Every function, variable, type, enumerator and macro.
- c -
- CabinSpeakerRequest : tolbi_ship_interiors.c
- CalculateFacingAngle() : field.h
- Call1() : call.h
- Call11() : call.h
- Call2() : call.h
- Call3() : call.h
- Call4() : call.h
- Call6() : call.h
- Call7() : call.h
- CAMELOT_ASM : types.h
- Camera_ApplyPhasedDelta() : djinn_heal.c, effect.h
- Camera_ApplyShake() : hail.c, effect.h
- Camera_ApplyTransformByFlag() : objects.c, battle.h
- Camera_ConfigureScene() : round.c, battle.h
- Camera_ConfigureSceneFar() : battle.h
- CAMERA_FOLLOW_FINE_DISTANCE : script_commands.c
- CAMERA_FOLLOW_HEIGHT_SNAP : script_commands.c
- CAMERA_FOLLOW_SNAP_DISTANCE : script_commands.c
- Camera_FollowActor() : camera.c, psynergy_effects.h
- Camera_FollowActorFar() : object.h
- Camera_FollowLeaderInBounds() : script_commands.c, field.h
- Camera_FollowObject() : camera.c, psynergy_effects.h
- Camera_GetEventObject() : camera.c, psynergy_effects.h
- Camera_GetEventObjectFar() : object.h
- Camera_InitDefaultTransform() : objects.c, battle.h
- Camera_MoveTo() : field_event.h
- Camera_MoveWithinMapBounds() : camera.c, psynergy_effects.h
- Camera_MoveWithinMapBoundsFar() : object.h
- Camera_ResetSceneDefaults() : lucky_dice.c, lucky_dice.h
- Camera_SetSpeed() : field_event.h
- Camera_SetSpeedParameters() : camera.c, psynergy_effects.h
- Camera_SetSpeedParametersFar() : object.h
- Camera_WaitForArrival() : camera.c, psynergy_effects.h
- Camera_WaitForArrivalFar() : object.h
- Camera_WaitForMove() : field_service.h
- Camera_WorldToScreen() : setup.c, psynergy_effects.h
- Camera_WorldToScreenFar() : object.h
- CANVAS_BYTES : effect_internal.h
- CANVAS_COLUMN_WORDS : typing.c
- CANVAS_COLUMNS : typing.c
- CANVAS_COPY : effect_internal.h
- CANVAS_COPY_AND_BRIGHTEN : effect_internal.h
- CANVAS_COPY_AND_CLEAR : effect_internal.h
- CANVAS_COPY_AND_DARKEN : effect_internal.h
- CANVAS_COPY_AND_FADE : effect_internal.h
- CANVAS_FADE_STEP : canvas.c
- CANVAS_KEPT_ROWS : typing.c
- CANVAS_SLOT : effect_internal.h
- CanvasTransferMode : effect_internal.h
- CARRY_SHARD_MAX : carry.c
- Cart_Restart : cartboot.h
- CASTING_IMPACT_DJINNI_CELLS : casting_impact.c
- CASTING_IMPACT_GATHER_FRAMES : casting_impact.c
- CASTING_IMPACT_IMAGE_X : casting_impact.c
- CASTING_IMPACT_IMPACT_15 : casting_impact.c
- CASTING_IMPACT_IMPACT_17 : casting_impact.c
- CASTING_IMPACT_IMPACT_24 : casting_impact.c
- CASTING_IMPACT_IMPACT_26 : casting_impact.c
- CASTING_IMPACT_IMPACT_ACID_BATH : casting_impact.c
- CASTING_IMPACT_IMPACT_AQUA_SOCK : casting_impact.c
- CASTING_IMPACT_IMPACT_ASURA : casting_impact.c
- CASTING_IMPACT_IMPACT_BAD_OMEN : casting_impact.c
- CASTING_IMPACT_IMPACT_BANE : casting_impact.c
- CASTING_IMPACT_IMPACT_BARRAGE : casting_impact.c
- CASTING_IMPACT_IMPACT_BLINDING_SMOG : casting_impact.c
- CASTING_IMPACT_IMPACT_BROIL : casting_impact.c
- CASTING_IMPACT_IMPACT_CYCLONE_SLASH : casting_impact.c
- CASTING_IMPACT_IMPACT_DEADLY_POISON : casting_impact.c
- CASTING_IMPACT_IMPACT_FEVER : casting_impact.c
- CASTING_IMPACT_IMPACT_FLINT : casting_impact.c
- CASTING_IMPACT_IMPACT_FORCIBLE_ARM : casting_impact.c
- CASTING_IMPACT_IMPACT_FROST_BITE : casting_impact.c
- CASTING_IMPACT_IMPACT_HEAT_MIRAGE : casting_impact.c
- CASTING_IMPACT_IMPACT_LIFE_LEECH : casting_impact.c
- CASTING_IMPACT_IMPACT_LIFE_NOURISH : casting_impact.c
- CASTING_IMPACT_IMPACT_MELTDOWN : casting_impact.c
- CASTING_IMPACT_IMPACT_MIST : casting_impact.c
- CASTING_IMPACT_IMPACT_MORTAL_DANGER : casting_impact.c
- CASTING_IMPACT_IMPACT_MURK : casting_impact.c
- CASTING_IMPACT_IMPACT_PARTICLE_COUNT : casting_impact.c
- CASTING_IMPACT_IMPACT_PARTICLES : casting_impact.c
- CASTING_IMPACT_IMPACT_POISON_CLOUD : casting_impact.c
