Go to the source code of this file.
Macros | |
| #define | STRIKE_KIND_SLASH 0 |
| sideways slashes | |
| #define | STRIKE_KIND_COLUMN 1 |
| columns of light | |
| #define | STRIKE_SMOKE 1 |
| each hit raises smoke puffs from the target's feet | |
| #define | STRIKE_ABSORB 2 |
| motes fly out of the target and back into the user | |
| #define | STRIKE_GLINTS 4 |
| glints sparkle around the target | |
| #define | STRIKE_SPARKS 8 |
| each hit scatters sparks | |
| #define | STRIKE_HEAVY 16 |
| one heavy hit: a big shake and the target recoils | |
Enumerations | |
| enum | { ICE_SHARD_COUNT , ICE_FRAMES } |
| Each Ice variant: its shards and how many frames it runs. More... | |
| enum | { FALLING_BOLT_WAVE_COUNT , FALLING_BOLT_SPARKS_PER_BOLT , FALLING_BOLT_SPACING , FALLING_BOLT_DURATION } |
| Each Douse variant: its bolt waves, sparks per bolt, spacing and frames. More... | |
| enum | { GATHERING_LIGHTS_COUNT , GATHERING_LIGHTS_FRAMES } |
| Each gathering-lights mode: the lights per target and the frames before the targets' turns. More... | |
| enum | { NEREID_COLUMN_X , NEREID_COLUMN_Y } |
| The foot of each of Nereid's columns of fire. More... | |
| enum | { FROTH_MOTE_COUNT , FROTH_FRAMES } |
| Each Froth variant: its motes and frames. More... | |
| enum | { WHIRLWIND_TORNADOES , WHIRLWIND_SWAY , WHIRLWIND_SHAKE } |
| Each Whirlwind variant: its tornadoes, their sway and the screen shake. More... | |
| enum | { PRISM_SHARD_START_X , PRISM_SHARD_START_Y } |
| Where each Prism shard starts in the crystal. More... | |
| enum | { PRISM_CRYSTAL_COUNT , PRISM_FRAMES } |
| Each Prism variant: its crystals and frames. More... | |
| enum | { PLASMA_SPARKS , PLASMA_SHAKE_FRAMES } |
| Each Plasma variant: the sparks per pillar and the frames of shake. More... | |
| enum | { SPARK_GROUPS_SPARKS , SPARK_GROUPS_BURSTS , SPARK_GROUPS_OFFSET } |
| Each spark group variant: sparks per burst, bursts, and from SPARK_GROUPS_OFFSET each burst's offset across. More... | |
| enum | { CYBELE_POSE_OBJECT3 , CYBELE_POSE_OBJECT4 } |
| Cybele's waving poses: the animations of objects 3 and 4. More... | |
| enum | { RISING_MOTES_COLUMN_X , RISING_MOTES_COLUMN_FOOT } |
| Where each rising-motes ice column stands: x and the y of its foot. More... | |
| enum | { SPIRE_SHARD_X , SPIRE_SHARD_Y } |
| Where each Spire shard starts, before its rock's offset across. More... | |
Variables | |
| u16 | gBattleFx_MoteCells [] |
| Mote cells: particle sheets hold ten, cell n (from 0) n + 1 pixels wide and twice that tall. | |
| u16 | gBattleFx_FlareCells [] |
| Flare cells: the first ten are squares 2x2 to 20x20, cell n (from 0) n + 1 pixels from its centre to each edge (EFFECT_DRAW_FLARE, and Neptune and Bind directly). | |
| u16 | gBattleFx_PuffCells [] |
| Nine square puff cells, read by the falling, frost, healing, Djinni heal and Boreas parts. | |
| u8 | gBattleFx_PuffSizes [] |
| Each puff cell's side. | |
| u8 | gBattleFx_PuffArcCellWidths [] |
| u8 | gBattleFx_PuffArcCellHeights [] |
| u8 | gBattleFx_PuffArcCellBiasY [] |
| u16 | gBattleFx_PuffArcCells [] |
| u16 | gBattleFx_GlintCells [] |
| u8 | gBattleFx_GlintCellWidths [] |
| u8 | gBattleFx_GlintCellHeights [] |
| u8 | gFalling_IceCounts [][2] |
| Ice, by variant: shards and frames (ICE_SHARD_COUNT, ICE_FRAMES). | |
| u8 | gFalling_Counts [][4] |
| Douse, by variant: the FALLING_BOLT_ columns. | |
| s8 | gStreaks_Records [][4] |
| Each streak style's animation, hit, motion and shake, by the STREAKS_ columns (streaks.c). | |
| s8 | gStreaks_Tremble [] |
| Pixels the target trembles by, frame by frame. | |
| u8 | gTargetStrike_Records [][7] |
| Each of the twelve target strike styles, by the TARGET_STRIKE_ columns (target_strike.c). | |
| u8 | gTargetStrike_Widths [] |
| u8 | gTargetStrike_Heights [] |
| u16 | gTargetStrike_Offsets [] |
| u8 | gTargetStrike_Reach [] |
| u8 | gTargetStrike_ColumnStages [] |
| The column stage shown by each picture of a rise. | |
| u8 | gTargetStrike_GlintDrawFlags [] |
| The flips a glint may be drawn in. | |
| u8 | gDeathPlunge_CellWidths [] |
| u8 | gDeathPlunge_CellHeights [] |
| u16 | gDeathPlunge_Cells [] |
| u8 | gDeathPlunge_PieceWidths [] |
| The 33 pieces of the TileAnimationMask picture: where each starts on the canvas, its size, and where its pixels begin in the decoded picture. | |
| u8 | gDeathPlunge_PieceHeights [] |
| u16 | gDeathPlunge_PieceCells [] |
| u8 | gDeathPlunge_PieceStartX [] |
| u8 | gDeathPlunge_PieceStartY [] |
| s8 | gDeathPlunge_X [] |
| s8 | gDeathPlunge_Y [] |
| u8 | gDeathPlunge_DrawFlags [] |
| u8 | gSpiderWeb_CellWidths [] |
| u8 | gSpiderWeb_CellHeights [] |
| u16 | gSpiderWeb_Cells [] |
| u8 | gSpiderWeb_CellX [] |
| s8 | gSpiderWeb_CellBiasY [] |
| u8 | gGatheringLights_Counts [][2] |
| Gathering lights (Demon Night, Rumble, Haunting), by mode: the lights per target and the frames before the targets' turns. | |
| u16 | gMirroredWall_Cells [] |
| u8 | gMirroredWall_CellWidths [] |
| u8 | gMirroredWall_CellHeights [] |
| u8 | gDjinnBeams_MotePictures [] |
| The picture of each step of a mote's eight-step cycle. | |
| u16 | gDjinnBeams_HeadOffsets [] |
| u8 | gDjinnBeams_HeadWidths [] |
| u8 | gDjinnBeams_HeadHeights [] |
| s8 | gLobbedShells_Records [] |
