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Alchemy
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Alchemy
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Here is a list of all macros with links to the files they belong to:
- a -
ABILITY_ANNIHILATION :
plan.c
ABILITY_ATTACK :
battle_internal.h
ABILITY_COUNT :
level.c
ABILITY_ID :
object_internal.h
ABILITY_KIND_MASK :
battle_unit.h
ABILITY_PSY_DRAIN :
target_exec.c
ABILITY_RANGE_ALL :
battle_unit.h
ABOVE :
psynergy_effects_internal.h
ABS :
macros.h
ACT_PACKED :
object_internal.h
ACT_UNIT :
object_internal.h
ACTION_ID_MASK :
window.h
ACTION_TABLE_STOP :
field_event.h
ACTION_USABLE_IN_BATTLE :
menu_internal.h
ACTION_USABLE_IN_FIELD :
menu_internal.h
ACTOR :
world_map.c
ACTOR_A :
vale.h
ACTOR_ACTION_FACE_SELECTED_ACTOR :
psynergy_effects.h
ACTOR_ACTION_FOLLOW_LINKED_OBJECT :
psynergy_effects.h
ACTOR_ACTION_IDLE :
psynergy_effects.h
ACTOR_ACTION_RESET :
psynergy_effects.h
ACTOR_B :
vale.h
ACTOR_BEHIND_COUNTER :
lalivero_interiors.c
ACTOR_C :
vale.h
ACTOR_D :
vale.h
ACTOR_KITE :
vale_cave.c
ACTOR_LANDING_TIMEOUT :
vale_cave.c
ACTOR_NO_TARGET :
field_obj.h
ACTOR_SPRITE :
lemurian_ship.c
ACTOR_UPDATE_IDLE :
tunnel_ruins.c
ACTOR_UPDATE_RIDE_BLOCK :
tunnel_ruins.c
ADVANCE_ARROW_ATTR0 :
events.c
AERIE :
requests.c
AGILITY_CHANGE_TURNS :
target_exec.c
AGILITY_STAGE_DOUBLED :
target_exec.c
ALLY_MAX :
battle_internal.h
,
object_internal.h
ALTIN_COOK_LAST_POT_X :
altin.c
ALTIN_FACES_COUNTER :
altin.c
ANIMATE_ENTRIES_ROW :
icon_menu.c
ANNIHILATION_FRAMES :
annihilation.c
APPEND_NAME_SPACE :
link.c
ARC_SCAN_STILL_ACTIVE :
sol_sanctum_eruption.c
ARM_IMMEDIATE_BIT :
effect_bits.c
ARM_IMMEDIATE_POWERS :
effect_bits.c
ARROW_SCROLL_FRAMES :
selection.c
ARTICLE_KIND_MASK :
decode.c
ARTICLE_KINDS :
decode.c
ASK_WIDTH :
tolbi_spring.c
ATALANTA_MATRICES :
atalanta.c
AUDIO_INITIAL_MODE :
audio_engine_symbols.h