- CASTING_IMPACT_IMPACT_PSY_LEECH : casting_impact.c
- CASTING_IMPACT_IMPACT_PSYPHON_SEAL : casting_impact.c
- CASTING_IMPACT_IMPACT_SAP : casting_impact.c
- CASTING_IMPACT_IMPACT_SCORCH : casting_impact.c
- CASTING_IMPACT_IMPACT_SEVERE_BLOW : casting_impact.c
- CASTING_IMPACT_IMPACT_SMOG : casting_impact.c
- CASTING_IMPACT_IMPACT_SQUALL : casting_impact.c
- CASTING_IMPACT_IMPACT_STUN_VOLTAGE : casting_impact.c
- CASTING_IMPACT_IMPACT_TERRA_STRIKE : casting_impact.c
- CASTING_IMPACT_IMPACT_TRUNCHEON_FIST : casting_impact.c
- CASTING_IMPACT_ORB_CELLS : casting_impact.c
- CASTING_IMPACT_SPARKS : casting_impact.c
- CastingImpact : casting_impact.c
- CastingImpact_DrawCroppedImage() : casting_impact.c
- CastingImpact_DrawImage() : casting_impact.c
- CastingImpact_DrawScrolledImage() : casting_impact.c
- CastingImpact_DrawTallImage() : casting_impact.c
- CastingImpact_EndPrelude() : casting_impact.c
- CastingImpact_LoadResource() : casting_impact.c
- CastingImpact_PackRows() : casting_impact.c
- CATCH_LEFT_GUARD_CHALLENGES : lunpa.h
- CATCH_LEFT_GUARD_REFUSES_ENTRY : lunpa.h
- CATCH_RIGHT_GUARD_SENDS_PARTY_OFF : lunpa.h
- CATCH_RIGHT_GUARD_WONDERS : lunpa.h
- CatchLine : lunpa.h
- CAVE_ENTRANCE_FROM_LUNPA : lunpa.h, west_lunpa_cave.h
- CAVE_ENTRANCE_FROM_WORLD_MAP : west_lunpa_cave.h
- CAVE_ENTRANCE_THIRD : west_lunpa_cave.h
- CAVE_EXIT_BY_WAGON : west_lunpa_cave.h
- CAVE_EXIT_TO_LUNPA : west_lunpa_cave.h
- CAVE_EXIT_TO_WORLD_MAP : west_lunpa_cave.h
- CaveActor : west_lunpa_cave.h
- CaveEntrance : west_lunpa_cave.h
- CaveExit : west_lunpa_cave.h
- CaveSprite : west_lunpa_cave.h
- CaveTrigger : west_lunpa_cave.h
- CELL_COLLISION_FLAGS : vault_jail.c
- CELL_SIZE : lunpa.h
- Cgb_KeyToFrequency() : audio.c, engine.c, sound.h
- CGB_NOTE_ECHO : audio_engine_types.h
- CGB_NOTE_ON : audio_engine_types.h
- CGB_NOTE_PHASE : audio_engine_types.h
- CGB_NOTE_PITCH_DIRTY : audio_engine_types.h
- CGB_NOTE_START : audio_engine_types.h
- CGB_NOTE_STOP : audio_engine_types.h
- CGB_NOTE_VOLUME_DIRTY : audio_engine_types.h
- CGB_PHASE_ATTACK : audio_engine_types.h
- CGB_PHASE_DECAY : audio_engine_types.h
- CGB_PHASE_RELEASE : audio_engine_types.h
- CGB_PHASE_SUSTAIN : audio_engine_types.h
- Cgb_UpdateChannels() : audio.c, engine.c, sound.h
- CgbAudio_Initialize() : audio.c, audio_engine_types.h
- CgbChannel_Mute() : audio.c, engine.c, sound.h
- CgbNote_UpdatePanEnvelope() : engine.c, audio_engine_types.h
- CgbNoteModified : audio_engine_types.h
- CgbNotePhase : audio_engine_types.h
- CgbNoteState : audio_engine_types.h
- CHANNEL_STEP_CLOSE : typing.c
- CHANNEL_STEP_ENDED : typing.c
- CHANNEL_STEP_RUNNING : typing.c
- CHARACTER_AILMENT_COUNT : character_menu.h
- CHARACTER_CURSE : character_menu.h
- CHARACTER_DOWN : character_menu.h
- Character_GetDefinition() : levels.c, game.h
- CHARACTER_HAUNT : character_menu.h
- CHARACTER_POISON : character_menu.h
- CHARACTER_SELECTOR_OWNER_COUNT : status.c
- CHARACTER_VENOM : character_menu.h
- CharacterAilment : character_menu.h
- CharacterMenu_BuildAvailability() : status.c, menu.h
- CharacterMenu_DrawSelectionCursor() : status.c, menu.h
- CharacterMenu_DrawSelectionLabels() : status.c, menu.h
- CharacterMenu_DrawStatusAilments() : status.c, menu.h
- CharacterMenu_SelectCommand() : status.c, menu.h
- CharacterMenu_SelectOwner() : status.c, menu.h
- CharacterMenu_SetSelectedOwnerRow() : status.c
- CharacterMenu_UpdateSelectionIcons() : status.c, menu.h
- CharacterSelector_MoveEntry() : status.c, menu.h
- CharacterSelector_Run() : status.c, menu.h
- CharacterSelector_RunRearrange() : status.c, menu.h
- CHECK_EFFECT_TARGET : targeting.c
- CheckMapPositionCellOccupied() : terrain.c, field.h
- CheckMapPositionCellOccupiedFar() : field.h
