Every function, variable, type, enumerator and macro.
- s -
- s16 : types.h
- s32 : types.h
- s64 : types.h
- s8 : types.h
- Sanctum_ChooseRestartOption() : sanctum.c
- Sanctum_FaceActorNamedByTimer() : sanctum.c
- Sanctum_GetEntrances() : sanctum.c, sanctum.h
- Sanctum_GetEvents() : sanctum.c, sanctum.h
- Sanctum_GetExits() : sanctum.c, sanctum.h
- Sanctum_GetPlacements() : sanctum.c, sanctum.h
- Sanctum_GetRegions() : sanctum.c, sanctum.h
- Sanctum_HideHealerAfterimage() : sanctum.c
- Sanctum_Initialize() : sanctum.c, sanctum.h
- Sanctum_IsLeaderFacingHealer() : sanctum.c
- Sanctum_MatchLeaderPriority() : sanctum.c
- SANCTUM_NEW_FRIENDS_SPEAKER : sanctum.c
- Sanctum_NodCeremonyGroup() : sanctum.c
- SANCTUM_PRICE_WINDOW_WIDTH : shop_internal.h
- SANCTUM_PRICE_WINDOW_X : shop_internal.h
- Sanctum_RaiseItemIcon() : sanctum.c
- Sanctum_ReceiveWiseOnesMission() : sanctum.c
- Sanctum_ReenactSolSanctum() : sanctum.c
- Sanctum_RequestQuestAcceptance() : sanctum.c
- Sanctum_RestoreCeremonyFloor() : sanctum.c
- Sanctum_RunPartyService() : sanctum.c, shop.h
- SANCTUM_SERVICE_CURE_POISON : shop_internal.h
- SANCTUM_SERVICE_EXORCISE : shop_internal.h
- SANCTUM_SERVICE_REMOVE_CURSE : shop_internal.h
- SANCTUM_SERVICE_REVIVE : shop_internal.h
- Sanctum_ShowCeremonyGroupEmotes() : sanctum.c
- Sanctum_ShowHealerAfterimage() : sanctum.c
- Sanctum_SpawnActorSpark() : sanctum.c
- Sanctum_SpawnOrbitingEffect() : sanctum.c
- Sanctum_StartCeremonyGroupMotion() : sanctum.c
- Sanctum_UpdateHealerAfterimage() : sanctum.c
- Sanctum_UpdateOrbitingEffect() : sanctum.c
- Sanctum_UpdateRisingSpark() : sanctum.c
- SanctumService : shop_internal.h
- SAND_MONSTER : lamakan_desert.c
- SandMonster_Return() : lamakan_desert.c
- sArticleA : articles.c
- sArticleAn : articles.c
- sArticleSome : articles.c
- sArticleThe : articles.c
- SATRAGE : colosseum_entrance.c
- SAVE_CHECKSUM_BYTES : save.c
- SAVE_ERROR_ERASE : save.c
- SAVE_ERROR_NO_FILE : save.c
- SAVE_ERROR_NO_MEMORY : save.c
- SAVE_ERROR_READ : save.c
- SAVE_ERROR_WRITE : save.c
- SAVE_FILE_COUNT : save.c
- SAVE_FLASH_IDENTIFY_ATTEMPTS : save.c
- SAVE_FLASH_TIMER : save.c
- SAVE_MENU_CLEARED : save.c
- SAVE_MENU_CONTINUE : save.c
- SAVE_MENU_COPY : save.c
- SAVE_MENU_ERASE : save.c
- SAVE_MENU_EXTRA : save.c
- SAVE_MENU_NO_FILE : save.c
- SAVE_MENU_SAVE : save.c
- SAVE_MENU_SPRITE_PRIORITY : save.c
- SAVE_MENU_SPRITE_SPACING : save.c
- SAVE_NO_FREE_FILE : save.c
- SAVE_RECORD_BYTES : save.c
- SAVE_RECORD_NONE : save.c
- SAVE_SECTOR_COUNT : save.c
- SAVE_SEQUENCE_LIMIT : save.c
- SAVE_SLOT_NAME_X : tbs_edition.h
- Save_WriteSelectedSlot() : save.c, battle_command.h
- Save_WriteSelectedSlotFar() : window.h
- SaveMenu_DrawDjinnCounts() : save.c, battle_command.h
- SaveMenu_DrawFileSummary() : save.c, battle_command.h
- SaveMenu_FillTileBlock() : clear.c
- SaveMenu_FillTileGrid() : clear.c
- SaveMenu_HideDjinnSprites() : save.c, battle_command.h
- SaveMenu_HidePartySprites() : save.c, battle_command.h
- SaveMenu_PlaceDjinnSprites() : save.c, battle_command.h
- SaveMenu_PlacePartySprites() : save.c, battle_command.h
- SaveMenu_Run() : clear.c, clear.h
- SaveMenu_SelectSlot() : save.c, battle_command.h
- SaveMenu_ShowDjinnSprites() : save.c, battle_command.h
- SaveMenu_ShowPartySprites() : save.c, battle_command.h
- SaveMenuMode : save.c
- SaveState_BuildSummaryHeader() : save.c, battle_command.h
- SaveState_CaptureObjectTableFar() : object.h
- SaveState_ChecksumWorkspace() : save.c, runtime.h
- SaveState_CompareBytes() : save.c, runtime.h
- SaveState_ConfirmAndProcessSelectedSlot() : save.c, battle_command.h
- SaveState_CopySlotPair() : save.c, battle_command.h
- SaveState_CopySlotPairFar() : window.h
- SaveState_CountRecordsExcludingFlagged() : save.c, battle_command.h
- SaveState_CountRecordsExcludingFlaggedFar() : window.h
- SaveState_DeleteRecord() : save.c, runtime.h
- SaveState_DeleteSelectedSlot() : save.c, battle_command.h
- SaveState_DeleteSelectedSlotFar() : window.h
- SaveState_EraseSlotSector() : save.c, runtime.h
- SaveState_FindFreeSummarySlot() : save.c, battle_command.h
- SaveState_FindLatestSlot() : save.c, runtime.h
- SaveState_GetLatestSequence() : save.c, runtime.h
- SaveState_InitializeWorkspace() : save.c, runtime.h
- SaveState_InvalidateSlot() : save.c, runtime.h
- SaveState_LoadRecordIntoWork() : save.c, battle_command.h
- SaveState_LoadRecordIntoWorkFar() : window.h
- SaveState_LoadSummaryRecords() : save.c, runtime.h
- SaveState_ProcessSelectedSlot() : save.c, battle_command.h
- SaveState_ProcessSelectedSlotFar() : window.h
- SaveState_ReadRecordPayload() : save.c, runtime.h
- SaveState_ReadSlotAndCheckChecksum() : save.c, runtime.h
- SaveState_ReleaseWorkspace() : save.c, runtime.h
- SaveState_ScanRecordFlags() : save.c, battle_command.h
- SaveState_ScanRecordFlagsFar() : window.h
- SaveState_SelectWriteSlot() : save.c, runtime.h
- SaveState_WriteCurrentSlotPair() : save.c, battle_command.h
- SaveState_WriteRecord() : save.c, runtime.h
- SaveState_WriteSlotPair() : save.c, battle_command.h
- SaveState_WriteWorkspaceSlot() : save.c, runtime.h
- sBlankCreditLine : credits.c
- SC_ADD : objcmd.h
- SC_APPROACH_LINK : objcmd.h
- SC_ARG : objcmd.h
- SC_B54_OFF : objcmd.h
- SC_B54_ON : objcmd.h
- SC_BASE : objcmd.h
- SC_CALL : objcmd.h
- SC_CAMERA : objcmd.h
- SC_CMP : objcmd.h
- SC_END : objcmd.h
- SC_FACE_LINK : objcmd.h
- SC_FLAG_CHECK : objcmd.h
- SC_FLAG_OFF : objcmd.h
- SC_FLAG_ON : objcmd.h
- SC_FLAG_REV : objcmd.h
- SC_FOREVER : objcmd.h
- SC_FREE : objcmd.h
- SC_IF : objcmd.h
- SC_IFNOT : objcmd.h
- SC_JUMP : objcmd.h
- SC_KEY_COUNT : objcmd.h
- SC_KEYS : objcmd.h
- SC_LABEL : objcmd.h
- SC_LOOP : objcmd.h
- SC_MOVE : objcmd.h
- SC_MOVE_BY : objcmd.h
- SC_MOVE_LINK : objcmd.h
- SC_MOVE_LOCAL : objcmd.h
- SC_NOP : objcmd.h
- SC_PLAYER : objcmd.h
- SC_POS : objcmd.h
- SC_SE : objcmd.h
- SC_SET : objcmd.h
- SC_SYNC : objcmd.h
- SC_TO : objcmd.h
- SC_TOP : objcmd.h
- SC_WAIT : objcmd.h
- SC_WANDER : objcmd.h
- SC_WANDER_HOME : objcmd.h
- SC_WORLD : objcmd.h
- SCALE_ONE : placement.c
- SCALE_PAN_EAST : colosso_log.c
- SCALE_PAN_WEST : colosso_log.c
- SCALE_WEIGHT : colosso_log.c
- SCALES_ATTENDANT : colosso_log.c
- SCENE_ALPINE_CROSSING : alpine_crossing_lama_temple.c
- SCENE_ALTIN_HOUSES : altin.c
- SCENE_ALTIN_VILLAGE : altin.c
- Scene_ApplyEntrance() : run_scene.c, object.h
- Scene_AssignViewFlags() : actors.c, object.h
- Scene_AssignViewFlagsFar() : object.h
- SCENE_BATTLE : object_internal.h
- Scene_BeginCutscenePsynergy() : effect_psynergy.h
- SCENE_BLANK : object_internal.h
- SCENE_EFFECT_ATALANTA : effect.h
- SCENE_EFFECT_BOREAS : effect.h
- SCENE_EFFECT_CYBELE : effect.h
- SCENE_EFFECT_JUDGMENT : effect.h
- SCENE_EFFECT_KIRIN : effect.h
- SCENE_EFFECT_METEOR : effect.h
- SCENE_EFFECT_NEPTUNE : effect.h
- SCENE_EFFECT_NEREID : effect.h
- SCENE_EFFECT_PROCNE : effect.h
- SCENE_EFFECT_RAMSES : effect.h
- SCENE_EFFECT_THOR : effect.h
- SCENE_EFFECT_TIAMAT : effect.h
- Scene_EndCutscenePsynergy() : effect_psynergy.h
- SCENE_EVENTS_END : field_scene.h
- SCENE_EXIT : field_scene.h
- SCENE_EXIT_IF : field_scene.h
- SCENE_EXITS : field_scene.h
- SCENE_EXITS_END : field_scene.h
- Scene_FindActorPlacement() : events.c, object.h
- Scene_FindActorTalkEvent() : events.c, object.h
- Scene_FindEvent() : events.c, object.h
- Scene_FloatNut() : object_orbit.h
- Scene_GetAreaNameIndex() : encounter.c, object.h
- Scene_GetAreaNameIndexFar() : object.h
- Scene_GetEntrances() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, babi_lighthouse.c, babi_palace.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_corridor.c, sol_sanctum_maze.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, tret_tree_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, venus_lighthouse.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, babi_lighthouse.h, babi_palace.h, colosso_wall.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_corridor.h, sol_sanctum_maze.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, tret_tree_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, venus_lighthouse.h, west_lunpa_cave.h
- Scene_GetEvents() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, babi_lighthouse.c, babi_palace.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_corridor.c, sol_sanctum_maze.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, tret_tree_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, venus_lighthouse.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, babi_lighthouse.h, babi_palace.h, colosso_wall.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_corridor.h, sol_sanctum_maze.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, tret_tree_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, venus_lighthouse.h, west_lunpa_cave.h
- Scene_GetExits() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_corridor.c, sol_sanctum_maze.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, tret_tree_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, colosso_wall.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_corridor.h, sol_sanctum_maze.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, tret_tree_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, west_lunpa_cave.h
