Go to the source code of this file.
Variables | |
| const s8 | gUiText_ArticleEmpty [] = "" |
| static const s8 | sArticleA [] = "a " |
| static const s8 | sArticleAn [] = "an " |
| static const s8 | sArticleSome [] = "some " |
| static const s8 | sArticleThe [] = "the " |
| const s8 *const | gUiText_ArticleTable [8] |
| The article of each article class. | |
| const u8 | gUiSprite_CursorBobOffsets [80] |
| The pointing hand's bob: a smooth rise and fall of 8 pixels over 80 frames. | |
| const s8 | gUiSprite_WobbleOffsets [40] |
| A swing along an arc of radius 4, as {x, y} pairs: x runs 0, 4, 0, -4, 0 while y rises at each side. | |
| const u8 | gUiSprite_WobbleTail [16] |
| Nothing in the game reads these 16 bytes. | |
| const u8 | gUiSprite_BounceOffsets [16] |
| A hop of up to 8 pixels over 16 frames. | |
| const s8 gUiText_ArticleEmpty[] = "" |
Definition at line 144 of file articles.c.
|
static |
Definition at line 146 of file articles.c.
|
static |
Definition at line 147 of file articles.c.
|
static |
Definition at line 148 of file articles.c.
|
static |
Definition at line 149 of file articles.c.
| const s8* const gUiText_ArticleTable[8] |
The article of each article class.
Definition at line 152 of file articles.c.
Referenced by UiText_AppendArticleName().
| const u8 gUiSprite_CursorBobOffsets[80] |
The pointing hand's bob: a smooth rise and fall of 8 pixels over 80 frames.
Definition at line 175 of file articles.c.
Referenced by UiWork_AnimateSpriteSlots().
| const s8 gUiSprite_WobbleOffsets[40] |
A swing along an arc of radius 4, as {x, y} pairs: x runs 0, 4, 0, -4, 0 while y rises at each side.
Definition at line 185 of file articles.c.
Referenced by UiWork_AnimateSpriteSlots().
| const u8 gUiSprite_WobbleTail[16] |
Nothing in the game reads these 16 bytes.
Definition at line 194 of file articles.c.
| const u8 gUiSprite_BounceOffsets[16] |
A hop of up to 8 pixels over 16 frames.
Definition at line 199 of file articles.c.
Referenced by UiWork_AnimateSpriteSlots().