Every function, variable, type, enumerator and macro.
- e -
- EARTH_WALL_CELL_HEIGHTS : effect_table.c
- EARTH_WALL_CELL_WIDTHS : effect_table.c
- EARTH_WALL_CELLS : effect_table.c
- EAST_PILLAR : goma_cave_entrance.c, goma_cave_pillar.c
- EASTERN_MOVABLE_OBJECT : vale_cave.c
- EDITION_INTERNATIONAL : ed_asm.h
- EDITION_SELECTED : ed_asm.h
- EDITOR_HEX_DIGIT : palette_editor.c
- EDITOR_MAP : palette_editor.c
- EDITOR_PALETTE : palette_editor.c
- Effect_AdvanceMotion() : effect_advance.h
- Effect_AnimateVerticalNegative() : effect_vertical.h
- Effect_AnimateVerticalPositive() : effect_vertical.h
- EFFECT_BEGIN_NARROW_CANVAS : effect_internal.h
- EFFECT_BLITTERS : effect.h
- EFFECT_CALLBACK_ORDER : effect_internal.h
- EFFECT_CAP_LEVEL : effect_internal.h
- EFFECT_CLIP_BOUNDS : effect.h
- Effect_ConfigureSpawnedParticle() : vale.c
- EFFECT_DEFAULT_TYPE : effect_spawn.h
- EFFECT_DISPCNT : effect_internal.h
- EFFECT_DRAW_FLARE : effect_internal.h
- EFFECT_DRAW_MOTE : effect_internal.h
- EFFECT_END_FRAME : effect_internal.h
- EFFECT_FINISH_CANVAS : effect_internal.h
- EFFECT_FINISH_CANVAS_ONE_BLITTER : effect_internal.h
- EFFECT_FOR_EACH_TARGET : battle_effect_argument.h
- EFFECT_FREE_PARTICLES : effect_internal.h
- EFFECT_GET_SLOTS : effect_internal.h
- EFFECT_GET_WORK_AND_CANVAS : effect_internal.h
- Effect_InitializeMotion() : effect_spawn.h
- EFFECT_LOAD_BLITTER : effect_internal.h
- EFFECT_NO_TARGET : effect_slot.h
- EFFECT_OBJECT_COUNT : field_fx.c
- EFFECT_OBJECT_POOL : field_fx.c
- EFFECT_OPTION_MASK : effect_spawn.h
- EFFECT_PLAYBACK_ORDER : effect_internal.h
- Effect_PlayStepSound() : vale.c
- EFFECT_PRESENT_FRAME : effect_internal.h
- EFFECT_RELEASE_BLITTERS : effect_internal.h
- EFFECT_SCALE_TO_TARGET : field_effect.h
- EFFECT_SCRIPT_MASK : field_effect.h
- EFFECT_SCRIPT_REPEAT_COUNT : effect_spawn.h
- EFFECT_SET_BATTLE_WINDOWS : effect_internal.h
- EFFECT_SET_CANVAS_AFFINE : effect_internal.h
- EFFECT_SET_TRANSFER : effect_internal.h
- EFFECT_SHOW_DAMAGE : effect_internal.h
- EFFECT_SHOW_WIDE_CANVAS : effect_internal.h
- EFFECT_SLOT : effect_internal.h
- Effect_SoundAndFlash() : import.h
- EFFECT_SPAWN : effect_spawn.h
- EFFECT_SPAWN_RESIDENT : whirlwind.c
- Effect_SpawnResident() : field_effect.h
- Effect_SpawnRisingDustBurst() : vale.c
- EFFECT_START_TRANSFER : effect_internal.h
- EFFECT_STRIKE_TARGET : effect_internal.h
- Effect_UpdateParticlePosition() : vale.c
- EFFECT_USE_PALETTE : field_effect.h
- EFFECT_USE_PRIORITY : field_effect.h
- EFFECT_USE_ROTATION : field_effect.h
- EFFECT_USE_SCRIPT : field_effect.h
- EFFECT_USE_SPIN : field_effect.h
- EFFECT_USE_START_SCALE : field_effect.h
- EFFECT_USE_TYPE : field_effect.h
- EFFECT_USE_UPDATE : field_effect.h
- EFFECT_VIEW_FROM_CAMERA : effect_internal.h
- EFFECT_WIN0_LAYERS : effect_internal.h
- EFFECT_WINOUT : effect_internal.h
- EFFECT_WRITE_CANVAS_MAP_ROW : effect_internal.h
- EffectCallback : effect_slot.h
- EffectPosition_Coordinates() : effect_step.h
- EffectPosition_ProjectBattler() : positions.c, effect.h
- EffectPosition_ProjectPoint() : positions.c, effect.h
- EffectPosition_ProjectScaledBattler() : positions.c, effect.h
- EffectPosition_ProjectSprite() : positions.c, effect.h
- EffectRuntime_ReservedNoOp() : markers.c, object.h
- EffectRuntime_RunRisingObjectSequence() : field_fx.c, object.h
- EffectRuntime_RunRisingObjectSequenceFar() : object.h
- EffectRuntime_StopCurrentObject() : setup.c, psynergy_effects.h
- EffectRuntime_StopCurrentObjectFar() : object.h
- EffectSlot_HasPendingTarget() : effect_slot.c, psynergy_effects.h
- EffectSlot_HasPendingTargetFar() : object.h
- EffectSlot_Initialize() : effect_slot.c, psynergy_effects.h
- EffectSlot_InitializeFar() : object.h
- EffectSlot_SetCallback() : effect_slot.c, psynergy_effects.h
- EffectSlot_SetCallbackFar() : object.h
- EffectSlot_SetObjectMode() : effect_slot.c, psynergy_effects.h
- EffectSlot_SetObjectModeFar() : object.h
- EffectSlot_SetPosition() : effect_slot.c, psynergy_effects.h
- EffectSlot_SetPositionFar() : object.h
- EffectSlot_Update() : effect_slot.c, psynergy_effects.h
- EffectSlot_UpdateFar() : object.h
- EffectSlot_UpdateMotion() : effect_slot.c, psynergy_effects.h
- EffectSpawnFlags : field_effect.h
- EffectStep_AdvanceWithGravity2D() : positions.c, effect.h
- EffectStep_AdvanceWithGravity3D() : positions.c, effect.h
- EffectStep_Coordinates() : effect_step.h
- Element : battle_unit.h
- ELEMENT_JUPITER : battle_unit.h
- ELEMENT_MARS : battle_unit.h
- ELEMENT_MERCURY : battle_unit.h
- ELEMENT_NONE : battle_unit.h
- ELEMENT_PILLAR_FRAMES : death_plunge.c
- ELEMENT_VENUS : battle_unit.h
- ELEMENTAL_ARC_SCALE_X_DECREASE : sol_sanctum_eruption.c
- EMBER_EMISSION_DISABLED : sol_sanctum_eruption.c
- EMOTE_IN_FRONT : field_event.h
- ENCOUNTER_FLED : encounter.c
- Encounter_GetDjinnEnemyGroup() : encounter.c, object.h
- Encounter_GetEnemyGroupAtSlot() : encounter.c, object.h
- ENCOUNTER_GROUP_COUNT : encounter.c
- ENCOUNTER_PARTY_LOST : encounter.c
- Encounter_ResolveWorldMapZoneAndBackdrop() : encounter.c, object.h
- Encounter_RollTerrain() : encounter.c, object.h
- Encounter_RollWorldMap() : encounter.c, object.h
- Encounter_SelectEnemyGroup() : encounter.c, object.h
- Encounter_SelectSceneZones() : encounter.c, object.h
- ENEMY_BATTLE_SIZE : battle_internal.h
- ENEMY_CLASS_FIRST : battle_internal.h
- ENEMY_CLASS_LAST : classes.c
- ENEMY_DEFEATED_FLAG : battle_internal.h
- Enemy_GetAttackElement() : classes.c, game.h
- Enemy_GetDefinition() : units.c, game.h
- Enemy_GetDefinitionFar() : game.h
- ENEMY_NAME_SUFFIX_COUNT : formation.c
- ENEMY_SPRITE_SLOTS : sprites.c
- ENEMY_SUFFIX_FIRST : party.c
- ENEMY_SUFFIX_LAST : party.c
- EnemyCheck() : sprites.c, battle.h
- EnemySlotGet() : placement.c, battle.h
- EnemyUpdate() : placement.c, battle.h
- Engine_ActorCenterAndWalk() : field_event.h
- Engine_ActorDestroy() : field_event.h
- Engine_ActorEnableActionCallback() : field_event.h
- Engine_ActorFaceActor() : field_event.h
- Engine_ActorFaceDirection() : field_event.h
- Engine_ActorFaceEachOther() : field_event.h
- Engine_ActorFollow() : field.h
- Engine_ActorJump() : field_event.h
- Engine_ActorLookup() : field_event.h
- Engine_ActorMoveToAndWait() : field_event.h
- Engine_ActorRunRepeatedMotion() : field_event.h
- Engine_ActorSetActionCallback() : field_event.h
- Engine_ActorSetAnimation() : level.h, field_event.h
- Engine_ActorSetAnimationAndWait() : field_event.h
- Engine_ActorSetAttachedEffect() : field_event.h
- Engine_ActorSetChildValue() : field_event.h
- Engine_ActorSetDestination() : field_event.h
- Engine_ActorSetDestinationOffset() : field_event.h
- Engine_ActorSetPosition() : level.h, field_event.h
- Engine_ActorSetSpeed() : field_event.h
- Engine_ActorSetSpriteFlags() : create_configured_overlay_object.h, field_event.h
- Engine_ActorSetSpritePriority() : field_event.h
- Engine_ActorShowEmote() : level.h, field_event.h
- Engine_ActorsRefresh() : field_event.h
- Engine_ActorStartRepeatedMotion() : field_event.h
- Engine_ActorStop() : field_event.h
- Engine_ActorWaitForMove() : field_event.h
- Engine_ActorWalkBy() : field_event.h
