Referenced by BattleEffect_InitializeSharedScene(), BattleFx_DispatchRequestKind(), BattleFx_FetchRectangleBlitters(), BattleFx_FlushPendingGraphicsTransfer(), BattleFx_InitializeStarField(), BattleFx_LoadActionEffectResources(), BattleFx_PlayUnitElementEffect(), BattleFx_ProcessPendingGraphicsTransfer(), BattleFx_Run(), BattleFx_RunAnnihilation(), BattleFx_RunAstralBlast(), BattleFx_RunAtalanta(), BattleFx_RunBeamSequence(), BattleFx_RunBind(), BattleFx_RunBoreas(), BattleFx_RunBreak(), BattleFx_RunBurstScene(), BattleFx_RunBurstShower(), BattleFx_RunCastingImpact(), BattleFx_RunCurse(), BattleFx_RunCybele(), BattleFx_RunDjinnBeams(), BattleFx_RunDjinniEntrance(), BattleFx_RunDrain(), BattleFx_RunElementBurst(), BattleFx_RunElementPillar(), BattleFx_RunEruption(), BattleFx_RunFire(), BattleFx_RunFlare(), BattleFx_RunFlashingStrike(), BattleFx_RunFrost(), BattleFx_RunFroth(), BattleFx_RunGaia(), BattleFx_RunGround(), BattleFx_RunGrowingColumns(), BattleFx_RunIce(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunLobbedShells(), BattleFx_RunMirroredWall(), BattleFx_RunMoteFountain(), BattleFx_RunNeptune(), BattleFx_RunNereid(), BattleFx_RunPaletteParticles(), BattleFx_RunParticleStreams(), BattleFx_RunPlasma(), BattleFx_RunPrism(), BattleFx_RunProcne(), BattleFx_RunProjectileVolley(), BattleFx_RunQuake(), BattleFx_RunRamses(), BattleFx_RunRay(), BattleFx_RunRingAndSparkScene(), BattleFx_RunRushingStrike(), BattleFx_RunShatteringOpening(), BattleFx_RunShiningStar(), BattleFx_RunSparkGroups(), BattleFx_RunStatBoost(), BattleFx_RunTargetMotes(), BattleFx_RunThor(), BattleFx_RunThorn(), BattleFx_RunTriangleStrike(), BattleFx_RunUndeadSword(), BattleFx_RunVine(), BattleFx_RunVolcano(), BattleFx_RunWhirlwind(), BattleFx_SetupBlendedDisplay(), BattleFx_UpdateStarField(), BattleFx_UploadStarField(), Camera_ApplyPhasedDelta(), Colosso_SetGaugeHold(), ColossoWall_ApproachFinishAndTakeItem(), ColossoWall_StartRivalPath(), Fuchin_EndRevealLighting(), Fuchin_FollowLeaderWithLight(), Fuchin_StopLightFollowingLeader(), Graphics_ConvertBackgroundToBlueRamp(), Graphics_LoadCharacterBlockAndPalette(), ImilFuchinFalls_PrepareRoom(), ItemMenu_Run(), Kalay_PrepareTunnel(), Map_InitializePerspectiveScene(), MemAlloc(), ReelGame_Run(), Runtime_AllocateBlock(), Runtime_AllocateHeapBlock(), Runtime_BumpAllocateAlternatePool(), Runtime_GetRemainingEwram(), Runtime_GetRemainingIwram(), Runtime_InitializeHeap(), SaveMenu_SelectSlot(), System_VBlankHandler(), TileMap_DrawRowsFromRam(), UiIcon_Decode(), UiIcon_Decompress(), UiText_DecodeMessage(), and WorldMap_UpdateView().