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Variables | |
| const u16 | gEncounter_BattleMusic [35] |
| Battle music: each song as 0x8000 | song, followed by the encounters that use it as (zone << 4) + slot, ended by 0 (BattleFx_SelectBattleCue). | |
| const u16 gEncounter_BattleMusic[35] |
Battle music: each song as 0x8000 | song, followed by the encounters that use it as (zone << 4) + slot, ended by 0 (BattleFx_SelectBattleCue).
Definition at line 6 of file battle_cue.c.
Referenced by BattleFx_SelectBattleCue().