The Lucky Dice minigame's tables, after LuckyDice_Run in both games. More...
Go to the source code of this file.
Variables | |
| const s32 | gLuckyDice_UnusedSigns [] = {-1, 1, -1, 1, -1, -1, 1, 1} |
| const u8 | gLuckyDice_LabelCounts [] = {5, 4, 3, 3} |
| How many sprites each kind of result's lettering takes. | |
| const u8 | gLuckyDice_LabelTiles [] |
| The first tile of each kind of result's lettering. | |
| const u8 | gLuckyDice_FaceTiles [] |
| The die face tile at each step of its roll. | |
| const s16 | gLuckyDice_FaceHeights [] = {147, 80, 15, -42, -95, -32767} |
| The heights that decide the face (z > value << 16). | |
The Lucky Dice minigame's tables, after LuckyDice_Run in both games.
Definition in file tables.h.
| const s32 gLuckyDice_UnusedSigns[] = {-1, 1, -1, 1, -1, -1, 1, 1} |
| const u8 gLuckyDice_LabelCounts[] = {5, 4, 3, 3} |
How many sprites each kind of result's lettering takes.
Definition at line 9 of file tables.h.
Referenced by LuckyDice_Run().
| const u8 gLuckyDice_LabelTiles[] |
The first tile of each kind of result's lettering.
Definition at line 12 of file tables.h.
Referenced by LuckyDice_Run().
| const u8 gLuckyDice_FaceTiles[] |
The die face tile at each step of its roll.
Definition at line 21 of file tables.h.
Referenced by LuckyDice_Run().
| const s16 gLuckyDice_FaceHeights[] = {147, 80, 15, -42, -95, -32767} |
The heights that decide the face (z > value << 16).
Definition at line 25 of file tables.h.
Referenced by LuckyDice_Run().