- Scene_GetPlacements() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, babi_lighthouse.c, babi_palace.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_corridor.c, sol_sanctum_maze.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, tret_tree_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, venus_lighthouse.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, babi_lighthouse.h, babi_palace.h, colosso_wall.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_corridor.h, sol_sanctum_maze.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, tret_tree_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, venus_lighthouse.h, west_lunpa_cave.h
- Scene_GetRegions() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, babi_lighthouse.c, colosso_wall.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_corridor.c, sol_sanctum_maze.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, tret_tree_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, babi_lighthouse.h, colosso_wall.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_corridor.h, sol_sanctum_maze.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, tret_tree_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, west_lunpa_cave.h
- Scene_GiveAndEquipItem() : item_equip.h
- Scene_Initialize() : alpine_crossing_lama_temple.c, altin.c, altin_peak.c, crossbone_isle.c, crossbone_isle_pillar_rooms.c, crossbone_isle_platform_rooms.c, fuchin_temple.c, goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_pond.c, goma_cave_waterway.c, gondowan_cave.c, hammet_palace.c, lalivero_interiors.c, lunpa.c, lunpa_fortress.c, lunpa_suhalla.c, mccoy_palace.c, mccoy_palace_garden.c, sol_sanctum_psynergy_stone.c, suhalla.c, suhalla_desert.c, suhalla_gate.c, suhalla_interiors.c, vault.c, vault_cave.c, vault_interiors.c, vault_interiors_revisit.c, vault_jail.c, vault_revisit.c, west_lunpa_cave.c, alpine_crossing_lama_temple.h, altin.h, altin_peak.h, crossbone_isle.h, crossbone_isle_pillar_rooms.h, crossbone_isle_platform_rooms.h, fuchin_temple.h, goma_cave_entrance.h, goma_cave_pillar.h, goma_cave_pond.h, goma_cave_waterway.h, gondowan_cave.h, hammet_palace.h, lalivero_interiors.h, lunpa.h, lunpa_fortress.h, lunpa_suhalla.h, mccoy_palace.h, mccoy_palace_garden.h, sol_sanctum_psynergy_stone.h, suhalla.h, suhalla_desert.h, suhalla_gate.h, suhalla_interiors.h, vault.h, vault_cave.h, vault_interiors.h, vault_interiors_revisit.h, vault_jail.h, vault_revisit.h, west_lunpa_cave.h
- SCENE_LAMA_TEMPLE : alpine_crossing_lama_temple.c
- Scene_LoadOverlay() : scene.c, object.h
- Scene_LookAboutRandomly() : object_heading.h
- SCENE_LUCKY_DICE : object_internal.h
- SCENE_LUNPA : field_scene.h
- SCENE_LUNPA_FORTRESS : field_scene.h
- SCENE_LUNPA_FORTRESS_GATE : field_scene.h
- SCENE_LUNPA_SUHALLA : field_scene.h
- SCENE_MINE_ROOM : altin_peak.c
- SCENE_RECORD : scene.c
- SCENE_REEL_GAME : object_internal.h
- Scene_ResetFlagsOnEnter() : scene.c, object.h
- Scene_ResolveInteractionResult() : encounter.c, object.h
- Scene_ReturnFromBattle() : scene.c, object.h
- Scene_RunEmptyScene() : rooms.c, rooms.h
- Scene_RunEntrySetup() : venus_lighthouse.c, venus_lighthouse.h
- Scene_RunRaisedEvent() : events.c, object.h
- Scene_RunTouchOrExit() : events.c, object.h
- Scene_SetDefeatReturnPoint() : encounter.c, object.h
- Scene_SquashAndStretch() : object_pulse.h
- SCENE_SUHALLA_GATE : field_scene.h
- SCENE_TABLE_END : field_scene.h
- Scene_TakeExit() : scene.c, object.h
- Scene_TalkToActor() : events.c, object.h
- SCENE_TRANSITION : field_obj.h
- Scene_TurnTowardTarget() : object_facing.h
- SCENE_VAULT : field_scene.h
- SCENE_VAULT_JAIL : field_scene.h
- SCENE_VAULT_REVISIT : field_scene.h
- SCENE_WEST_LUNPA_CAVE : field_scene.h
- SCENE_WORLD_MAP : field_scene.h
- SceneActor_FindActorAtCell() : object_findcell.h
- SceneActor_FindNearestSlotOfKindF2() : object_nearest.h
- SceneActor_MoveAndRedraw() : object_staged_actor.h
- SceneActor_PlacePairAtOffset() : object_pairmove.h
- SceneActor_ResetActorRun() : vale.c
- SceneActor_SetFlagBitByRelativeDepth() : object_depth.h
- SceneActor_SwapPositionsByDepth() : object_depth.h
- SceneActor_WaitObjectBelowHeight() : object_waitdown.h
- SceneData_FindSlotAtPosition() : object_findslot.h
- SceneData_GetPrimaryTable() : venus_lighthouse.c, venus_lighthouse.h
- SceneData_ReturnZero() : level.c, rooms.c, test.c, clear.c, lobby.c, title.c, venus_lighthouse.c, level.h, rooms.h, test.h, clear.h, lobby.h, title.h, venus_lighthouse.h
- SceneDialogue_ShowMessageAndWait() : test.c
- SceneEffect_AdjustColorChannels() : kolima_palette.h
- SceneEffect_AdvanceAnchoredRiseFrame() : mercury_lighthouse_pillar.h
- SceneEffect_AdvanceAngleUntilIdle() : kolima_grow.h
- SceneEffect_SpawnNineRadialEffects() : effect_radial.h
- SceneEffect_SpawnParticleEveryFourthFrame() : mercury_lighthouse.c
- SceneEffect_SpawnParticleRowsAndDrawTiles() : mercury_lighthouse.c
- SceneEffect_SpawnRandomEveryFourFrames() : mercury_lighthouse.c
- SceneEffect_SpawnRandomizedBurst() : mercury_lighthouse.c
- SceneEffect_SpawnWithRandomOffset() : mercury_lighthouse.c
- SceneEffect_UpdateArcPosition() : mercury_lighthouse_aerie.c
- SceneEffect_UpdateOrbitPosition() : object_orbit.h
- SceneEffectKind : effect.h
- SceneEventKind : field_scene.h
- SceneEvents_UpdateInView() : import.h
- SceneId : field_scene.h
- SceneId_AlpineCrossingLamaTemple1 : scene_ids.h
- SceneId_AlpineCrossingLamaTemple2 : scene_ids.h
- SceneId_Altin1 : scene_ids.h
- SceneId_Altin2 : scene_ids.h
- SceneId_AltinPeak1 : scene_ids.h
- SceneId_AltinPeak10 : scene_ids.h
- SceneId_AltinPeak11 : scene_ids.h
- SceneId_AltinPeak2 : scene_ids.h
- SceneId_AltinPeak3 : scene_ids.h
- SceneId_AltinPeak4 : scene_ids.h
- SceneId_AltinPeak5 : scene_ids.h
- SceneId_AltinPeak6 : scene_ids.h
- SceneId_AltinPeak7 : scene_ids.h
- SceneId_AltinPeak8 : scene_ids.h
- SceneId_AltinPeak9 : scene_ids.h
- SceneId_AltmillerCave1 : scene_ids.h
- SceneId_AltmillerCave2 : scene_ids.h
- SceneId_AltmillerCave3 : scene_ids.h
- SceneId_AltmillerCave4 : scene_ids.h
- SceneId_AltmillerCave5 : scene_ids.h
- SceneId_AltmillerCave6 : scene_ids.h
- SceneId_BabiLighthouse1 : scene_ids.h
- SceneId_BabiLighthouse2 : scene_ids.h
- SceneId_BabiLighthouse3 : scene_ids.h
- SceneId_BabiLighthouse4 : scene_ids.h
- SceneId_BabiPalace2 : scene_ids.h
- SceneId_Bilibin1 : scene_ids.h
- SceneId_Bilibin2 : scene_ids.h
- SceneId_Bilibin3 : scene_ids.h
- SceneId_BilibinCave1 : scene_ids.h
- SceneId_BilibinCave2 : scene_ids.h
- SceneId_BilibinCave3 : scene_ids.h
- SceneId_Clear : scene_ids.h
- SceneId_ColosseumEntrance1 : scene_ids.h
- SceneId_ColosseumEntrance2 : scene_ids.h
- SceneId_ColosseumEntrance3 : scene_ids.h
- SceneId_ColossoLog : scene_ids.h
- SceneId_ColossoRiver : scene_ids.h
- SceneId_ColossoWall : scene_ids.h
- SceneId_CrossboneIsle1 : scene_ids.h
- SceneId_CrossboneIsle14 : scene_ids.h
- SceneId_CrossboneIsle2 : scene_ids.h
- SceneId_CrossboneIsle3 : scene_ids.h
- SceneId_CrossboneIsle4 : scene_ids.h
- SceneId_CrossboneIsle5 : scene_ids.h
- SceneId_CrossboneIsle6 : scene_ids.h
- SceneId_CrossboneIslePillarRooms1 : scene_ids.h
- SceneId_CrossboneIslePillarRooms2 : scene_ids.h
- SceneId_CrossboneIslePillarRooms3 : scene_ids.h
- SceneId_CrossboneIslePillarRooms4 : scene_ids.h
- SceneId_CrossboneIslePillarRooms5 : scene_ids.h
- SceneId_CrossboneIslePlatformRooms1 : scene_ids.h
- SceneId_CrossboneIslePlatformRooms2 : scene_ids.h
- SceneId_CrossboneIslePlatformRooms3 : scene_ids.h
- SceneId_FuchinTemple1 : scene_ids.h
- SceneId_FuchinTemple2 : scene_ids.h
- SceneId_GomaCaveWaterway1 : scene_ids.h
- SceneId_GomaCaveWaterway2 : scene_ids.h
- SceneId_GondowanCave1 : scene_ids.h
- SceneId_GondowanCave2 : scene_ids.h
- SceneId_GondowanCave3 : scene_ids.h
- SceneId_HammetPalace : scene_ids.h
- SceneId_Imil1 : scene_ids.h
- SceneId_Imil2 : scene_ids.h
- SceneId_ImilFuchinFalls1 : scene_ids.h
- SceneId_ImilFuchinFalls2 : scene_ids.h
- SceneId_ImilFuchinFalls3 : scene_ids.h
- SceneId_ImilFuchinFalls4 : scene_ids.h
- SceneId_ImilFuchinFalls5 : scene_ids.h
- SceneId_ImilFuchinFalls6 : scene_ids.h
- SceneId_ImilFuchinFalls7 : scene_ids.h
- SceneId_Kalay1 : scene_ids.h
- SceneId_Kalay2 : scene_ids.h
- SceneId_Kalay3 : scene_ids.h
- SceneId_Kalay4 : scene_ids.h
- SceneId_Kalay5 : scene_ids.h
- SceneId_Kalay6 : scene_ids.h
- SceneId_KalayInteriors1 : scene_ids.h
- SceneId_KalayInteriors2 : scene_ids.h
- SceneId_KalayTolbiDocks1 : scene_ids.h
- SceneId_KalayTolbiDocks2 : scene_ids.h
- SceneId_KalayTolbiDocks3 : scene_ids.h
- SceneId_Kolima1 : scene_ids.h
- SceneId_Kolima2 : scene_ids.h
- SceneId_Kolima3 : scene_ids.h
- SceneId_KolimaForestBridge : scene_ids.h
- SceneId_LaliveroInteriors1 : scene_ids.h
- SceneId_LaliveroInteriors2 : scene_ids.h
- SceneId_LamakanDesert1 : scene_ids.h
- SceneId_LamakanDesert2 : scene_ids.h
- SceneId_LamakanDesert3 : scene_ids.h
