Go to the source code of this file.
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| const struct SceneEntrance * | SolSanctumEruption_GetEntrances (void) |
| const struct SceneRegion * | SolSanctumEruption_GetRegions (void) |
| const u32 * | SolSanctumEruption_GetExits (void) |
| const struct ScenePlacement * | SolSanctumEruption_GetPlacements (void) |
| Returns Garet and Jenna, then the departure glow (actor 8), Kraden, Saturos, Menardi, Felix masked and unmasked, Alex, the Wise One (15) and sixteen rocks (16 to 31), all placed off the map until the cutscene moves them. | |
| const struct SceneEvent * | SolSanctumEruption_GetEvents (void) |
| Returns the empty event table: the scene is one cutscene. | |
| s32 | SolSanctumEruption_Initialize (void) |
| Plays the eruption at entrance 10, the arrival from the Elemental Star room. | |
Variables | |
| s32 | gEruption_ArcOriginsHead [] |
| s32 | gEruption_ArcOrigins [] |
| struct SceneEntrance | gSolSanctumEruption_Entrances [] |
| u32 | gSolSanctumEruption_Exits [] |
| struct ScenePlacement | gSolSanctumEruption_Placements [] |
| struct SceneEvent | gSolSanctumEruption_Events [] |
| u16 | gSolSanctumEruption_StarCells [] |
| s32 | gEruption_EmberScript [] |
| u8 | gSolSanctum_RingDrift [][3] |
| u8 | gSolSanctum_RingSwing [][3] |
| s8 | gSolSanctum_RingDirection [][3] |
| s32 | gSolSanctumRing_MaxScales [] |
| s32 | gSolSanctumRing_ScaleSteps [] |
| const struct SceneEntrance * SolSanctumEruption_GetEntrances | ( | void | ) |
Definition at line 80 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_GetEntrances().
| const struct SceneRegion * SolSanctumEruption_GetRegions | ( | void | ) |
Definition at line 84 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_GetRegions().
| const u32 * SolSanctumEruption_GetExits | ( | void | ) |
Definition at line 86 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_GetExits().
| const struct ScenePlacement * SolSanctumEruption_GetPlacements | ( | void | ) |
Returns Garet and Jenna, then the departure glow (actor 8), Kraden, Saturos, Menardi, Felix masked and unmasked, Alex, the Wise One (15) and sixteen rocks (16 to 31), all placed off the map until the cutscene moves them.
Definition at line 94 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_GetPlacements().
| const struct SceneEvent * SolSanctumEruption_GetEvents | ( | void | ) |
Returns the empty event table: the scene is one cutscene.
Definition at line 99 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_GetEvents().
| s32 SolSanctumEruption_Initialize | ( | void | ) |
Plays the eruption at entrance 10, the arrival from the Elemental Star room.
Called by Field_RunScene once the actors exist.
Definition at line 566 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_Initialize().
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Definition at line 1798 of file sol_sanctum_eruption.c.
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Definition at line 1811 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_RaiseElementalArcs().
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Definition at line 1824 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_GetEntrances().
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Definition at line 1829 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_GetExits().
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Definition at line 1835 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_GetPlacements().
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Definition at line 1891 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_GetEvents().
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Definition at line 1895 of file sol_sanctum_eruption.c.
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Definition at line 1899 of file sol_sanctum_eruption.c.
Referenced by SolSanctumEruption_StepEmbers().
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Definition at line 2290 of file sol_sanctum_elemental_star_room.c.
Referenced by SolSanctum_UpdateRing().
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Definition at line 2303 of file sol_sanctum_elemental_star_room.c.
Referenced by SolSanctum_UpdateRing().
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Definition at line 2316 of file sol_sanctum_elemental_star_room.c.
Referenced by SolSanctum_UpdateRing().
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Definition at line 2329 of file sol_sanctum_elemental_star_room.c.
Referenced by SolSanctum_StartFloatingLights(), and SolSanctum_UpdateRing().
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Definition at line 2334 of file sol_sanctum_elemental_star_room.c.
Referenced by SolSanctum_StartFloatingLights(), and SolSanctum_UpdateRing().