The definitions of characters, classes, Djinn and enemies, and a level up's result.
More...
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| struct | CharacterDefinition |
| | A character's definition: the growth curves of its stats, its element bonus, starting level and starting equipment. More...
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| struct | ClassAbility |
| | An ability a class teaches, and the level it is learned at. More...
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| struct | ClassDefinition |
| | A class: its series, the element levels it needs, its stat multipliers and the abilities it teaches. More...
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| struct | DjinnDefinition |
| | A Djinni: its ability and the stat bonuses it gives while set. More...
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| struct | EnemyDefinition |
| | An enemy's definition: its level and stats, items, element preset, the actions it chooses from and its rewards. More...
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| struct | LevelUpResult |
| | A level up's result: the level reached, an ability learned and the gain in each stat. More...
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| | STATIC_ASSERT (sizeof(struct CharacterDefinition)==0xb4) |
| | STATIC_ASSERT (offsetof(struct CharacterDefinition, hp)==0x50) |
| | STATIC_ASSERT (offsetof(struct CharacterDefinition, startingLevel)==0x96) |
| | STATIC_ASSERT (offsetof(struct CharacterDefinition, items)==0x98) |
| | STATIC_ASSERT (sizeof(struct ClassDefinition)==0x54) |
| | STATIC_ASSERT (offsetof(struct ClassDefinition, hp)==8) |
| | STATIC_ASSERT (sizeof(struct ClassAbility)==4) |
| | STATIC_ASSERT (offsetof(struct ClassDefinition, abilities)==0x10) |
| | STATIC_ASSERT (sizeof(struct DjinnDefinition)==0xc) |
| | STATIC_ASSERT (offsetof(struct DjinnDefinition, abilityId)==0) |
| | STATIC_ASSERT (offsetof(struct DjinnDefinition, unk02)==2) |
| | STATIC_ASSERT (offsetof(struct DjinnDefinition, hp)==4) |
| | STATIC_ASSERT (sizeof(struct EnemyDefinition)==0x54) |
| | STATIC_ASSERT (offsetof(struct EnemyDefinition, rewards)==0x20) |
| | STATIC_ASSERT (offsetof(struct EnemyDefinition, actionStrategy)==0x36) |
| | STATIC_ASSERT (offsetof(struct EnemyDefinition, itemActions)==0x37) |
| | STATIC_ASSERT (offsetof(struct EnemyDefinition, actions)==0x38) |
| | STATIC_ASSERT (offsetof(struct EnemyDefinition, coins)==0x4c) |
| | STATIC_ASSERT (offsetof(struct EnemyDefinition, experience)==0x52) |
| | STATIC_ASSERT (sizeof(struct LevelUpResult)==0x10) |
The definitions of characters, classes, Djinn and enemies, and a level up's result.
Definition in file character.h.