Alchemy
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articles.h File Reference

Go to the source code of this file.

Variables

const s8 gUiText_ArticleEmpty []
const u16 gUiText_MarkGlyphCodes []
const u8 gUiSprite_CursorBobOffsets [80]
 The pointing hand's bob: a smooth rise and fall of 8 pixels over 80 frames.
const u8 gUiSprite_WobbleTail [16]
 Nothing in the game reads these 16 bytes.

Variable Documentation

◆ gUiText_ArticleEmpty

const s8 gUiText_ArticleEmpty[]
extern

Definition at line 144 of file articles.c.

◆ gUiText_MarkGlyphCodes

const u16 gUiText_MarkGlyphCodes[]
extern

◆ gUiSprite_CursorBobOffsets

const u8 gUiSprite_CursorBobOffsets[80]
extern

The pointing hand's bob: a smooth rise and fall of 8 pixels over 80 frames.

Definition at line 175 of file articles.c.

Referenced by UiWork_AnimateSpriteSlots().

◆ gUiSprite_WobbleTail

const u8 gUiSprite_WobbleTail[16]
extern

Nothing in the game reads these 16 bytes.

Definition at line 194 of file articles.c.