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Variables | |
| const u16 | gUi_BounceScales [32] |
| A sprite's pulse, as a scale where 256 is its normal size: it swells to 1.5 times and back over 32 steps. | |
| const s8 | gUi_BounceScalesTail [8] |
| Nothing in the game reads these eight offsets. | |
| const s8 | gMenu_CursorBobOffsets [16] |
| The selection cursor's bob: a 16-step wave of up to 3 pixels each way. | |
| const u8 | gPaletteGlow_WaveTable [121] |
| The window colour wheel: one colour channel's level (0 to 31) over 96 hue steps. | |
| const s8 | gOptionMenu_SpeedFrames [3] |
| The option screen's sprite frames for each setting's choices: message speed Slow, Normal and Fast; Speech Off and On; Auto-Sleep Off and On. | |
| const s8 | gOptionMenu_SpeechFrames [2] |
| const s8 | gOptionMenu_SleepFrames [2] |
| const u8 | gOptionMenu_HuePresets [6] |
| The window colour presets SELECT cycles through on the option screen: the colour (hue) and the brightness of each. | |
| const u8 | gOptionMenu_BrightnessPresets [6] |
| const s8 | gMenu_WorkspaceIconFrames [8] |
| The sprite frame of each entry's icon in the system menu (Save your quest, Sleep, Change settings, and the debug entries after them). | |
| const s16 | gPortrait_CharacterMap [20] |
| {character, portrait} pairs of the playable characters, ending in -1. | |
| const s16 | gPortrait_SpriteMap [100] |
| {sprite, portrait} pairs of the other speakers, ending in -1: portrait n of this list is portrait 128 + n. | |
| const u16 gUi_BounceScales[32] |
A sprite's pulse, as a scale where 256 is its normal size: it swells to 1.5 times and back over 32 steps.
Definition at line 10 of file scales.c.
Referenced by AffineEffect_UpdateFrame(), Menu_RunCommandRow(), and RenderOutput_UpdateScaleAnimation().
| const s8 gUi_BounceScalesTail[8] |
| const s8 gMenu_CursorBobOffsets[16] |
The selection cursor's bob: a 16-step wave of up to 3 pixels each way.
Definition at line 23 of file scales.c.
Referenced by SelectionScreen_Draw().
| const u8 gPaletteGlow_WaveTable[121] |
The window colour wheel: one colour channel's level (0 to 31) over 96 hue steps.
Red reads it at the hue, green 32 steps later and blue 64 steps later. Nothing reads the 25 entries after the first 96.
Definition at line 30 of file scales.c.
Referenced by PaletteGlow_Update(), and WindowColor_ComputeTint().
| const s8 gOptionMenu_SpeedFrames[3] |
The option screen's sprite frames for each setting's choices: message speed Slow, Normal and Fast; Speech Off and On; Auto-Sleep Off and On.
Definition at line 43 of file scales.c.
Referenced by Menu_RunWorkspaceOptions(), and OptionMenu_Open().
| const s8 gOptionMenu_SpeechFrames[2] |
Definition at line 47 of file scales.c.
Referenced by Menu_RunWorkspaceOptions(), and OptionMenu_Open().
| const s8 gOptionMenu_SleepFrames[2] |
Definition at line 51 of file scales.c.
Referenced by Menu_RunWorkspaceOptions(), and OptionMenu_Open().
| const u8 gOptionMenu_HuePresets[6] |
The window colour presets SELECT cycles through on the option screen: the colour (hue) and the brightness of each.
Definition at line 57 of file scales.c.
Referenced by Menu_RunWorkspaceOptions().
| const u8 gOptionMenu_BrightnessPresets[6] |
Definition at line 61 of file scales.c.
Referenced by Menu_RunWorkspaceOptions().
| const s8 gMenu_WorkspaceIconFrames[8] |
The sprite frame of each entry's icon in the system menu (Save your quest, Sleep, Change settings, and the debug entries after them).
Definition at line 67 of file scales.c.
Referenced by Menu_RunWorkspaceSelectionLoop(), and SystemMenu_Open().
| const s16 gPortrait_CharacterMap[20] |
{character, portrait} pairs of the playable characters, ending in -1.
Definition at line 72 of file scales.c.
Referenced by DebugMenu_BrowseEntryGlyphs(), and Localization_LookupEntryId().
| const s16 gPortrait_SpriteMap[100] |
{sprite, portrait} pairs of the other speakers, ending in -1: portrait n of this list is portrait 128 + n.
Definition at line 87 of file scales.c.
Referenced by DebugMenu_BrowseEntryGlyphs(), and Localization_LookupEntryId().