The fade overlay, the weather particles and the actor effect work. More...
Go to the source code of this file.
Data Structures | |
| struct | FadeOverlayWork |
| The fade overlay draws one mark on each side of its tracked actor. More... | |
| struct | GroundParticle |
| One weather particle: OAM attributes followed by its world position. More... | |
| struct | GroundParticleWork |
| Work slot 29 while ground particles, motes or sparkles run. More... | |
Macros | |
| #define | FIELD_WEATHER_PARTICLE_COUNT 32 |
Functions | |
| STATIC_ASSERT (sizeof(struct FadeOverlayWork)==28) | |
| STATIC_ASSERT (offsetof(struct GroundParticle, posX)==0x0c) | |
| STATIC_ASSERT (sizeof(struct GroundParticle)==0x20) | |
| STATIC_ASSERT (sizeof(struct GroundParticleWork)==0x410) | |
Variables | |
| struct FadeOverlayWork * | gActorEffectWork |
| struct GroundParticleWork * | gParticleWork |
The fade overlay, the weather particles and the actor effect work.
Definition in file object_effect.h.
| #define FIELD_WEATHER_PARTICLE_COUNT 32 |
Definition at line 26 of file object_effect.h.
Referenced by FieldEffect_InitSparkles(), FieldEffect_UpdateSparkles(), FieldFx_StartGroundParticles(), FieldFx_UpdateGroundParticles(), FieldMotes_Start(), and FieldMotes_Update().
| STATIC_ASSERT | ( | sizeof(struct FadeOverlayWork) | = =28 | ) |
| STATIC_ASSERT | ( | offsetof(struct GroundParticle, posX) | = =0x0c | ) |
| STATIC_ASSERT | ( | sizeof(struct GroundParticle) | = =0x20 | ) |
| STATIC_ASSERT | ( | sizeof(struct GroundParticleWork) | = =0x410 | ) |
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