- CheckWorldMapWalkable() : terrain.c, field.h
- CLAMP : macros.h
- CLAMP_STAT_STAGE : target_exec.c
- Class_Determine() : classes.c, game.h
- Class_GetDefinition() : classes.c, game.h
- Class_GetSeries() : classes.c, game.h
- CLASS_NO_KNOCKBACK : motion.c
- Clear_CheckButtonCodes() : clear.c
- Clear_ComputePasswordCrc16() : clear.c
- Clear_EncodePassword() : clear.c
- CLEAR_EXTRA_CODE_HELD : clear.c
- Clear_GetEntrances() : clear.c, clear.h
- Clear_GetEvents() : clear.c, clear.h
- Clear_GetExits() : clear.c, clear.h
- Clear_GetPlacements() : clear.c, clear.h
- Clear_GetSaveRecoveryBlockMask() : clear.c
- CLEAR_HELP_WINDOW_WIDTH : clear.c
- CLEAR_HELP_WINDOW_X : clear.c
- CLEAR_LINK_ERROR_WINDOW_WIDTH : clear.c
- CLEAR_LINK_ERROR_WINDOW_X : clear.c
- CLEAR_LINK_LANGUAGE_TAG : clear.c
- CLEAR_LINK_WINDOW_WIDTH : clear.c
- CLEAR_LINK_WINDOW_X : clear.c
- Clear_LoadBackground() : clear.c
- CLEAR_MESSAGE_WINDOW_WIDTH : clear.c
- CLEAR_MESSAGE_WINDOW_X : clear.c
- Clear_NameEntryCharacter() : clear.c
- Clear_PackPasswordData() : clear.c
- CLEAR_PAGE_LABEL_X : clear.c
- CLEAR_PASSWORD_BUFFER_SIZE : clear.c
- CLEAR_SEQUENCE_KEYS : clear.c
- Clear_UpdateBlend() : clear.c
- CLOAK_CAST : lunpa.h
- CLOAK_END : cloak.c
- CLOAK_FADED : lunpa.h
- CLOAK_NEAR_GUARD : lunpa_fortress.c
- CLOAK_TILE : cloak.c
- CMD_ABILITY : battle_session.h
- CMD_ATTACK : battle_session.h
- CMD_DEFEND : battle_session.h
- CMD_DEFEND2 : battle_session.h
- CMD_DJINN : battle_session.h
- CMD_FLEE : battle_session.h
- CMD_ITEM : battle_session.h
- CMD_NONE : battle_session.h
- CMD_PSYNERGY : battle_session.h
- CMD_SUMMON : battle_session.h
- Code_ResolveLongBranches() : system.c, runtime.h
- CollapseActor : sol_sanctum_eruption.h
- CollapseFromHeat() : lamakan_desert.c
- COLOR_BLUE : altmiller_cave.c
- COLOR_CHANNEL_COUNT : color.c
- COLOR_GREEN : altmiller_cave.c
- COLOR_HALF : color.c
- COLOR_MAX : color.c
- COLOR_NONE : altmiller_cave.c
- COLOR_RED : altmiller_cave.c
- Color_ScaleComponents() : options.c, window.h
- COLOR_WHITE : altmiller_cave.c
- COLOR_YELLOW : altmiller_cave.c
- ColorBuffer_ApplySource() : field_event.h
- ColorBuffer_ApplyTarget() : field_event.h
- ColorBuffer_BackupAndBrighten() : decompress.c, runtime.h
- ColorBuffer_BackupAndBrightenCodeSize : graphics.h
- ColorBuffer_BackupAndBrightenPartial() : decompress.c, runtime.h
- ColorBuffer_BackupAndBrightenPartialCodeSize : graphics.h
- ColorBuffer_BackupAndDarken() : decompress.c, runtime.h
- ColorBuffer_BackupAndDarkenCodeSize : graphics.h
- ColorBuffer_BackupAndDarkenPartial() : decompress.c, runtime.h
- ColorBuffer_BackupAndDarkenPartialCodeSize : graphics.h
- ColorBuffer_BackupAndHalve() : decompress.c, runtime.h
- ColorBuffer_BackupAndHalveCodeSize : graphics.h
- ColorBuffer_BackupAndHalveNonzero() : decompress.c, runtime.h
- ColorBuffer_BackupAndHalveNonzeroCodeSize : graphics.h
- ColorBuffer_BackupAndScaleNonzeroThreeQuarters() : decompress.c, runtime.h
- ColorBuffer_BackupAndScaleNonzeroThreeQuartersCodeSize : graphics.h
- ColorBuffer_BackupAndScaleThreeQuarters() : decompress.c, runtime.h
- ColorBuffer_BackupAndScaleThreeQuartersCodeSize : graphics.h
- ColorBuffer_BrightenKernel : graphics.h
- ColorBuffer_BrightenPartialKernel : graphics.h
- ColorBuffer_DarkenKernel : graphics.h
- ColorBuffer_DarkenPartialKernel : graphics.h
- ColorBuffer_HalveKernel : graphics.h
- ColorBuffer_HalveNonzeroKernel : graphics.h
- ColorBuffer_Interpolate() : field_service.h
- ColorBuffer_ScaleNonzeroThreeQuartersKernel : graphics.h
- ColorBuffer_ScaleThreeQuartersKernel : graphics.h
- ColosseumEntrance_AnnounceFinals() : colosseum_entrance.c
- ColosseumEntrance_ApplyArrivalState() : colosseum_entrance.c