| Two bytes for each lobbed shell mode. | |
| u8 | gLobbedShells_ShardWidths [] |
| Lobbed shells: nine tumbling images in two sets, the second (cells 9 to 17) smaller. | |
| u8 | gLobbedShells_ShardHeights [] |
| u16 | gLobbedShells_ShardOffsets [] |
| u8 | gCondemn_PanelX [][7] |
| Where each stage of the panel is drawn: seven x positions for each side of the field, and seven y positions (above the swing) for both sides. | |
| u8 | gCondemn_PanelY [][7] |
| struct Vector3 | gBind_Vertex [] |
| The spinning triangle's first vertex, 24 up from its centre. | |
| struct Vector3 | gBind_TriangleStrikeVertex [] |
| The striking triangle's first vertex, the same. | |
| struct Vector3 | gStars_Points [] |
| The two star points, 48 and 28 pixels up (16.16). | |
| u8 | gStars_Radii [] |
| u8 | gProcne_GridX [] |
| u8 | gProcne_GridY [] |
| u16 | gProcne_Frames [] |
| u8 | gProcne_CellWidths [] |
| u8 | gProcne_CellHeights [] |
| u8 | gProcne_CellBiasY [] |
| u16 | gProcne_Cells [] |
| u8 | gTiamat_DropSpeeds [] |
| Ember speeds, by ember index & 3. | |
| u8 | gTiamat_SparkPixels [] |
| A spark's 1x2 picture. | |
| u8 | gTiamat_DropSizes [] |
| Ember sizes, by ember index & 3. | |
| u8 | gTiamat_StreakWidths [] |
| u8 | gTiamat_StreakHeights [] |
| u8 | gTiamat_StreakDrops [] |
| u16 | gTiamat_StreakOffsets [] |
| u8 | gNereid_Columns [][2] |
| Nereid's four columns of fire (NEREID_COLUMN_X, NEREID_COLUMN_Y). | |
| s32 | gNereid_Gravity [] |
| Ember gravity while falling, by ember index & 3. | |
| u8 | gVortices_Counts [][2] |
| Froth, by variant: motes and frames. | |
| u8 | gVortices_Shapes [][3] |
| Whirlwind, by variant: the WHIRLWIND_ columns. | |
| u8 | gPrism_ShardStarts [][2] |
| Where each of the 16 shards starts in the crystal: x, then y. | |
| u8 | gPrism_Counts [][2] |
| Prism, by variant: crystals and frames. | |
| u8 | gPrism_ShardWidths [] |
| u8 | gPrism_ShardHeights [] |
| s32 | gPrism_ShardOffsets [] |
| u16 | gPlasma_Sparks [][2] |
| Plasma, by variant: sparks per pillar and shake frames. | |
| u8 | gPlasma_Columns [][7] |
| Each pillar's canvas x, seven for each side. | |
| u8 | gPlasma_Counts [] |
| How many pillars strike, by variant. | |
| u16 | gPlasma_Shapes [][5] |
| The spark groups, by variant: the SPARK_GROUPS_ columns. | |
| u8 | gPlasma_FlashCells [] |
| The flash picture for each three frames at the end of a flash's life. | |
| u8 | gVolcano_Counts [] |
| How many pillars stand, by variant. | |
| s8 | gVolcano_Depths [][4] |
| Each pillar's depth, by variant. | |
| u8 | gVolcano_StartFrames [] |
| The frame each pillar starts. | |
| u8 | gTargetMotes_GlintFlips [] |
| Glint orientations: none, and mirrored each way and both. | |
| u8 | gCybele_ObjectPoses [][2] |
| Poses of objects 3 and 4 while they wave, three pairs. | |
| u16 | gCybele_ThornOffsets [] |
| u8 | gCybele_ThornWidths [] |
| u8 | gCybele_ThornHeights [] |
| u16 | gCybele_LeafOffsets [] |
| u8 | gCybele_LeafSizes [] |
| u16 | gCybele_ChipOffsets [] |
| u8 | gCybele_ChipWidths [] |
| u8 | gCybele_ChipHeights [] |
| u16 | gCybele_SparkOffsets [] |
| u8 | gCybele_SparkSizes [] |
| u16 | gCybele_EmberOffsets [] |
| u16 | gCybele_EmberSizes [] |
| u8 | gBoreas_Points [][2] |
| Rock and ice scene: where the rocks stand (and later the boulders, 56 pixels further left), by the bottom-left corner. | |
| s8 | gBoreas_ShakeOffsets [] |
| The backdrop's jolt on frames 176 to 179. | |
| u16 | gBoreas_RockCells [] |
| u8 | gBoreas_RockWidths [] |
| u8 | gBoreas_RockHeights [] |
| u8 | gBoreas_Animations [] |
| The third object's animations from frame 209, one every 4 frames. | |
| u8 | gBoreas_DebrisWidths [] |
| u8 | gBoreas_DebrisHeights [] |
| u16 | gBoreas_DebrisCells [] |
| u8 | gBoreas_SprayWidths [] |
| u8 | gBoreas_SprayHeights [] |
| u16 | gBoreas_SprayCells [] |
| u16 | gBoreas_BoulderCells [] |
| u8 | gBoreas_BoulderWidths [] |
| u8 | gBoreas_BoulderHeights [] |
| u8 | gBoreas_FallWidths [] |
| u8 | gBoreas_FallHeights [] |
| u16 | gBoreas_FallCells [] |
| s32 | gDrain_Gravities [] |
| Ice shards: shard i falls with gravity i & 3. | |
| u16 | gStatChange_ShardCells [] |
| u8 | gStatChange_ShardWidths [] |
| u8 | gStatChange_ShardHeights [] |
| u8 | gQuake_Timings [][3] |
| Rock wall timing, by variant: frames in the effect, frames each pillar stands, and how far the screen shakes. | |
| u8 | gFire_Counts [] |
| Embers by variant, at most FIRE_EMBERS (fire.c). | |
| u8 | gFire_FlareWidths [] |
| u8 | gFire_FlareHeights [] |
| u8 | gFire_FlareBiasY [] |
| u16 | gFire_FlareCells [] |
| u8 | gFrost_ColumnSpots [][2] |
| Where each ice column stands: x, then the y of its foot. | |
| u8 | gFrost_Timings [][3] |
| Motes, ice columns and the burst frame, for each variant. | |
| u8 | gFrost_MoteWidths [] |
| u8 | gFrost_MoteHeights [] |
| u16 | gFrost_MoteCells [] |
| u16 | gFrost_ColumnCells [] |
| u8 | gFrost_ColumnHeights [] |
| u8 | gFrost_ChipWidths [] |
| u8 | gFrost_ChipHeights [] |
| u16 | gFrost_ChipCells [] |
| u8 | gRay_Sparks [][2] |
| Sparks by variant; [1] is how many each bolt throws a frame. | |
| u8 | gEruption_Counts [][3] |
| Motes, puffs of smoke and frames, for each variant. | |
| u16 | gEruption_PuffCells [] |
| u16 | gEruption_PuffSizes [] |
