Go to the source code of this file.
Macros | |
| #define | EFFECT_SPAWN(name, create, set_mode, set_script) |
Enumerations | |
| enum | { EFFECT_DEFAULT_TYPE = 222 , EFFECT_OPTION_MASK = 0xffff0000 , EFFECT_SCRIPT_REPEAT_COUNT = 3 } |
Functions | |
| void | BattleFx_UpdateObjectMotionScaleAndLinkedAngle (union FieldObject *object) |
| Integrates linear motion, scale changes and rotation once per effect frame. | |
| static void | Effect_InitializeMotion (struct FieldEffect *effect, struct AnimationObject *sprite, struct FieldActor *leader, s32 velocityX, s32 velocityY, s32 velocityZ) |
| Starts with linear motion and the leader's draw order; options can override it. | |
Variables | |
| const s32 * | gEffectScripts [] |
| #define EFFECT_SPAWN | ( | name, | |
| create, | |||
| set_mode, | |||
| set_script ) |
Definition at line 55 of file effect_spawn.h.
| anonymous enum |
| Enumerator | |
|---|---|
| EFFECT_DEFAULT_TYPE | |
| EFFECT_OPTION_MASK | |
| EFFECT_SCRIPT_REPEAT_COUNT | |
Definition at line 27 of file effect_spawn.h.
| void BattleFx_UpdateObjectMotionScaleAndLinkedAngle | ( | union FieldObject * | object | ) |
Integrates linear motion, scale changes and rotation once per effect frame.
Definition at line 13 of file effect_spawn.h.
Referenced by BattleFx_UpdateObjectMotionScaleAndLinkedAngle().
|
inlinestatic |
Starts with linear motion and the leader's draw order; options can override it.
Definition at line 35 of file effect_spawn.h.
Referenced by Effect_InitializeMotion().
|
extern |
Definition at line 1371 of file babi_lighthouse.c.