- ColosseumEntrance_CelebrateAdvancement() : colosseum_entrance.c
- ColosseumEntrance_CelebrateBothWins() : colosseum_entrance.c
- ColosseumEntrance_EscortToEastExit() : colosseum_entrance.c
- ColosseumEntrance_EscortToWestExit() : colosseum_entrance.c
- ColosseumEntrance_ExplainPartySupport() : colosseum_entrance.c
- ColosseumEntrance_ExplainTrial() : colosseum_entrance.c
- ColosseumEntrance_FaceDirection() : colosseum_entrance.c
- ColosseumEntrance_GetEntrances() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_GetEvents() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_GetExits() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_GetPlacements() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_GetRegions() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_Initialize() : colosseum_entrance.c, colosseum_entrance.h
- ColosseumEntrance_InitializeContestants() : colosseum_entrance.c
- ColosseumEntrance_PositionPartyForBriefing() : colosseum_entrance.c
- ColosseumEntrance_ShowClearedTrial() : colosseum_entrance.c
- ColosseumEntrance_ShowFailedTrial() : colosseum_entrance.c
- ColosseumEntrance_ShowMessageAndPause() : colosseum_entrance.c
- ColosseumEntrance_Turn() : colosseum_entrance.c
- ColosseumEntrance_UpdateEntranceCells() : colosseum_entrance.c
- ColosseumEntrance_WalkToEastExit() : colosseum_entrance.c
- ColosseumEntrance_WalkToWestExit() : colosseum_entrance.c
- Colosso_AskDoneCheering() : colosso_solo.h
- Colosso_AskReadyToRace() : colosso_solo.h
- COLOSSO_CHEER_COLUMN : colosso_solo.h
- COLOSSO_CHEER_ROW : colosso_solo.h
- COLOSSO_CHEER_SLOT : colosso_solo.h
- Colosso_ClearCheeringSpots() : colosso_solo.h
- Colosso_ControlCharacterAlone() : colosso_solo.h
- Colosso_DrawGauge() : colosso_path_rival.h
- Colosso_EnsureMarkerSlot() : colosso_marker.h
- Colosso_FadeInCompetitor() : colosso_marker.h
- Colosso_FindActorAhead() : colosso_occupant.h
- Colosso_GreetAtStage() : colosso_solo.h
- Colosso_HidePointer() : colosso_marker.h
- COLOSSO_LETTERING_ACCELERATE : colosso_task.h
- COLOSSO_LETTERING_END : colosso_task.h
- COLOSSO_LETTERING_FADE : colosso_task.h
- COLOSSO_LETTERING_PLACE : colosso_task.h
- COLOSSO_LETTERING_SCALE : colosso_task.h
- COLOSSO_LETTERING_WAIT : colosso_task.h
- Colosso_LoadLettering() : colosso_task.h
- COLOSSO_LOG_APPLY_MATCHING_SLOT_VALUES : colosso_log.c
- COLOSSO_LOG_FACE_DIRECTION : colosso_log.c
- COLOSSO_LOG_INITIALIZE_MODE_TASK : colosso_log.c
- Colosso_MovePointer() : colosso_marker.h
- Colosso_OfferCheeringSpot() : colosso_solo.h
- COLOSSO_PALETTE_BYTES : tbs_edition.h
- Colosso_PlaceFriendsAtCheeringSpots() : colosso_solo.h
- Colosso_RaiseTakePlaceOnPsynergy() : colosso_solo.h
- Colosso_RepeatStageNumber() : colosso_solo.h
- Colosso_RestoreCompetitor() : colosso_marker.h
- COLOSSO_RIVER_APPLY_MATCHING_SLOT_VALUES : colosso_river.c
- COLOSSO_RIVER_FACE_DIRECTION : colosso_river.c
- COLOSSO_RIVER_PLACE_STAGED_PAIR : colosso_river.c
- COLOSSO_RIVER_SELECT_MODE_BLOCK : colosso_river.c
- Colosso_SetGaugeHold() : colosso_scene_state.h
- Colosso_ShowItemIcon() : colosso_item_icon.h
- Colosso_ShowPointer() : colosso_marker.h
- COLOSSO_STAGE_CHEERED : colosso_solo.h
- COLOSSO_STAGE_DESCRIBED : colosso_solo.h
- Colosso_StartRaceGauge() : colosso_setup.h
- Colosso_StartRival() : colosso_setup.h
- Colosso_TakePlaceForMatch() : colosso_solo.h
- Colosso_UpdateLettering() : colosso_task.h
- Colosso_UpdateMarker() : colosso_marker.h
- Colosso_UpdatePathRival() : colosso_path_rival.h
- Colosso_WalkActorTo() : colosso_marker.h
- Colosso_WalkActorToAndStand() : colosso_marker.h
- COLOSSO_WALL_ALTERNATE_PORTRAIT_PALETTE_OFFSET : colosso_wall.c
- COLOSSO_WALL_APPLY_MATCHING_SLOT_VALUE : colosso_wall.c
