault_interiors.c, vault_interiors.h
- gVaultInteriors_FirstThiefEntryScript : vault_interiors.c, vault_interiors.h
- gVaultInteriors_IdleActions : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptA : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptB : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptC : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptD : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptE : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptF : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptG : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptH : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptI : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptJ : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptK : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptL : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptM : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptN : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptO : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptP : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptQ : vault_interiors.c, vault_interiors.h
- gVaultInteriors_PairScriptR : vault_interiors.c, vault_interiors.h
- gVaultInteriors_Placements : vault_interiors.c, vault_interiors.h
- gVaultInteriors_Regions : vault_interiors.c, vault_interiors.h
- gVaultInteriors_ResponseScripts : vault_interiors.c, vault_interiors.h
- gVaultInteriors_SecondThiefEntryScript : vault_interiors.c, vault_interiors.h
- gVaultInteriors_StepActions : vault_interiors.c, vault_interiors.h
- gVaultInteriors_Stops : vault_interiors.c, vault_interiors.h
- gVaultInteriors_StopTimer : vault_interiors.c, field.h
- gVaultInteriors_VaultScriptA : vault_interiors.c, vault_interiors.h
- gVaultInteriors_VaultScriptB : vault_interiors.c, vault_interiors.h
- gVaultInteriors_VaultScriptC : vault_interiors.c, vault_interiors.h
- gVaultInteriors_VaultScriptD : vault_interiors.c, vault_interiors.h
- gVaultInteriors_VaultScriptE : vault_interiors.c, vault_interiors.h
- gVaultInteriorsRevisit_Entrances : vault_interiors_revisit.c, vault_interiors_revisit.h
- gVaultInteriorsRevisit_Events : vault_interiors_revisit.c, vault_interiors_revisit.h
- gVaultInteriorsRevisit_Exits : vault_interiors_revisit.c, vault_interiors_revisit.h
- gVaultInteriorsRevisit_Placements : vault_interiors_revisit.c, vault_interiors_revisit.h
- gVaultRevisit_Actor0 : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Actor1 : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Entrances : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Events : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Exits : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Placements : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Scene10Cells : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Scene12Cells : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Scene5Cells : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Scene6Cells : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Scene7Cells : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Scene8Cells : vault_revisit.c, vault_revisit.h
- gVaultRevisit_Scene9Cells : vault_revisit.c, vault_revisit.h
- gVBlankDone : frame.h
- gVBlankHook : frame.h
- gVenusBlockHeights : venus_lighthouse.c, venus_lighthouse.h
- gVenusFirstGateOpenScript : venus_lighthouse.c, venus_lighthouse.h
- gVenusFirstGateScript : venus_lighthouse.c, venus_lighthouse.h
- gVenusGateCells : venus_lighthouse.c, venus_lighthouse.h
- gVenusLeaderApproachScript : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseAerie_BeamCloseAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_BeamEndAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_BeamNarrowAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_BeamOpenAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_BeamRiseAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_BesideParticleScript : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_LeapAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_NearestActor : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_OrbitParticleScript : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_PairActionScript : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_PartyExitAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_PartyHeadingAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_RiseActionScript : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_RiseParticleScript : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_ScaleStepAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_StepBackAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerie_WalkOutAction : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerieEntrances : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerieEvents : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAerieExits : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseAeriePlacements : venus_lighthouse_aerie.c, venus_lighthouse_aerie.h
- gVenusLighthouseEntrances1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEntrances3 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEntrances4 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEntrances5 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEntrances6 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEntrancesOther : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEvents1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEvents2 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEvents3 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEvents4 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEvents5 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthouseEvents6 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements2 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements2_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements2_1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements3 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements3_Data : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements4 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements4_1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements5 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements5_1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements5_2 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements5_3 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements6 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements6_3 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacements6_4 : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePlacementsOther : venus_lighthouse.c, venus_lighthouse.h