| u16 | gUnused_SheetCells6 [] |
| u16 | gUnused_SheetCells [] |
| u8 | gUnused_SheetWidths [] |
| u8 | gUnused_SheetHeights [] |
| struct SpriteScale | gAtalanta_UnitScale |
| Staged particle scale: Atalanta's formation objects keep this scale, one to one, throughout. | |
| u8 | gGrowth_VineWidths [] |
| u8 | gGrowth_HeightLimits [] |
| u16 | gGrowth_VineCells [] |
| u8 | gGrowth_PillarWidths [] |
| u16 | gGrowth_PillarCells [] |
| u8 | gGrowth_ColumnCounts [] |
| u8 | gGrowth_ColumnX [] |
| s8 | gGrowth_PillarHeights [] |
| s8 | gGrowth_PuffWidths [] |
| u8 | gGrowth_PuffHeights [] |
| u16 | gGrowth_PuffCells [] |
| s8 | gGrowth_ColumnOffsets [] |
| Each vine's root, across from the middle of the targets. | |
| u8 | gGrowth_Kinds [] |
| s8 | gGrowth_X [] |
| u8 | gGrowth_Counts [] |
| Thorns by variant. | |
| s8 | gGrowth_ThornPuffWidths [] |
| u8 | gGrowth_ThornPuffHeights [] |
| u16 | gGrowth_ThornPuffCells [] |
| u8 | gBolt_Counts [][4] |
| Bolt, by variant: sparks each bolt throws, glints a frame around each target, how far the glints spread, and bolts drawn over each other. | |
| u8 | gBolt_GlintFlips [] |
| u8 | gBolt_GlintModes [] |
| u8 | gProjectiles_CometHeights [] |
| Comet picture heights, by comet kind. | |
| u8 | gProjectiles_Modes [][5] |
| Each projectile volley mode, by the PROJECTILE_VOLLEY_ columns (projectiles.c). | |
| u8 | gProjectiles_FlashWidths [] |
| u8 | gProjectiles_FlashHeights [] |
| u8 | gProjectiles_FlashSteps [] |
| u8 | gProjectiles_FlashRises [] |
| u16 | gProjectiles_FlashOffsets [] |
| u16 | gProjectiles_PelletOffsets [] |
| Ice chip pictures, by shot index & 3. | |
| u8 | gDjinnAttacks_LaunchFrames [] |
| The frames on which the Djinni fires each of its five flames. | |
| u8 | gHail_CellWidths [] |
| u8 | gHail_CellHeights [] |
| u16 | gHail_Cells [] |
| u8 | gHail_ChipFlips [] |
| The composite flips a chip may take. | |
| u8 | gHail_ChipWidths [] |
| u8 | gHail_ChipHeights [] |
| u16 | gHail_ChipCells [] |
| u8 | gHail_ChipX [] |
| u8 | gHail_ChipY [] |
| u8 | gThor_TargetPalettes [] |
| The colours a target flashes when a bolt strikes it, chosen at random: white, black, red, or with its colour channels rotated. | |
| u8 | gThor_SmokeFlips [] |
| Flip flags for the smoke puffs, chosen at random. | |
| u8 | gSpire_ShardOffsets [][2] |
| Where each of a rock's 21 shards starts, x then y, before the rock's offset across. | |
| s8 | gSpire_RockX [] |
| u8 | gSpire_DropFrames [] |
| u8 | gSpire_RockCounts [] |
| u8 | gSpire_ShardWidths [] |
| u8 | gSpire_ShardHeights [] |
| u16 | gSpire_ShardCells [] |
| u8 | gBurstScene_Records [][7] |
| Each burst scene mode, by the BURST_SCENE_ columns (burst_scene.c). | |
| u16 | gGaia_RowCells [] |
| u8 | gGaia_RowWidths [] |
| u16 | gGaia_MoundCells [] |
| u8 | gGaia_MoundWidths [] |
| u8 | gGaia_MoundHeights [] |
| s8 | gGaia_Bg2Shifts [][3] |
| BG2's x shift, by side and variant. | |
| u8 | gGaia_LateRockColumns [] |
| The columns rock particles[16] to particles[21] take. | |
| u8 | gBeams_CellWidths [] |
| u8 | gBeams_CellHeights [] |
| u16 | gBeams_Cells [] |
| u8 | gBeams_CellReaches [] |
| u8 | gCastingImpact_GlintDrawFlags [] |
| The flips a glint may take, picked at random. | |
| u8 | gCastingImpact_ImageX [][7] |
| u8 | gCastingImpact_ImageY [] |
| u16 | gCastingImpact_IceChipCells [] |
| The four ice chip cells, 8x8. | |
| u8 | gHelmSplitter_CellWidths [] |
| u8 | gHelmSplitter_CellHeights [] |
| u16 | gHelmSplitter_Cells [] |
| s8 | gHelmSplitter_CellBiasX [] |
| s8 | gHelmSplitter_CellBiasY [] |
| u8 | gHelmSplitter_TwelveX [] |
| u8 | gHelmSplitter_TwelveZ [] |
| u8 | gHelmSplitter_RightEightX [] |
| u8 | gHelmSplitter_RightEightZ [] |
| u8 | gHelmSplitter_SmallEightX [] |
| u8 | gHelmSplitter_SmallEightZ [] |
| u8 | gHelmSplitter_ImpactBurstCellWidths [] |
| u8 | gHelmSplitter_ImpactBurstCellHeights [] |
| u16 | gHelmSplitter_ImpactBurstCells [] |
| s16 | gParticleStreams_OrbitPoints [][3] |
| The seven sparks that orbit the rising formation. | |
| s16 | gParticleStreams_DropPoints [][2] |
| Where the seven drops fall, in pixels. | |
| u16 | gParticleStreams_FlashCells [] |
| u16 | gParticleStreams_FlashSizes [] |
| u8 | gRamses_ObjectColumns [] |
| u8 | gRamses_ObjectRows [] |
| u16 | gRamses_PuffCells [] |
| u16 | gRamses_PuffSizes [] |
| u8 | gRagnarok_StrikeColumns [][3] |
| The canvas x of each strike column, three for each side. | |
| u8 | gRagnarok_FlashCells [] |
| The flash picture for each three frames at the end of a flash's life. | |
| u8 | gTitanBlade_FlashCells [] |
| The flash picture for each three frames at the end of a flash's life. | |
| s32 | gTitanBlade_DustGravity [] |
| Dust gravity, by particle index & 3. | |
| u8 | gJudgment_BurstHeights [] |
| u16 | gJudgment_BurstCells [] |
| u16 | gJudgment_ShardCells [] |
| u8 | gJudgment_ShardWidths [] |
| u8 | gJudgment_ShardHeights [] |
| u8 | gKirin_Columns [] |
| u8 | gKirin_Rows [] |
| u8 | gNeptune_ObjectX [] |
| u8 | gNeptune_ObjectY [] |
| s32 | gNeptune_Gravity [] |
| Spray gravity, by particle index & 3. | |
| u16 | gUndeadSword_SparkCells [] |
| u16 | gUndeadSword_SparkSizes [] |
| #define STRIKE_KIND_SLASH 0 |
sideways slashes
Definition at line 9 of file effect_table.h.