- COLOSSO_WALL_DEMONSTRATION_TIMEOUT_FRAMES : colosso_wall.c
- COLOSSO_WALL_FIRST_PLATFORM : colosso_wall.c
- COLOSSO_WALL_INTRO_SCALE : colosso_wall.c
- COLOSSO_WALL_LAST_PLATFORM : colosso_wall.c
- COLOSSO_WALL_LOG_TRAVEL_PIXELS : colosso_wall.c
- COLOSSO_WALL_MOVE_ACTOR_PAIR : colosso_wall.c
- COLOSSO_WALL_OFFSET_FIXED : colosso_wall.c
- COLOSSO_WALL_PLATFORM_CROSSING_FRAME : colosso_wall.c
- COLOSSO_WALL_PLATFORM_CYCLE_FRAMES : colosso_wall.c
- COLOSSO_WALL_PULSE_FIRST_SCALE : colosso_wall.c
- COLOSSO_WALL_PULSE_HIGH_SCALE : colosso_wall.c
- COLOSSO_WALL_PULSE_LOW_SCALE : colosso_wall.c
- COLOSSO_WALL_SHOW_MESSAGE : colosso_wall.c
- COLOSSO_WALL_START_MODE_TASK : colosso_wall.c
- ColossoLetteringCommand : colosso_task.h
- ColossoLog_CollectFinishEquipment() : colosso_log.c
- ColossoLog_GetEntrances() : colosso_log.c, colosso_log.h
- ColossoLog_GetEvents() : colosso_log.c, colosso_log.h
- ColossoLog_GetExits() : colosso_log.c, colosso_log.h
- ColossoLog_GetPlacements() : colosso_log.c, colosso_log.h
- ColossoLog_GetRegions() : colosso_log.c, colosso_log.h
- ColossoLog_Initialize() : colosso_log.c, colosso_log.h
- ColossoLog_IntroduceFinalCourse() : colosso_log.c
- ColossoLog_MarkRivalFinished() : colosso_log.c
- ColossoLog_MoveOnScales() : colosso_log.c
- ColossoLog_PlayPostBattleReunion() : colosso_log.c
- ColossoLog_PushActorAhead() : colosso_log.c
- ColossoLog_RunCompetitorTalk() : colosso_log.c
- ColossoLog_ShowActivatedSidewalkLayer() : colosso_log.c
- ColossoLog_UpdateEastEndCollision() : colosso_log.c
- ColossoLog_WaitForRivalToFinish() : colosso_log.c
- ColossoLogRollingStage_AdvanceParticleMotion() : colosso_log.c
- ColossoLogRollingStage_CheckObstacleDestination() : colosso_log.c
- ColossoLogRollingStage_CheckPathClearance() : colosso_log.c
- ColossoLogRollingStage_InitializeModeTask() : colosso_log.c
- ColossoLogRollingStage_NoopSceneEventHook() : colosso_log.c
- ColossoLogRollingStage_NoopSceneHook() : colosso_log.c
- ColossoLogRollingStage_PositionActor() : colosso_log.c
- ColossoLogRollingStage_PositionAndActivateActor() : colosso_log.c
- ColossoLogRollingStage_RaiseLinkedSceneEffect() : colosso_log.c
- ColossoLogRollingStage_ResetAndRunSceneTask() : colosso_log.c
- ColossoLogRollingStage_RunScriptedTransition() : colosso_log.c
- ColossoLogRollingStage_SceneTask() : colosso_log.c
- ColossoLogRollingStage_SpawnPeriodicParticle() : colosso_log.c
- ColossoLogRollingStage_SpawnRandomSceneEffect() : colosso_log.c
- ColossoLogRollingStage_StartSceneTask() : colosso_log.c
- ColossoLogRollingStage_WaitForSceneTask() : colosso_log.c
- ColossoRiver_AnimatePipeworksWater() : colosso_river.c
- ColossoRiver_CollectFinishItem() : colosso_river.c
- ColossoRiver_ExplainFinalsRules() : colosso_river.c
- ColossoRiver_GetEntrances() : colosso_river.c, colosso_river.h
- ColossoRiver_GetEvents() : colosso_river.c, colosso_river.h
- ColossoRiver_GetExits() : colosso_river.c, colosso_river.h
- ColossoRiver_GetPlacements() : colosso_river.c, colosso_river.h
- ColossoRiver_GetRegions() : colosso_river.c, colosso_river.h
- ColossoRiver_Initialize() : colosso_river.c, colosso_river.h
- ColossoRiver_MarkCourseTerrain() : colosso_river.c
- ColossoRiver_MarkStageReady() : colosso_river.c
- ColossoRiver_MoveActorPairByOffset() : colosso_river.c
- ColossoRiver_NoOp() : colosso_river.c
- ColossoRiver_PlaceFinishItemAboveActor() : colosso_river.c
- ColossoRiver_PushObjectAhead() : colosso_river.c
- ColossoRiver_ResetBrokenBridge() : colosso_river.c
- ColossoRiver_RestoreMatchResult() : colosso_river.c
- ColossoRiver_SelectPresentationScript() : colosso_river.c
- ColossoRiver_SetCourseFlag() : colosso_river.c
- ColossoRiver_SetPipeHeight() : colosso_river.c