- SceneId_LamakanDesert4 : scene_ids.h
- SceneId_LinkLobby : scene_ids.h
- SceneId_Lunpa1 : scene_ids.h
- SceneId_Lunpa2 : scene_ids.h
- SceneId_LunpaFortress1 : scene_ids.h
- SceneId_LunpaFortress2 : scene_ids.h
- SceneId_LunpaFortress3 : scene_ids.h
- SceneId_LunpaFortress4 : scene_ids.h
- SceneId_LunpaSuhalla : scene_ids.h
- SceneId_McCoyPalace : scene_ids.h
- SceneId_McCoyPalaceGarden : scene_ids.h
- SceneId_MercuryLighthouse1 : scene_ids.h
- SceneId_MercuryLighthouse2 : scene_ids.h
- SceneId_MercuryLighthouse3 : scene_ids.h
- SceneId_MercuryLighthouse4 : scene_ids.h
- SceneId_MercuryLighthouseAerie1 : scene_ids.h
- SceneId_MercuryLighthouseEntrance : scene_ids.h
- SceneId_MogallForest1 : scene_ids.h
- SceneId_MogallForest2 : scene_ids.h
- SceneId_MogallForest3 : scene_ids.h
- SceneId_SolSanctumEntrance1 : scene_ids.h
- SceneId_SolSanctumEntrance2 : scene_ids.h
- SceneId_SuhallaDesert1 : scene_ids.h
- SceneId_SuhallaDesert2 : scene_ids.h
- SceneId_SuhallaDesert3 : scene_ids.h
- SceneId_SuhallaGate1 : scene_ids.h
- SceneId_SuhallaGate2 : scene_ids.h
- SceneId_SuhallaGate3 : scene_ids.h
- SceneId_Title : scene_ids.h
- SceneId_TolbiInteriors : scene_ids.h
- SceneId_TolbiShipDeck : scene_ids.h
- SceneId_TolbiShipInteriors : scene_ids.h
- SceneId_TolbiSpring1 : scene_ids.h
- SceneId_TolbiSpring2 : scene_ids.h
- SceneId_TretTreeInteriors : scene_ids.h
- SceneId_TunnelRuins1 : scene_ids.h
- SceneId_TunnelRuins2 : scene_ids.h
- SceneId_Vale : scene_ids.h
- SceneId_ValeBabi : scene_ids.h
- SceneId_ValeCave1 : scene_ids.h
- SceneId_ValeCave2 : scene_ids.h
- SceneId_ValeCave3 : scene_ids.h
- SceneId_ValeHome : scene_ids.h
- SceneId_VaultCave1 : scene_ids.h
- SceneId_VaultCave2 : scene_ids.h
- SceneId_VaultCave3 : scene_ids.h
- SceneId_VaultInteriors : scene_ids.h
- SceneId_VenusLighthouse1 : scene_ids.h
- SceneId_VenusLighthouse2 : scene_ids.h
- SceneId_VenusLighthouse3 : scene_ids.h
- SceneId_VenusLighthouse4 : scene_ids.h
- SceneId_VenusLighthouse5 : scene_ids.h
- SceneId_VenusLighthouse6 : scene_ids.h
- SceneId_VenusLighthouseAerie : scene_ids.h
- SceneId_WestLunpaCave : scene_ids.h
- SceneId_WorldMap : scene_ids.h
- ScenePlacement_ClipToView() : field.h
- SceneState_EmptyHook() : colosso_wall.c
- SceneState_StoreStep() : crossbone_isle_platform_rooms.c
- SceneTable_Prepare() : field.h
- SceneTask : colosso_river.c
- SceneTaskEntry : colosso_log.c
- SceneTransform_ApplyPitch() : transform.c, runtime.h
- SceneTransform_ApplyPosition() : transform.c, runtime.h
- SceneTransform_ApplyRoll() : transform.c, runtime.h
- SceneTransform_ApplyRotation() : transform.c, runtime.h
- SceneTransform_ApplyRotationTranslation() : transform.c, runtime.h
- SceneTransform_ApplyScale() : transform.c, runtime.h
- SceneTransform_ApplyScaledRotation() : transform.c, runtime.h
- SceneTransform_ApplyYaw() : transform.c, runtime.h
- SceneTransform_ResetMatrix() : transform.c, runtime.h
- SceneTransform_RewindStack() : transform.h
- SceneTransitionStyle : field_obj.h
- Scheduler_AddOrUpdateCallback() : scheduler.c, runtime.h
- Scheduler_AddOrUpdateCallbackFar() : runtime.h
- Scheduler_CopyWords() : scheduler.c, runtime.h
- Scheduler_CountCallbacksByKey() : callback_scheduler.h
- Scheduler_EmptyCallback() : scheduler.c, runtime.h
- Scheduler_FindCallback() : scheduler.c, runtime.h
- Scheduler_Idle() : scheduler.c, runtime.h
- SCHEDULER_KEY_MAIN_LOOP : callback_scheduler.h
- SCHEDULER_KEY_VBLANK : callback_scheduler.h
- Scheduler_RemoveCallback() : scheduler.c, runtime.h
- Scheduler_RemoveCallbackFar() : runtime.h
- Scheduler_ResetTaskTable() : scheduler.c, runtime.h
- Scheduler_ResumeOverlayTasks() : scheduler.c, runtime.h
- Scheduler_ResumeTasks() : scheduler.c, runtime.h
- Scheduler_RunCallbacksBeforeBoundary() : callback_scheduler.h
- Scheduler_RunCallbacksByKey() : callback_scheduler.h
- Scheduler_RunPass() : scheduler.c, runtime.h
- Scheduler_SetTaskFlags() : scheduler.c, runtime.h
- Scheduler_SetTaskFlagsFar() : runtime.h
- Scheduler_SortTasks() : scheduler.c, runtime.h
- Scheduler_SuspendOverlayTasks() : scheduler.c, runtime.h
- Scheduler_SuspendTasks() : scheduler.c, runtime.h
- SCHEDULER_TBS_TASK_COUNT : callback_scheduler.h
- SCHEDULER_TLA_TASK_COUNT : callback_scheduler.h
- SchedulerCallback : callback_scheduler.h
- SchedulerTaskLimits : callback_scheduler.h
- SCREEN_TILE_COLUMNS : glyph_arm.c
- SCREEN_TILE_ROWS : glyph_arm.c
- Script_ApplyAbsolutePosition() : script_commands.c, field.h
- Script_ApplyLinkedObjectPosition() : script_commands.c, field.h
- Script_ApplyLocalOffsetPosition() : script_commands.c, field.h
- Script_ApplyOperandAdd() : script_commands.c, field.h
- Script_ApplyOperandCommand() : script_commands.c
- Script_ApplyOperandCompare() : script_commands.c, field.h
- Script_ApplyOperandSet() : script_commands.c, field.h
- Script_ApplyPositionCommand() : script_commands.c
- Script_ApplyRelativePosition() : script_commands.c, field.h
- SCRIPT_APPROACH_DISTANCE : script_commands.c
- SCRIPT_BLOCKED_MOVE_FRAMES : script_commands.c
- Script_ClearByte54() : object_motion.c, field.h
- Script_ClearFlagAndTest() : script_commands.c, field.h
- SCRIPT_DEFINE_FLAG_COMMAND : script_commands.c
- SCRIPT_DEFINE_OPERAND_ADDRESS : script_commands.c
- SCRIPT_DEFINE_OPERAND_NARROW : script_commands.c
- SCRIPT_DEFINE_OPERAND_WORD : script_commands.c
- SCRIPT_DELETE : field_effect.h
- Script_End() : script_commands.c, field.h
- Script_FindLabel() : script_commands.c, field.h
- Script_FreeObject() : script_commands.c, field.h
- SCRIPT_HALF_TURN : script_commands.c
- Script_InvokeCallback() : script_commands.c, field.h
- Script_JumpIfFalse() : script_commands.c, field.h
- Script_JumpIfTrue() : script_commands.c, field.h
- Script_JumpToLabel() : script_commands.c, field.h
- SCRIPT_LABEL_KEY_MASK : script_commands.c
- SCRIPT_LABEL_SEARCH_WORDS : script_commands.c
- Script_Nop() : script_commands.c, field.h
- SCRIPT_OPERAND_ADD : script_commands.c
- SCRIPT_OPERAND_COMPARE : script_commands.c
- SCRIPT_OPERAND_SET : script_commands.c
- Script_PlaySound() : script_commands.c, field.h
- SCRIPT_REPEAT : field_effect.h
- Script_RepeatOrJump() : script_commands.c, field.h
- SCRIPT_SET_POSITION : field_effect.h
- Script_SetAnimation() : script_commands.c, field.h
- Script_SetBase() : object_motion.c, field.h
- Script_SetByte54() : object_motion.c, field.h
- Script_SetFlagAndTest() : script_commands.c, field.h
- Script_SetOrCompareAcceleration() : script_commands.c, field.h
- Script_SetOrCompareAddress() : script_commands.c, field.h
- Script_SetOrCompareAddress50() : script_commands.c, field.h
- Script_SetOrCompareArrivalAxis() : script_commands.c, field.h
- Script_SetOrCompareByte54() : script_commands.c, field.h
- Script_SetOrCompareByte62() : script_commands.c, field.h
- Script_SetOrCompareByte63() : script_commands.c, field.h
- Script_SetOrCompareCollisionFlags() : script_commands.c, field.h
- Script_SetOrCompareComparisonResult() : script_commands.c, field.h
- Script_SetOrCompareCursor() : script_commands.c, field.h
- Script_SetOrCompareGravity() : script_commands.c, field.h
- Script_SetOrCompareHalfword5e() : script_commands.c, field.h
- Script_SetOrCompareMotionFlags() : script_commands.c, field.h
- Script_SetOrComparePaused() : script_commands.c, field.h
- Script_SetOrCompareRadius() : script_commands.c, field.h
- Script_SetOrCompareRepeatCount() : script_commands.c, field.h
- Script_SetOrCompareScaleX() : script_commands.c, field.h
- Script_SetOrCompareScaleY() : script_commands.c, field.h
- Script_SetOrCompareSignedHalfword64() : script_commands.c, field.h
- Script_SetOrCompareSignedHalfword66() : script_commands.c, field.h
- Script_SetOrCompareSnapToTarget() : script_commands.c, field.h
- Script_SetOrCompareSpeedLimit() : script_commands.c, field.h
- Script_SetOrCompareSteeringFlags() : script_commands.c, field.h
- Script_SetOrCompareTargetX() : script_commands.c, field.h
- Script_SetOrCompareTargetY() : script_commands.c, field.h
- Script_SetOrCompareTargetZ() : script_commands.c, field.h
- Script_SetOrCompareTerrainHeight() : script_commands.c, field.h
- Script_SetOrCompareUnsignedHalfword() : script_commands.c, field.h
- Script_SetOrCompareUpdateAddress() : script_commands.c, field.h
- Script_SetOrCompareVelocityX() : script_commands.c, field.h
- Script_SetOrCompareVelocityY() : script_commands.c, field.h
- Script_SetOrCompareVelocityZ() : script_commands.c, field.h
- Script_SetOrCompareVerticalMotion() : script_commands.c, field.h
- Script_SetOrCompareWord4c() : script_commands.c, field.h
- Script_SetOrCompareWord68() : script_commands.c, field.h
- Script_SetOrCompareX() : script_commands.c, field.h
- Script_SetOrCompareY() : script_commands.c, field.h
- Script_SetOrCompareZ() : script_commands.c, field.h
- Script_SetPositionAndResetMotion() : script_commands.c, field.h
- Script_StoreAngleToLinkedObject() : script_commands.c, field.h
- Script_TestFlag() : script_commands.c, field.h
- Script_ToggleFlagAndTest() : script_commands.c, field.h
- SCRIPT_WAIT : field_effect.h
