Go to the source code of this file.
Functions | |
| const struct SceneEntrance * | Scene_GetEntrances (void) |
| const struct SceneRegion * | Scene_GetRegions (void) |
| const u32 * | Scene_GetExits (void) |
| Both scenes share one exit table. | |
| const struct ScenePlacement * | Scene_GetPlacements (void) |
| const struct SceneEvent * | Scene_GetEvents (void) |
| s32 | TretTreeInteriors_EnterRoom (void) |
| Restores the room, tint and entry fall before continuing its story event. | |
Variables | |
| s32 | gEffectScript0 [] |
| s32 | gEffectScript1 [] |
| s32 | gEffectScript2 [] |
| s16 | gTretTreeInteriors_MapPatches [] |
| The cracked floors redrawn when the room is restored: floor flag, whether it is redrawn (not the four that start cracked), source cell x/y, destination cell x/y. | |
| const s32 * | gEffectScripts [] |
| s32 | gTretTreeInteriors_TableActions0 [] |
| s32 | gTretTreeInteriors_TableActions1 [] |
| s32 | gTretTreeInteriors_TableActions2 [] |
| s32 | gTretTreeInteriors_TableActions3 [] |
| s32 | gTretTreeInteriors_ActionTable1 [] |
| s32 | gTretTreeInteriors_ActionTable2 [] |
| u32 | gTretTreeInteriors_TintSteps [] |
| struct SceneEntrance | gTretTreeInteriorsEntrances [] |
| struct SceneRegion | gTretTreeInteriorsRegions [] |
| u32 | gTretTreeInteriorsExits [] |
| struct ScenePlacement | gTretTreeInteriorsPlacements [] |
| struct SceneEvent | gTretTreeInteriorsEvents [] |
| s32 | gTretTreeInteriors_TintIndex |
| const struct SceneEntrance * Scene_GetEntrances | ( | void | ) |
Definition at line 150 of file alpine_crossing_lama_temple.c.
| const struct SceneRegion * Scene_GetRegions | ( | void | ) |
Definition at line 157 of file alpine_crossing_lama_temple.c.
| const u32 * Scene_GetExits | ( | void | ) |
Both scenes share one exit table.
Definition at line 160 of file alpine_crossing_lama_temple.c.
| const struct ScenePlacement * Scene_GetPlacements | ( | void | ) |
Definition at line 162 of file alpine_crossing_lama_temple.c.
| const struct SceneEvent * Scene_GetEvents | ( | void | ) |
Definition at line 796 of file alpine_crossing_lama_temple.c.
| s32 TretTreeInteriors_EnterRoom | ( | void | ) |
Restores the room, tint and entry fall before continuing its story event.
Definition at line 571 of file tret_tree_interiors.c.
Referenced by TretTreeInteriors_EnterRoom().
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Definition at line 1356 of file babi_lighthouse.c.
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Definition at line 1361 of file babi_lighthouse.c.
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Definition at line 1366 of file babi_lighthouse.c.
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The cracked floors redrawn when the room is restored: floor flag, whether it is redrawn (not the four that start cracked), source cell x/y, destination cell x/y.
Definition at line 991 of file tret_tree_interiors.c.
Referenced by TretTreeInteriors_ApplyFlaggedMapPatches().
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Definition at line 1371 of file babi_lighthouse.c.
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Definition at line 1022 of file tret_tree_interiors.c.
Referenced by Event_FightTret().
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Definition at line 1030 of file tret_tree_interiors.c.
Referenced by Event_FightTret().
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Definition at line 1038 of file tret_tree_interiors.c.
Referenced by Event_FightTret().
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Definition at line 1046 of file tret_tree_interiors.c.
Referenced by Event_FightTret().
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Definition at line 1054 of file tret_tree_interiors.c.
Referenced by TretTreeInteriors_PlayPostBattleConversation().
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Definition at line 1068 of file tret_tree_interiors.c.
Referenced by TretTreeInteriors_PlayPostBattleConversation().
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Definition at line 1077 of file tret_tree_interiors.c.
Referenced by TretPalette_UpdateSceneTint().
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Definition at line 1135 of file tret_tree_interiors.c.
Referenced by Scene_GetEntrances().
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Definition at line 1181 of file tret_tree_interiors.c.
Referenced by Scene_GetRegions().
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Definition at line 1192 of file tret_tree_interiors.c.
Referenced by Scene_GetExits().
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Definition at line 1212 of file tret_tree_interiors.c.
Referenced by Scene_GetPlacements().
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Definition at line 1227 of file tret_tree_interiors.c.
Referenced by Scene_GetEvents().
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Definition at line 1333 of file tret_tree_interiors.c.
Referenced by TretPalette_UpdateSceneTint().