Go to the source code of this file.
Data Structures | |
| struct | GomaCavePillarFragmentScripts |
| The action scripts a pillar fragment can run, chosen by the low bits of its spawn value. More... | |
Functions | |
| const struct SceneEntrance * | Scene_GetEntrances (void) |
| const struct SceneRegion * | Scene_GetRegions (void) |
| const u32 * | Scene_GetExits (void) |
| Both scenes share one exit table. | |
| const struct ScenePlacement * | Scene_GetPlacements (void) |
| const struct SceneEvent * | Scene_GetEvents (void) |
| s32 | Scene_Initialize (void) |
| Sets up whichever scene is being entered and runs its arrival events. | |
Variables | |
| s32 | gGomaCavePillar_WitnessFrames |
| s32 | gStagedActor_DirectionSteps [] |
| Pixel step by direction: X in the upper halfword, Z in the lower. | |
| u32 | gStagedActor_FootprintKinds [] |
| s32 | gStagedActor_FootprintBounds [] |
| struct GomaCavePillarFragmentScripts | gGomaCavePillar_FragmentScripts |
| s32 | gGomaCavePillar_FragmentScript0 [] |
| s32 | gGomaCavePillar_FragmentScript1 [] |
| s32 | gGomaCavePillar_FragmentScript2 [] |
| struct SceneEntrance | gGomaCavePillar_Entrances [] |
| u32 | gGomaCavePillar_Exits [] |
| struct ScenePlacement | gGomaCavePillar_Placements [] |
| struct SceneEvent | gGomaCavePillar_Events [] |
| const struct SceneEntrance * Scene_GetEntrances | ( | void | ) |
Definition at line 150 of file alpine_crossing_lama_temple.c.
| const struct SceneRegion * Scene_GetRegions | ( | void | ) |
Definition at line 157 of file alpine_crossing_lama_temple.c.
| const u32 * Scene_GetExits | ( | void | ) |
Both scenes share one exit table.
Definition at line 160 of file alpine_crossing_lama_temple.c.
| const struct ScenePlacement * Scene_GetPlacements | ( | void | ) |
Definition at line 162 of file alpine_crossing_lama_temple.c.
| const struct SceneEvent * Scene_GetEvents | ( | void | ) |
Definition at line 796 of file alpine_crossing_lama_temple.c.
| s32 Scene_Initialize | ( | void | ) |
Sets up whichever scene is being entered and runs its arrival events.
Definition at line 804 of file alpine_crossing_lama_temple.c.
|
extern |
Definition at line 253 of file goma_cave_pillar.c.
Referenced by GomaCavePillar_FidgetWhileForgeFights(), and Scene_Initialize().
|
extern |
Pixel step by direction: X in the upper halfword, Z in the lower.
Definition at line 2131 of file altmiller_cave.c.
|
extern |
Definition at line 2140 of file altmiller_cave.c.
|
extern |
Definition at line 2144 of file altmiller_cave.c.
|
extern |
Definition at line 570 of file goma_cave_pillar.c.
Referenced by GomaCavePillar_SpawnFragment().
|
extern |
Definition at line 576 of file goma_cave_pillar.c.
|
extern |
Definition at line 584 of file goma_cave_pillar.c.
|
extern |
Definition at line 592 of file goma_cave_pillar.c.
|
extern |
Definition at line 600 of file goma_cave_pillar.c.
Referenced by Scene_GetEntrances().
|
extern |
Definition at line 611 of file goma_cave_pillar.c.
Referenced by Scene_GetExits().
|
extern |
Definition at line 621 of file goma_cave_pillar.c.
Referenced by Scene_GetPlacements().
|
extern |
Definition at line 631 of file goma_cave_pillar.c.
Referenced by Scene_GetEvents().