Every function, variable, type, enumerator and macro.
- x -
- XIAN_ARMOR_STOCK : xian_interiors.c
- Xian_AskAboutYoungWarriors() : xian.c
- XIAN_CARRIER_BLOCKED_FRAMES : xian.c
- Xian_FreezeSpilledWater() : xian.c
- Xian_GetEntrances() : xian.c, xian.h
- Xian_GetEvents() : xian.c, xian.h
- Xian_GetExits() : xian.c, xian.h
- Xian_GetPlacements() : xian.c, xian.h
- Xian_GetRegions() : xian.c, xian.h
- Xian_Initialize() : xian.c, xian.h
- XIAN_INN : xian_interiors.c
- XIAN_INTERIORS_ENTRANCE_FROM_SCHOOL : xian_interiors.c
- XIAN_ITEM_STOCK : xian_interiors.c
- Xian_JumpOverSpilledWater() : xian.c
- Xian_MoveAsideForWaterCarrier() : xian.c
- Xian_OpenDoorAndLeave() : xian.c
- Xian_RecruitVillageDjinni() : xian.c
- Xian_RotateTrainingTree() : xian.c
- Xian_SpawnTrainingParticles() : xian.c
- Xian_StrikeTrainingTreeWithForce() : xian.c
- Xian_TalkToFeizhi() : xian.c
- Xian_TalkToKungFuStudent() : xian.c
- Xian_TalkToWaterCarrier() : xian.c
- XIAN_TRIGGER_CARRIER_BLOCKED : xian.c
- Xian_UpdateCarrierTracking() : xian.c
- Xian_UpdateFrozenPuddleLayer() : xian.c
- Xian_UpdatePuddlePriority() : xian.c
- Xian_WalkThroughExit() : xian.c
- Xian_WatchWaterCarrierPath() : xian.c
- XIAN_WATER_CARRIER_UPDATE : xian.c
- XIAN_WEAPON_STOCK : xian_interiors.c
- XianInteriors_AskAboutAltinMonsters() : xian_interiors.c
- XianInteriors_AskAboutSilkRoad() : xian_interiors.c
- XianInteriors_FeizhiThanksParty() : xian_interiors.c
- XianInteriors_GetEntrances() : xian_interiors.c, xian_interiors.h
- XianInteriors_GetEvents() : xian_interiors.c, xian_interiors.h
- XianInteriors_GetExits() : xian_interiors.c, xian_interiors.h
- XianInteriors_GetLeaderFacing() : xian_interiors.c
- XianInteriors_GetPlacements() : xian_interiors.c, xian_interiors.h
- XianInteriors_GetRegions() : xian_interiors.c, xian_interiors.h
- XianInteriors_Initialize() : xian_interiors.c, xian_interiors.h
- XianInteriors_TalkToArmorMerchant() : xian_interiors.c
- XianInteriors_TalkToInnkeeper() : xian_interiors.c
- XianInteriors_TalkToItemMerchant() : xian_interiors.c
- XianInteriors_TalkToWeaponMerchant() : xian_interiors.c
- XorWord() : status.c, pictures.c