- Engine_ActorWalkByAndWait() : field_event.h
- Engine_ActorWalkTo() : field_event.h
- Engine_ActorWalkToAndWait() : field_event.h
- Engine_AudioPlayCue() : level.h, test.c, field_event.h
- Engine_BattleFxPlayCueAndStartEmitterOnTarget() : import.h
- Engine_BattleFxRunPageEffectForSlot() : import.h
- Engine_BattleFxSetWeightedResult() : import.h
- Engine_BlendSetDarkenTarget16() : field_event.h
- Engine_CameraFollowActor() : field_event.h
- Engine_CameraMoveTo() : field_event.h
- Engine_CameraMoveToActor() : field_event.h
- Engine_CameraSetSpeed() : field_event.h
- Engine_CameraWaitForMove() : field_event.h
- Engine_ColorBufferApplySource() : field_event.h
- Engine_ColorBufferApplyTarget() : field_event.h
- Engine_ColorBufferInterpolate() : field_event.h
- Engine_DebugClearWindow() : debug.h
- Engine_DebugCreateWindow() : import.h
- Engine_DebugDrawItemDetails() : debug.h
- Engine_DebugFinalizeWindow() : import.h
- Engine_DebugGetAbility() : debug.h
- Engine_DebugGetItem() : debug.h
- Engine_DebugRedrawWindow() : debug.h
- Engine_DisplayScrollStartHBlankDma() : import.h
- Engine_EventAskYesNo() : field_event.h
- Engine_EventBegin() : level.h, field_event.h
- Engine_EventChooseYesNo() : field_event.h
- Engine_EventClearInvalidPackedValues() : field.h
- Engine_EventCloseScreen() : field_event.h
- Engine_EventEnd() : level.h, field_event.h
- Engine_EventGetViewCenter() : field_event.h
- Engine_EventOpenMessage() : field_event.h
- Engine_EventOpenScreen() : field_event.h
- Engine_EventRequestExit() : level.h, field_event.h
- Engine_EventSetMessage() : level.h, test.c, field_event.h
- Engine_EventSetNextDestination() : import.h
- Engine_EventShowMessage() : level.h, field_event.h
- Engine_EventShowMessageAndWait() : field_event.h
- Engine_EventShowTwoMessagesAndWait() : field_event.h
- Engine_EventWait() : field_event.h
- Engine_EventWaitForScreen() : field_event.h
- Engine_GameFlagClear() : field_event.h
- Engine_GameFlagIsSet() : field_event.h
- Engine_GameFlagSet() : field_event.h
- Engine_HeapAllocate() : field_event.h
- Engine_HeapRelease() : field_event.h
- Engine_InnCheckIn() : import.h
- Engine_InnOpen() : field_event.h
- Engine_InventorySnapshotRestore() : import.h
- Engine_ItemLoadIcon() : field_event.h
- Engine_ItemShowFound() : field_event.h
- Engine_LeaderCheckAhead() : field_event.h
- Engine_MapAnimateCells() : field_event.h
- Engine_MapCopyCellAttributes() : field_event.h
- Engine_MapCopyCells() : field_event.h
- Engine_MapCopyCellsLayered() : field_event.h
- Engine_MapCopyCellsTo() : field_event.h
- Engine_MapObjectSetPosition() : field_event.h
- Engine_MapRedraw() : field_event.h
- Engine_MapRenderWaitForValues() : field_event.h
- Engine_MapSetWorkFlagBits9To11() : import.h
- Engine_MapWaitWorkValuesBelow256() : field_event.h
- Engine_MathCos() : field_event.h
- Engine_MathSin() : field_event.h
- Engine_MessageShowCentered() : field_event.h
- Engine_ObjectCreate() : create_configured_overlay_object.h, field_event.h
- Engine_ObjectDispatchRelease() : field_event.h
- Engine_ObjectMotionSetPositionAndCommit() : field_event.h
- Engine_ObjectSetBlendMode() : field_event.h
- Engine_ObjectSetPartPalettes() : field_event.h
- Engine_ObjectSetPosition() : field_event.h
- Engine_ObjectSetScript() : field_event.h
- Engine_OwnerRecalculateRatios() : import.h
- Engine_PartyAddMembers() : field_event.h
- Engine_PartyGiveItem() : field_event.h
- Engine_PartyInventoryFindOwner() : import.h
- Engine_PartyRemoveItem() : field.h
- Engine_PsynergyBegin() : field_event.h
- Engine_PsynergyCancel() : field_event.h
- Engine_PsynergyLowerHands() : field_event.h
- Engine_PsynergyPlayEffect() : field_event.h
- Engine_PsynergyRaiseHands() : field_event.h
- Engine_PsynergySetTarget() : field_event.h
- Engine_RandomNext() : field_event.h
- Engine_ResetSceneEffectCounter() : import.h
- Engine_ResourceGetTableEntry() : field_event.h
- Engine_RunRisingObjectSequence() : field_event.h
- Engine_SanctumOpen() : field_event.h
- Engine_ShopConfirmAct() : import.h
- Engine_ShopOpen() : field_event.h
- Engine_TaskRemoveCallback() : field_event.h
- Engine_TaskWait() : level.h, menu_test.h, field_event.h
- Engine_UiTextDrawQuantity() : import.h
- Engine_VramLoad() : field_event.h
- Engine_WorkSetValuesIfNonNegative() : field_event.h
- EnterDoor() : lalivero.c
- ENTRANCE_90 : suhalla.c, suhalla_interiors.c
- ENTRANCE_99 : lemurian_ship.c
- ENTRANCE_AFTER_BATTLE : altin_peak.c
- ENTRANCE_AFTER_LIZARD_MAN : mercury_lighthouse_entrance.c
- ENTRANCE_BEFORE_LIZARD_MAN : mercury_lighthouse_entrance.c
- Entrance_Divide() : babi_lighthouse.c
- ENTRANCE_DROP_FROM_ABOVE : mercury_lighthouse_entrance.c
- ENTRANCE_EAST : suhalla_gate.c
- ENTRANCE_FARAN_HOUSE : lalivero_interiors.c
- ENTRANCE_FROM_AERIE : lalivero.c, lalivero_interiors.c
- ENTRANCE_FROM_AERIE_QUIETLY : lalivero.c
- ENTRANCE_FROM_HOUSE : suhalla_gate.c
- ENTRANCE_FROM_JAIL : vault_jail.c
- ENTRANCE_FROM_MINE : altin.c
- ENTRANCE_FROM_WORLD_MAP : kolima_forest_bridge.c
- ENTRANCE_REPORT_TO_FARAN : lalivero_interiors.c
- ENTRANCE_RISE_FROM_CHANNELS : mercury_lighthouse_entrance.c
- ENTRANCE_SANCTUM : lalivero_interiors.c
- ENTRANCE_SOUTH : suhalla_gate.c
- ENTRANCE_WORLD_MAP_NORTH : lalivero.c
- ENTRANCE_WORLD_MAP_SOUTH : lalivero.c
- ENTRY11_COMMAND_LABEL_WIDTH : battle_command_internal.h
- ENTRY19_COMMAND_LABEL_WIDTH : battle_command_internal.h
- ENTRY_NARROW_GAP : decode.c
- ENTRY_WIDE_GAP : decode.c
- EQUIP_WEAPON : battle_internal.h
- Equipment_GetUnleashRateBonus() : battle_calc.c, game.h
- Equipment_GetUnleashRateBonusFar() : game.h
- EquipmentMenu_StartCompatibilityIndicators() : item.c, menu.h
- EquipmentMenu_UpdateCompatibilityIndicators() : item.c, menu.h
- EraseAtmelFlashBlock() : atmel.c, flash.h
- EraseAtmelFlashChip() : atmel.c, flash.h
- EraseAtmelFlashSector() : atmel.c, flash.h
- EraseFlashChip() : sst.c, flash.h
- EraseFlashSector() : sst.c, flash.h
- EraseSectorProc : save.c
- ERUPTION_FIELD_FRAMES : eruption.c
- ERUPTION_FIELD_MOTE_CELLS : eruption.c
- ERUPTION_FIELD_MOTES : eruption.c
- ERUPTION_FIELD_PUFFS : eruption.c
- EV_BEGIN : event.h
- EV_END : event.h
- Event_AdvanceSuspectRoutes() : vault_interiors.c
- Event_AlterCrossingCell() : bilibin_cave.c
- Event_ApplySecondRoomTint() : sol_sanctum_luna_sol_rooms.c
- Event_ApproachMtAleph() : vale.c
- Event_ApproachSuspects() : vault_interiors.c
- Event_ArgueWithTheAngryVillager() : vale.c
- Event_AskAboutAdventure() : vault.c
- Event_AskAboutBeingATree() : bilibin.c
- Event_AskAboutCulpritsPowers() : vale_interiors.c
- Event_AskAboutCurseBreakers() : bilibin.c
- Event_AskAboutDefeatingThieves() : vault_interiors.c
- Event_AskAboutDora() : vale_interiors.c
- Event_AskAboutEntranceTree() : bilibin.c
- Event_AskAboutEruption() : vault.c
- Event_AskAboutFleeingTravelers() : vault.c
- Event_AskAboutFortressCommotion() : lunpa.c
- Event_AskAboutGoingToKolima() : mccoy_palace.c
- Event_AskAboutHammetsKidnapping() : lunpa.c
- Event_AskAboutHolyTree() : bilibin_interiors.c
- Event_AskAboutImil() : bilibin.c
- Event_AskAboutJailbreak() : vault_revisit.c
