Alchemy
Loading...
Searching...
No Matches

battle_effect_runtime.h File Reference

The battle animation state, render objects and effect entries, and the palette buffer work. More...

Go to the source code of this file.

Data Structures

struct  BattleAnimationState
 An actor's animated sprite, as far as the pointer to its sprite id. More...
struct  BattleRenderObject
 A field actor as the speaker lookup reads it: its kind (1 for an animated sprite) and that sprite. More...
struct  BattleEffectEntry
 A speaker definition, a row of gBattleFx_DefinitionTable: a sprite, its portrait (0xff for none) and the flags that choose its idle line. More...

Variables

struct BattleEffectBuffers * gPaletteBufferWork

Detailed Description

The battle animation state, render objects and effect entries, and the palette buffer work.

Definition in file battle_effect_runtime.h.

Variable Documentation

◆ gPaletteBufferWork