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kolima_interiors.h File Reference

Go to the source code of this file.

Functions

const struct SceneEntrance * KolimaInteriors_GetEntrances (void)
const struct SceneRegion * KolimaInteriors_GetRegions (void)
const u32 * KolimaInteriors_GetExits (void)
 Returns the doors and stairs linking the interiors.
const struct ScenePlacement * KolimaInteriors_GetPlacements (void)
 Applies the curse before preparing the residents' placement records.
const struct SceneEvent * KolimaInteriors_GetEvents (void)
 Returns the residents' conversations, thoughts and searchable objects.
s32 KolimaInteriors_Initialize (void)
 Clears resident sprite flags and selects the room layout for this entrance.

Variables

struct SceneEntrance gKolimaInteriors_Entrances []
u32 gKolimaInteriors_Exits []
struct ScenePlacement gKolimaInteriors_Placements []
struct SceneEvent gKolimaInteriors_Events []

Function Documentation

◆ KolimaInteriors_GetEntrances()

const struct SceneEntrance * KolimaInteriors_GetEntrances ( void )

Definition at line 63 of file kolima_interiors.c.

Referenced by KolimaInteriors_GetEntrances().

◆ KolimaInteriors_GetRegions()

const struct SceneRegion * KolimaInteriors_GetRegions ( void )

Definition at line 67 of file kolima_interiors.c.

Referenced by KolimaInteriors_GetRegions().

◆ KolimaInteriors_GetExits()

const u32 * KolimaInteriors_GetExits ( void )

Returns the doors and stairs linking the interiors.

Definition at line 70 of file kolima_interiors.c.

Referenced by KolimaInteriors_GetExits().

◆ KolimaInteriors_GetPlacements()

const struct ScenePlacement * KolimaInteriors_GetPlacements ( void )

Applies the curse before preparing the residents' placement records.

Definition at line 73 of file kolima_interiors.c.

Referenced by KolimaInteriors_GetPlacements().

◆ KolimaInteriors_GetEvents()

const struct SceneEvent * KolimaInteriors_GetEvents ( void )

Returns the residents' conversations, thoughts and searchable objects.

Definition at line 143 of file kolima_interiors.c.

Referenced by KolimaInteriors_GetEvents().

◆ KolimaInteriors_Initialize()

s32 KolimaInteriors_Initialize ( void )

Clears resident sprite flags and selects the room layout for this entrance.

Definition at line 148 of file kolima_interiors.c.

Referenced by KolimaInteriors_Initialize().

Variable Documentation

◆ gKolimaInteriors_Entrances

struct SceneEntrance gKolimaInteriors_Entrances[]
extern

Definition at line 193 of file kolima_interiors.c.

Referenced by KolimaInteriors_GetEntrances().

◆ gKolimaInteriors_Exits

u32 gKolimaInteriors_Exits[]
extern

Definition at line 216 of file kolima_interiors.c.

Referenced by KolimaInteriors_GetExits().

◆ gKolimaInteriors_Placements

struct ScenePlacement gKolimaInteriors_Placements[]
extern

Definition at line 226 of file kolima_interiors.c.

Referenced by KolimaInteriors_GetPlacements().

◆ gKolimaInteriors_Events

struct SceneEvent gKolimaInteriors_Events[]
extern

Definition at line 260 of file kolima_interiors.c.

Referenced by KolimaInteriors_GetEvents().