- Event_AskAboutJourney() : vale_home.c
- Event_AskAboutKradensStudies() : vale_interiors.c
- Event_AskAboutLeavingAgain() : vault.c
- Event_AskAboutLengthOfStay() : lunpa.c
- Event_AskAboutMeditation() : vale_home.c
- Event_AskAboutNewAdepts() : sanctum.c
- Event_AskAboutPrisoners() : vault.c
- Event_AskAboutPsynergyChanges() : sanctum.c
- Event_AskAboutSeeingDonpa() : lunpa.c
- Event_AskAboutSilk() : bilibin_interiors.c
- Event_AskAboutSoutheastRoute() : bilibin.c
- Event_AskAboutTheLackOfTravelers() : vale.c
- Event_AskAboutTheTravelers() : vale_home.c
- Event_AskAboutTreeSpirit() : bilibin_interiors.c
- Event_AskIfBlownHere() : suhalla_interiors.c
- Event_AskIfBroughtBySandstorm() : suhalla.c
- Event_AskIfGoingToLalivero() : suhalla.c
- Event_AskIfReadyForFinals() : colosseum_entrance.c
- Event_AskIsaacHisBusiness() : vale_babi.c
- Event_AskToScareVisitors() : vale_interiors.c
- Event_AskWhereDodonpaIs() : lunpa_fortress.c
- Event_AskWhetherHammetWillBeReleased() : hammet_palace.c
- Event_AskWhetherIvanWentToLunpa() : vault.c
- Event_AskWhetherJennaHasReturned() : vale.c
- Event_AskWhetherMaskedManWasFelix() : vale_babi.c
- Event_AskWhetherSilkTradeHasEnded() : hammet_palace.c
- Event_AskWhetherThievesCameFromLunpa() : vault_interiors.c
- Event_AskWhoCapturedThieves() : vault.c
- Event_AskYesNo() : field_event.h
- Event_AskYesNoWithActorAnimation() : events.c, psynergy_effects.h
- Event_AskYesNoWithActorAnimationFar() : object.h
- Event_AudienceWithMcCoy() : mccoy_palace.c
- Event_BagJupiterStarAndMeetSaturos() : sol_sanctum_elemental_star_room.c
- Event_BagMercuryStar() : sol_sanctum_elemental_star_room.c
- Event_BagVenusStar() : sol_sanctum_elemental_star_room.c
- Event_BaneFirstEscape() : crossbone_isle_platform_rooms.c
- Event_BaneJoins() : crossbone_isle_platform_rooms.c
- Event_BaneKeepsAway() : crossbone_isle_platform_rooms.c
- Event_BaneLastEscape() : crossbone_isle_platform_rooms.c
- Event_BaneSecondEscape() : crossbone_isle_platform_rooms.c
- Event_Begin() : field_service.h
- Event_BeginCorneringSuspects() : vault_interiors.c
- Event_BeginRevealBlend() : crossbone_isle_platform_rooms.c
- Event_BlockCenterTriggerCells() : sol_sanctum_statue.c
- Event_BlockLeftTriggerCell() : sol_sanctum_statue.c
- Event_BlockRightTriggerCell() : sol_sanctum_statue.c
- Event_BlowAwayBushA() : tunnel_ruins.c
- Event_BlowAwayBushB() : tunnel_ruins.c
- Event_BlowAwayBushC() : tunnel_ruins.c
- Event_BlowAwayFirstSwitchCover() : lunpa_fortress.c
- Event_BlowAwayIvy() : goma_cave_entrance.c
- Event_BlowAwayIvy15() : crossbone_isle.c
- Event_BlowAwayIvy16() : crossbone_isle.c
- Event_BlowAwayIvy17() : crossbone_isle.c
- Event_BlowAwayIvy18() : crossbone_isle.c
- Event_BlowAwayPassageCover() : lunpa_fortress.c
- Event_BlowAwaySecondSwitchCover() : lunpa_fortress.c
- Event_CallWithLastActiveObjectId() : events.c, psynergy_effects.h
- Event_CallWithLastActiveObjectIdFar() : object.h
- Event_CarryBlockAcrossGap() : venus_lighthouse.c
- Event_CarryBlockPastWall() : venus_lighthouse.c
- Event_CarryFloatingBlock() : venus_lighthouse.c
- Event_CastCloak() : lunpa.c
- Event_CastReveal() : tret_tree_branch.c, tret_tree_interiors.c
- Event_CatchFirstBlueKey() : crossbone_isle_platform_rooms.c
- Event_CatchFloatingNut() : lunpa.c, mccoy_palace_garden.c
- Event_CatchFourthBlueKey() : crossbone_isle_platform_rooms.c
- Event_CatchNut() : crossbone_isle.c, vale.c
- Event_CatchNutAfterKalay() : vale.c
- Event_CatchRedKey() : crossbone_isle_platform_rooms.c
- Event_CatchSecondBlueKey() : crossbone_isle_platform_rooms.c
- Event_CatchThirdBlueKey() : crossbone_isle_platform_rooms.c
- Event_CaughtByFifthStorm() : suhalla_desert.c
- Event_CaughtByFirstStorm() : suhalla_desert.c
- Event_CaughtByFourthStorm() : suhalla_desert.c
- Event_CaughtBySecondStorm() : suhalla_desert.c
- Event_CaughtByThirdStorm() : suhalla_desert.c
- Event_CenterStatueMoved() : sol_sanctum_statue.c
- Event_CheckAhead() : bilibin.c, colosso_log.c, colosso_wall.c, gondowan_cave.c, sol_sanctum_elemental_star_room.c
- Event_CheckAheadFacingNorth() : sol_sanctum_statue.c
- Event_CheckAheadFacingSouth() : sol_sanctum_statue.c
- Event_CheckCrateMoved() : vault_interiors.c
- Event_CheckLeaderAhead() : crossbone_isle_platform_rooms.c
- Event_ChildAsksAboutTravel() : vault_interiors.c
- Event_ChildDoubtsThievesWereFromLunpa() : vault_interiors_revisit.c
- Event_ChildWorriesAboutFather() : vault_interiors.c
- Event_ChooseYesNo() : field_service.h
- Event_ClearBackdropColor() : sol_sanctum_luna_sol_rooms.c
- Event_ClearEffectTarget() : venus_lighthouse.c
- Event_ClearFirstWhirlwindTarget() : vale_home.c
- Event_ClearInvalidPackedValues() : events.c, psynergy_effects.h
- Event_ClearInvalidPackedValuesFar() : object.h
- Event_ClearMapTriggerFlag() : bilibin_cave.c
- Event_ClearPathCellOverride() : vale.c, vale_storm.c
- Event_ClearSecondWhirlwindTarget() : vale_home.c
- Event_ClearThirdWhirlwindTarget() : vale_home.c
- Event_ClimbToAttic() : vault_interiors.c
- Event_ClimbUp() : crossbone_isle_pillar_rooms.c
- Event_CloakFades() : lunpa.c
- Event_ColumnSinks() : lunpa_fortress.c
- Event_ComplainAboutCold() : lunpa.c
- Event_ConfrontSaturosAndMenardi() : venus_lighthouse_aerie.c
- Event_CrowdRecognizesIsaac() : colosseum_entrance.c
- Event_DemonstrateLevitation() : vale_home.c
- Event_DemonstratePsynergy() : vale_home.c
- Event_DepartForQuest() : vale_home.c
- Event_DiscussLuckyGuessSeats() : colosseum_entrance.c
- Event_DiscussLuckyGuessWinnings() : colosseum_entrance.c
- Event_DiscussSeating() : colosseum_entrance.c
- Event_DiscussSuspiciousGuests() : vault_interiors.c
- Event_DjinniJoins() : lunpa_fortress.c
- Event_DodgeFifthPursuer() : crossbone_isle_platform_rooms.c
- Event_DodgeFirstPursuer() : crossbone_isle_platform_rooms.c
- Event_DodgeFourthPursuer() : crossbone_isle_platform_rooms.c
- Event_DodgeSecondPursuer() : crossbone_isle_platform_rooms.c
- Event_DodgeThirdPursuer() : crossbone_isle_platform_rooms.c
- Event_DonpaJudgesDodonpa() : lunpa_fortress.c
- Event_DoorTightlyLocked() : sol_sanctum_entrance.c
- Event_DoraSendsIsaacToThePlaza() : vale_storm.c
- Event_DoraWakesIsaac() : vale_babi.c
- Event_DouseBeginsOnPillar() : tunnel_ruins.c
- Event_DouseBeginsOnPillarB() : tunnel_ruins.c
- Event_DouseCastAtStorm() : suhalla_desert.c
- Event_DouseExitSectionTarget() : bilibin_cave.c
- Event_DouseMiddleSectionTarget() : bilibin_cave.c
- Event_DousePillarB() : tunnel_ruins.c
- Event_DousePipe() : colosso_river.c
- Event_DouseStorm() : suhalla_desert.c
- Event_DouseTravelMarker() : world_map.c
- Event_DriftEast() : venus_lighthouse.c
- Event_DriftNorth() : venus_lighthouse.c
- Event_DriftSouth() : venus_lighthouse.c
- Event_DriftWest() : venus_lighthouse.c
- Event_End() : field_service.h
- Event_EndRevealBlend() : crossbone_isle_platform_rooms.c
- Event_EnterAirborneTravel() : world_map.c
- Event_EnterCentralEastHouse() : vault.c, vault_revisit.c
- Event_EnterCentralHouse() : vale.c, vault.c, vault_revisit.c
- Event_EnterCottage() : vale_kraden.c
- Event_EnterDoor() : lunpa.c, suhalla.c
- Event_EnterEastHouse() : vale.c