Referenced by BattleFx_RunTargetStrike().
| #define STRIKE_KIND_COLUMN 1 |
columns of light
Definition at line 10 of file effect_table.h.
Referenced by BattleFx_RunTargetStrike().
| #define STRIKE_SMOKE 1 |
each hit raises smoke puffs from the target's feet
Definition at line 13 of file effect_table.h.
Referenced by BattleFx_RunTargetStrike().
| #define STRIKE_ABSORB 2 |
motes fly out of the target and back into the user
Definition at line 14 of file effect_table.h.
Referenced by BattleFx_RunTargetStrike().
| #define STRIKE_GLINTS 4 |
glints sparkle around the target
Definition at line 15 of file effect_table.h.
Referenced by BattleFx_RunTargetStrike().
| #define STRIKE_SPARKS 8 |
each hit scatters sparks
Definition at line 16 of file effect_table.h.
Referenced by BattleFx_RunTargetStrike().
| #define STRIKE_HEAVY 16 |
one heavy hit: a big shake and the target recoils
Definition at line 17 of file effect_table.h.
Referenced by BattleFx_RunTargetStrike().
| anonymous enum |
Each Ice variant: its shards and how many frames it runs.
| Enumerator | |
|---|---|
| ICE_SHARD_COUNT | shards that fall |
| ICE_FRAMES | the effect's frames; the damage shows 16 before |
Definition at line 34 of file effect_table.h.
| anonymous enum |
Each Douse variant: its bolt waves, sparks per bolt, spacing and frames.
Definition at line 41 of file effect_table.h.
| anonymous enum |
Each gathering-lights mode: the lights per target and the frames before the targets' turns.
| Enumerator | |
|---|---|
| GATHERING_LIGHTS_COUNT | lights for each target |
| GATHERING_LIGHTS_FRAMES | frames before the targets' turns |
Definition at line 77 of file effect_table.h.
| anonymous enum |
The foot of each of Nereid's columns of fire.
| Enumerator | |
|---|---|
| NEREID_COLUMN_X | canvas x of the column's middle |
| NEREID_COLUMN_Y | canvas y of its foot |
Definition at line 116 of file effect_table.h.
| anonymous enum |
Each Froth variant: its motes and frames.
| Enumerator | |
|---|---|
| FROTH_MOTE_COUNT | motes, at most FROTH_MOTES (vortices.c) |
| FROTH_FRAMES | the effect's frames; the damage shows 16 before |
Definition at line 125 of file effect_table.h.
| anonymous enum |
Each Whirlwind variant: its tornadoes, their sway and the screen shake.
| Enumerator | |
|---|---|
| WHIRLWIND_TORNADOES | tornadoes drawn |
| WHIRLWIND_SWAY | how far each sways across, in pixels |
| WHIRLWIND_SHAKE | Camera_ApplyShake's range. |
Definition at line 132 of file effect_table.h.
| anonymous enum |
Where each Prism shard starts in the crystal.
| Enumerator | |
|---|---|
| PRISM_SHARD_START_X | pixels from the crystal's left |
| PRISM_SHARD_START_Y | pixels from its top |
Definition at line 140 of file effect_table.h.
| anonymous enum |
Each Prism variant: its crystals and frames.
| Enumerator | |
|---|---|
| PRISM_CRYSTAL_COUNT | crystals drawn |
| PRISM_FRAMES | the effect's frames |
Definition at line 147 of file effect_table.h.
| anonymous enum |
Each Plasma variant: the sparks per pillar and the frames of shake.
| Enumerator | |
|---|---|
| PLASMA_SPARKS | sparks each lightning pillar throws |
| PLASMA_SHAKE_FRAMES | frames the screen shakes at each strike |
Definition at line 158 of file effect_table.h.
| anonymous enum |
Each spark group variant: sparks per burst, bursts, and from SPARK_GROUPS_OFFSET each burst's offset across.
| Enumerator | |
|---|---|
| SPARK_GROUPS_SPARKS | sparks each burst throws |
| SPARK_GROUPS_BURSTS | bursts, 8 frames apart |
| SPARK_GROUPS_OFFSET | burst i's offset across, in pixels, at [2 + i] |
Definition at line 169 of file effect_table.h.
| anonymous enum |
Cybele's waving poses: the animations of objects 3 and 4.
| Enumerator | |
|---|---|
| CYBELE_POSE_OBJECT3 | object 3's animation |
| CYBELE_POSE_OBJECT4 | object 4's animation |
Definition at line 183 of file effect_table.h.
| anonymous enum |
Where each rising-motes ice column stands: x and the y of its foot.
| Enumerator | |
|---|---|
| RISING_MOTES_COLUMN_X | canvas x of the column's left edge |
| RISING_MOTES_COLUMN_FOOT | canvas y of its foot |
Definition at line 231 of file effect_table.h.
| anonymous enum |
Where each Spire shard starts, before its rock's offset across.
| Enumerator | |
|---|---|
| SPIRE_SHARD_X | canvas x |
| SPIRE_SHARD_Y | canvas y |
Definition at line 298 of file effect_table.h.
|
extern |
Mote cells: particle sheets hold ten, cell n (from 0) n + 1 pixels wide and twice that tall.
EFFECT_DRAW_MOTE and many parts read it. It stays the first table: BattleFx_BuildBlitter (parts/blitter.c) checks that a walk of the blitter template ended at its address.
Definition at line 52 of file effect_table.c.
Referenced by BattleFx_BuildBlitter(), BattleFx_RunAtalanta(), BattleFx_RunCastingImpact(), BattleFx_RunEruption(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunMars(), BattleFx_RunPaletteParticles(), BattleFx_RunParticleStreams(), BattleFx_RunProcne(), BattleFx_RunRagnarok(), BattleFx_RunSwirlingStars(), BattleFx_RunTargetStrike(), BattleFx_RunThor(), and BattleFx_RunTitanBlade().
|
extern |
Flare cells: the first ten are squares 2x2 to 20x20, cell n (from 0) n + 1 pixels from its centre to each edge (EFFECT_DRAW_FLARE, and Neptune and Bind directly).
The second ten begin at twice those offsets.
Definition at line 56 of file effect_table.c.
Referenced by BattleFx_RunBind(), BattleFx_RunNeptune(), and BattleFx_RunTriangleStrike().
|
extern |
Nine square puff cells, read by the falling, frost, healing, Djinni heal and Boreas parts.
Definition at line 60 of file effect_table.c.
Referenced by BattleFx_RunBoreas(), BattleFx_RunDjinnHeal(), BattleFx_RunFrost(), BattleFx_RunHealingMotes(), and BattleFx_RunIce().
|
extern |
Each puff cell's side.
Definition at line 62 of file effect_table.c.