- ColossoRiver_ShowMatchResult() : colosso_river.c
- ColossoRiver_ShowRoundIntroduction() : colosso_river.c
- ColossoRiver_SpawnRandomEffect() : colosso_river.c
- ColossoRiver_StartBrokenBridge() : colosso_river.c
- ColossoRiver_UpdateBrokenBridge() : colosso_river.c
- ColossoRiver_WaitForBridgeOpening() : colosso_river.c
- ColossoRiver_WaitForStageReady() : colosso_river.c
- ColossoWall_ApproachFinishAndTakeItem() : colosso_wall.c
- ColossoWall_Initialize() : colosso_wall.c, colosso_wall.h
- ColossoWall_IntroduceSecondFinals() : colosso_wall.c
- ColossoWall_MarkRivalFinished() : colosso_wall.c
- ColossoWall_MovePusherAndLog() : colosso_wall.c
- ColossoWall_PushAdjacentObstacle() : colosso_wall.c
- ColossoWall_PushBlockToCell() : colosso_wall.c
- ColossoWall_RaiseLinkedSceneEffect() : colosso_wall.c
- ColossoWall_ResetMovingPlatforms() : colosso_wall.c
- ColossoWall_RollCenterLogNorth() : colosso_wall.c
- ColossoWall_RollCenterLogSouth() : colosso_wall.c
- ColossoWall_RollLogToCell() : colosso_wall.c
- ColossoWall_ShowBattleResultLettering() : colosso_wall.c
- ColossoWall_ShowRoundStartLettering() : colosso_wall.c
- ColossoWall_SpawnRandomSceneEffect() : colosso_wall.c
- ColossoWall_StageBattleResult() : colosso_wall.c
- ColossoWall_StartLetteringAnimation() : colosso_wall.c
- ColossoWall_StartMovingPlatforms() : colosso_wall.c
- ColossoWall_StartRivalPath() : colosso_wall.c
- ColossoWall_UpdateMovingPlatforms() : colosso_wall.c
- ColossoWall_UpdateRollingLogCollision() : colosso_wall.c
- ColossoWall_WaitForPlatformCrossingPhase() : colosso_wall.c
- ColossoWall_WaitForRivalFinish() : colosso_wall.c
- COLUMN_ROOM_COLUMN : lunpa_fortress.c
- COLUMN_ROOM_DOOR_FLAG : lunpa_fortress.c
- COLUMN_ROOM_FIRST_SWITCH_COVER : lunpa_fortress.c
- COLUMN_ROOM_PASSAGE_COVER : lunpa_fortress.c
- COLUMN_ROOM_SECOND_SWITCH_COVER : lunpa_fortress.c
- CommandTable_ConfigureCommandList() : test.c, test.h
- ComplainAboutHeat() : lamakan_desert.c
- COMPOSITE_ADDITIVE : battle_effect.h
- COMPOSITE_CLIP_X : battle_effect.h
- COMPOSITE_CLIP_Y : battle_effect.h
- COMPOSITE_COPY : battle_effect.h
- COMPOSITE_FLIP : battle_effect.h
- COMPOSITE_FLIP_X : battle_effect.h
- COMPOSITE_FLIP_Y : battle_effect.h
- COMPOSITE_MAX : battle_effect.h
- COMPOSITE_TRANSPARENT : battle_effect.h
- CONDEMN_BOUNCE_FRAME : condemn.c
- CONDEMN_BREAK_FRAME : condemn.c
- CONDEMN_FRAMES : condemn.c
- CONDEMN_PANEL_X : condemn.c
- CONDEMN_PANEL_Y : condemn.c
- CONDITION_ALWAYS : field_scene.h
- CONDITION_FLAG_SET : field_scene.h
- CONFUSION_GARET_ASKS_AGAIN : west_lunpa_cave.h
- CONFUSION_IVAN_IS_CONFUSED : west_lunpa_cave.h
- ConfusionLine : west_lunpa_cave.h
- CONNECTION : vault_interiors.c
- CONTACT_LAST_ACTOR : world_map.c
- CONTACT_TRIGGER_BASE : world_map.c
- COPY : blitter.c
- COPY_CELLS : sol_sanctum_statue.c
- COPY_FROM : blitter.c
- COPY_TWICE : blitter.c
- CopyFlashReadRoutineToRam() : flash.c, flash.h
- COUNT_ALL_CURES : targeting.c
- COUNT_PARTIAL_CURES : targeting.c
- COUNT_POSITIVE_MODIFIERS : targeting.c
- CountDigitsAtLeastTwo() : common.c
- COUNTDOWN_START_FRAMES : link_timer.c
- CountRemainingErasedFlashBytes() : sst.c, system.h
- Cpu_Fill32 : dma.h
- CPU_LOAD_PEAK_FRAMES : frame.c
- CPU_SET_32BIT : io_reg.h
- CPU_SET_SRC_FIXED : io_reg.h
- CreateSideObject() : outputs.c, battle_command.h
- CREDITS_ARTWORK_LABEL : credits.c
- CREDITS_BORDER_SPRITES : credits.c
- CREDITS_BUFFER_BYTES : credits.c
- CREDITS_COLUMNS : credits.c
- CREDITS_DECODER_HEAP_SLOT : credits.c
- CREDITS_END_OF_TEXT : credits.c
- CREDITS_FACES_SUBTITLE : credits.c
- CREDITS_GRAPHICS_SUPPORT_LABEL : credits.c
- CREDITS_LAST_LINE_POSITION : credits.c
- CREDITS_LINE_PIXELS : credits.c
- CREDITS_LINE_TILES : credits.c
