The item and summon tables and the game bank's routines. More...
Go to the source code of this file.
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| s32 | Audio_Check (void) |
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| struct ItemDefinition | gItem_DefinitionTable [] |
| const struct SummonDefinition | gSummon_DefinitionTable [] |
| struct BattleAct | gBattleAction_DefinitionTable [] |
| const u8 | gCharacter_ElementGroupTable [] |
| u32 | gCharacter_LevelExpTable [] |
| s16 | gDjinn_ElementSprites [] |
| s32 | gOwner_FourColumnValues [] |
| const struct DjinnDefinition | gDjinn_DefinitionTable [] |
| const s16 | gElement_PowerResistCurve [5][2] |
| const struct EnemyDefinition | gEnemy_Definitions [] |
| struct PresetValues | gEnemy_ElementPresetTable [] |
| u8 | gGameFlagBytes [] |
| u16 | gInventorySnapshot [] |
| u8 | gItemCounters [128] |
| u8 | gSaveStamp [] |
| u8 | gItem_ArtifactSlotTable [] |
| s16 | gCharacter_SpriteTable [] |
| s16 | gCharacter_ChildSpriteTable [] |
| u8 | gSummon_OrderList [16] |
The item and summon tables and the game bank's routines.
Definition in file game.h.
| s32 Audio_Check | ( | void | ) |
Referenced by Audio_Check().
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Referenced by Item_GetDirect().
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Referenced by SummonDefinition_GetNear().
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Referenced by BattleAction_GetDirect().
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Referenced by Party_RestorePpOfLitElements().
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Referenced by Unit_GetExperienceForLevel().
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Referenced by Djinn_ShowJoinedMessage().
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Referenced by Class_GetSeries().
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Referenced by Djinn_GetDefinition().
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Referenced by Battle_GetElementMultiplier().
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Referenced by BattleUnitSet(), and Enemy_GetDefinition().
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Referenced by Enemy_GetAttackElement(), Unit_CalcBaseElements(), and Unit_GetElementLevels().
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Referenced by InventorySnapshot_Restore(), and InventorySnapshot_Save().
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Referenced by ItemCounter_Adjust().
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Referenced by GameState_InitDefaults(), and SaveState_ProcessSelectedSlot().
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Referenced by Item_AdjustCounter().
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Referenced by Party_LookupCharacterValueByFlag32().
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Referenced by Party_LookupCharacterValueByFlag32().
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Referenced by Summon_ListLearned().