The object scripts effects give their particles and fragments. More...
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| const s32 | gBattleFx_CommonParticleScript [] |
| [0] only frees the actor, +1 waits for it to arrive and frees it; +3 is gBattleFx_SourceHoldScript, which follows. | |
| const s32 | gBattleFx_FragmentScript [] |
The object scripts effects give their particles and fragments.
Definition in file object_effect_scripts.h.
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extern |
[0] only frees the actor, +1 waits for it to arrive and frees it; +3 is gBattleFx_SourceHoldScript, which follows.
Definition at line 444 of file fxdata.c.
Referenced by BattleEffect_SpawnBurstParticleField(), BattleFx_InitializeFallingFragment(), BattleFx_RunSparkEmitter(), BattleFx_RunVenusDjinnCapture(), BattleFx_UpdateDriftingFallObject(), BattleFx_UpdateOrbitingParticleFade(), BattleFx_UpdateShrinkingOrbitObject(), BattleFx_WanderAroundAnchor(), FieldFx_RunForce(), FieldFx_RunLiftOnTarget(), FieldFx_SpawnRandomAngleTriplet(), FieldFx_UpdateScaledArcObjectA(), FieldFx_UpdateScaledArcObjectB(), and SpawnHeavyImpactEffect().
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extern |
Definition at line 456 of file fxdata.c.
Referenced by BattleFx_StartItemBreak(), BattleFx_SteerLiftedTarget(), SpawnHeavyImpactEffect(), and UpdateRisingParticleBurst().