Go to the source code of this file.
Data Structures | |
| struct | TitleSprite |
| The title overlay's sprite records, three OAM words each. More... | |
Macros | |
| #define | LOGO_BGCNT (BGCNT_PRIORITY(1) | BGCNT_256_COLORS | BGCNT_SCREEN_BASE(6)) |
| #define | LOGO_MAP ((u16 *)BG_SCREEN_BLOCK(6)) |
| #define | LOGO_FIRST_TILE 0x1a0 |
| #define | LOGO_TILES (BG_CHAR_BLOCK(0) + LOGO_FIRST_TILE * 64) |
| #define | LOGO_BLANK_TILE 0x1ff |
| The map entry after each row's 30 visible tiles. | |
Variables | |
| s16 | gTitleRevealFrame |
| struct TitleSprite | gTitleSprites [] |
| #define LOGO_BGCNT (BGCNT_PRIORITY(1) | BGCNT_256_COLORS | BGCNT_SCREEN_BASE(6)) |
Definition at line 17 of file title.h.
Referenced by Clear_LoadBackground(), and Title_LoadBackground().
| #define LOGO_MAP ((u16 *)BG_SCREEN_BLOCK(6)) |
Definition at line 18 of file title.h.
Referenced by Clear_LoadBackground(), and Title_LoadBackground().
| #define LOGO_FIRST_TILE 0x1a0 |
Definition at line 19 of file title.h.
Referenced by Clear_LoadBackground(), and Title_LoadBackground().
| #define LOGO_TILES (BG_CHAR_BLOCK(0) + LOGO_FIRST_TILE * 64) |
Definition at line 20 of file title.h.
Referenced by Clear_LoadBackground(), and Title_LoadBackground().
| #define LOGO_BLANK_TILE 0x1ff |
The map entry after each row's 30 visible tiles.
Definition at line 22 of file title.h.
Referenced by Clear_LoadBackground(), and Title_LoadBackground().
|
extern |
Referenced by Title_RevealScreen(), and Title_UpdateSpriteReveal().
|
extern |
Referenced by Title_UpdateSpriteReveal().