- CREDITS_OAM_ENTRIES : credits.c
- CREDITS_RASTER_STRIDE : credits.c
- CREDITS_RING_BYTES : credits.c
- CREDITS_RING_ROWS : credits.c
- CREDITS_RING_TILES : credits.c
- CREDITS_SOUND_DIRECTION_LABEL : credits.c
- CREDITS_STAFF_TITLE : credits.c
- CREDITS_VISIBLE_ROWS : credits.c
- CRITICAL_HIT : battle_type.h
- CRITICAL_NONE : battle_type.h
- CRITICAL_STRONG : battle_type.h
- CROSSBONE_LEADER_STEP_Z : crossbone_isle_platform_rooms.c
- CROSSBONE_PURSUER_STEP_Z : crossbone_isle_platform_rooms.c
- CrossboneIsle_AnimateTouchedBlock() : crossbone_isle.c
- CrossboneIsle_DrawBlockPuzzleFootprints() : crossbone_isle.c
- CrossboneIsle_DrawHorizontalBlockFootprint() : crossbone_isle.c
- CrossboneIsle_DrawVerticalBlockFootprint() : crossbone_isle.c
- CrossboneIsle_LeaveClearedRoom() : crossbone_isle.c
- CrossboneIsle_MoveSelectedActorAndBlock() : crossbone_isle.c
- CrossboneIsle_RedrawHorizontalBlockRoute() : crossbone_isle.c
- CrossboneIsle_RedrawVerticalBlockRoute() : crossbone_isle.c
- CrossboneIsle_RestoreIvy() : crossbone_isle.c
- CrossboneIsle_RestoreMovedRoomBlock() : crossbone_isle.c
- CrossboneIsle_SpawnBlockMovedBurst() : crossbone_isle.c
- CrossboneIsle_TryHop() : crossbone_isle.c
- CrossboneIsle_UnusedCallback() : crossbone_isle.c
- CrossboneIslePillarRooms_AnimateWaterLevel() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_DrawRaisedFootprint() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_DrawRaisedPillars() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_FreezePool() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_InitializePillarPriority() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_JitterBackgroundScroll() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_LowerActorToLedge() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_PrepareWaterScroll() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_PrepLoweredActor() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_QueryFootprint() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_ReadMapCell() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_RestoreFlaggedPillar() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_RestoreGroundFootprint() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SetCellAttributes() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SetChildValueFromTimer() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SettleActorOnGround() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_ShrinkPillar() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SortPillarActors() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SpawnFrostParticle() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SpawnThawParticle() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SpawnUnusedLeaderParticle() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_StopAtGroundOrHeight() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SyncPriorityIfAhead() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_SyncPriorityIfBehind() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_TryJumpAcrossPillar() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_UpdateActorPriority() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_UpdateDampedParticle() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_UpdateFrozenPoolPriority() : crossbone_isle_pillar_rooms.c
- CrossboneIslePillarRooms_UpdateLeaderPriority() : crossbone_isle_pillar_rooms.c