- Event_EnterFarSouthHouse() : vale.c
- Event_EnterFortress() : lunpa.c
- Event_EnterGuardedRoom() : crossbone_isle.c
- Event_EnterHiddenPassage() : lunpa.c
- Event_EnterHouse() : suhalla_gate.c
- Event_EnterIsaacsHouse() : vale.c
- Event_EnterJail() : vault.c, vault_revisit.c
- Event_EnterNortheastHouse() : vault.c, vault_revisit.c
- Event_EnterNorthernPassage() : vale.c
- Event_EnterNorthHouse() : vault.c, vault_revisit.c
- Event_EnterNorthwestHouse() : vault.c, vault_revisit.c
- Event_EnterNyunpasHall() : fuchin_temple.c
- Event_EnterPalace() : mccoy_palace_garden.c
- Event_EnterPassage() : vault.c
- Event_EnterRisingPassage() : venus_lighthouse.c
- Event_EnterSanctum() : vale.c
- Event_EnterSoutheastHouse() : vale.c, vault.c, vault_revisit.c
- Event_EnterSouthwestHouse() : vale.c
- Event_EnterSparklingPassage() : venus_lighthouse.c
- Event_EnterTransferRoute() : world_map.c
- Event_EnterWaterfallGrotto() : fuchin_temple.c
- Event_EnterWideDoor() : suhalla.c
- Event_EntranceGuardThrowsPartyOut() : lunpa_fortress.c
- Event_EscortAsksPartyToChoose() : mccoy_palace.c
- Event_EscortHintsAtBarricade() : mccoy_palace.c
- Event_EscortSeesPartyOff() : mccoy_palace.c
- Event_ExamineTreeMan() : bilibin.c
- EVENT_EXIT : field_scene.h
- Event_ExitCenterAreaNorth() : vale_babi.c
- Event_ExitCenterAreaSouth() : vale_babi.c
- Event_ExitNorthArea() : vale_babi.c
- Event_ExitNortheastArea() : vale_babi.c
- Event_ExitNorthwestArea() : vale_babi.c
- Event_ExitSouthAreaSouth() : vale_babi.c
- Event_ExitSouthAreaWest() : vale_babi.c
- Event_ExitSoutheastArea() : vale_babi.c
- Event_ExitSouthwestArea() : vale_babi.c
- Event_ExitWestAreaNorth() : vale_babi.c
- Event_ExitWestAreaSouth() : vale_babi.c
- Event_FallThroughFloor() : venus_lighthouse.c
- Event_FehAsksToSeeChi() : fuchin_temple.c
- Event_FifthStormRises() : suhalla_desert.c
- Event_FightDjinni() : suhalla_desert.c, suhalla_gate.c
- Event_FightEastGuard() : lunpa_fortress.c
- Event_FightFinalGuards() : crossbone_isle.c
- Event_FightFirstMonster() : vale_kraden.c
- Event_FightForge() : goma_cave_pillar.c
- Event_FightFourthMonster() : vale_storm.c
- Event_FightHallGuard() : lunpa_fortress.c
- Event_FightSecondMonster() : vale_kraden.c
- Event_FightThirdMonster() : vale_storm.c
- Event_FightThreeGuards() : lunpa_fortress.c
- Event_FightTret() : tret_tree_interiors.c
- Event_FightWestGuard() : lunpa_fortress.c
- Event_FinalsBegin() : colosseum_entrance.c
- Event_FindHammet() : lunpa_fortress.c
- Event_FinishAirborneTravel() : world_map.c
- Event_FinishScreenTransition() : events.c, psynergy_effects.h
- Event_FinishScreenTransitionFar() : object.h
- Event_FirstStormRises() : suhalla_desert.c
- EVENT_FLAG_DJINN_BONUS : events.c
- Event_FlipFirstSwitch() : lunpa_fortress.c
- Event_FlipLoweringSwitch() : west_lunpa_cave.c
- Event_FlipRaisingSwitch() : west_lunpa_cave.c
- Event_FlipSecondSwitch() : lunpa_fortress.c
- Event_FlipSwitch() : vault_cave.c
- Event_FlipWaterSwitch() : crossbone_isle_pillar_rooms.c
- Event_FloorGivesWayToLowerMiddleCenter() : tret_tree_interiors.c
- Event_FloorGivesWayToLowerMiddleEast() : tret_tree_interiors.c
- Event_FloorGivesWayToLowerMiddleNorth() : tret_tree_interiors.c
- Event_FloorGivesWayToLowerMiddleNortheast() : tret_tree_interiors.c
- Event_FloorGivesWayToLowerMiddleNorthwest() : tret_tree_interiors.c
- Event_FloorGivesWayToLowerMiddleSouth() : tret_tree_interiors.c
- Event_FloorGivesWayToLowerMiddleSoutheast() : tret_tree_interiors.c
- Event_FloorGivesWayToLowerMiddleSouthwest() : tret_tree_interiors.c
- Event_FloorGivesWayToLowerMiddleWestA() : tret_tree_interiors.c
- Event_FloorGivesWayToLowerMiddleWestB() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperMiddleNortheast() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperMiddleNorthwest() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperMiddleSoutheastLower() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperMiddleSouthLower() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperMiddleSouthUpper() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperMiddleSouthwestLower() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperMiddleSouthwestUpper() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperMiddleWestLower() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperMiddleWestUpper() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperRightNortheast() : tret_tree_interiors.c
- Event_FloorGivesWayToUpperRightNorthwest() : tret_tree_interiors.c
- Event_ForceSidewalkBlock() : colosso_log.c
- Event_ForceTree() : fuchin_temple.c
- Event_FourthStormRises() : suhalla_desert.c
- Event_FreeRooferAndConfrontThieves() : vault_interiors.c
- Event_FreezeDousePuddle() : tunnel_ruins.c
- Event_FreezeEastLowerTarget() : vault_cave.c
- Event_FreezeEastTarget() : colosso_wall.c
- Event_FreezeEastUpperTarget() : vault_cave.c
- Event_FreezeFarEastTarget() : vault_cave.c
- Event_FreezeFirstPool() : crossbone_isle_pillar_rooms.c
- Event_FreezeFirstTarget() : bilibin_cave.c
- Event_FreezeGatePuddle() : west_lunpa_cave.c
- Event_FreezeHiddenPuddle() : lunpa.c, west_lunpa_cave.c
- Event_FreezeInnerWestLowerTarget() : vault_cave.c
- Event_FreezeNorthPuddle() : west_lunpa_cave.c
- Event_FreezeOnScales() : colosso_log.c
- Event_FreezePuddle() : crossbone_isle_platform_rooms.c
- Event_FreezePuddleA() : tunnel_ruins.c
- Event_FreezePuddleB() : tunnel_ruins.c
- Event_FreezeSecondPool() : crossbone_isle_pillar_rooms.c
- Event_FreezeSecondTarget() : bilibin_cave.c
- Event_FreezeSouthPuddle() : west_lunpa_cave.c
- Event_FreezeThirdPool() : crossbone_isle_pillar_rooms.c
- Event_FreezeThirdTarget() : bilibin_cave.c
- Event_FreezeWestLowerTarget() : vault_cave.c
- Event_FreezeWestTarget() : colosso_wall.c
- Event_FreezeWestUpperTarget() : vault_cave.c
- Event_FrostBeginsOnThirdPool() : crossbone_isle_pillar_rooms.c
- Event_FrostRaisesPillar() : crossbone_isle_pillar_rooms.c
- Event_GaretAsksToProtectFamily() : vale.c
- Event_GaretCallsAfterIsaac() : vale_storm.c
- Event_GaretComesHome() : vale_interiors.c
- Event_GaretJoinsIsaac() : vale_storm.c
- Event_GaretMeetsHisSister() : vale.c
- Event_GaretRefusesToLeave() : vault_interiors.c
- Event_GaretTurnsLeaderBack() : lunpa.c
- Event_GatherAfterRiverRescue() : vale_storm.c
- Event_GetSpecialValue() : encounter.c, object.h
- Event_GetSpecialValueFar() : object.h
- Event_GetViewCenter() : field_service.h
- Event_GiveBoneToDog() : vault.c, vault_revisit.c
- Event_GoToEntrance11() : vault_interiors.c
- Event_GreetWarriorGuy() : vault_revisit.c
- Event_GrowPlant() : bilibin_cave.c, colosso_log.c, colosso_river.c, colosso_wall.c
- Event_GrowPlant11() : crossbone_isle.c
- Event_GrowPlant12() : crossbone_isle.c
- Event_GrowPlant13() : crossbone_isle.c
- Event_GrowPlant14() : crossbone_isle.c
- Event_GrowSprout() : suhalla.c
- Event_GuardsArrestParty() : mccoy_palace_garden.c
- Event_GuardsBlockGate() : lunpa.c
- Event_GuardsBlockPassage() : suhalla_gate.c
- Event_GuardsCatchParty() : lunpa.c
- Event_GuardsThrowLeaderOut() : lunpa.c
- Event_GustJoins() : bilibin.c
- Event_HallPatrolThrowsPartyOut() : lunpa_fortress.c