Referenced by BattleFx_RunBoreas(), BattleFx_RunDjinnHeal(), BattleFx_RunFrost(), BattleFx_RunHealingMotes(), and BattleFx_RunIce().
|
extern |
Definition at line 68 of file effect_table.c.
Referenced by BattleFx_RunAtalanta(), BattleFx_RunCastingImpact(), BattleFx_RunDragonCloud(), BattleFx_RunFlare(), and BattleFx_RunMars().
|
extern |
Definition at line 69 of file effect_table.c.
Referenced by BattleFx_RunAtalanta(), BattleFx_RunCastingImpact(), BattleFx_RunFlare(), and BattleFx_RunMars().
|
extern |
Definition at line 70 of file effect_table.c.
Referenced by BattleFx_RunAtalanta(), BattleFx_RunCastingImpact(), BattleFx_RunDragonCloud(), BattleFx_RunFlare(), and BattleFx_RunMars().
|
extern |
Definition at line 71 of file effect_table.c.
Referenced by BattleFx_RunAtalanta(), BattleFx_RunCastingImpact(), BattleFx_RunFlare(), and BattleFx_RunMars().
|
extern |
Definition at line 75 of file effect_table.c.
Referenced by BattleFx_RunBolt(), BattleFx_RunCastingImpact(), BattleFx_RunTargetMotes(), BattleFx_RunTargetStrike(), BattleFx_RunThor(), and BattleFx_RunWhirlwind().
|
extern |
Definition at line 76 of file effect_table.c.
Referenced by BattleFx_RunBolt(), BattleFx_RunCastingImpact(), BattleFx_RunTargetMotes(), BattleFx_RunTargetStrike(), BattleFx_RunThor(), and BattleFx_RunWhirlwind().
|
extern |
Definition at line 77 of file effect_table.c.
Referenced by BattleFx_RunBolt(), BattleFx_RunCastingImpact(), BattleFx_RunTargetMotes(), BattleFx_RunTargetStrike(), BattleFx_RunThor(), and BattleFx_RunWhirlwind().
|
extern |
Ice, by variant: shards and frames (ICE_SHARD_COUNT, ICE_FRAMES).
Definition at line 82 of file effect_table.c.
Referenced by BattleFx_RunIce().
|
extern |
Douse, by variant: the FALLING_BOLT_ columns.
Definition at line 89 of file effect_table.c.
Referenced by BattleFx_RunDouse().
|
extern |
Each streak style's animation, hit, motion and shake, by the STREAKS_ columns (streaks.c).
Definition at line 100 of file effect_table.c.
|
extern |
Pixels the target trembles by, frame by frame.
Definition at line 109 of file effect_table.c.
Referenced by BattleFx_RunStreakVolley().
|
extern |
Each of the twelve target strike styles, by the TARGET_STRIKE_ columns (target_strike.c).
Definition at line 116 of file effect_table.c.
|
extern |
Definition at line 133 of file effect_table.c.
Referenced by BattleFx_RunTargetStrike().
|
extern |
Definition at line 134 of file effect_table.c.
Referenced by BattleFx_RunTargetStrike().
|
extern |
Definition at line 135 of file effect_table.c.
Referenced by BattleFx_RunTargetStrike().
|
extern |
Definition at line 136 of file effect_table.c.
Referenced by BattleFx_RunTargetStrike().
|
extern |
The column stage shown by each picture of a rise.
Definition at line 138 of file effect_table.c.
Referenced by BattleFx_RunTargetStrike().
|
extern |
The flips a glint may be drawn in.
Definition at line 140 of file effect_table.c.
Referenced by BattleFx_RunTargetStrike().
|
extern |
Definition at line 145 of file effect_table.c.
Referenced by BattleFx_RunBladeRain().
|
extern |
Definition at line 146 of file effect_table.c.
Referenced by BattleFx_RunBladeRain().
|
extern |
Definition at line 147 of file effect_table.c.
Referenced by BattleFx_RunBladeRain().
|
extern |
The 33 pieces of the TileAnimationMask picture: where each starts on the canvas, its size, and where its pixels begin in the decoded picture.
The offsets carry one more entry, where the last piece ends.
Definition at line 151 of file effect_table.c.
Referenced by BattleFx_RunShatteringOpening().
|
extern |
Definition at line 154 of file effect_table.c.
Referenced by BattleFx_RunShatteringOpening().
|
extern |
Definition at line 157 of file effect_table.c.
Referenced by BattleFx_RunShatteringOpening().
|
extern |
Definition at line 162 of file effect_table.c.
Referenced by BattleFx_RunShatteringOpening().
|
extern |
Definition at line 165 of file effect_table.c.
Referenced by BattleFx_RunShatteringOpening().
|
extern |
Definition at line 173 of file effect_table.c.
Referenced by BattleFx_RunElementBurst().
|
extern |
Definition at line 174 of file effect_table.c.
Referenced by BattleFx_RunElementBurst().
|
extern |
Definition at line 175 of file effect_table.c.
Referenced by BattleFx_RunElementBurst().
|
extern |
Definition at line 178 of file effect_table.c.
Referenced by BattleFx_RunSwirlSwipe().
|
extern |
Definition at line 179 of file effect_table.c.
Referenced by BattleFx_RunSwirlSwipe().
|
extern |
Definition at line 180 of file effect_table.c.
Referenced by BattleFx_RunSwirlSwipe().
|
extern |
Definition at line 181 of file effect_table.c.
Referenced by BattleFx_RunSwirlSwipe().
|
extern |
Definition at line 182 of file effect_table.c.
Referenced by BattleFx_RunSwirlSwipe().
|
extern |
Gathering lights (Demon Night, Rumble, Haunting), by mode: the lights per target and the frames before the targets' turns.
Definition at line 188 of file effect_table.c.
Referenced by BattleFx_RunGatheringLights().
|
extern |
Definition at line 199 of file effect_table.c.
Referenced by BattleFx_RunMirroredWall().
|
extern |
Definition at line 200 of file effect_table.c.
Referenced by BattleFx_RunMirroredWall().
|
extern |
Definition at line 201 of file effect_table.c.
Referenced by BattleFx_RunMirroredWall().
|
extern |
The picture of each step of a mote's eight-step cycle.
Definition at line 206 of file effect_table.c.
Referenced by BattleFx_RunDjinnBeams().
|
extern |
Definition at line 208 of file effect_table.c.
Referenced by BattleFx_RunDjinnBeams().
|
extern |
Definition at line 209 of file effect_table.c.
Referenced by BattleFx_RunDjinnBeams().
|
extern |
Definition at line 210 of file effect_table.c.
Referenced by BattleFx_RunDjinnBeams().
|
extern |
Two bytes for each lobbed shell mode.
Definition at line 215 of file effect_table.c.
Referenced by BattleFx_RunLobbedShells().
|
extern |
Lobbed shells: nine tumbling images in two sets, the second (cells 9 to 17) smaller.
Definition at line 227 of file effect_table.c.
