Go to the source code of this file.
Functions | |
| const struct SceneEntrance * | Scene_GetEntrances (void) |
| const struct SceneRegion * | Scene_GetRegions (void) |
| const u32 * | Scene_GetExits (void) |
| Both scenes share one exit table. | |
| const struct ScenePlacement * | Scene_GetPlacements (void) |
| const struct SceneEvent * | Scene_GetEvents (void) |
| s32 | Scene_Initialize (void) |
| Sets up whichever scene is being entered and runs its arrival events. | |
Variables | |
| s32 | gEffectScript0 [] |
| s32 | gEffectScript1 [] |
| s32 | gEffectScript2 [] |
| const s32 * | gEffectScripts [] |
| s32 | gVault_Actor2 [] |
| s32 | gVault_Actor0 [] |
| s32 | gVault_Actor1 [] |
| struct SceneEntrance | gVault_Entrances [] |
| u32 | gVault_Exits [] |
| struct ScenePlacement | gVault_Placements [] |
| struct ScenePlacement | gVault_PlacementsAfterThieves [] |
| struct SceneEvent | gVault_Events [] |
| struct SceneEvent | gVault_EventsAfterThieves [] |
| u16 | gVault_Scene5Cells [] |
| u16 | gVault_Scene6Cells [] |
| u16 | gVault_Scene7Cells [] |
| u16 | gVault_Scene8Cells [] |
| u16 | gVault_Scene9Cells [] |
| u16 | gVault_Scene10Cells [] |
| u16 | gVault_Scene12Cells [] |
| s32 | gVault_DriftScriptA [] |
| s32 | gVault_DriftScriptB [] |
| const struct SceneEntrance * Scene_GetEntrances | ( | void | ) |
Definition at line 150 of file alpine_crossing_lama_temple.c.
| const struct SceneRegion * Scene_GetRegions | ( | void | ) |
Definition at line 157 of file alpine_crossing_lama_temple.c.
| const u32 * Scene_GetExits | ( | void | ) |
Both scenes share one exit table.
Definition at line 160 of file alpine_crossing_lama_temple.c.
| const struct ScenePlacement * Scene_GetPlacements | ( | void | ) |
Definition at line 162 of file alpine_crossing_lama_temple.c.
| const struct SceneEvent * Scene_GetEvents | ( | void | ) |
Definition at line 796 of file alpine_crossing_lama_temple.c.
| s32 Scene_Initialize | ( | void | ) |
Sets up whichever scene is being entered and runs its arrival events.
Definition at line 804 of file alpine_crossing_lama_temple.c.
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Definition at line 1356 of file babi_lighthouse.c.
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Definition at line 1361 of file babi_lighthouse.c.
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Definition at line 1366 of file babi_lighthouse.c.
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Definition at line 1371 of file babi_lighthouse.c.
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Definition at line 1127 of file vault.c.
Referenced by Scene_GetEntrances().
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Definition at line 1143 of file vault.c.
Referenced by Scene_GetExits().
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Definition at line 1161 of file vault.c.
Referenced by Scene_GetPlacements().
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Definition at line 1199 of file vault.c.
Referenced by Scene_GetPlacements().
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Definition at line 1235 of file vault.c.
Referenced by Scene_GetEvents().
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Definition at line 1283 of file vault.c.
Referenced by Scene_GetEvents().
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Definition at line 1329 of file vault.c.
Referenced by Event_EnterSoutheastHouse().
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Definition at line 1335 of file vault.c.
Referenced by Event_EnterCentralEastHouse().
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Definition at line 1341 of file vault.c.
Referenced by Event_EnterCentralHouse().
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Definition at line 1347 of file vault.c.
Referenced by Event_EnterNortheastHouse().
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Definition at line 1353 of file vault.c.
Referenced by Event_EnterNorthHouse().
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Definition at line 1359 of file vault.c.
Referenced by Event_EnterNorthwestHouse().
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Definition at line 1365 of file vault.c.
Referenced by Event_EnterJail().
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Definition at line 1371 of file vault.c.
Referenced by Vault_SpawnDriftingEffect().
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Definition at line 1377 of file vault.c.
Referenced by Vault_SpawnDriftingEffect().