Alchemy
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object_effect.h File Reference

The fade overlay, the weather particles and the actor effect work. More...

Go to the source code of this file.

Data Structures

struct  FadeOverlayWork
 The fade overlay draws one mark on each side of its tracked actor. More...
struct  GroundParticle
 One weather particle: OAM attributes followed by its world position. More...
struct  GroundParticleWork
 Work slot 29 while ground particles, motes or sparkles run. More...

Macros

#define FIELD_WEATHER_PARTICLE_COUNT   32

Functions

 STATIC_ASSERT (sizeof(struct FadeOverlayWork)==28)
 STATIC_ASSERT (offsetof(struct GroundParticle, posX)==0x0c)
 STATIC_ASSERT (sizeof(struct GroundParticle)==0x20)
 STATIC_ASSERT (sizeof(struct GroundParticleWork)==0x410)

Variables

struct FadeOverlayWork * gActorEffectWork
struct GroundParticleWork * gParticleWork

Detailed Description

The fade overlay, the weather particles and the actor effect work.

Definition in file object_effect.h.

Macro Definition Documentation

◆ FIELD_WEATHER_PARTICLE_COUNT

Function Documentation

◆ STATIC_ASSERT() [1/4]

STATIC_ASSERT ( sizeof(struct FadeOverlayWork) = =28)

◆ STATIC_ASSERT() [2/4]

STATIC_ASSERT ( offsetof(struct GroundParticle, posX) = =0x0c)

◆ STATIC_ASSERT() [3/4]

STATIC_ASSERT ( sizeof(struct GroundParticle) = =0x20)

◆ STATIC_ASSERT() [4/4]

STATIC_ASSERT ( sizeof(struct GroundParticleWork) = =0x410)

Variable Documentation

◆ gActorEffectWork

◆ gParticleWork