- gVenusLighthousePrimaryTable : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarCells : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript0_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript2 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript2_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript3 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript3_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript4 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript4_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript5 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript5_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript5_1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript6 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript6_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript7 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScript7_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarPushScripts : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarShape0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarShape1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarShape2 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarShape3 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarShape4 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarShape5 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarShape6 : venus_lighthouse.c, venus_lighthouse.h
- gVenusPillarShapes : venus_lighthouse.c, venus_lighthouse.h
- gVenusPushCells : venus_lighthouse.c, venus_lighthouse.h
- gVenusPushScript : venus_lighthouse.c, venus_lighthouse.h
- gVenusRefusedPushScript : venus_lighthouse.c, venus_lighthouse.h
- gVenusSecondGateScript : venus_lighthouse.c, venus_lighthouse.h
- gVenusSettleCells : venus_lighthouse.c, venus_lighthouse.h
- gVenusSettleScriptA : venus_lighthouse.c, venus_lighthouse.h
- gVenusSettleScriptB : venus_lighthouse.c, venus_lighthouse.h
- gVenusShapesPushedDown : venus_lighthouse.c, venus_lighthouse.h
- gVenusShapesPushedLeft : venus_lighthouse.c, venus_lighthouse.h
- gVenusShapesPushedRight : venus_lighthouse.c, venus_lighthouse.h
- gVenusShapesPushedUp : venus_lighthouse.c, venus_lighthouse.h
- gVenusSprayScript : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchCells : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript0_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript0_1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript1_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript1_1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript2 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript2_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript2_1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript3 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript3_0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScript3_1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchPushScripts : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchShape0 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchShape1 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchShape2 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchShape3 : venus_lighthouse.c, venus_lighthouse.h
- gVenusSwitchShapes : venus_lighthouse.c, venus_lighthouse.h
- gVillagerAction : vale.c, vale.h
- gVolcano_Counts : effect_table.c, effect_table.h
- gVolcano_Depths : effect_table.c, effect_table.h
- gVolcano_StartFrames : effect_table.c, effect_table.h
- gVortices_Counts : effect_table.c, effect_table.h
- gVortices_Shapes : effect_table.c, effect_table.h
- gVramBlockCache : vram_tab.h
- gWindowWork : tolbi.h, window.h
- gWorkSlot : imil_fuchin_falls.h, heap_state.h
- gWorkspace_EnergyTitle : menu.h
- gWorkspace_ItemTitle : menu.h
- gWorkspace_PageLabel : menu.h
- gWorkspace_RangeDash : menu.h
- gWorkspace_StatusTitle : menu.h
- gWorkspaceOptions_SliderPalette : menu.h
- gWorkspaceOptions_SliderTiles : menu.h
- gWorldMap_CursorDirectionAngles : fxdata.c, battle.h
- gWorldMap_DirectionOffsets : mapdata.c, mapdata.h
- gWorldMap_EncounterRules : zonedata.c, zonedata.h
- gWorldMap_FootprintActions : facing.c, field.h
- gWorldMap_GraphicsResources : world_map_resources.c, field.h
- gWorldMap_KeyHeadings : facing.c, field.h
- gWorldMap_KeyYaws : facing.c, facing.h
- gWorldMap_MarkerBlendCycle : fxdata.c, battle.h
- gWorldMap_PlaceMarkers : battle.h
- gWorldMap_TerrainBehaviorTable : mapdata.c, field.h
- gWorldMap_UnitScale : mapdata.c, mapdata.h
- gWorldMapBlend : world_map.c, world_map.h
- gWorldMapEntrances : world_map.c, world_map.h
- gWorldMapEvents : world_map.c, world_map.h
- gWorldMapExits : world_map.c, world_map.h
- gWorldMapPackedFrames : field.h
- gWorldMapPackedTiles : field.h
- gWorldMapPalettes : field.h
- gWorldMapPlacement0 : world_map.c, world_map.h
- gWorldMapPlacement1 : world_map.c, world_map.h
- gWorldMapPlacement2 : world_map.c, world_map.h
- gWorldMapPlacement3 : world_map.c, world_map.h
- gWorldMapPlacement4 : world_map.c, world_map.h
- gWorldMapPlacements : world_map.c, world_map.h
- gWorldMapPlacements49 : world_map.c, world_map.h
- gWorldMapPlacements64 : world_map.c, world_map.h
- gWorldMapPlacements65 : world_map.c, world_map.h
- gWorldMapPlacements66 : world_map.c, world_map.h
- gWorldMapPlacements71 : world_map.c, world_map.h
- gWorldMapPlacements72 : world_map.c, world_map.h
- gWorldMapPlacements73 : world_map.c, world_map.h
- gWorldMapPlacements80 : world_map.c, world_map.h
- gWorldMapRewards : world_map.c, world_map.h
- gWorldMapTriggerActor : world_map.c, world_map.h
- gXian_DoorSteps1 : xian.c, xian.h
- gXian_DoorSteps2 : xian.c, xian.h
- gXian_DoorSteps3 : xian.c, xian.h
- gXian_DoorSteps4 : xian.c, xian.h
- gXian_DoorSteps5 : xian.c, xian.h
- gXian_Entrances : xian.c, xian.h
- gXian_Events : xian.c, xian.h
- gXian_Exits : xian.c, xian.h
- gXian_Placements : xian.c, xian.h
- gXian_TrainingParticleScript : xian.c, xian.h
- gXian_TrainingTreeJump : xian.c, xian.h
- gXian_TreeImpactScript : xian.c, xian.h
- gXian_WaterCarrierRoute : xian.c, xian.h
- gXianInteriors_Entrances : xian_interiors.c, xian_interiors.h
- gXianInteriors_Events : xian_interiors.c, xian_interiors.h
- gXianInteriors_Exits : xian_interiors.c, xian_interiors.h
- gXianInteriors_Placements : xian_interiors.c, xian_interiors.h
- gXianInteriors_SchoolRoomEvents : xian_interiors.c, xian_interiors.h
- gXianInteriors_SchoolRoomPlacements : xian_interiors.c, xian_interiors.h