- Event_HaltBane() : crossbone_isle_platform_rooms.c
- Event_HaltKite() : vale_cave.c
- Event_HaltLifts() : colosso_wall.c
- Event_HaltPursuer() : crossbone_isle_platform_rooms.c
- Event_HaltWall() : colosso_log.c
- Event_HammetFindsBunza() : west_lunpa_cave.c
- Event_HearGaretStruggling() : vale_storm.c
- Event_HearOfTheAttack() : venus_lighthouse.c
- Event_HideFalseStatues() : tunnel_ruins.c
- Event_HidePassage() : vault_revisit.c
- Event_HidePath() : venus_lighthouse.c
- Event_HideRedKey() : crossbone_isle_platform_rooms.c
- Event_HideRevealedPath() : bilibin_cave.c
- Event_HideRevealedTile() : vale_cave.c
- Event_HideSecrets() : lunpa.c
- Event_HideSwitches() : lunpa_fortress.c
- Event_HopDownLedge() : vale_cave.c
- Event_HopDownStep() : tunnel_ruins.c
- Event_HopEast() : crossbone_isle.c, tunnel_ruins.c
- Event_HopeVolcanoStaysCalm() : vault_revisit.c
- Event_HopNorth() : crossbone_isle.c, tunnel_ruins.c
- Event_HopNorthUnlessAtCell30x52() : tunnel_ruins.c
- Event_HopSouth() : crossbone_isle.c, tunnel_ruins.c
- Event_HopSouthOrPushBlocks() : tunnel_ruins.c
- Event_HopWest() : crossbone_isle.c, tunnel_ruins.c
- Event_HopWestUnlessAtCell32x50() : tunnel_ruins.c
- Event_HurryToThePlaza() : vale_babi.c
- Event_HusbandLongsForColosso() : vault_interiors_revisit.c
- Event_IgnoreMove() : colosso_log.c, colosso_wall.c, vault_cave.c
- Event_InnerBlock1Moved() : sol_sanctum_entrance.c
- Event_InnerBlock2Moved() : sol_sanctum_entrance.c
- Event_InnerBlock3Moved() : sol_sanctum_entrance.c
- Event_InnerBlock4Moved() : sol_sanctum_entrance.c
- Event_InnerBlock5Moved() : sol_sanctum_entrance.c
- Event_InnerBlock6Moved() : sol_sanctum_entrance.c
- Event_InspectFirstMinotaurRelief() : sol_sanctum_entrance.c
- Event_InspectHumanShapedTree() : bilibin.c
- Event_InspectSecondMinotaurRelief() : sol_sanctum_entrance.c
- Event_InspectWell() : bilibin.c
- Event_IodemAsksWhetherToPressOn() : suhalla_desert.c
- Event_IodemAsksWhyTurningBack() : gondowan_cave.c
- Event_IodemQuestionsGuards() : suhalla_gate.c
- Event_IodemQuestionsWoundedSoldiers() : suhalla_interiors.c
- Event_IodemRejoins() : gondowan_cave.c
- EVENT_ITEM : field_scene.h
- EVENT_ITEM_ON_ACTOR : field_scene.h
- Event_IvanRejoins() : goma_cave_entrance.c
- Event_IvanStaysBehind() : vault.c
- Event_JillGivesHardNut() : bilibin.c
- Event_JumpAcrossGap() : venus_lighthouse.c
- Event_JumpAcrossRoofGap() : vault_interiors.c
- Event_JumpDown() : venus_lighthouse.c
- Event_JumpDownLedge() : tunnel_ruins.c
- Event_JumpGapWest() : goma_cave_pillar.c
- Event_JumpOrPushCarryBlock() : venus_lighthouse.c
- Event_JumpOrPushGateBlock() : venus_lighthouse.c
- Event_JumpOrPushPillar() : crossbone_isle_pillar_rooms.c
- Event_JumpOrPushPillarBlock() : venus_lighthouse.c
- Event_JumpOrPushRoom4Pillar() : crossbone_isle_pillar_rooms.c
- Event_JumpOrPushSwitchBlock() : venus_lighthouse.c
- Event_JumpToNextPillar() : venus_lighthouse_aerie.c
- Event_KiteKeepsAway() : vale_cave.c
- Event_KiteRunsBehindLedge() : vale_cave.c
- Event_KiteRunsOff() : vale_cave.c
- Event_KnockDownObstacle() : colosso_wall.c
- Event_KradenFindsHall() : sol_sanctum_luna_sol_rooms.c
- Event_KradenPlansSanctumVisit() : vale_kraden.c
- Event_KradenSeesLunaPictureChange() : sol_sanctum_luna_sol_rooms.c
- Event_KradenSetsOff() : vale_kraden.c
- Event_KradenStopsPartyLeaving() : sol_sanctum_elemental_star_room.c, sol_sanctum_luna_sol_rooms.c
- Event_LandOnPillar() : venus_lighthouse_aerie.c
- Event_LayanaScoldsLunpaVisit() : hammet_palace.c
- Event_LeaderSilencesThieves() : vault_jail.c
- Event_LeaderSneaksOut() : lunpa.c
- Event_LeaveAfterRefusing() : sanctum.c
- Event_LeaveAttic() : vault_interiors.c
- Event_LeaveByDoor1() : vale_interiors.c
- Event_LeaveByDoor2() : vale_interiors.c
- Event_LeaveByDoor3() : vale_interiors.c
- Event_LeaveByDoor4() : vale_interiors.c
- Event_LeaveByDoor5() : vale_interiors.c
- Event_LeaveByDoor6() : vale_interiors.c
- Event_LeaveByDoor7() : vale_interiors.c
- Event_LeaveByDoor8() : vale_interiors.c
- Event_LeaveByExit() : suhalla_interiors.c
- Event_LeaveByExit1() : vale_storm.c
- Event_LeaveByExit10() : vale_storm.c
- Event_LeaveByExit12() : vale_storm.c
- Event_LeaveByExit13() : vale_storm.c
- Event_LeaveByExit2() : vale_storm.c
- Event_LeaveByExit3() : vale_storm.c
- Event_LeaveByExit4() : vale_storm.c
- Event_LeaveByExit5() : vale_storm.c
- Event_LeaveByExit6() : vale_storm.c
- Event_LeaveByExit7() : vale_storm.c
- Event_LeaveByExit8() : vale_storm.c
- Event_LeaveByExit9() : vale_storm.c
- Event_LeaveByNorthPath() : vale.c
- Event_LeaveBySouthPath() : vale.c
- Event_LeaveEastward() : world_map.c
- Event_LeaveForVault() : vault_jail.c
- Event_LeaveForWorldMap() : suhalla_gate.c
- Event_LeaveRoom() : vale_cave.c
- Event_LeaveTemple() : fuchin_temple.c
- Event_LeaveThroughDoor() : hammet_palace.c
- Event_LeaveThroughEntrance() : gondowan_cave.c
- Event_LeaveThroughSouthPassage() : vale_home.c
- Event_LeaveThroughWestPassage() : vale_home.c
- Event_LeaveTowardHome() : vale.c
- Event_LeftBeamStatueMoved() : sol_sanctum_statue.c
- Event_LeftThiefRegretsEscape() : vault_jail.c
- Event_LiftCarryBlock() : venus_lighthouse.c
- Event_LiftObject() : gondowan_cave.c
- Event_LoadAreaScript() : import.h
- Event_LookAheadOrPushFirstBlock() : crossbone_isle_platform_rooms.c
- Event_LookForRoofer() : vault.c
- Event_MayorAsksHelpForIvan() : vault_interiors.c
- Event_MayorGivesWaterOfLife() : vault_interiors.c
- Event_McCoyRewardsParty() : mccoy_palace.c
- Event_MeetCorona() : world_map.c
- Event_MeetFlint() : world_map.c
- Event_MeetHail() : world_map.c
- Event_MeetIvan() : vault_interiors.c
- Event_MeetSaturosAndMenardi() : vale_kraden.c
- Event_MeetSurvivingTravelers() : vale_home.c
- Event_MeetVine() : world_map.c
- Event_MendingTheRoof() : vale.c
- Event_MonkAsksWhetherTestIsDone() : fuchin_temple.c
- Event_MonkLetsPartyIntoGrotto() : fuchin_temple.c
- Event_MonkSpeaksOfNyunpa() : fuchin_temple.c
- Event_MoveBlock() : crossbone_isle.c
- Event_MoveBlockOntoSwitch() : venus_lighthouse.c
- Event_MoveBlockTowardWall() : venus_lighthouse.c
- Event_MoveCarryBlock() : venus_lighthouse.c
- Event_MoveColumn() : lunpa_fortress.c
- Event_MoveDepthBlock() : venus_lighthouse.c
- Event_MoveDousePillar() : tunnel_ruins.c
- Event_MoveEastObjectIntoHole() : vale_cave.c
- Event_MoveEastPillar() : goma_cave_entrance.c, goma_cave_pillar.c, tunnel_ruins.c
- Event_MoveFirstObject() : gondowan_cave.c
- Event_MoveGateBlock() : venus_lighthouse.c
- Event_MoveLadyStatue() : tunnel_ruins.c
- Event_MoveNorthernBlock() : vault_cave.c
- Event_MovePillar() : crossbone_isle_pillar_rooms.c
- Event_MovePillarSwitchBlock() : venus_lighthouse.c
- Event_MoveSecondObject() : gondowan_cave.c
- Event_MoveSinkingPillar() : crossbone_isle_pillar_rooms.c
- Event_MoveSouthernBlock() : vault_cave.c
- Event_MoveStone() : colosso_log.c
- Event_MoveStump() : goma_cave_entrance.c, goma_cave_waterway.c
- Event_MoveSwitchBlock() : venus_lighthouse.c
- Event_MoveTree() : fuchin_temple.c
- Event_MoveWestObjectIntoHole() : vale_cave.c
- Event_MoveWestPillar() : goma_cave_entrance.c, goma_cave_pillar.c