Referenced by BattleFx_RunLobbedShells().
|
extern |
Definition at line 229 of file effect_table.c.
Referenced by BattleFx_RunLobbedShells().
|
extern |
Definition at line 231 of file effect_table.c.
Referenced by BattleFx_RunLobbedShells().
|
extern |
Where each stage of the panel is drawn: seven x positions for each side of the field, and seven y positions (above the swing) for both sides.
Definition at line 239 of file effect_table.c.
|
extern |
Definition at line 243 of file effect_table.c.
|
extern |
The spinning triangle's first vertex, 24 up from its centre.
Definition at line 251 of file effect_table.c.
Referenced by BattleFx_RunBind().
|
extern |
The striking triangle's first vertex, the same.
Definition at line 253 of file effect_table.c.
Referenced by BattleFx_RunTriangleStrike().
|
extern |
The two star points, 48 and 28 pixels up (16.16).
Definition at line 258 of file effect_table.c.
Referenced by BattleFx_RunAstralBlast().
|
extern |
Definition at line 260 of file effect_table.c.
Referenced by BattleFx_RunShiningStar().
|
extern |
Definition at line 261 of file effect_table.c.
Referenced by BattleFx_RunProcne().
|
extern |
Definition at line 262 of file effect_table.c.
Referenced by BattleFx_RunProcne().
|
extern |
Definition at line 263 of file effect_table.c.
Referenced by BattleFx_RunProcne().
|
extern |
Definition at line 264 of file effect_table.c.
Referenced by BattleFx_RunProcne().
|
extern |
Definition at line 265 of file effect_table.c.
Referenced by BattleFx_RunProcne().
|
extern |
Definition at line 266 of file effect_table.c.
Referenced by BattleFx_RunProcne().
|
extern |
Definition at line 267 of file effect_table.c.
Referenced by BattleFx_RunProcne().
|
extern |
Ember speeds, by ember index & 3.
Definition at line 272 of file effect_table.c.
Referenced by BattleFx_RunPaletteParticles().
|
extern |
A spark's 1x2 picture.
Definition at line 274 of file effect_table.c.
Referenced by BattleFx_RunPaletteParticles().
|
extern |
Ember sizes, by ember index & 3.
Definition at line 276 of file effect_table.c.
Referenced by BattleFx_RunPaletteParticles().
|
extern |
Definition at line 278 of file effect_table.c.
Referenced by BattleFx_RunPaletteParticles().
|
extern |
Definition at line 279 of file effect_table.c.
Referenced by BattleFx_RunPaletteParticles().
|
extern |
Definition at line 280 of file effect_table.c.
Referenced by BattleFx_RunPaletteParticles().
|
extern |
Definition at line 281 of file effect_table.c.
Referenced by BattleFx_RunPaletteParticles().
|
extern |
Nereid's four columns of fire (NEREID_COLUMN_X, NEREID_COLUMN_Y).
Definition at line 283 of file effect_table.c.
Referenced by BattleFx_RunNereid().
|
extern |
Ember gravity while falling, by ember index & 3.
Definition at line 291 of file effect_table.c.
Referenced by BattleFx_RunNereid().
|
extern |
Froth, by variant: motes and frames.
Definition at line 296 of file effect_table.c.
Referenced by BattleFx_RunFroth().
|
extern |
Whirlwind, by variant: the WHIRLWIND_ columns.
Definition at line 303 of file effect_table.c.
Referenced by BattleFx_RunWhirlwind().
|
extern |
Where each of the 16 shards starts in the crystal: x, then y.
Definition at line 313 of file effect_table.c.
Referenced by BattleFx_RunPrism().
|
extern |
Prism, by variant: crystals and frames.
Definition at line 319 of file effect_table.c.
Referenced by BattleFx_RunPrism().
|
extern |
Definition at line 326 of file effect_table.c.
Referenced by BattleFx_RunPrism().
|
extern |
Definition at line 327 of file effect_table.c.
Referenced by BattleFx_RunPrism().
|
extern |
Definition at line 328 of file effect_table.c.
Referenced by BattleFx_RunPrism().
|
extern |
Plasma, by variant: sparks per pillar and shake frames.
Definition at line 334 of file effect_table.c.
Referenced by BattleFx_RunPlasma().
|
extern |
Each pillar's canvas x, seven for each side.
Definition at line 341 of file effect_table.c.
|
extern |
How many pillars strike, by variant.
Definition at line 346 of file effect_table.c.
Referenced by BattleFx_RunPlasma().
|
extern |
The spark groups, by variant: the SPARK_GROUPS_ columns.
Definition at line 351 of file effect_table.c.
Referenced by BattleFx_RunSparkGroups().
|
extern |
The flash picture for each three frames at the end of a flash's life.
Definition at line 360 of file effect_table.c.
Referenced by BattleFx_RunSparkGroups().
|
extern |
How many pillars stand, by variant.
Definition at line 365 of file effect_table.c.
Referenced by BattleFx_RunVolcano().
|
extern |
Each pillar's depth, by variant.
Definition at line 367 of file effect_table.c.
Referenced by BattleFx_RunVolcano().
|
extern |
The frame each pillar starts.
Definition at line 369 of file effect_table.c.
Referenced by BattleFx_RunVolcano().
|
extern |
Glint orientations: none, and mirrored each way and both.
Definition at line 374 of file effect_table.c.
Referenced by BattleFx_RunTargetMotes().
|
extern |
Poses of objects 3 and 4 while they wave, three pairs.
Definition at line 632 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 638 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 639 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 640 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 642 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 643 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 645 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 646 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 647 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 649 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 650 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 653 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Definition at line 654 of file effect_table.c.
Referenced by BattleFx_RunCybele().
|
extern |
Rock and ice scene: where the rocks stand (and later the boulders, 56 pixels further left), by the bottom-left corner.
Definition at line 657 of file effect_table.c.
|
extern |
The backdrop's jolt on frames 176 to 179.
Definition at line 662 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 664 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 665 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 666 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
The third object's animations from frame 209, one every 4 frames.
Definition at line 668 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 671 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 672 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 673 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 676 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 677 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 678 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 681 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 682 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 683 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 684 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 685 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Definition at line 686 of file effect_table.c.
Referenced by BattleFx_RunBoreas().
|
extern |
Ice shards: shard i falls with gravity i & 3.
Definition at line 688 of file effect_table.c.
Referenced by BattleFx_RunBreak().
|
extern |
Definition at line 693 of file effect_table.c.
Referenced by BattleFx_RunStatReduction().
|
extern |
Definition at line 695 of file effect_table.c.
Referenced by BattleFx_RunStatReduction().
|
extern |
Definition at line 696 of file effect_table.c.
Referenced by BattleFx_RunStatReduction().
|
extern |
Rock wall timing, by variant: frames in the effect, frames each pillar stands, and how far the screen shakes.
Definition at line 702 of file effect_table.c.
Referenced by BattleFx_RunQuake().
|
extern |
Embers by variant, at most FIRE_EMBERS (fire.c).
