Vault's houses, shops and inn on the party's return, after the thieves have escaped from jail. More...
Go to the source code of this file.
Enumerations | |
| enum | { ACTOR_GEM_OWNER = 8 , ACTOR_GEM_OWNERS_WIFE = 9 , ACTOR_CHILD = 11 , ACTOR_COLOSSO_HUSBAND = 12 , ACTOR_COLOSSO_WIFE = 13 , ACTOR_MAYOR = 16 , ACTOR_MAYORS_WIFE = 17 , ACTOR_COOK = 23 , ACTOR_VAULT_BONE_GIVER = 18 , ACTOR_VAULT_WEAPON_MERCHANT = 19 , ACTOR_VAULT_ARMOR_MERCHANT = 20 , ACTOR_VAULT_ITEM_MERCHANT = 21 , ACTOR_VAULT_INNKEEPER = 22 , VAULT_WEAPON_STOCK = 4 , VAULT_ARMOR_STOCK = 5 , VAULT_ITEM_STOCK = 6 , VAULT_INN = 1 } |
| The townspeople, named by what they say on the party's return. More... | |
| enum | { FLAG_WELCOMED_BACK = FLAG_SCENE_TEMP_00 + 0x100 } |
| Set once the mayor has told Isaac the thieves escaped from jail. More... | |
Functions | |
| const struct SceneEntrance * | Scene_GetEntrances (void) |
| const struct SceneRegion * | Scene_GetRegions (void) |
| const u32 * | Scene_GetExits (void) |
| Both scenes share one exit table. | |
| const struct ScenePlacement * | Scene_GetPlacements (void) |
| Applies view conditions to the placements before the field spawns them. | |
| static void | VaultInteriorsRevisit_ShowStandingActorDialogue (s32 actor) |
| The actor stands still and says the selected message. | |
| static void | VaultInteriorsRevisit_FaceAndSpeak (s32 actor, s32 message) |
| Faces the leader and shows this resident's dialogue while standing still. | |
| static void | Event_WifeSawCatTakeGem (void) |
| The wife thought she saw the cat paw the gemstone on the table, and then the treasure was gone. | |
| static void | Event_ChildDoubtsThievesWereFromLunpa (void) |
| The child points out Dodonpa's henchmen never attacked: maybe the thieves weren't from Lunpa after all. | |
| static void | Event_HusbandLongsForColosso (void) |
| The husband would like to see Colosso in Tolbi once more before he dies. | |
| static void | Event_WelcomeIsaacBack (void) |
| The mayor welcomes Isaac back: the thieves he caught escaped from jail. | |
| static void | Event_WarnOfThievesRevenge (void) |
| After the welcome: those thieves really wanted revenge, so take care. | |
| static void | Event_OfferLeftoverBones (void) |
| The cook has useless bones left from cooking and asks if the party wants some. | |
| static void | Event_OfferBones (void) |
| The bone giver offers leftover bones from dinner (again, once one was taken); a yes gets a Bone if there is room, a no a nod. | |
| static void | Event_ReadMindAndWelcomeIsaacBack (void) |
| Mind Read on the mayor before the welcome: he notices and welcomes Isaac back. | |
| static void | Event_TalkToWeaponMerchant (void) |
| Across the counter the weapon shop opens; from elsewhere the merchant talks of a river of fire. | |
| static void | Event_TalkToArmorMerchant (void) |
| Across the counter the armor shop opens; from elsewhere the merchant says the eruption split the continent in two. | |
| static void | Event_TalkToItemMerchant (void) |
| Across the counter the item shop opens; from elsewhere the merchant has had few customers lately. | |
| static void | Event_TalkToInnkeeper (void) |
| Across the counter the inn opens; from elsewhere the innkeeper complains that no one comes, what with the volcano. | |
| static void | Event_ReadBoneGiverMind (void) |
| Mind Read on the bone giver: hungry while cooking, or, once a Bone was given, wondering about a calcium deficiency. | |
| const struct SceneEvent * | Scene_GetEvents (void) |
| Returns the talk, Psynergy, search and exit event table. | |
| s32 | Scene_Initialize (void) |
| Initializes the selected interior: lowers actor 8 or starts the spot check. | |
Variables | |
| struct SceneEntrance | gVaultInteriorsRevisit_Entrances [] |
| u32 | gVaultInteriorsRevisit_Exits [] |
| struct ScenePlacement | gVaultInteriorsRevisit_Placements [] |
| struct SceneEvent | gVaultInteriorsRevisit_Events [] |
Vault's houses, shops and inn on the party's return, after the thieves have escaped from jail.
Definition in file vault_interiors_revisit.c.
| anonymous enum |
The townspeople, named by what they say on the party's return.