- Event_NeighborSeesIsaacHasGrown() : vale_babi.c
- Event_NoOpHook() : events.c, psynergy_effects.h
- Event_NoOpHookA() : events.c, psynergy_effects.h
- Event_NortheastStatueMoved() : sol_sanctum_statue.c
- Event_NorthwestStatueMoved() : sol_sanctum_statue.c
- Event_NyunpaFeelsMindRead() : fuchin_temple.c
- Event_NyunpaOffersTest() : fuchin_temple.c
- Event_OfferBones() : vault_interiors.c, vault_interiors_revisit.c
- Event_OfferIvansSecret() : vault_interiors.c
- Event_OfferLeftoverBones() : vault_interiors_revisit.c
- Event_OfferLuckyGuess() : colosseum_entrance.c
- Event_OpenCentralEastDoor() : vale_home.c
- Event_OpenCentralWestDoor() : vale_home.c
- Event_OpenDoorAndEnter() : sol_sanctum_entrance.c
- Event_OpenDoorAndLeave() : bilibin.c
- Event_OpenDoorAndWalkThrough() : vale_home.c
- Event_OpenFirstBlueDoor() : crossbone_isle_platform_rooms.c
- Event_OpenFourthBlueDoor() : crossbone_isle_platform_rooms.c
- Event_OpenLockedDoor() : fuchin_temple.c
- Event_OpenMessage() : field_event.h
- Event_OpenNortheastDoor() : vale_home.c
- Event_OpenNorthwestDoor() : vale_home.c
- Event_OpenScreen() : field_service.h
- Event_OpenSecondBlueDoor() : crossbone_isle_platform_rooms.c
- Event_OpenSoutheastDoor() : vale_home.c
- Event_OpenSouthwestDoor() : vale_home.c
- Event_OpenThirdBlueDoor() : crossbone_isle_platform_rooms.c
- Event_OpenWestDoor() : crossbone_isle.c
- Event_OpenWestEdgeDoor() : vale_home.c
- Event_OuterLeftBlockMoved() : sol_sanctum_entrance.c
- Event_OuterPatrolThrowsPartyOut() : lunpa_fortress.c
- Event_OuterRightBlockMoved() : sol_sanctum_entrance.c
- Event_OverhearKraden() : vale_kraden.c
- Event_PassNorthWallOpening() : colosso_log.c
- Event_PassSouthWallOpening() : colosso_log.c
- Event_PassThroughFirstNorthSouthPassage() : world_map.c
- Event_PassThroughFourthNorthSouthPassage() : world_map.c
- Event_PassThroughSecondNorthSouthPassage() : world_map.c
- Event_PassThroughThirdNorthSouthPassage() : world_map.c
- Event_PassThroughWestEastPassage() : world_map.c
- Event_PatrolPairThrowsPartyOut() : lunpa_fortress.c
- Event_PeerIntoWell() : vault.c, vault_revisit.c
- Event_PityIvan() : vault.c
- Event_PlayCue() : field_event.h
- Event_PraisePartyStrength() : vault_revisit.c
- Event_PraiseThievesCapture() : vault.c
- Event_PrepareForce() : colosso_wall.c
- Event_PrepareObjectAndApplyValue() : events.c, psynergy_effects.h
- Event_PrepareObjectAndApplyValueFar() : object.h
- Event_PrepareTwoObjectsAndApply() : events.c, psynergy_effects.h
- Event_PrepareTwoObjectsAndApplyFar() : object.h
- Event_PresentRewardChests() : mccoy_palace.c
- Event_PressHiddenSwitch() : lunpa.c
- EVENT_PSYNERGY : field_scene.h
- EVENT_PSYNERGY_IN_AREA : field_scene.h
- EVENT_PSYNERGY_ON_ACTOR : field_scene.h
- Event_PsynergyStoneIsGone() : vale_home.c
- Event_PullJillFromRiver() : bilibin.c
- Event_PushActorAhead() : bilibin_cave.c
- Event_PushBlock() : bilibin.c, crossbone_isle.c, sol_sanctum_entrance.c
- Event_PushBlocks() : tunnel_ruins.c
- Event_PushBlockTowardWall() : venus_lighthouse.c
- Event_PushCenterStatueNorth() : sol_sanctum_statue.c
- Event_PushColumn() : lunpa_fortress.c
- Event_PushDepthBlock() : venus_lighthouse.c
- Event_PushDousePillar() : tunnel_ruins.c
- Event_PushEastObjectIntoHole() : vale_cave.c
- Event_PushEastPillar() : goma_cave_pillar.c, tunnel_ruins.c
- Event_PushFirstBlock() : crossbone_isle_platform_rooms.c
- Event_PushFirstPillars() : tunnel_ruins.c
- Event_PushFirstRoomBlock() : crossbone_isle.c
- Event_PushFourthBlock() : crossbone_isle_platform_rooms.c
- Event_PushLadyStatue() : tunnel_ruins.c
- Event_PushLeftBeamStatueEast() : sol_sanctum_statue.c
- Event_PushLeftBeamStatueNorth() : sol_sanctum_statue.c
- Event_PushLeftBeamStatueSouth() : sol_sanctum_statue.c
- Event_PushNortheastStatue() : sol_sanctum_statue.c
- Event_PushNorthernBlock() : vault_cave.c
- Event_PushNorthwestStatue() : sol_sanctum_statue.c
- Event_PushObject() : tunnel_ruins.c, vale.c
- Event_PushObjectNorth() : vale_cave.c
- Event_PushObjectOffLedge() : vale_cave.c
- Event_PushObjectOverEdge() : vale_cave.c
- Event_PushOrClimbDown() : crossbone_isle_pillar_rooms.c
- Event_PushPillar() : crossbone_isle_pillar_rooms.c
- Event_PushPipeworksBlock() : colosso_river.c
- Event_PushPuzzleBlock() : venus_lighthouse.c
- Event_PushRightBeamStatueNorth() : sol_sanctum_statue.c
- Event_PushRightBeamStatueSouth() : sol_sanctum_statue.c
- Event_PushRightBeamStatueWest() : sol_sanctum_statue.c
- Event_PushRock() : colosso_log.c, colosso_river.c, colosso_wall.c
- Event_PushRockAndUpdateCells() : colosso_wall.c
- Event_PushRockOrCheckAhead() : colosso_river.c
- Event_PushSecondBlock() : crossbone_isle_platform_rooms.c
- Event_PushSecondObject() : gondowan_cave.c
- Event_PushSecondPillars() : tunnel_ruins.c
- Event_PushSinkingPillar() : crossbone_isle_pillar_rooms.c
- Event_PushSinkingPillarA() : tunnel_ruins.c
- Event_PushSinkingPillarB() : tunnel_ruins.c
- Event_PushSoutheastStatue() : sol_sanctum_statue.c
- Event_PushSouthernBlock() : vault_cave.c
- Event_PushSouthwestStatue() : sol_sanctum_statue.c
- Event_PushStumpOver() : goma_cave_pillar.c
- Event_PushThirdBlock() : crossbone_isle_platform_rooms.c
- Event_PushTreeByHand() : fuchin_temple.c
- Event_PushWeight() : colosso_log.c
- Event_PushWeightOrCheckAhead() : colosso_log.c
- Event_PushWestPillar() : goma_cave_entrance.c
- EVENT_RAISED : field_scene.h
- Event_ReachArena() : colosso_log.c, colosso_river.c, colosso_wall.c
- Event_ReactToAnotherTremor() : vale.c
- Event_ReadAdmirersThoughts() : mccoy_palace.c
- Event_ReadArmorMerchantsThoughts() : lunpa_suhalla.c
- Event_ReadAttendantsThoughts() : lunpa_fortress.c
- Event_ReadBoneGiverMind() : vault_interiors.c, vault_interiors_revisit.c
- Event_ReadChefsThoughts() : lunpa_suhalla.c
- Event_ReadChildMind() : vault_interiors.c
- Event_ReadCorneredSuspectsMinds() : vault_interiors.c
- Event_ReadDogMind() : vault.c
- Event_ReadDonpasThoughts() : lunpa_fortress.c
- Event_ReadEastGuardsThoughts() : lunpa.c
- Event_ReadFirstStatue() : tunnel_ruins.c
- Event_ReadInnkeepersThoughts() : vale_babi.c
- Event_ReadItemMerchantsThoughts() : lunpa_suhalla.c
- Event_ReadJailedDodonpasThoughts() : lunpa_fortress.c
- Event_ReadLeaderMind() : vault_jail.c
- Event_ReadLeftGuardsThoughts() : lunpa.c
- Event_ReadLeftThiefMind() : vault_jail.c
- Event_ReadMayorMind() : vault_interiors.c
- Event_ReadMiaAdmirersMind() : bilibin_interiors.c
- Event_ReadMindAboutGoldenStatue() : sanctum.c
- Event_ReadMindAndPraisePartyStrength() : vault_revisit.c
- Event_ReadMindAndRecognizeThiefCatchers() : vault_revisit.c
- Event_ReadMindAndWelcomeIsaacBack() : vault_interiors_revisit.c
- Event_ReadMindOnDodonpa() : vault_revisit.c
- Event_ReadMindOnFeelingBrave() : vault_revisit.c
- Event_ReadMindOnIvan() : vault.c
- Event_ReadMindOnJailKey() : vault_revisit.c
- Event_ReadMindOnRock() : vault_interiors.c
- Event_ReadMindOnRoofer() : vault.c
- Event_ReadMindOnScaredGrownUps() : vault_revisit.c
- Event_ReadMindOnSuspects() : vault.c
- Event_ReadMindOnTheft() : vault.c
- Event_ReadMindOnThieves() : vault_interiors.c
