The reel game's tables, the same in both games. More...
Go to the source code of this file.
Variables | |
| const u16 | gReelGame_SparkCellOffsets [] |
| Where each spark cell (a square 2 to 20 pixels on a side) starts. | |
| const u8 | gReelGame_SymbolPrizes [] = {0, 3, 1, 4, 2, 5} |
| The prize of each reel symbol. | |
| const u8 | gReelGame_TitleLetterTiles [REEL_TITLE_LETTERS] |
| The tile of each title letter. | |
| const u8 | gReelGame_FrameSpriteX [] |
| The positions of the frame's sprites. | |
| const u8 | gReelGame_FrameSpriteY [] |
| const u8 | gReelGame_TitleLetterWidths [REEL_TITLE_LETTERS] |
| The advance of each title letter. | |
The reel game's tables, the same in both games.
The includer defines REEL_TITLE_LETTERS, the letters of the title it spells.
Definition in file reel_tables.h.
| const u16 gReelGame_SparkCellOffsets[] |
Where each spark cell (a square 2 to 20 pixels on a side) starts.
Definition at line 6 of file reel_tables.h.
Referenced by ReelGame_Run().
| const u8 gReelGame_SymbolPrizes[] = {0, 3, 1, 4, 2, 5} |
The prize of each reel symbol.
Definition at line 10 of file reel_tables.h.
Referenced by ReelGame_RunFrame().
| const u8 gReelGame_TitleLetterTiles[REEL_TITLE_LETTERS] |
The tile of each title letter.
Definition at line 13 of file reel_tables.h.
Referenced by ReelGame_RunFrame().
| const u8 gReelGame_FrameSpriteX[] |
The positions of the frame's sprites.
Definition at line 27 of file reel_tables.h.
Referenced by ReelGame_RunFrame().
| const u8 gReelGame_FrameSpriteY[] |
Definition at line 29 of file reel_tables.h.
Referenced by ReelGame_RunFrame().
| const u8 gReelGame_TitleLetterWidths[REEL_TITLE_LETTERS] |
The advance of each title letter.
Definition at line 33 of file reel_tables.h.
Referenced by ReelGame_InitTitle().