- Script_Wait() : script_commands.c, field.h
- Script_WaitForArrival() : script_commands.c, field.h
- SCRIPT_WANDER_DIAGONAL_ANGLE : script_commands.c
- SCRIPT_WANDER_PROBE_DISTANCE : script_commands.c
- SCRIPT_WANDER_SIDE_ANGLE : script_commands.c
- SCRIPT_WANDER_TRIES : script_commands.c
- ScriptCommand : script.h
- ScriptMotionWords : script_motion.h
- ScriptObject_CheckOverlap() : script_commands.c, field.h
- ScriptObject_CheckOverlapFar() : field.h
- ScriptObject_FindOverlappingEntry() : script_commands.c, field.h
- ScriptObject_FindOverlappingEntryFar() : field.h
- ScriptObject_WanderNearHome() : script_commands.c, field.h
- ScriptOperandOperation : script_commands.c
- ScriptWork : objcmd.h
- SCROLL_OBJECTS : credits.c
- ScrollFar_Entry00() : menu.h
- sCurtainGap : lemurian_ship.c
- sCurtainSprites : lemurian_ship.c
- sCurtainVramSlot : lemurian_ship.c
- SE : event.h
- SE_100 : songs.h
- SE_102 : songs.h
- SE_103 : songs.h
- SE_104 : songs.h
- SE_105 : songs.h
- SE_106 : songs.h
- SE_107 : songs.h
- SE_110 : songs.h
- SE_115 : songs.h
- SE_116 : songs.h
- SE_117 : songs.h
- SE_118 : songs.h
- SE_119 : songs.h
- SE_120 : songs.h
- SE_122 : songs.h
- SE_124 : songs.h
- SE_125 : songs.h
- SE_128 : songs.h
- SE_129 : songs.h
- SE_130 : songs.h
- SE_131 : songs.h
- SE_132 : songs.h
- SE_133 : songs.h
- SE_135 : songs.h
- SE_136 : songs.h
- SE_137 : songs.h
- SE_139 : songs.h
- SE_140 : songs.h
- SE_141 : songs.h
- SE_142 : songs.h
- SE_143 : songs.h
- SE_144 : songs.h
- SE_145 : songs.h
- SE_146 : songs.h
- SE_147 : songs.h
- SE_148 : songs.h
- SE_149 : songs.h
- SE_150 : songs.h
- SE_151 : songs.h
- SE_155 : songs.h
- SE_156 : songs.h
- SE_159 : songs.h
- SE_160 : songs.h
- SE_161 : songs.h
- SE_162 : songs.h
- SE_163 : songs.h
- SE_164 : songs.h
- SE_165 : songs.h
- SE_166 : songs.h
- SE_168 : songs.h
- SE_169 : songs.h
- SE_170 : songs.h
- SE_171 : songs.h
- SE_172 : songs.h
- SE_173 : songs.h
- SE_174 : songs.h
- SE_175 : songs.h
- SE_176 : songs.h
- SE_177 : songs.h
- SE_178 : songs.h
- SE_179 : songs.h
- SE_180 : songs.h
- SE_181 : songs.h
- SE_182 : songs.h
- SE_183 : songs.h
- SE_184 : songs.h
- SE_185 : songs.h
- SE_186 : songs.h
- SE_187 : songs.h
- SE_188 : songs.h
- SE_189 : songs.h
- SE_190 : songs.h
- SE_191 : songs.h
- SE_192 : songs.h
- SE_193 : songs.h
- SE_194 : songs.h
- SE_195 : songs.h
- SE_196 : songs.h
- SE_197 : songs.h
- SE_198 : songs.h
- SE_199 : songs.h
- SE_200 : songs.h
- SE_201 : songs.h
- SE_202 : songs.h
- SE_203 : songs.h
- SE_204 : songs.h
- SE_205 : songs.h
- SE_206 : songs.h
- SE_207 : songs.h
- SE_208 : songs.h
- SE_209 : songs.h
- SE_211 : songs.h
- SE_212 : songs.h
- SE_213 : songs.h
- SE_214 : songs.h
- SE_215 : songs.h
- SE_216 : songs.h
- SE_217 : songs.h
- SE_218 : songs.h
- SE_219 : songs.h
- SE_220 : songs.h
- SE_221 : songs.h
- SE_222 : songs.h
- SE_223 : songs.h
- SE_224 : songs.h
- SE_225 : songs.h
- SE_226 : songs.h
- SE_227 : songs.h
- SE_228 : songs.h
- SE_229 : songs.h
- SE_230 : songs.h
- SE_231 : songs.h
- SE_232 : songs.h
- SE_233 : songs.h
- SE_234 : songs.h
- SE_235 : songs.h
- SE_236 : songs.h
- SE_237 : songs.h
- SE_238 : songs.h
- SE_239 : songs.h
- SE_240 : songs.h
- SE_241 : songs.h
- SE_242 : songs.h
- SE_243 : songs.h
- SE_244 : songs.h
- SE_245 : songs.h
- SE_246 : songs.h
- SE_247 : songs.h
- SE_248 : songs.h
- SE_249 : songs.h
- SE_250 : songs.h
- SE_251 : songs.h
- SE_252 : songs.h
- SE_253 : songs.h
- SE_256 : songs.h
- SE_257 : songs.h
- SE_258 : songs.h
- SE_259 : songs.h
- SE_260 : songs.h
- SE_261 : songs.h
- SE_262 : songs.h
- SE_263 : songs.h
- SE_264 : songs.h
- SE_265 : songs.h
- SE_266 : songs.h
- SE_267 : songs.h
- SE_268 : songs.h
- SE_269 : songs.h
- SE_270 : songs.h
- SE_271 : songs.h
- SE_272 : songs.h
- SE_273 : songs.h
- SE_274 : songs.h
- SE_275 : songs.h
- SE_276 : songs.h
- SE_277 : songs.h
- SE_278 : songs.h
- SE_279 : songs.h
- SE_280 : songs.h
- SE_281 : songs.h
- SE_282 : songs.h
- SE_283 : songs.h
- SE_284 : songs.h
- SE_285 : songs.h
- SE_286 : songs.h
- SE_287 : songs.h
- SE_288 : songs.h
- SE_289 : songs.h
- SE_290 : songs.h
- SE_291 : songs.h
- SE_292 : songs.h
- SE_293 : songs.h
- SE_298 : songs.h
- SE_300 : songs.h
- SE_301 : songs.h
- SE_302 : songs.h
- SE_303 : songs.h
- SE_304 : songs.h
- SE_305 : songs.h
- SE_306 : songs.h
- SE_307 : songs.h
- SE_308 : songs.h
- SE_309 : songs.h
- SE_310 : songs.h
- SE_311 : songs.h
- SE_512 : songs.h
- SE_520 : songs.h
- SE_521 : songs.h
- SE_522 : songs.h
- SE_523 : songs.h
- SE_524 : songs.h
- SE_525 : songs.h
- SE_526 : songs.h
- SE_527 : songs.h
- SE_528 : songs.h
- SE_529 : songs.h
- SE_530 : songs.h
- SE_531 : songs.h
- SE_532 : songs.h
- SE_533 : songs.h
- SE_534 : songs.h
- SE_535 : songs.h
- SE_536 : songs.h
- SE_538 : songs.h
- SE_539 : songs.h
- SE_542 : songs.h
- SE_543 : songs.h
- SE_544 : songs.h
- SE_545 : songs.h
- SE_546 : songs.h
- SE_547 : songs.h
- SE_548 : songs.h
- SE_549 : songs.h
- SE_550 : songs.h
- SE_551 : songs.h
- SE_552 : songs.h
- SE_554 : songs.h
- SE_555 : songs.h
- SE_556 : songs.h
- SE_557 : songs.h
- SE_558 : songs.h
- SE_559 : songs.h
- SE_560 : songs.h
- SE_561 : songs.h
- SE_562 : songs.h
- SE_563 : songs.h
- SE_564 : songs.h
- SE_565 : songs.h
- SE_566 : songs.h
- SE_567 : songs.h
- SE_568 : songs.h
- SE_569 : songs.h
- SE_570 : songs.h
- SE_571 : songs.h
- SE_572 : songs.h
- SE_573 : songs.h
- SE_574 : songs.h
- SE_575 : songs.h
- SE_576 : songs.h
- SE_577 : songs.h
- SE_578 : songs.h
- SE_579 : songs.h
- SE_580 : songs.h
- SE_581 : songs.h
- SE_582 : songs.h
- SE_583 : songs.h
- SE_584 : songs.h
- SE_585 : songs.h
- SE_586 : songs.h
- SE_587 : songs.h
- SE_588 : songs.h
- SE_589 : songs.h
- SE_590 : songs.h
- SE_591 : songs.h
- SE_592 : songs.h
- SE_593 : songs.h
- SE_594 : songs.h
- SE_595 : songs.h
- SE_596 : songs.h
- SE_597 : songs.h
- SE_598 : songs.h
- SE_610 : songs.h
- SE_611 : songs.h
- SE_612 : songs.h
- SE_613 : songs.h
- SE_614 : songs.h
- SE_615 : songs.h
- SE_616 : songs.h
- SE_617 : songs.h
- SE_618 : songs.h
- SE_619 : songs.h
- SE_620 : songs.h
- SE_621 : songs.h
- SE_622 : songs.h
- SE_623 : songs.h
- SE_CAST : songs.h
- SE_DOOR_OPEN : songs.h
- SE_GATE_MOVE : songs.h
- SE_HEAVY_IMPACT : songs.h
- SE_HIDDEN_PASSAGE_OPEN : songs.h
- SE_HIGH_JUMP : songs.h
- SE_ITEM_BREAK : songs.h
- SE_JUMP : songs.h
- SE_LANDING_THUD : songs.h
- SE_MAP_EXIT : songs.h
- SE_MENU_CANCEL : songs.h
- SE_MENU_CONFIRM : songs.h
- SE_MENU_CURSOR_MOVE : songs.h
- SE_MENU_ERROR : songs.h
- SE_RECOVERY : songs.h
- SE_SCENE_TRANSITION : songs.h
- SE_SCUFFLE : songs.h
- SE_SHOP_PURCHASE : songs.h
- SE_TRIPLE_TONE_HIGH : songs.h
- SE_TRIPLE_TONE_LOW : songs.h
- SEA_KAJA : tolbi_ship_deck.c
- SEA_OURANOS : tolbi_ship_deck.c
- SEA_SEAN : tolbi_ship_deck.c
- SEARCH : field_scene.h
- SEARCH_BARREL : field_scene.h
- SEARCH_BED : field_scene.h
- SEARCH_BOARDS : field_scene.h
- SEARCH_BOOKCASE : field_scene.h
- SEARCH_BOOKS : field_scene.h
- SEARCH_CHEST : field_scene.h
- SEARCH_CHEST_FACING : altin_peak.c, babi_lighthouse.c
- SEARCH_CHIMNEY : field_scene.h
- SEARCH_DOOR : field_scene.h
- SEARCH_FACING : alpine_crossing_lama_temple.c
- SEARCH_FIREPLACE : field_scene.h
- SEARCH_FIREWOOD : field_scene.h
- SEARCH_FOUNTAIN : field_scene.h
- SEARCH_GRAVE : field_scene.h
- SEARCH_GROUND : field_scene.h
- SEARCH_HOLE : field_scene.h
- SEARCH_JAR : field_scene.h
- SEARCH_OVEN : field_scene.h
- SEARCH_ROCK : field_scene.h
- SEARCH_SHELF : field_scene.h
- SEARCH_STALACTITE : field_scene.h
- SEARCH_STONE_COFFIN : field_scene.h
- SEARCH_STONE_PILLAR : field_scene.h
- SEARCH_STONE_STATUE : field_scene.h
- SEARCH_STONE_TABLET : field_scene.h
- SEARCH_TABLE : field_scene.h
- SEARCH_TREE : field_scene.h
- SEARCH_UNDERBRUSH : field_scene.h
- SEARCH_UNNAMED : field_scene.h
- SEARCH_WALL : field_scene.h
- SEARCH_WARDROBE : field_scene.h
- SEARCH_WATER : field_scene.h
- SEARCH_WELL : field_scene.h
- SEARCH_WOODEN_BOX : field_scene.h
- SearchTarget : field_scene.h
- SECOND_OBJECT : gondowan_cave.c
- SECOND_OBJECT_MOVED : gondowan_cave.c
- SELECT_MENU_WIDTH : tbs_edition.h
- SELECTION_FIXED : selection.c
- Selection_GetCursorNode() : selection.c, window.h
- SELECTION_ROWS : selection.c
- SelectionScreen_CreateEmpty() : selection.c, window.h
- SelectionScreen_Draw() : selection.c, window.h
- SelectionScreen_DrawArrow() : selection.c, window.h
- SelectionScreen_FindFreeIcon() : selection.c, window.h
- SelectionScreen_HighlightIcon() : selection.c, window.h
- SelectionScreen_LoadLargeIcon() : selection.c, window.h
- SelectionScreen_RedrawIcon() : selection.c, window.h
- SelectionScreen_SetupArrow() : selection.c, window.h
- SelectionScreen_SetupIcon() : selection.c, window.h
- SERIAL_BLOCK_BYTES : serial.c
- SERIAL_DEFINE_WAIT : serial.c
- SERIAL_IDLE_HALFWORD : serial.c
- SERIAL_PACKET_HALFWORDS : serial.c
- SERIAL_PAYLOAD_BYTES : serial.c
- SERIAL_RUNTIME : serial_runtime.h
- SERIAL_TIMER_RELOAD : serial.c
- SERIAL_TRANSFER_TIMEOUT_FRAMES : serial.c
- SerialRuntime_AddParentFlag() : serial_runtime.h
- SerialRuntime_BeginReceive() : serial.c, runtime.h