- Event_ReadMindOnTravelers() : vault.c
- Event_ReadMindOnWealth() : vault.c
- Event_ReadMindOnWinter() : vault_revisit.c
- Event_ReadNyunpasLastWish() : fuchin_temple.c
- Event_ReadRelief() : venus_lighthouse.c
- Event_ReadRestrictedAreaSign() : bilibin.c
- Event_ReadRewardKeepersThoughts() : mccoy_palace.c
- Event_ReadRightGuardsThoughts() : lunpa.c
- Event_ReadRightThiefMind() : vault_jail.c
- Event_ReadSecondStatue() : tunnel_ruins.c
- Event_ReadSentrysThoughts() : lunpa_fortress.c
- Event_ReadSoldierMind() : gondowan_cave.c
- Event_ReadStartledResidentsThoughts() : lunpa_fortress.c
- Event_ReadThoughtsAboutDorasIllness() : vale_babi.c
- Event_ReadWarehouseSign() : bilibin.c
- Event_ReadWeaponMerchantsThoughts() : lunpa_suhalla.c
- Event_RearmFinalsStart() : colosseum_entrance.c
- Event_RecallThreeYearsAgo() : vale_home.c
- Event_RecognizeThiefCatchers() : vault_revisit.c
- Event_ReconsiderQuest() : sanctum.c
- Event_RepeatMtAlephWarningAtEitherPause() : vale.c
- Event_RepeatMtAlephWarningFromFirstApproach() : vale.c
- Event_RepeatMtAlephWarningFromSecondApproach() : vale.c
- Event_RequestDestination() : requests.c, psynergy_effects.h
- Event_RequestDestinationFar() : object.h
- Event_RequestExit() : field_service.h
- Event_ResetFloorLatchWhenClear() : tret_tree_interiors.c
- Event_RestoreCrossingCell() : bilibin_cave.c
- Event_RestorePlainTint() : sol_sanctum_luna_sol_rooms.c
- Event_ReturnFromMtAleph() : vale_eruption.c
- Event_ReturnThroughSouthernPassage() : vale.c
- Event_RevealEnds() : suhalla_desert.c
- Event_RevealHiddenPath() : bilibin_cave.c
- Event_RevealHiddenTile() : vale_cave.c
- Event_RevealPassage() : vault_revisit.c
- Event_RevealPath() : venus_lighthouse.c
- Event_RevealSecrets() : lunpa.c
- Event_RevealStarts() : suhalla_desert.c
- Event_RevealSwitches() : lunpa_fortress.c
- Event_RideLog() : colosso_wall.c
- Event_RideMovingSidewalk() : colosso_log.c
- Event_RightBeamStatueMoved() : sol_sanctum_statue.c
- Event_RightThiefRegretsStaying() : vault_jail.c
- Event_RingBell() : vault.c, vault_revisit.c
- Event_RiseToElementalStarRoom() : sol_sanctum_luna_sol_rooms.c
- Event_Rock11Falls() : vale_storm.c
- Event_Rock12Falls() : vale_storm.c
- Event_Rock13Falls() : vale_storm.c
- Event_Rock14Falls() : vale_storm.c
- Event_RollEastLogEast() : colosso_wall.c
- Event_RollEastLogWest() : colosso_wall.c
- Event_RollLogEastWest() : colosso_river.c
- Event_RollLogNorthSouth() : colosso_river.c
- Event_RollLongLog() : colosso_log.c
- Event_RollWestLogEast() : colosso_wall.c
- Event_RollWestLogWest() : colosso_wall.c
- Event_RoofMended() : vale.c
- Event_RunObjectHookAndWait() : events.c, psynergy_effects.h
- Event_RunRisingSequence() : colosso_wall.c
- Event_SaveMovedRockColumns() : colosso_wall.c
- Event_SayThenWait() : sol_sanctum_statue.c, vale_home.c
- Event_ScholarAsksAboutKraden() : vale_babi.c
- EVENT_SCRIPT : field_scene.h
- EVENT_SEARCH : field_scene.h
- Event_SearchBrokenDoor() : vale_storm.c
- Event_SearchEmptyBarrel() : vault_interiors.c
- Event_SearchEmptyChest() : vault_interiors.c
- Event_SearchIgnoresCondition() : events.c, object.h
- Event_SearchLockedDoor() : lunpa_fortress.c, tunnel_ruins.c, venus_lighthouse.c
- Event_SearchPotionChest() : mccoy_palace.c
- Event_SearchPsyCrystalChest() : mccoy_palace.c
- Event_SearchSealedDoor() : lunpa_fortress.c
- Event_SearchShipwreck() : world_map.c
- Event_SearchStatue() : venus_lighthouse.c
- Event_SearchTheLockedDoor() : vale.c
- Event_SearchValuablesChest() : vale_storm.c
- Event_SearchVialChest() : mccoy_palace.c
- Event_SearchWaterOfLifeChest() : mccoy_palace.c
- Event_SearchWell() : lunpa.c, mccoy_palace_garden.c
- Event_SecondStormRises() : suhalla_desert.c
- Event_SentriesThrowPartyOut() : lunpa_fortress.c
- Event_SentToAidElders() : vale_home.c
- Event_SetBlockOnBalance() : tunnel_ruins.c
- Event_SetDefeatDestination() : requests.c, psynergy_effects.h
- Event_SetDefeatDestinationFar() : object.h
- Event_SetDestination() : events.c, psynergy_effects.h
- Event_SetDestinationFar() : object.h
- Event_SetExitRequest() : events.c, psynergy_effects.h
- Event_SetExitRequestFar() : object.h
- Event_SetFirstSmallJewel() : sol_sanctum_entrance.c
- Event_SetLeaderAsEffectTarget() : venus_lighthouse.c
- Event_SetMapTriggerFlag() : bilibin_cave.c
- Event_SetMessage() : field_service.h
- Event_SetMessageId() : actor_commands.c, psynergy_effects.h
- Event_SetMessageIdFar() : object.h
- Event_SetNextDestination() : requests.c, psynergy_effects.h
- Event_SetNextDestinationFar() : object.h
- Event_SetPathCellOverride() : vale.c, vale_storm.c
- Event_SetSavedDestination() : events.c, psynergy_effects.h
- Event_SetSceneEvents() : events.c, psynergy_effects.h
- Event_SetSceneEventsFar() : object.h
- Event_SetSecondSmallJewel() : sol_sanctum_entrance.c
- Event_SettleMovedObject() : vale.c
- Event_SettleRocks() : colosso_log.c, colosso_river.c
- Event_SetWeightOnScales() : colosso_log.c
- Event_ShiftNorthFiveCells() : tret_tree_branch.c
- Event_ShiftNorthFiveCellsSecond() : tret_tree_branch.c
- Event_ShiftNorthSixCells() : tret_tree_branch.c
- Event_ShiftSouthFiveCells() : tret_tree_branch.c
- Event_ShiftSouthFiveCellsSecond() : tret_tree_branch.c
- Event_ShiftSouthSixCells() : tret_tree_branch.c
- Event_ShowFalseStatues() : tunnel_ruins.c
- Event_ShowLockedDoor() : vault_cave.c
- Event_ShowMessage() : field_event.h
- Event_ShowMessageAndWait() : field_event.h
- Event_ShowMessageAtPosition() : messages.c, psynergy_effects.h
- Event_ShowMythrilBag() : vale_babi.c
- Event_ShowRedKey() : crossbone_isle_platform_rooms.c
- Event_ShowSpeakerMessage() : messages.c, psynergy_effects.h
- Event_ShowTwoMessagesAndWait() : field_event.h
- Event_SinkPillarA() : tunnel_ruins.c
- Event_SinkPillarB() : tunnel_ruins.c
- Event_SkipMessages() : field_event.h
- Event_SlideBlock10North() : crossbone_isle.c
- Event_SlideBlock10South() : crossbone_isle.c
- Event_SlideBlock11East() : crossbone_isle.c
- Event_SlideBlock11West() : crossbone_isle.c
- Event_SlideBlock12East() : crossbone_isle.c
- Event_SlideBlock12West() : crossbone_isle.c
- Event_SlideBlock13East() : crossbone_isle.c
- Event_SlideBlock13West() : crossbone_isle.c
- Event_SlideBlock14East() : crossbone_isle.c
- Event_SlideBlock14West() : crossbone_isle.c
- Event_SlideBlock15East() : crossbone_isle.c
- Event_SlideBlock15West() : crossbone_isle.c
- Event_SlideBlock16East() : crossbone_isle.c
- Event_SlideBlock16West() : crossbone_isle.c
- Event_SlideBlock17North() : crossbone_isle.c
- Event_SlideBlock17South() : crossbone_isle.c
- Event_SlideBlock18North() : crossbone_isle.c
- Event_SlideBlock18South() : crossbone_isle.c
- Event_SlideBlock19East() : crossbone_isle.c
- Event_SlideBlock19West() : crossbone_isle.c
- Event_SlideBlock8North() : crossbone_isle.c
- Event_SlideBlock8South() : crossbone_isle.c
- Event_SlideBlock9North() : crossbone_isle.c
- Event_SlideBlock9South() : crossbone_isle.c
- Event_SlideObjectsEast() : vale_cave.c
- Event_SlideObjectsWest() : vale_cave.c
- Event_SoldierAsksAboutCrossing() : gondowan_cave.c
- Event_SoldierVanishes() : suhalla_gate.c
