Go to the source code of this file.
Data Structures | |
| struct | TolbiUiWork |
| The window state the running children consult before they widen their stopping range. More... | |
Macros | |
| #define | NULL ((void *)0) |
| #define | EVENT_WORK_1F4 (*(s32 *)((u8 *)gEventWork + 0x1f4)) |
| A word of the event work, at offset 0x1f4, that is set to the poster before the yes/no choice under the "Missing Person" window. | |
Enumerations | |
| enum | TolbiActor { TOLBI_SPROUT = 8 , TOLBI_PUDDLE = 9 , TOLBI_PLAYER_COPY = 14 , TOLBI_OLDER_BROTHER = 16 , TOLBI_YOUNGER_SIBLING = 17 , TOLBI_SNACK_VENDOR = 19 , TOLBI_FATHER = 24 , TOLBI_MOTHER = 25 , TOLBI_CRYING_CHILD = 26 , TOLBI_SCALPER = 27 , TOLBI_GAMBLER = 28 , TOLBI_SOLDIER_A = 29 , TOLBI_SOLDIER_B = 30 , TOLBI_EMBER = 31 , TOLBI_MISSING_PERSON_POSTER = 32 } |
| Actors, numbered in the order of the placement table from 8. More... | |
| enum | TolbiMapObject { TOLBI_BARREL = 100 , TOLBI_JAR = 101 , TOLBI_HIDDEN_CHEST = 102 } |
| Map objects the party can search. More... | |
| enum | { KID_CHASES_YOUNGER = 1 , KID_TALKING = 2 } |
| The running children keep these flags in FieldActor.timer, their scene scratch halfword. More... | |
Variables | |
| u8 | gWindowWork [] |
| #define EVENT_WORK_1F4 (*(s32 *)((u8 *)gEventWork + 0x1f4)) |
A word of the event work, at offset 0x1f4, that is set to the poster before the yes/no choice under the "Missing Person" window.
What reads it is not yet traced.
Definition at line 55 of file tolbi.h.
Referenced by Tolbi_MeetSearchingSoldiers().
| enum TolbiActor |
Actors, numbered in the order of the placement table from 8.
| enum TolbiMapObject |
| anonymous enum |
The running children keep these flags in FieldActor.timer, their scene scratch halfword.
Bits: 1 talking | 0 chases the younger sibling.
| Enumerator | |
|---|---|
| KID_CHASES_YOUNGER | set on the older brother, who runs after actor 17 |
| KID_TALKING | set while the party talks to this child |
|
extern |
Referenced by DebugBattle_ViewMessages(), Djinn_ShowJoinedMessage(), DjinnMenu_DrawStatPreview(), DjinnMenu_SelectDjinn(), DjinnMenu_ShowCurrentList(), DjinnMenu_ShowHelp(), DjinnMenu_ShowOwnerStatus(), OwnerAction_RunCompareLoop(), Party_ShowJoinedMessage(), Party_ShowPairJoinedMessage(), PartyStatus_Close(), Render_SetTilemapFlagRect(), RenderOutput_Release(), SaveMenu_FillTileBlock(), SaveMenu_FillTileGrid(), SaveMenu_Run(), STATIC_ASSERT(), Tolbi_UpdateKid(), Ui_FillBank15PaletteGrey(), Ui_RunOwnerStatusScreen(), Ui_SetBank15PaletteAndClearRenderMode(), Ui_SetMessageVoiceFromActor(), UiText_BuildRenderEntries(), UiText_DrawGlyph(), UiText_OpenMessageAtObject(), UiText_PrepareMessageWork(), UiText_RenderWideStringAtOffset(), UiWindow_ClearTileAttributesInRect(), UiWindow_CreateWithSideObject(), UiWindow_FillFromScene(), UiWindow_FillTilemapRect(), UiWindow_FitOnScreen(), UiWindow_MarkVisibleTileAttributes(), UiWindow_PutGlyph(), UiWindow_SetRectPalette(), UiWindow_SetTileAttributeRect(), UiWork_ClearMenuBusy(), UiWork_SetAltFlagAndClearTable(), UiWork_SetMenuBusy(), Vault_UpdateRoofComplainerProximity(), and Vault_UpdateWalkingVillager().