Definition at line 31 of file vault_interiors_revisit.c.
| anonymous enum |
Set once the mayor has told Isaac the thieves escaped from jail.
| Enumerator | |
|---|---|
| FLAG_WELCOMED_BACK | |
Definition at line 52 of file vault_interiors_revisit.c.
| const struct SceneEntrance * Scene_GetEntrances | ( | void | ) |
Definition at line 57 of file vault_interiors_revisit.c.
| const struct SceneRegion * Scene_GetRegions | ( | void | ) |
Definition at line 61 of file vault_interiors_revisit.c.
| const u32 * Scene_GetExits | ( | void | ) |
Both scenes share one exit table.
Definition at line 63 of file vault_interiors_revisit.c.
| const struct ScenePlacement * Scene_GetPlacements | ( | void | ) |
Applies view conditions to the placements before the field spawns them.
Definition at line 66 of file vault_interiors_revisit.c.
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static |
The actor stands still and says the selected message.
Definition at line 74 of file vault_interiors_revisit.c.
Referenced by VaultInteriorsRevisit_FaceAndSpeak(), and VaultInteriorsRevisit_ShowStandingActorDialogue().
Faces the leader and shows this resident's dialogue while standing still.
Definition at line 82 of file vault_interiors_revisit.c.
Referenced by Event_ChildDoubtsThievesWereFromLunpa(), Event_HusbandLongsForColosso(), Event_OfferLeftoverBones(), Event_WarnOfThievesRevenge(), Event_WifeSawCatTakeGem(), and VaultInteriorsRevisit_FaceAndSpeak().
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static |
The wife thought she saw the cat paw the gemstone on the table, and then the treasure was gone.
Definition at line 90 of file vault_interiors_revisit.c.
Referenced by Event_WifeSawCatTakeGem().
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static |
The child points out Dodonpa's henchmen never attacked: maybe the thieves weren't from Lunpa after all.
Definition at line 97 of file vault_interiors_revisit.c.
Referenced by Event_ChildDoubtsThievesWereFromLunpa().
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static |
The husband would like to see Colosso in Tolbi once more before he dies.
Definition at line 103 of file vault_interiors_revisit.c.
Referenced by Event_HusbandLongsForColosso().
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static |
The mayor welcomes Isaac back: the thieves he caught escaped from jail.
Asked whether the party has met them, a yes and a no get different warnings.
Definition at line 110 of file vault_interiors_revisit.c.
Referenced by Event_ReadMindAndWelcomeIsaacBack(), and Event_WelcomeIsaacBack().
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static |
After the welcome: those thieves really wanted revenge, so take care.
Definition at line 133 of file vault_interiors_revisit.c.
Referenced by Event_WarnOfThievesRevenge().
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static |
The cook has useless bones left from cooking and asks if the party wants some.
Definition at line 140 of file vault_interiors_revisit.c.
Referenced by Event_OfferLeftoverBones().
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static |
The bone giver offers leftover bones from dinner (again, once one was taken); a yes gets a Bone if there is room, a no a nod.
Definition at line 146 of file vault_interiors_revisit.c.
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static |
Mind Read on the mayor before the welcome: he notices and welcomes Isaac back.
Definition at line 188 of file vault_interiors_revisit.c.
Referenced by Event_ReadMindAndWelcomeIsaacBack().
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static |
Across the counter the weapon shop opens; from elsewhere the merchant talks of a river of fire.
It lies beyond Mt. Aleph.
Definition at line 209 of file vault_interiors_revisit.c.
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static |
Across the counter the armor shop opens; from elsewhere the merchant says the eruption split the continent in two.
Definition at line 227 of file vault_interiors_revisit.c.
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static |
Across the counter the item shop opens; from elsewhere the merchant has had few customers lately.
Definition at line 245 of file vault_interiors_revisit.c.
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static |
Across the counter the inn opens; from elsewhere the innkeeper complains that no one comes, what with the volcano.
Definition at line 263 of file vault_interiors_revisit.c.
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static |
Mind Read on the bone giver: hungry while cooking, or, once a Bone was given, wondering about a calcium deficiency.
The thought is whether "he" has one.
Definition at line 282 of file vault_interiors_revisit.c.
| const struct SceneEvent * Scene_GetEvents | ( | void | ) |
Returns the talk, Psynergy, search and exit event table.
Definition at line 294 of file vault_interiors_revisit.c.
| s32 Scene_Initialize | ( | void | ) |
Initializes the selected interior: lowers actor 8 or starts the spot check.
Sets up whichever scene is being entered and runs its arrival events.
Definition at line 299 of file vault_interiors_revisit.c.
| struct SceneEntrance gVaultInteriorsRevisit_Entrances[] |
Definition at line 327 of file vault_interiors_revisit.c.
Referenced by Scene_GetEntrances().
| u32 gVaultInteriorsRevisit_Exits[] |
Definition at line 340 of file vault_interiors_revisit.c.
Referenced by Scene_GetExits().
| struct ScenePlacement gVaultInteriorsRevisit_Placements[] |
Definition at line 348 of file vault_interiors_revisit.c.
Referenced by Scene_GetPlacements().
| struct SceneEvent gVaultInteriorsRevisit_Events[] |
Definition at line 384 of file vault_interiors_revisit.c.
Referenced by Scene_GetEvents().