- SerialRuntime_BeginReceiveFar() : runtime.h
- SerialRuntime_BeginSend() : serial.c, runtime.h
- SerialRuntime_BeginSendFar() : runtime.h
- SerialRuntime_CollectReceivedPayloads() : serial.c, runtime.h
- SerialRuntime_DisableTransfer() : serial.c, runtime.h
- SerialRuntime_EnableTransferTimer() : serial.c, runtime.h
- SerialRuntime_ExchangePayloads() : serial.c, runtime.h
- SerialRuntime_GetActiveTransfers() : serial.c, runtime.h
- SerialRuntime_GetActiveTransfersFar() : runtime.h
- SerialRuntime_HandleTransferInterrupt() : serial.c, runtime.h
- SerialRuntime_Initialize() : serial.c, runtime.h
- SerialRuntime_InitializeFar() : runtime.h
- SerialRuntime_PollAndTransfer() : serial.c, runtime.h
- SerialRuntime_PollAndTransferFar() : runtime.h
- SerialRuntime_PollStatus() : serial.c, runtime.h
- SerialRuntime_PrepareSendPacket() : serial.c, runtime.h
- SerialRuntime_RemoveIrqHandlers() : serial.c, runtime.h
- SerialRuntime_RemoveIrqHandlersFar() : runtime.h
- SerialRuntime_ResetTransferState() : serial_runtime.h
- SerialRuntime_StepBlockTransfer() : serial.c, runtime.h
- SerialRuntime_WaitForReceive() : serial.c, runtime.h
- SerialRuntime_WaitForSend() : serial.c, runtime.h
- SerialRuntime_WaitForStatusMask() : serial.c, runtime.h
- SerialRuntime_WaitForTransfers() : serial.c, runtime.h
- SerialTest_Delay() : serial.c, runtime.h
- SerialTest_Run() : serial.c, runtime.h
- SET_POSITION : macros.h
- SET_PRIORITY : lemurian_ship.c
- SET_VECTOR : macros.h
- SET_VELOCITY : macros.h
- SetBlendAlpha() : vale_babi.c
- SetBlendTarget() : vale_babi.c
- SetEffectRecordMode() : effect_create.h
- SetFlagBits() : venus_lighthouse.c
- SetFlashTimerIntr() : flash.c, flash.h
- SetMapCellCollision() : terrain.c, field.h
- SetMapCellCollisionFar() : field.h
- SetMarkerAnimationAndPlaySound() : markers.c
- SetSail() : lemurian_ship.c
- SetSceneValue() : lunpa_fortress_staging.h
- SETUP_OBJECT_SLOTS : setup.c
- sGameTicketCreditCosts : artifacts.c
- SHATTERING_OPENING_DISC_X : death_plunge.c
- SHATTERING_OPENING_DISC_Y : death_plunge.c
- SHATTERING_OPENING_FLASHES : death_plunge.c
- SHATTERING_OPENING_FRAMES : death_plunge.c
- SHATTERING_OPENING_PIECES : death_plunge.c
- SHATTERING_OPENING_PLOT_CORNERS : death_plunge.c
- SHATTERING_OPENING_PLOT_PIXEL : death_plunge.c
- SHEBA : character_ids.h
- SHIFTING_FLOOR_ATTENDANT : colosso_wall.c
- SHIP_CLEAR_FLAG_RANGE : tolbi_ship_interiors.c
- SHIP_CLEAR_ROWING_SELECTIONS : tolbi_ship_interiors.c
- SHIP_CLOSE_SCENE : tolbi_ship_interiors.c
- SHIP_FACE_PARTY : tolbi_ship_interiors.c
- SHIP_FACE_PARTY_EAST_AND_WEST : tolbi_ship_interiors.c
- SHIP_HIDE_ACTORS_13_AND_14 : tolbi_ship_interiors.c
- SHIP_HIDE_ACTORS_28_TO_35 : tolbi_ship_interiors.c
- SHIP_HIDE_CABIN_CREW : tolbi_ship_interiors.c
- SHIP_HIDE_PARTY_FOLLOWERS : tolbi_ship_interiors.c
- SHIP_HIDE_PASSENGERS : tolbi_ship_interiors.c
- SHIP_NORTH : lemurian_ship.c
- SHIP_OPEN_SCENE : tolbi_ship_interiors.c
- SHIP_PLACE_FOLLOWERS_AND_MONSTERS : tolbi_ship_interiors.c
- SHIP_PLAY_PARTY_ANIMATION : tolbi_ship_interiors.c
- SHIP_RESET_CAMERA : tolbi_ship_interiors.c
- SHIP_RESTORE_ACTOR_12_SCRIPT : tolbi_ship_interiors.c
- SHIP_RESTORE_ROWER_POSE : tolbi_ship_interiors.c
- SHIP_RESTORE_ROWING_DECK_POSES : tolbi_ship_interiors.c
- SHIP_SET_SELECTED_ROWER_POSE : tolbi_ship_interiors.c
- SHIP_SETUP_CAPTAINS_CABIN : tolbi_ship_interiors.c
- SHIP_SETUP_MONSTER_ENCOUNTER : tolbi_ship_interiors.c
- SHIP_SETUP_PASSENGER_HOLD : tolbi_ship_interiors.c
- SHIP_SETUP_RECRUITMENT_DECK : tolbi_ship_interiors.c
- SHIP_SETUP_ROWING_PARTY : tolbi_ship_interiors.c
- SHIP_SHOW_PARTY_EMOTE : tolbi_ship_interiors.c
- SHIP_SOUTH : lemurian_ship.c
- SHIP_START_MIRRORED_ROWING_ANIMATION : tolbi_ship_interiors.c
- SHIP_START_ROWING_ANIMATION : tolbi_ship_interiors.c
- Ship_UpdateSwell() : lemurian_ship.c
- ShipGlow_CyclePalette() : lemurian_ship.c
- ShipSceneCommand : tolbi_ship_interiors.c
- sHofsAtOrAfterSplit : tret_tree_branch.c
- sHofsBeforeSplit : tret_tree_branch.c
- SHOP_ACTION_ARTIFACTS : shop_internal.h
- SHOP_ACTION_BUY : shop_internal.h
- SHOP_ACTION_REPAIR : shop_internal.h
- SHOP_ACTION_SELL : shop_internal.h
- SHOP_ALTIN_ARMOR : altin.c
- SHOP_ALTIN_ITEMS : altin.c
- SHOP_ALTIN_WEAPONS : altin.c
- Shop_BuyDone() : buy.c, shop.h
- Shop_BuySpecialItem() : artifacts.c, shop.h
- SHOP_CANNOT_REMOVE_STATUS : shop_internal.h
- Shop_CanServe() : sanctum.c, shop.h
- SHOP_CONFIRM_MENU_X : shop_internal.h
- Shop_ConfirmAct() : sanctum.c, shop.h
- Shop_ConfirmActFar() : shop.h
- Shop_ConfirmEquip() : buy.c, shop.h
- Shop_CopyGlyphs() : cursor.c, shop.h
- Shop_CountUnits() : sanctum.c, shop.h
- Shop_CreatePriceSprite() : cursor.c, shop.h
- SHOP_DEBUG_STOCK_ROW : run.c
- SHOP_DRAW_MESSAGE : shop_internal.h
- Shop_DrawEquipComparison() : buy.c, shop.h
- Shop_DrawItemPage() : status.c, menu.h
- Shop_DrawItemPrice() : buy.c, shop.h
- Shop_DrawMoney() : buy.c, shop.h
- Shop_DrawMsg() : buy.c, shop.h
- Shop_DrawParty() : buy.c, shop.h
- Shop_DrawSelectMsg() : sanctum.c, shop.h
- Shop_DrawStock() : buy.c, shop.h
- Shop_DrawUnitGrid() : sell.c, shop.h
- Shop_DrawUnitItem() : buy.c, shop.h
- Shop_DrawUseItem() : item_picker.c, shop.h
- SHOP_EMPTY_GRID_X : shop_internal.h
- SHOP_EMPTY_GRID_Y : shop_internal.h
- SHOP_EMPTY_MESSAGE_X : status.c
- Shop_FillSelector() : cursor.c, shop.h
- Shop_FillSelectorFar() : shop.h
- Shop_GetSelectionState() : game.h
- Shop_HiliteUnit() : sanctum.c, shop.h
- SHOP_ICON_DEPTH_OFFSET : buy.c
- Shop_InitializeCursorWork() : run.c, shop.h
- SHOP_INVENTORY_COLUMNS : shop_internal.h
- SHOP_INVENTORY_OFFSET : buy.c
- SHOP_ITEM_NAME_X : status.c
- SHOP_ITEM_NOTE_X : shop_internal.h
- SHOP_LIST_WIDTH : tbs_edition.h
- SHOP_LIST_X : tbs_edition.h
- Shop_ListAvailableArtifacts() : run.c, shop.h
- SHOP_LUNPA_ARMOR : lunpa_suhalla.h
- SHOP_LUNPA_ITEMS : lunpa_suhalla.h
- SHOP_LUNPA_WEAPONS : lunpa_suhalla.h
- SHOP_MONEY_WIDTH : tbs_edition.h
- SHOP_MONEY_WINDOW_WIDTH : shop_internal.h
- Shop_MsgByMode() : sanctum.c, shop.h
- SHOP_PAGE_ICONS_X : status.c
- Shop_PickUnit() : sell.c, shop.h
- Shop_PickUnitItem() : item_picker.c, shop.h
- Shop_PickUnitItemFar() : shop.h
- Shop_PlaceCursor() : cursor.c, shop.h
- SHOP_PRICE_LABEL_X : shop_internal.h
- SHOP_PRICE_NUMBER_X : shop_internal.h
- SHOP_PRICE_WIDTH : tbs_edition.h
- SHOP_QUANTITY_COIN_LABEL_X : buy.c
- SHOP_QUANTITY_CURSOR_X : shop_internal.h
- SHOP_QUANTITY_NUMBER_X : buy.c
- Shop_ReleaseCursorWork() : run.c, shop.h
- Shop_RepairItem() : repair.c, shop.h
- Shop_RepairPrice() : repair.c, shop.h
- Shop_ResetEffects() : sanctum.c, shop.h
- Shop_RestoreFieldPalette() : cursor.c, shop.h
- Shop_RestoreFieldPaletteFar() : shop.h
- Shop_Run() : run.c, shop.h
- Shop_RunFar() : shop.h
- Shop_RunPartyMemberIconBurst() : sanctum.c, shop.h
- Shop_SalePrice() : buy.c, shop.h
- Shop_SaveAndTintFieldPalette() : cursor.c, shop.h
- Shop_SaveAndTintFieldPaletteFar() : shop.h
- Shop_SelectBuy() : buy.c, shop.h
- Shop_SelectBuyNum() : buy.c, shop.h
- Shop_SelectQuantity() : buy.c, shop.h
- Shop_SelectRepair() : repair.c, shop.h
- Shop_SelectSell() : sell.c, shop.h
- Shop_SelectSellNum() : sell.c, shop.h
- Shop_SelectUnit() : repair.c, shop.h
- Shop_SelectUse() : item_picker.c, shop.h
- Shop_SellItem() : sell.c, shop.h
- Shop_SellOld() : buy.c, shop.h
- Shop_ServicePrice() : sanctum.c, shop.h
- Shop_SetCursor() : cursor.c, shop.h
- Shop_SetCursorFar() : shop.h
- SHOP_STACK_LIMIT : buy.c
- SHOP_STAT_X : status.c
- Shop_StepCursor() : run.c, shop.h
- SHOP_STOCK_ARTIFACT_COUNT : artifacts.c
- SHOP_STOCK_ARTIFACTS : artifacts.c
- SHOP_STOCK_COLUMNS : artifacts.c
- SHOP_STOCK_ITEM_COUNT : artifacts.c
- SHOP_STOCK_ITEMS : artifacts.c
- SHOP_STOCK_PAGE_ITEMS : shop_internal.h
- SHOP_STOCK_ROWS : artifacts.c
- SHOP_STOCK_TYPE : artifacts.c
- SHOP_SUHALLA : suhalla_interiors.c
- SHOP_USE_COIN_LABEL_X : item_picker.c
- SHOP_USE_COIN_MESSAGE_OFFSET : item_picker.c
- SHOP_USE_PRICE_LABEL_X : item_picker.c
- SHOP_USE_PRICE_NUMBER_X : item_picker.c
- SHOP_USE_WINDOW_WIDTH : shop_internal.h
- SHOP_USE_WINDOW_X : shop_internal.h
- ShopAction : shop_internal.h
- ShopCursor_Advance() : cursor.c, shop.h
- ShopCursor_AdvanceFar() : shop.h
- ShopCursor_MoveTowardTarget() : cursor.c, shop.h
- ShopCursor_MoveTowardTargetFar() : shop.h
- ShopCursor_SetPositionImmediate() : cursor.c, shop.h
- ShopCursor_SetPositionImmediateFar() : shop.h
- SHOPKEEPER : suhalla_interiors.c
- SHOPKEEPER_32 : lalivero_interiors.c
- SHOPKEEPER_33 : lalivero_interiors.c
- SHOPKEEPER_34 : lalivero_interiors.c
- SHORT_LOG : kolima_forest_bend.c
- SideObject_CreateFar() : window.h
- SIDEWALK_BLOCK : colosso_log.c
- SIGHTING_GARET_ASKS_WHAT_ELSE : west_lunpa_cave.h
- SIGHTING_GARET_SAW_SOMEONE : west_lunpa_cave.h
- SIGHTING_GARET_WILL_FIGHT : west_lunpa_cave.h
- SIGHTING_IVAN_ASKS_IF_FOUND : west_lunpa_cave.h
- SIGHTING_MIA_SAW_SOMETHING : west_lunpa_cave.h
- SightingLine : west_lunpa_cave.h
- SIGN : kolima_forest_bend.c
- sInnPricesPerGuest : inn.c
- SIO_115200_BPS : io_reg.h
- SIO_32BIT_MODE : io_reg.h