Definition at line 707 of file effect_table.c.
Referenced by BattleFx_RunFire().
|
extern |
Definition at line 709 of file effect_table.c.
Referenced by BattleFx_RunFire().
|
extern |
Definition at line 710 of file effect_table.c.
Referenced by BattleFx_RunFire().
|
extern |
Definition at line 711 of file effect_table.c.
Referenced by BattleFx_RunFire().
|
extern |
Definition at line 712 of file effect_table.c.
Referenced by BattleFx_RunFire().
|
extern |
Where each ice column stands: x, then the y of its foot.
Definition at line 717 of file effect_table.c.
Referenced by BattleFx_RunFrost().
|
extern |
Motes, ice columns and the burst frame, for each variant.
Definition at line 723 of file effect_table.c.
Referenced by BattleFx_RunFrost().
|
extern |
Definition at line 729 of file effect_table.c.
Referenced by BattleFx_RunFrost().
|
extern |
Definition at line 730 of file effect_table.c.
Referenced by BattleFx_RunFrost().
|
extern |
Definition at line 731 of file effect_table.c.
Referenced by BattleFx_RunFrost().
|
extern |
Definition at line 733 of file effect_table.c.
Referenced by BattleFx_RunFrost().
|
extern |
Definition at line 734 of file effect_table.c.
Referenced by BattleFx_RunFrost().
|
extern |
Definition at line 736 of file effect_table.c.
Referenced by BattleFx_RunFrost().
|
extern |
Definition at line 737 of file effect_table.c.
Referenced by BattleFx_RunFrost().
|
extern |
Definition at line 738 of file effect_table.c.
Referenced by BattleFx_RunFrost().
|
extern |
Sparks by variant; [1] is how many each bolt throws a frame.
Definition at line 743 of file effect_table.c.
Referenced by BattleFx_RunRay().
|
extern |
Motes, puffs of smoke and frames, for each variant.
Definition at line 748 of file effect_table.c.
Referenced by BattleFx_RunEruption().
|
extern |
Definition at line 750 of file effect_table.c.
Referenced by BattleFx_RunEruption().
|
extern |
Definition at line 751 of file effect_table.c.
Referenced by BattleFx_RunEruption().
|
extern |
Definition at line 754 of file effect_table.c.
|
extern |
Definition at line 755 of file effect_table.c.
|
extern |
Definition at line 757 of file effect_table.c.
|
extern |
Definition at line 758 of file effect_table.c.
|
extern |
Staged particle scale: Atalanta's formation objects keep this scale, one to one, throughout.
Definition at line 764 of file effect_table.c.
Referenced by BattleFx_RunAtalanta().
|
extern |
Definition at line 769 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Definition at line 770 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Definition at line 771 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Definition at line 772 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Definition at line 773 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Definition at line 775 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Definition at line 776 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Definition at line 778 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Definition at line 780 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Definition at line 781 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Definition at line 782 of file effect_table.c.
Referenced by BattleFx_RunGrowingColumns().
|
extern |
Each vine's root, across from the middle of the targets.
Definition at line 784 of file effect_table.c.
Referenced by BattleFx_RunVine().
|
extern |
Definition at line 787 of file effect_table.c.
Referenced by BattleFx_RunThorn().
|
extern |
Definition at line 788 of file effect_table.c.
Referenced by BattleFx_RunThorn().
|
extern |
Thorns by variant.
Definition at line 790 of file effect_table.c.
Referenced by BattleFx_RunThorn().
|
extern |
Definition at line 792 of file effect_table.c.
Referenced by BattleFx_RunThorn().
|
extern |
Definition at line 793 of file effect_table.c.
Referenced by BattleFx_RunThorn().
|
extern |
Definition at line 794 of file effect_table.c.
Referenced by BattleFx_RunThorn().
|
extern |
Bolt, by variant: sparks each bolt throws, glints a frame around each target, how far the glints spread, and bolts drawn over each other.
Definition at line 800 of file effect_table.c.
Referenced by BattleFx_RunBolt().
|
extern |
Definition at line 806 of file effect_table.c.
Referenced by BattleFx_RunBolt().
|
extern |
Definition at line 807 of file effect_table.c.
Referenced by BattleFx_RunBolt().
|
extern |
Comet picture heights, by comet kind.
Definition at line 812 of file effect_table.c.
Referenced by BattleFx_RunProjectileVolley().
|
extern |
Each projectile volley mode, by the PROJECTILE_VOLLEY_ columns (projectiles.c).
Definition at line 815 of file effect_table.c.
Referenced by BattleFx_RunProjectileVolley().
|
extern |
Definition at line 831 of file effect_table.c.
Referenced by BattleFx_RunProjectileVolley().
|
extern |
Definition at line 832 of file effect_table.c.
Referenced by BattleFx_RunProjectileVolley().
|
extern |
Definition at line 833 of file effect_table.c.
Referenced by BattleFx_RunProjectileVolley().
|
extern |
Definition at line 834 of file effect_table.c.
Referenced by BattleFx_RunProjectileVolley().
|
extern |
Definition at line 835 of file effect_table.c.
Referenced by BattleFx_RunProjectileVolley().
|
extern |
Ice chip pictures, by shot index & 3.
Definition at line 837 of file effect_table.c.
Referenced by BattleFx_RunProjectileVolley().
|
extern |
The frames on which the Djinni fires each of its five flames.
Definition at line 842 of file effect_table.c.
Referenced by BattleFx_RunMercury().
|
extern |
Definition at line 847 of file effect_table.c.
Referenced by BattleFx_RunHail().
|
extern |
Definition at line 848 of file effect_table.c.
Referenced by BattleFx_RunHail().
|
extern |
Definition at line 849 of file effect_table.c.
Referenced by BattleFx_RunHail().
|
extern |
The composite flips a chip may take.
Definition at line 851 of file effect_table.c.
Referenced by BattleFx_RunGround().
|
extern |
Definition at line 854 of file effect_table.c.
Referenced by BattleFx_RunGround().
|
extern |
Definition at line 855 of file effect_table.c.
Referenced by BattleFx_RunGround().
|
extern |
Definition at line 856 of file effect_table.c.
Referenced by BattleFx_RunGround().
|
extern |
Definition at line 857 of file effect_table.c.
Referenced by BattleFx_RunGround().
|
extern |
Definition at line 858 of file effect_table.c.
Referenced by BattleFx_RunGround().
|
extern |
The colours a target flashes when a bolt strikes it, chosen at random: white, black, red, or with its colour channels rotated.
Definition at line 864 of file effect_table.c.
Referenced by BattleFx_RunThor().
|
extern |
Flip flags for the smoke puffs, chosen at random.
Definition at line 866 of file effect_table.c.
Referenced by BattleFx_RunThor().
|
extern |
Where each of a rock's 21 shards starts, x then y, before the rock's offset across.
Definition at line 869 of file effect_table.c.
Referenced by BattleFx_RunSpire().
|
extern |
Definition at line 876 of file effect_table.c.