- CrossboneIslePlatformRooms_CheckFifthPursuerTrigger() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_CheckFirstPursuerTrigger() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_CheckSecondPursuerTrigger() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_CollectKey() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_FaceBaneTowardLeader() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_FollowSecondBlock() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_InitializeScene1() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_InitializeScene2() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_InitializeScene3() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_MoveFifthBlock() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_OpenPassage() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_OpenPlatformPassage() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_PositionSecondBlockMapObject() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_ReleaseSecondBlockPlatform() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RepaintFourthAndFifthBlockCells() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreEastUnderfootCell() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreFirstBlockTerrain() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreFourthAndFifthBlockTerrain() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreMiddleUnderfootCell() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreThirdBlockEastCell() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreThirdBlockTerrain() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreThirdBlockWestCell() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_RestoreWestUnderfootCell() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_TrackFifthPursuerColumn() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_TrackPursuerColumn() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_UnusedCallback() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_UnusedHook() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_UpdateBlockPriorities() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_UpdateItemIcons() : crossbone_isle_platform_rooms.c
- CrossboneIslePlatformRooms_UseBlueKey() : crossbone_isle_platform_rooms.c
- CROSSING_ENTRANCE_4 : alpine_crossing_lama_temple.c
- CROSSING_ENTRANCE_5 : alpine_crossing_lama_temple.c
- CROSSING_ENTRANCE_FROM_LAMA_TEMPLE : alpine_crossing_lama_temple.c
- CROSSING_EXIT_TO_FAREWELL : alpine_crossing_lama_temple.c
- CURSE_MARKER_CELLS : target_motes.c
- CURSE_TURNS : target_exec.c
- CURSOR_BOB_STEP : common.c
- CURSOR_OWNER : djinn_menu.c
- CURSOR_X : sanctum.c
- Curtain_Close() : lemurian_ship.c
- Curtain_Start() : lemurian_ship.c
- CURTAIN_TILE : battle_internal.h
- CURVE_FULL_STEPS : curve.h
- Curve_GetFirstSampleA() : terrain.c, field.h
- Curve_GetFirstSampleB() : terrain.c, field.h
- Curve_GetFirstSampleC() : terrain.c, field.h
- CURVE_HALF_STEPS : curve.h
- CURVE_HEIGHT_FIXED : terrain.c
- Curve_LerpThreeSamplesAtDifference() : terrain.c, field.h
- Curve_LerpThreeSamplesAtHalf() : terrain.c, field.h
- Curve_LerpThreeSamplesAtHalfB() : terrain.c, field.h
- Curve_LerpThreeSamplesByRatio() : terrain.c, field.h
- Curve_LerpTwoSamples() : terrain.c, field.h
- Curve_LerpTwoSamplesB() : terrain.c, field.h
- Curve_LerpTwoSamplesByTable() : terrain.c, field.h
- Curve_LookupSampleByTable() : terrain.c, field.h
- Curve_LookupSampleByTableReversed() : terrain.c, field.h
- Curve_StepAtDifferencePosition() : terrain.c, field.h
- Curve_StepAtHalf() : terrain.c, field.h
- Curve_StepAtHalfB() : terrain.c, field.h
- Curve_StepAtSummedPosition() : terrain.c, field.h
- CURVE_VALUE_SHIFT : curve.h
- CYBELE_BLAST_CELLS : cybele.c
- CYBELE_CHIP_COUNT : cybele.c
- CYBELE_EMBER_CELL : cybele.c
- CYBELE_FIRST_CHIP : cybele.c
- CYBELE_FIRST_SPARK : cybele.c
- CYBELE_FIRST_THORN : cybele.c
- CYBELE_FRAMES : cybele.c
- CYBELE_POSE_OBJECT3 : effect_table.h
- CYBELE_POSE_OBJECT4 : effect_table.h
- CYBELE_VINES : cybele.c