- SIO_INTR_ENABLE : io_reg.h
- SIO_MULTI_MODE : io_reg.h
- SIO_MULTI_PLAYER_ID : battle_internal.h
- SIO_START : io_reg.h
- SITE : world_map.c
- size_t : stddef.h
- SLASH_CELL_HEIGHTS : effect_table.c
- SLASH_CELL_REACH : effect_table.c
- SLASH_CELL_WIDTHS : effect_table.c
- SlashSheetCell : atalanta.c
- sLastFloorEntrance : tret_tree_interiors.c
- SLEEP_COMBO_FRAMES : frame.c
- SLEEP_FRAMES : target_motes.c
- SLEEP_IDLE_FRAMES : frame.c
- SLEEP_SEEDED : target_motes.c
- SLEEP_SHEEP : target_motes.c
- SLEEP_WAKE_FRAMES : frame.c
- SLEEP_WHITE_FRAMES : frame.c
- SlideDownDune() : lamakan_desert.c
- SLIDER_PALETTE : options.c
- SLIDING_OBJECT : vale_cave.c
- sLinkLobbyWaitFrames : lobby.c
- SMOG : lamakan_desert.c
- sOarAngle : tolbi_ship_deck.c
- sOarDepth : tolbi_ship_deck.c
- sOarStroke : tolbi_ship_deck.c
- sObstacles : tolbi_spring.c
- SOL_SANCTUM_RING_MAX : sol_sanctum_elemental_star_ring_setup.h
- SOL_SANCTUM_STATUE_BACK_SCROLL_ROW_Y_OFFSET : sol_sanctum_statue.c
- SOL_SANCTUM_STATUE_ROW_SPRITE_COUNT : sol_sanctum_statue.c
- SOL_SANCTUM_STATUE_SPRITE_WIDTH : sol_sanctum_statue.c
- SOLDIER_1 : gondowan_cave.c, hammet_palace.c
- SOLDIER_2 : gondowan_cave.c, hammet_palace.c
- SOLDIER_3 : gondowan_cave.c
- SOLDIER_EAST : lalivero.c
- SOLDIER_NORTH : suhalla_interiors.c
- SOLDIER_SOUTH : suhalla_interiors.c
- SOLDIER_WEST : lalivero.c
- SolSanctum_StartFloatingLights() : sol_sanctum_elemental_star_ring_setup.h
- SolSanctum_UpdateRing() : sol_sanctum_elemental_star_ring_setup.h
- SolSanctumElementalStarRoom_AlexTakesStars() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_AnimateAlexTeleport() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_BagJupiterStar() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_DemandElementalStars() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_EnterStarRoom() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_GetEntrances() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_GetEvents() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_GetExits() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_GetPlacements() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_GetRegions() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_GiveMythrilBags() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_Initialize() : sol_sanctum_elemental_star_room.c, sol_sanctum_elemental_star_room.h
- SolSanctumElementalStarRoom_LineUpFollowers() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_OfferHostageGuarantee() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_PresentStar() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_RevealSaturosAndMenardi() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_ShowMessageAndWait() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_ShowPedestal() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_SkipMessages() : sol_sanctum_elemental_star_room.c
- SolSanctumElementalStarRoom_UnmaskFelix() : sol_sanctum_elemental_star_room.c
- SolSanctumEntrance_ApplyEntryState() : sol_sanctum_entrance.c
- SolSanctumEntrance_GetEntrances() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_GetEvents() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_GetExits() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_GetPlacements() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_GetRegions() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_Initialize() : sol_sanctum_entrance.c, sol_sanctum_entrance.h
- SolSanctumEntrance_InspectInnerStatues() : sol_sanctum_entrance.c
- SolSanctumEntrance_IntroduceSanctum() : sol_sanctum_entrance.c
- SolSanctumEntrance_KradenSuspectsHiddenPassage() : sol_sanctum_entrance.c
- SolSanctumEntrance_ReactToOpeningPassage() : sol_sanctum_entrance.c
- SolSanctumEntrance_RecordBlockColumn() : sol_sanctum_entrance.c
- SolSanctumEntrance_RestoreInnerBlockCells() : sol_sanctum_entrance.c
- SolSanctumEntrance_RestoreInteriorState() : sol_sanctum_entrance.c
- SolSanctumEntrance_UpdateEruptionRumbles() : sol_sanctum_entrance.c
- SolSanctumEruption_AlignEmberToHeading() : sol_sanctum_eruption.c
- SolSanctumEruption_CycleActorPalette() : sol_sanctum_eruption.c
- SolSanctumEruption_DrawFirstCollapseTiles() : sol_sanctum_eruption.c
- SolSanctumEruption_DrawSecondCollapseTiles() : sol_sanctum_eruption.c
- SolSanctumEruption_FadeCameraTo() : sol_sanctum_eruption.c
- SolSanctumEruption_FinishMaterialization() : sol_sanctum_eruption.c
- SolSanctumEruption_FlashMaterializingActor() : sol_sanctum_eruption.c
- SolSanctumEruption_FlickerFirstCollapseTiles() : sol_sanctum_eruption.c
- SolSanctumEruption_FlickerSecondCollapseTiles() : sol_sanctum_eruption.c
- SolSanctumEruption_GetEntrances() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_GetEvents() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_GetExits() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_GetPlacements() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_GetRegions() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_Initialize() : sol_sanctum_eruption.c, sol_sanctum_eruption.h
- SolSanctumEruption_PlaceBeforeStar() : sol_sanctum_eruption.c
- SolSanctumEruption_PlaceHostageGroup() : sol_sanctum_eruption.c
- SolSanctumEruption_PlayHostageScene() : sol_sanctum_eruption.c
- SolSanctumEruption_PlayWiseOneRescue() : sol_sanctum_eruption.c
- SolSanctumEruption_RaiseAndShrinkActor() : sol_sanctum_eruption.c
- SolSanctumEruption_RaiseElementalArcs() : sol_sanctum_eruption.c
- SolSanctumEruption_ResetEmberEmission() : sol_sanctum_eruption.c
- SolSanctumEruption_RestoreCornerCellAttributes() : sol_sanctum_eruption.c
- SolSanctumEruption_SetMaterializationTint() : sol_sanctum_eruption.c
- SolSanctumEruption_SpawnEffectPair() : sol_sanctum_eruption.c
- SolSanctumEruption_StepEmbers() : sol_sanctum_eruption.c
- SolSanctumEruption_ThrowEruptionRing() : sol_sanctum_eruption.c
- SolSanctumEruption_UnusedCallbackA() : sol_sanctum_eruption.c
- SolSanctumEruption_UnusedCallbackB() : sol_sanctum_eruption.c
- SolSanctumEruption_UpdateElementalArcs() : sol_sanctum_eruption.c
- SolSanctumEruption_UpdateEmberFrequency() : sol_sanctum_eruption.c
- SolSanctumEruption_UpdateWiseOnePalette() : sol_sanctum_eruption.c
- SolSanctumLunaSolRooms_AnimateSavedStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_AreAllStatueLightsLit() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DiscussFloorSymbolChangingToLuna() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DrawAlternateCurrentStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DrawAlternateSavedStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DrawCurrentStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DrawSavedStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_DrawStatueLightTiles() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_FlashCurrentStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_FlashSavedStatueLights() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_GetEntrances() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_GetEvents() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_GetExits() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_GetPlacements() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_GetRegions() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_Initialize() : sol_sanctum_luna_sol_rooms.c, sol_sanctum_luna_sol_rooms.h
- SolSanctumLunaSolRooms_IntroduceSolAndLunaRooms() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_PrepareStatueTransition() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_RunStatueLightSequence() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_ShowFloatingEye() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_ShowMessageAndWait() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_SpringStatueTrap() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_UpdateFirstStatueLight() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_UpdateFourthStatueLight() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_UpdateSecondStatueLight() : sol_sanctum_luna_sol_rooms.c
- SolSanctumLunaSolRooms_UpdateThirdStatueLight() : sol_sanctum_luna_sol_rooms.c
- SolSanctumRooms_Initialize() : sol_sanctum_init_zoom.h
- SolSanctumStatue_ExplainStatuePuzzle() : sol_sanctum_statue.c
- SolSanctumStatue_GetEntrances() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_GetEvents() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_GetExits() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_GetPlacements() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_GetRegions() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_Initialize() : sol_sanctum_statue.c, sol_sanctum_statue.h
- SolSanctumStatue_InitializeScrollingSprites() : sol_sanctum_statue.c
- SolSanctumStatue_IsActorAtCell() : sol_sanctum_statue.c
- SolSanctumStatue_MoveUnusedNorthwestStatue() : sol_sanctum_statue.c
- SolSanctumStatue_OpenCentralHole() : sol_sanctum_statue.c
- SolSanctumStatue_OpenNortheastSeal() : sol_sanctum_statue.c
- SolSanctumStatue_OpenNorthwestSeal() : sol_sanctum_statue.c