Referenced by BattleFx_RunSpire().
|
extern |
Definition at line 877 of file effect_table.c.
Referenced by BattleFx_RunSpire().
|
extern |
Definition at line 878 of file effect_table.c.
Referenced by BattleFx_RunSpire().
|
extern |
Definition at line 881 of file effect_table.c.
Referenced by BattleFx_RunSpire().
|
extern |
Definition at line 883 of file effect_table.c.
Referenced by BattleFx_RunSpire().
|
extern |
Definition at line 885 of file effect_table.c.
Referenced by BattleFx_RunSpire().
|
extern |
Each burst scene mode, by the BURST_SCENE_ columns (burst_scene.c).
Definition at line 891 of file effect_table.c.
Referenced by BattleFx_RunBurstScene().
|
extern |
Definition at line 904 of file effect_table.c.
Referenced by BattleFx_RunGaia().
|
extern |
Definition at line 905 of file effect_table.c.
Referenced by BattleFx_RunGaia().
|
extern |
Definition at line 908 of file effect_table.c.
Referenced by BattleFx_RunGaia().
|
extern |
Definition at line 909 of file effect_table.c.
Referenced by BattleFx_RunGaia().
|
extern |
Definition at line 910 of file effect_table.c.
Referenced by BattleFx_RunGaia().
|
extern |
BG2's x shift, by side and variant.
Definition at line 912 of file effect_table.c.
Referenced by BattleFx_RunGaia().
|
extern |
The columns rock particles[16] to particles[21] take.
Definition at line 914 of file effect_table.c.
Referenced by BattleFx_RunGaia().
|
extern |
Definition at line 920 of file effect_table.c.
Referenced by BattleFx_RunBeamSequence().
|
extern |
Definition at line 921 of file effect_table.c.
Referenced by BattleFx_RunBeamSequence().
|
extern |
Definition at line 922 of file effect_table.c.
Referenced by BattleFx_RunBeamSequence().
|
extern |
Definition at line 923 of file effect_table.c.
Referenced by BattleFx_RunBeamSequence().
|
extern |
The flips a glint may take, picked at random.
Definition at line 928 of file effect_table.c.
Referenced by BattleFx_RunCastingImpact().
|
extern |
Definition at line 932 of file effect_table.c.
|
extern |
Definition at line 936 of file effect_table.c.
Referenced by BattleFx_RunCastingImpact().
|
extern |
The four ice chip cells, 8x8.
Definition at line 938 of file effect_table.c.
Referenced by BattleFx_RunCastingImpact().
|
extern |
Definition at line 943 of file effect_table.c.
Referenced by BattleFx_RunHelmSplitter().
|
extern |
Definition at line 944 of file effect_table.c.
Referenced by BattleFx_RunHelmSplitter().
|
extern |
Definition at line 945 of file effect_table.c.
Referenced by BattleFx_RunHelmSplitter().
|
extern |
Definition at line 946 of file effect_table.c.
Referenced by BattleFx_RunHelmSplitter().
|
extern |
Definition at line 947 of file effect_table.c.
Referenced by BattleFx_RunHelmSplitter().
|
extern |
Definition at line 955 of file effect_table.c.
Referenced by BattleFx_PlaceFormationObjects().
|
extern |
Definition at line 956 of file effect_table.c.
Referenced by BattleFx_PlaceFormationObjects().
|
extern |
Definition at line 957 of file effect_table.c.
Referenced by BattleFx_PlaceFormationObjects().
|
extern |
Definition at line 958 of file effect_table.c.
Referenced by BattleFx_PlaceFormationObjects().
|
extern |
Definition at line 959 of file effect_table.c.
Referenced by BattleFx_PlaceFormationObjects().
|
extern |
Definition at line 960 of file effect_table.c.
Referenced by BattleFx_PlaceFormationObjects().
|
extern |
Definition at line 962 of file effect_table.c.
Referenced by BattleFx_RunImpactBurst().
|
extern |
Definition at line 963 of file effect_table.c.
Referenced by BattleFx_RunImpactBurst().
|
extern |
Definition at line 964 of file effect_table.c.
Referenced by BattleFx_RunImpactBurst().
|
extern |
The seven sparks that orbit the rising formation.
Definition at line 971 of file effect_table.c.
Referenced by BattleFx_RunParticleStreams().
|
extern |
Where the seven drops fall, in pixels.
Definition at line 975 of file effect_table.c.
Referenced by BattleFx_RunParticleStreams().
|
extern |
Definition at line 978 of file effect_table.c.
Referenced by BattleFx_RunParticleStreams().
|
extern |
Definition at line 979 of file effect_table.c.
Referenced by BattleFx_RunParticleStreams().
|
extern |
Definition at line 981 of file effect_table.c.
Referenced by BattleFx_RunRamses().
|
extern |
Definition at line 982 of file effect_table.c.
Referenced by BattleFx_RunRamses().
|
extern |
Definition at line 984 of file effect_table.c.
Referenced by BattleFx_RunRamses().
|
extern |
Definition at line 985 of file effect_table.c.
Referenced by BattleFx_RunRamses().
|
extern |
The canvas x of each strike column, three for each side.
Definition at line 990 of file effect_table.c.
|
extern |
The flash picture for each three frames at the end of a flash's life.
Definition at line 995 of file effect_table.c.
Referenced by BattleFx_RunRagnarok().
|
extern |
The flash picture for each three frames at the end of a flash's life.
Definition at line 1001 of file effect_table.c.
Referenced by BattleFx_RunTitanBlade().
|
extern |
Dust gravity, by particle index & 3.
Definition at line 1003 of file effect_table.c.
Referenced by BattleFx_RunTitanBlade().
|
extern |
Definition at line 1006 of file effect_table.c.
Referenced by BattleFx_RunJudgment().
|
extern |
Definition at line 1007 of file effect_table.c.
Referenced by BattleFx_RunJudgment().
|
extern |
Definition at line 1009 of file effect_table.c.
Referenced by BattleFx_RunJudgment().
|
extern |
Definition at line 1010 of file effect_table.c.
Referenced by BattleFx_RunJudgment().
|
extern |
Definition at line 1011 of file effect_table.c.
Referenced by BattleFx_RunJudgment().
|
extern |
Definition at line 1016 of file effect_table.c.
Referenced by BattleFx_RunKirin().
|
extern |
Definition at line 1017 of file effect_table.c.
Referenced by BattleFx_RunKirin().
|
extern |
Definition at line 1022 of file effect_table.c.
Referenced by BattleFx_RunNeptune().
|
extern |
Definition at line 1023 of file effect_table.c.
Referenced by BattleFx_RunNeptune().
|
extern |
Spray gravity, by particle index & 3.
Definition at line 1025 of file effect_table.c.
Referenced by BattleFx_RunNeptune().
|
extern |
Definition at line 1030 of file effect_table.c.
Referenced by BattleFx_RunUndeadSword().
|
extern |
Definition at line 1031 of file effect_table.c.
Referenced by BattleFx_RunUndeadSword().