- SolSanctumStatue_OpenSeal() : sol_sanctum_statue.c
- SolSanctumStatue_OpenSoutheastSeal() : sol_sanctum_statue.c
- SolSanctumStatue_OpenSouthwestSeal() : sol_sanctum_statue.c
- SolSanctumStatue_PushStatue() : sol_sanctum_statue.c
- SolSanctumStatue_RunSealOpenedSequence() : sol_sanctum_statue.c
- SolSanctumStatue_SelectStoryExit() : sol_sanctum_statue.c
- SolSanctumStatue_ShineLeftBeam() : sol_sanctum_statue.c
- SolSanctumStatue_ShineRightBeam() : sol_sanctum_statue.c
- SolSanctumStatue_UpdateScrollingSprites() : sol_sanctum_statue.c
- SolSanctumStatue_VisitStatueHall() : sol_sanctum_statue.c
- SOUND_A_FIFO_RESET : io_reg.h
- SOUND_A_LEFT_OUTPUT : io_reg.h
- SOUND_A_MIX_FULL : io_reg.h
- SOUND_A_RIGHT_OUTPUT : io_reg.h
- SOUND_A_TIMER_0 : io_reg.h
- SOUND_ALL_MIX_FULL : io_reg.h
- SOUND_B_FIFO_RESET : io_reg.h
- SOUND_B_LEFT_OUTPUT : io_reg.h
- SOUND_B_MIX_FULL : io_reg.h
- SOUND_B_RIGHT_OUTPUT : io_reg.h
- SOUND_B_TIMER_0 : io_reg.h
- SOUND_CGB_CHANNEL_COUNT : audio_engine_types.h
- SOUND_CGB_MIX_FULL : io_reg.h
- SOUND_COMMAND_CALCULATE_OUTPUT : audio_engine_types.h
- SOUND_COMMAND_CAST : audio_engine_types.h
- SOUND_COMMAND_CLEAR_WORK : audio_engine_types.h
- SOUND_COMMAND_DETACH_NOTE : audio_engine_types.h
- SOUND_COMMAND_EXTENDED : audio_engine_types.h
- SOUND_COMMAND_FADE : audio_engine_types.h
- SOUND_COMMAND_FINISH : audio_engine_types.h
- SOUND_COMMAND_GOTO : audio_engine_types.h
- SOUND_COMMAND_LFO_SPEED : audio_engine_types.h
- SOUND_COMMAND_MODULATION : audio_engine_types.h
- SOUND_COMMAND_PCM_RATE : audio_engine_types.h
- SOUND_COMMAND_RELEASE_KEY : audio_engine_types.h
- SOUND_COMMAND_STOP_TRACK : audio_engine_types.h
- SOUND_COMMAND_WORK_BYTE : audio_engine_types.h
- SOUND_CYCLES_PER_FRAME : engine.c
- SOUND_FADE_FULL_VOLUME : audio_engine_types.h
- SOUND_FADE_IN : audio_engine_types.h
- SOUND_FADE_PAUSE : audio_engine_types.h
- SOUND_FADE_STEP : audio_engine_types.h
- SOUND_FRAME_RATE_E4 : engine.c
- Sound_LoadCommandTable() : engine.c
- Sound_LoadPresetParameters() : frame.c, audio_engine_symbols.h, runtime.h
- Sound_LoadPresetParametersFar() : runtime.h
- SOUND_LOCK : audio_engine_types.h
- SOUND_MAX_LINES : audio.c
- Sound_MaxLines : audio.c
- Sound_Mixer() : audio.c, sound.h
- SOUND_MIXER_CODE_SIZE : audio.c
- SOUND_MODULATION_PAN : audio_engine_types.h
- SOUND_MODULATION_PITCH : audio_engine_types.h
- SOUND_MODULATION_VOLUME : audio_engine_types.h
- SOUND_PCM_BUFFER_SIZE : engine.c
- SOUND_PCM_NOTE_CAPACITY : audio_engine_types.h
- SOUND_PLAYER_COUNT : audio.c
- SOUND_PLAYER_PAUSED : audio_engine_types.h
- SOUND_PLAYER_TRACK_LIMIT : audio_engine_types.h
- Sound_PlayerCount : audio.c
- SOUND_PRESET_COUNT : frame.c
- SOUND_PRESET_SIZE : frame.c
- Sound_ReservedNoOpA() : frame.c, runtime.h
- Sound_ReservedNoOpB() : frame.c, runtime.h
- Sound_TickDmaRestartTimer() : sound.h
- SOUND_TRACK_ACTIVE : audio_engine_types.h
- SOUND_TRACK_PITCH_DIRTY : audio_engine_types.h
- SOUND_TRACK_RESET : audio_engine_types.h
- SOUND_TRACK_UPDATE_PITCH : audio_engine_types.h
- SOUND_TRACK_UPDATE_VOLUME : audio_engine_types.h
- SOUND_TRACK_VOLUME_DIRTY : audio_engine_types.h
- SOUND_WORK : audio_engine_types.h
- SOUND_WORK_ADD : audio_engine_types.h
- SOUND_WORK_ADD_BYTE : audio_engine_types.h
- SOUND_WORK_COPY : audio_engine_types.h
- SOUND_WORK_EQUAL : audio_engine_types.h
- SOUND_WORK_EQUAL_BYTE : audio_engine_types.h
- SOUND_WORK_GREATER : audio_engine_types.h
- SOUND_WORK_GREATER_BYTE : audio_engine_types.h
- SOUND_WORK_GREATER_EQUAL : audio_engine_types.h
- SOUND_WORK_GREATER_EQUAL_BYTE : audio_engine_types.h
- SOUND_WORK_LESS : audio_engine_types.h
- SOUND_WORK_LESS_BYTE : audio_engine_types.h
- SOUND_WORK_LESS_EQUAL : audio_engine_types.h
- SOUND_WORK_LESS_EQUAL_BYTE : audio_engine_types.h
- SOUND_WORK_NOT_EQUAL : audio_engine_types.h
- SOUND_WORK_NOT_EQUAL_BYTE : audio_engine_types.h
- SOUND_WORK_SET : audio_engine_types.h
- SOUND_WORK_SUBTRACT : audio_engine_types.h
- SOUND_WORK_SUBTRACT_BYTE : audio_engine_types.h
- SOUNDCNT_X_ALL_TONES_ON : audio_engine_types.h
- SOUNDCNT_X_ENABLE : audio_engine_types.h
- SoundCommand : tables.c
- SoundDriver_ClearBuffer() : tables.c
- SoundDriver_EnterMixer() : system.h
- SoundDriverLimit : audio_engine_types.h
- SoundFadeFlag : audio_engine_types.h
- SoundFunc : tables.c
- SoundModulationTarget : audio_engine_types.h
- SoundNote_Detach() : tables.c
- SoundPlayerFlag : audio_engine_types.h
- SoundTrackFlag : audio_engine_types.h
- SoundTrackWorkOperation : audio_engine_types.h
- SPARK_GROUPS_BURSTS : effect_table.h
- SPARK_GROUPS_FLASH_DRAWN : plasma.c
- SPARK_GROUPS_FLASHES : plasma.c
- SPARK_GROUPS_OFFSET : effect_table.h
- SPARK_GROUPS_RING : plasma.c
- SPARK_GROUPS_SPACING : plasma.c
- SPARK_GROUPS_SPARKS : effect_table.h
- SPARKLE_OBJECT_ID : field_fx.c
- SpawnHeavyImpactEffect() : lift.c, psynergy_effects.h
- SPEAKER : tolbi_ship_deck.c, tolbi_ship_interiors.c, tret_tree_interiors.c
- SPEAKER_PORTRAIT_LEFT : field_event.h
- SPEAKER_PORTRAIT_RIGHT : field_event.h
- SPEAKER_WINDOW_ABOVE : field_event.h
- SPEAKER_WINDOW_BELOW : field_event.h
- SPIDER_WEB_FRAMES : spider_web.c
- sPillarSlots : crossbone_isle_pillar_rooms.c
- SPIRE_FALL_FRAMES : spire.c
- SPIRE_ROCK_HEIGHT : spire.c
- SPIRE_ROCK_WIDTH : spire.c
- SPIRE_SHARD_CELLS : spire.c
- SPIRE_SHARD_X : effect_table.h
- SPIRE_SHARD_Y : effect_table.h
- SPIRE_SHARDS : spire.c
- Spray_Drift() : altin.c
- Spray_Initialize() : altin.c
- Spray_Update() : lemurian_ship.c
- sPriceDigitTileOffsets : cursor.c
- SPRING_CENTER_X : tolbi_spring.c
- SPRING_CENTER_Z : tolbi_spring.c
- SPRING_TOSS_COIN : tolbi_spring.c
- SPRING_TOSS_MEDAL : tolbi_spring.c
- SpringTossKind : tolbi_spring.c
- SPRITE_ARMOR_MERCHANT : lunpa_suhalla.h
- SPRITE_ATTR2_HIGH : view.c
- SPRITE_BALANCE : tunnel_ruins.c
- SPRITE_BLOCK : tunnel_ruins.c
- SPRITE_BOULDER : altin_peak.c
- SPRITE_BUNZA : west_lunpa_cave.h
- SPRITE_BUSH : tunnel_ruins.c
- SPRITE_CARRY_BLOCK : tunnel_ruins.c
- SPRITE_CELL : sprites.c
- SPRITE_CHEF : lunpa_suhalla.h
- SPRITE_COLOR_BGR : animspr.h
- SPRITE_COLOR_BLACK : animspr.h
- SPRITE_COLOR_BLUE_TINT : animspr.h
- SPRITE_COLOR_BRG : animspr.h
- SPRITE_COLOR_FILL : animspr.h
- SPRITE_COLOR_GBR : animspr.h
- SPRITE_COLOR_GRB : animspr.h
- SPRITE_COLOR_GREEN_TINT : animspr.h
- SPRITE_COLOR_GREY : animspr.h
- SPRITE_COLOR_HIDDEN : animspr.h
- SPRITE_COLOR_NORMAL : animspr.h
- SPRITE_COLOR_RBG : animspr.h
- SPRITE_COLOR_RED_TINT : animspr.h
- SPRITE_COLOR_WHITE : animspr.h
- Sprite_ComposeAnimationFrame() : sprite_draw.c, field.h
- SPRITE_COUNTER : lunpa_suhalla.h
- SPRITE_GARET_MACHETE : placement.c
- SPRITE_GLINT : lunpa.h
- SPRITE_GUARD : lunpa.h
- SPRITE_HAMMET : west_lunpa_cave.h
- SPRITE_ID_MASK : resource.h
- SPRITE_INNKEEPER : lunpa_suhalla.h
- SPRITE_ISAAC_MACHETE : placement.c
- SPRITE_ITEM_ICON : lunpa.h
- SPRITE_ITEM_MERCHANT : lunpa_suhalla.h
- SPRITE_JUPITER_DJINNI : tret_tree_branch.c
- SPRITE_LADY_STATUE : tunnel_ruins.c
- SPRITE_PILLAR : tunnel_ruins.c
- SPRITE_PRIEST : lunpa_suhalla.h
- SPRITE_PRISONER : vault_jail.c
- SPRITE_PUDDLE : lunpa.h, tunnel_ruins.c, west_lunpa_cave.h
- SPRITE_SECOND_PART : resource.h
- Sprite_ShareVramCache() : dispatch.c, psynergy_effects.h
- Sprite_ShareVramCacheFar() : object.h
- SPRITE_SINKING_PILLAR : tunnel_ruins.c
- SPRITE_SPRAY : altin.c, altin_peak.c
- SPRITE_STATUE : tunnel_ruins.c
- SPRITE_THIEF : vault_jail.c
- SPRITE_THIEF_LEADER : vault_jail.c
- SPRITE_TOWNSPERSON_A : lunpa_suhalla.h
- SPRITE_TOWNSPERSON_B : lunpa.h, lunpa_suhalla.h
- SPRITE_TOWNSPERSON_C : lunpa.h, lunpa_suhalla.h
- SPRITE_TOWNSPERSON_D : lunpa.h, lunpa_suhalla.h
- SPRITE_TOWNSPERSON_E : lunpa.h, lunpa_suhalla.h
- SPRITE_TOWNSPERSON_F : lunpa_suhalla.h
- SPRITE_TOWNSPERSON_G : lunpa.h
- SPRITE_TOWNSPERSON_H : lunpa.h
- SPRITE_TOWNSPERSON_I : lunpa.h
- SPRITE_TOWNSPERSON_J : lunpa.h
- SPRITE_TRET_FACE : tret_tree_interiors.c
- SPRITE_WEAPON_MERCHANT : lunpa_suhalla.h
- SPRITE_WITH_SECOND_PART_A : battle_internal.h
- SPRITE_WITH_SECOND_PART_B : battle_internal.h
- SpriteColorMode : animspr.h
- SpriteDrawFn : sprite_draw.c
- SpritePlacement_ReadValues() : render_placement.h
- SpritePlacement_Values() : render_placement.h
- SpriteUploadFn : sprite_draw.c
- sProbePosition : crossbone_isle_pillar_rooms.c
- SPROUT : suhalla.c
- sSanctumServiceCues : sanctum.c
- sScrollingSprites : sol_sanctum_statue.c
- sSealScene : sol_sanctum_statue.c
- sSeaScroll : tolbi_ship_deck.c
- sSeaSpeed : tolbi_ship_deck.c
- sSelectorTileOffsets : cursor.c
- sShakeChance : crossbone_isle_pillar_rooms.c
- sShakeDone : vale_storm.c
- sShakenScroll : crossbone_isle_pillar_rooms.c
- sShakeShift : vale_storm.c
- sSparkFrame : tret_tree_interiors.c
- sSparkOrigin : tret_tree_interiors.c
- sSplitLine : tret_tree_branch.c
- sStockTable : artifacts.c
- sStrokePhase : tolbi_ship_deck.c
- sSuhallaDesertSavedColor : suhalla_desert.c
- sSwayAngleX : tolbi_ship_deck.c
- sSwayAngleY : tolbi_ship_deck.c
- StagedActor_AdvancePair() : object_staged_actor.h
- StagedActor_FillGridAttributeRectangle() : object_staged_actor.h, venus_lighthouse.c
- StagedActor_FindAtTile() : object_staged_actor.h
- StagedActor_FindClearPosition() : object_staged_actor.h
- StagedActor_RunStepEffect() : kolima_jump.h
- StagedActor_StopBlockedMotion() : object_staged_actor.h
- STAGING_BY_ID_RANGE : battle_internal.h
- STAGING_KIND_MASK : battle_internal.h
- STAGING_ON_DOWNED : battle_internal.h
- STAGING_OTHER_SIDE : battle_internal.h
- STAGING_SCENE : battle_internal.h
- STAGING_VARIANT_MASK : battle_internal.h
- STAGING_VARIANT_SHIFT : battle_internal.h
- STAGING_VIEW_ACROSS : battle_internal.h
- STAGING_VIEW_REVERSED : battle_internal.h
- STAR_FIELD_UPDATE_CALLBACK : star_field.c
- STAR_FIELD_UPLOAD_CALLBACK : star_field.c
- StarRoomActor : sol_sanctum_elemental_star_room.c
- START_DMA : save_state.h
- StartFlashTimer() : flash.c, system.h
- STAT_ARROW_DOWN : common.c
- STAT_ARROW_UP : common.c
- STAT_BOOST_BURST : stat_change.c
- STAT_BOOST_DJINNI : stat_change.c
- STAT_BOOST_DRAWN : stat_change.c
- STAT_BOOST_FLARES : stat_change.c
- STAT_BOOST_PICTURE : stat_change.c
- STAT_BOOST_SCATTERED : stat_change.c
- STAT_BOOST_SLOTS : stat_change.c
- STAT_CHANGE_TURNS : target_exec.c
- STAT_REDUCTION_SHARD_BYTES : stat_change.c
- STAT_REDUCTION_SHARD_CELLS : stat_change.c
- STAT_REDUCTION_SHARDS : stat_change.c
- STAT_REDUCTION_SLOTS : stat_change.c
- STAT_STAGE_MAX : target_exec.c
- STAT_STAGE_MIN : target_exec.c
- StatArrow : common.c
- StatBoostSheet : stat_change.c
- State_NoOp() : lobby.c
- State_StampRecordCells() : kolima_forest_bend.c
- STATIC_ASSERT : static_assert.h, star_field.c, vertices.c, credits.c, field_fx.c, object_internal.h, actor_commands.c, carry.c, world_map.c, crossbone_isle_pillar_rooms.c, imil_fuchin_falls.c, sol_sanctum_luna_sol_rooms.c, sol_sanctum_statue.c, sprites.c, affine.h, b5_context.h, battle_display.h, battle_effect_argument.h, battle_effect_work.h, battle_event.h, battle_party.h, battle_session.h, battle_summon.h, battle_unit.h, effect_slot.h, fx_scene.h, motobj.h, battle_type.h, battle_work.h, character.h, character_menu.h, cursor.h, djinn_menu.h, animspr.h, colosso_gauge.h, effect_step.h, event_work.h, facing_object.h, field_coordinate.h, perspective.h, script.h, script_object_runtime.h, field_obj.h, field_runtime.h, field_scene.h, four_object_motion.h, fxblend.h, item.h, game_state.h, display_transition.h, glyph.h, oam.h, palbuf.h, palqueue.h, render_input.h, render_placement.h, text_reader.h, uiwindow.h, vram_tab.h, heap_state.h, inn_runtime.h, inventory_menu.h, lzpack.h, map.h, map_render_work.h, map_scroll.h, mapframe.h, node_chain.h, resource_menu.h, select.h, menu_list.h, object_runtime.h, overlay_object.h, project.h, psynergy_menu.h, resource_388_runtime.h, resource_3a8_effect.h, save_state.h, script_motion.h, script_object_entry.h, scroll.h, shop.h, audio_engine_types.h, staged_actor.h, staged_actor_effect.h, callback_scheduler.h, field_effect.h, fixed_point_position.h, metadata_lookup.h, object_effect.h, serial_runtime.h, vector3.h, ui.h, mercury_lighthouse_lights.h, kolima_forest_bend.h, vault_interiors.h, window.h
- StatueHallActor : sol_sanctum_statue.c
- STATUS_CURSOR_COMBAT_STATS : status.c
- STATUS_CURSOR_CONDITIONS : status.c
- STATUS_CURSOR_GENERAL : status.c
- STATUS_EQUIP_PAGE_SIZE : status.c
- STATUS_EQUIP_SLOT_WIDTH : status.c
- STATUS_EQUIP_SLOT_X : status.c
- STATUS_EQUIP_WINDOW_WIDTH : status.c
- STATUS_EQUIPPED_NAME_X : status.c
- STATUS_HELP_TEXT_MAX : status.c
- STATUS_PANEL_CANNOT_EQUIP_X : common.c
- STATUS_PANEL_CLASS : menu_internal.h
- STATUS_PANEL_EQUIP : menu_internal.h
- STATUS_PANEL_EXPERIENCE : menu_internal.h
- STATUS_PANEL_KIND_MASK : menu_internal.h
- STATUS_PANEL_LEARN : menu_internal.h
- STATUS_PANEL_LEARN_NAME_Y : common.c
- STATUS_PANEL_LEARN_STATUS_Y : common.c
- STATUS_PANEL_LOWER_ONLY : menu_internal.h
- STATUS_PANEL_STATS : menu_internal.h
- STATUS_PANEL_TEXT_X : common.c
- STATUS_PSYNERGY_CURSOR_X : status.c
- STATUS_PSYNERGY_CURSOR_Y : status.c
- STATUS_SAVED_TILE_BYTES : status.c
- STATUS_STAT_DIGITS : status.c
- STATUS_STAT_X : status.c
- STATUS_TURNS : target_exec.c
- StatusMenu_Run() : status.c, menu.h
- StatusMenu_RunFar() : menu.h
- StatusMenu_ShowOwnerProgressMessage() : status.c, menu.h
- StatusPanelKind : menu_internal.h
- STEP_EVENT_FIRST : step.c
- STEP_EVENT_HAZARD : step.c
- STEP_EVENT_LAST : step.c
- STEP_TERRAIN_FIRST : step.c
- STEP_TERRAIN_LAST : step.c
- STEP_WARP_FIRST : step.c
- STEP_WARP_LAST : step.c
- STEPPING_STONE_ATTENDANT : colosso_log.c
- StepTileEvent : step.c
- STOCK_LABEL_X : tbs_edition.h
- STONE : colosso_log.c
- StopFlashTimer() : flash.c, flash.h
- STORE_CONST : field_event.h
- STORM_CALLBACK_PRIORITY : vale_storm.c
- STORM_CAPTURE_FRAMES : suhalla_desert.c
- STORM_CHASING : suhalla_desert.c
- STORM_FIRST : suhalla_desert.c
- STORM_FOURTH : suhalla_desert.c
- STORM_LAST : suhalla_desert.c
- Storm_SetActorFrameMode() : vale_storm.c
- StormNightActor : vale_storm.c
- StormNightPlaceFlag : vale_storm.c
- sToss : tolbi_spring.c
- sTossEnded : tolbi_spring.c
- sTossFrame : tolbi_spring.c
- sTossKind : tolbi_spring.c
- sTossResult : tolbi_spring.c
- sTransferData : tret_tree_branch.c
- sTransferHeader : tret_tree_branch.c
- sTransitionStep : venus_lighthouse_aerie.c
- sTransitionTimer : venus_lighthouse_aerie.c
- STRATEGY_MOST_HP : targeting.c
- STRATEGY_MOST_MAX_HP : targeting.c
- STRATEGY_RANDOM : targeting.c
- STREAKS_ANIMATE : streaks.c
- STREAKS_FLIGHT : streaks.c
- STREAKS_HIT : streaks.c
- STREAKS_MAX : streaks.c
- STREAKS_MOTION : streaks.c
- STREAKS_SHAKE : streaks.c
- STREAKS_SPACING : streaks.c
- STREAKS_STYLE_CYAN : streaks.c
- STREAKS_STYLE_EMBER : streaks.c
- STREAKS_STYLE_LIME : streaks.c
- STREAKS_STYLE_RED : streaks.c
- STREAKS_STYLE_VIOLET : streaks.c
- STREAKS_TARGET_DELAY : streaks.c
- STREAKS_VALUE : streaks.c
- StreakStyle : streaks.c
- STRIKE_ABSORB : effect_table.h
- STRIKE_GLINTS : effect_table.h
- STRIKE_HEAVY : effect_table.h
- STRIKE_KIND_COLUMN : effect_table.h
- STRIKE_KIND_SLASH : effect_table.h
- STRIKE_SMOKE : effect_table.h
- STRIKE_SPARKS : effect_table.h
- STUMP : goma_cave_entrance.c, goma_cave_pillar.c, goma_cave_waterway.c
- STUMP_IVY : goma_cave_entrance.c
- SUHALLA_GATE_ENTRANCE_FROM_LUNPA : lunpa_suhalla.h
- SUHALLA_GATE_RETREAT_SCENE : suhalla_gate.c
- SUHALLA_REVEAL_PALETTE_COLOR : suhalla_desert.c
- SuhallaDesert_CatchInStorm() : suhalla_desert.c
- SuhallaDesert_ChaseLeader() : suhalla_desert.c
- SuhallaDesert_ClearActorSpriteAndCollisionFlags() : suhalla_desert.c
- SuhallaDesert_PulseRevealPalette() : suhalla_desert.c
- SuhallaDesert_RaiseStorm() : suhalla_desert.c
- SuhallaDesert_SetUpFirstSceneStorms() : suhalla_desert.c
- SuhallaDesert_SetUpSecondSceneStorms() : suhalla_desert.c
- SuhallaDesert_ToggleActorActive() : suhalla_desert.c
- SuhallaDesert_UpdateCaptureTimer() : suhalla_desert.c
- SUMMARY_COINS_X : save.c
- SUMMARY_DISTANCE : save.c
- SUMMARY_DRAW_LEVEL : save.c
- SUMMARY_LEVEL_X : save.c
- SUMMON_COST_X : summon_menu.c
- SUMMON_ELEMENT_TILE : battle_command_internal.h
- SUMMON_END : summon_menu.c
- Summon_IsEntrySecondaryFlagged() : classes.c, battle.h
- Summon_IsEntrySecondaryFlaggedFar() : battle.h
- Summon_LayoutPositions() : placement.c, battle.h
- Summon_ListLearned() : party.c, game.h
- Summon_ListLearnedFar() : game.h
- SUMMON_MENU_WINDOW_WIDTH : battle_command_internal.h
- SUMMON_MENU_WINDOW_X : battle_command_internal.h
- SummonDefinition_Get() : game.h
- SummonDefinition_GetNear() : party.c, game.h
- SummonMenu_SelectSummon() : summon_menu.c, battle_command.h
- SummonSlot_RegisterActorSprites() : sprites.c, battle.h
- sUnused0 : tolbi_ship_deck.c
- sUnused1 : tolbi_ship_deck.c
- SW_ACCEL : objcmd.h
- SW_ARRIVAL : objcmd.h
- SW_BOUNCE : objcmd.h
- SW_COLLISION : objcmd.h
- SW_CURSOR : objcmd.h
- SW_FACING : objcmd.h
- SW_GRAVITY : objcmd.h
- SW_GROUND : objcmd.h
- SW_HOOK : objcmd.h
- SW_MOTION : objcmd.h
- SW_PAUSED : objcmd.h
- SW_RADIUS : objcmd.h
- SW_REPEAT : objcmd.h
- SW_RESULT : objcmd.h
- SW_SCALE_X : objcmd.h
- SW_SCALE_Y : objcmd.h
- SW_SCRIPT : objcmd.h
- SW_SNAP : objcmd.h
- SW_SPEED : objcmd.h
- SW_STEERING : objcmd.h
- SW_TARGET_X : objcmd.h
- SW_TARGET_Y : objcmd.h
- SW_TARGET_Z : objcmd.h
- SW_VELOCITY_X : objcmd.h
- SW_VELOCITY_Y : objcmd.h
- SW_VELOCITY_Z : objcmd.h
- SW_WAIT : objcmd.h
- SW_X : objcmd.h
- SW_Y : objcmd.h
- SW_Z : objcmd.h
- SWIRL_SPARK_LAST_FRAME : tret_tree_interiors.c
- SWIRL_SPARK_SHRINK_LAST_FRAME : tret_tree_interiors.c
- SWIRLING_STARS_COUNT : orbiting.c
- SWIRLING_STARS_FRAMES : orbiting.c
- SWITCH_HELP_X : tbs_edition.h
- System_CopyBuildStamp() : system.c, runtime.h
- System_GetLanguage() : runtime.h
- System_Initialize() : system.c, runtime.h
- System_SoftReset() : frame.c
- System_VBlankHandler() : frame.c, runtime.h
- System_WaitForFrameInterrupt() : system.h
- SystemMenu_AnimateCursor() : options.c, window.h
- SystemMenu_Initialize() : options.c, window.h
- SystemMenu_Open() : options.c, window.h
- SystemMenu_Release() : options.c, window.h