- Event_SoutheastStatueMoved() : sol_sanctum_statue.c
- Event_SouthwestStatueMoved() : sol_sanctum_statue.c
- Event_SpawnObjectTable() : actors.c, object.h
- Event_StartDousingTravelMarker() : world_map.c
- Event_StartMovingSinkingPillar() : crossbone_isle_pillar_rooms.c
- Event_StartRising() : crossbone_isle_pillar_rooms.c
- Event_StartScreenTransition() : events.c, psynergy_effects.h
- Event_StartScreenTransitionFar() : object.h
- Event_SteadyPillars() : venus_lighthouse_aerie.c
- Event_StepOffScales() : colosso_log.c
- Event_StepOnBlock10() : crossbone_isle.c
- Event_StepOnBlock11() : crossbone_isle.c
- Event_StepOnBlock12() : crossbone_isle.c
- Event_StepOnBlock13() : crossbone_isle.c
- Event_StepOnBlock14() : crossbone_isle.c
- Event_StepOnBlock15() : crossbone_isle.c
- Event_StepOnBlock16() : crossbone_isle.c
- Event_StepOnBlock17() : crossbone_isle.c
- Event_StepOnBlock18() : crossbone_isle.c
- Event_StepOnBlock19() : crossbone_isle.c
- Event_StepOnBlock8() : crossbone_isle.c
- Event_StepOnBlock9() : crossbone_isle.c
- Event_StepOnEastWallSwitch() : venus_lighthouse.c
- Event_StepOnFloorSwitch() : venus_lighthouse.c
- Event_StepOnScales() : colosso_log.c
- Event_StepOnWallSwitch() : venus_lighthouse.c
- Event_StepOnWestWallSwitch() : venus_lighthouse.c
- Event_StopLeavingShip() : world_map.c
- Event_StopRising() : crossbone_isle_pillar_rooms.c
- Event_StormCarriesPartyAway() : suhalla_desert.c
- Event_StormGivesChase() : suhalla_desert.c
- Event_StudentAsksAboutAltin() : fuchin_temple.c
- Event_StudentAsksAboutFeh() : fuchin_temple.c
- Event_StudentWelcomesToSchool() : fuchin_temple.c
- Event_SuspectedLeaderDodges() : vault_interiors.c
- Event_SuspectedThiefDodges() : vault_interiors.c
- Event_TakeCellKey() : lunpa_fortress.c
- Event_TakeMarsStar() : sol_sanctum_elemental_star_room.c
- Event_TakeTouchedExit() : tret_tree_branch.c
- EVENT_TALK : field_scene.h
- Event_TalkAboutAltinMonsters() : sanctum.c
- Event_TalkAboutBlackOrb() : world_map.c
- Event_TalkAboutCurse() : sanctum.c
- Event_TalkAboutFallenStone() : vale_home.c
- Event_TalkAboutGoldenStatue() : sanctum.c
- Event_TalkAboutHelping() : vale_home.c
- Event_TalkAboutIvan() : vault.c
- Event_TalkAboutJourneyFromXian() : sanctum.c
- Event_TalkAboutMeal() : bilibin_interiors.c
- Event_TalkAboutMissingThings() : vault_interiors.c
- Event_TalkAboutRescuingFelix() : vale_storm.c
- Event_TalkAboutRocks() : vault_interiors.c
- Event_TalkAboutTheMayorAndTremors() : vale.c
- Event_TalkAboutTheWeather() : vale.c
- Event_TalkOfDamagedRoads() : vault.c
- Event_TalkOfEruptionThefts() : vault.c
- Event_TalkOfHammetsCaravan() : vault.c
- Event_TalkOfLunpaThieves() : vault_revisit.c
- Event_TalkToAdmirer() : mccoy_palace.c
- Event_TalkToAlex() : sol_sanctum_elemental_star_room.c
- Event_TalkToArmorMerchant() : lunpa_suhalla.c, vault_interiors.c, vault_interiors_revisit.c
- Event_TalkToArmorShopkeeper() : bilibin_interiors.c, vale_interiors.c
- Event_TalkToAttendant() : lunpa_fortress.c
- Event_TalkToAzart() : colosseum_entrance.c
- Event_TalkToBeatenGuardA() : lunpa_fortress.c
- Event_TalkToBeatenGuardB() : lunpa_fortress.c
- Event_TalkToBeatenGuardC() : lunpa_fortress.c
- Event_TalkToBoardWalkAttendant() : colosso_wall.c
- Event_TalkToBreeze() : tret_tree_branch.c
- Event_TalkToBridgeAttendant() : colosso_river.c
- Event_TalkToBuford() : colosseum_entrance.c
- Event_TalkToBusyChef() : bilibin_interiors.c
- Event_TalkToChef() : lunpa_suhalla.c
- Event_TalkToCottageVisitor() : vale_kraden.c
- Event_TalkToDekka() : colosseum_entrance.c
- Event_TalkToDog() : vault.c, vault_revisit.c
- Event_TalkToDogAfterCapture() : vault.c
- Event_TalkToDonpa() : lunpa_fortress.c
- Event_TalkToDora() : vale_babi.c
- Event_TalkToEastGuard() : lunpa.c, mccoy_palace_garden.c, suhalla_gate.c
- Event_TalkToFelix() : sol_sanctum_elemental_star_room.c
- Event_TalkToFenceOnlooker() : vale_kraden.c
- Event_TalkToFreeClimbAttendant() : colosso_log.c
- Event_TalkToGalahad() : colosseum_entrance.c
- Event_TalkToGaret() : vale_storm.c
- Event_TalkToHealer() : fuchin_temple.c, sanctum.c
- Event_TalkToHealerOnVisit() : sanctum.c
- Event_TalkToHungryDiner() : bilibin_interiors.c
- Event_TalkToInnClerk() : lunpa_suhalla.c
- Event_TalkToInnkeeper() : bilibin_interiors.c, lunpa_suhalla.c, suhalla_interiors.c, vale_babi.c, vault_interiors.c, vault_interiors_revisit.c
- Event_TalkToItemMerchant() : lunpa_suhalla.c, vault_interiors.c, vault_interiors_revisit.c
- Event_TalkToItemShopkeeper() : bilibin_interiors.c, vale_interiors.c
- Event_TalkToJailedDodonpa() : lunpa_fortress.c
- Event_TalkToJenna() : sol_sanctum_elemental_star_room.c
- Event_TalkToJumpingStudent() : fuchin_temple.c
- Event_TalkToKitchenWorker() : bilibin_interiors.c
- Event_TalkToKite() : vale_cave.c
- Event_TalkToKolimaWatcher() : mccoy_palace.c
- Event_TalkToKraden() : sol_sanctum_elemental_star_room.c, sol_sanctum_luna_sol_rooms.c
- Event_TalkToLeftGuard() : lunpa.c
- Event_TalkToLogRollingAttendant() : colosso_log.c, colosso_wall.c
- Event_TalkToLumberAttendant() : colosso_river.c
- Event_TalkToMcCoy() : mccoy_palace_garden.c
- Event_TalkToMenardi() : sol_sanctum_elemental_star_room.c
- Event_TalkToMiniMazeAttendant() : colosso_wall.c
- Event_TalkToMovingSidewalkAttendant() : colosso_log.c
- Event_TalkToNavampa() : colosseum_entrance.c
- Event_TalkToNorthWorker() : mccoy_palace_garden.c
- Event_TalkToPipeworksAttendant() : colosso_river.c
- Event_TalkToPriest() : suhalla_interiors.c
- Event_TalkToRewardKeeper() : mccoy_palace.c
- Event_TalkToRightGuard() : lunpa.c
- Event_TalkToRockAttendant() : colosso_river.c
- Event_TalkToRockslideSurvivor() : vale_kraden.c
- Event_TalkToSatrage() : colosseum_entrance.c
- Event_TalkToSaturos() : sol_sanctum_elemental_star_room.c
- Event_TalkToScalesAttendant() : colosso_log.c
- Event_TalkToScholarByDoor() : venus_lighthouse.c
- Event_TalkToSentry() : lunpa_fortress.c
- Event_TalkToShiftingFloorAttendant() : colosso_wall.c
- Event_TalkToShopkeeper() : suhalla_interiors.c
- Event_TalkToStartledResident() : lunpa_fortress.c, mccoy_palace.c
- Event_TalkToSteppingStoneAttendant() : colosso_log.c
- Event_TalkToTemplePriest() : lunpa_suhalla.c
- Event_TalkToTravelingPriest() : lunpa_suhalla.c
- Event_TalkToTrialAttendant() : colosseum_entrance.c
- Event_TalkToVenusDjinni() : vault_revisit.c
- Event_TalkToWaitingScholar() : venus_lighthouse.c
- Event_TalkToWaitress() : bilibin_interiors.c
- Event_TalkToWallAttendant() : colosso_wall.c
- Event_TalkToWallWedgeAttendant() : colosso_log.c
- Event_TalkToWeaponMerchant() : lunpa_suhalla.c, vault_interiors.c, vault_interiors_revisit.c
- Event_TalkToWeaponShopkeeper() : bilibin_interiors.c, vale_interiors.c
- Event_TalkToWestGuard() : lunpa.c, mccoy_palace_garden.c
- Event_TalkToWorriedChef() : bilibin_interiors.c
- Event_ThankBeforeDeparture() : vault.c
- Event_ThankForCapturingThieves() : vault.c
- Event_ThiefDeniesTheft() : vault.c
- Event_ThirdStormRises() : suhalla_desert.c
- EVENT_TOUCH : field_scene.h
- EVENT_TOUCH_FACING : field_scene.h
- EVENT_TOUCH_WALKING : field_scene.h
- Event_TouchSlidingObjects() : vale_cave.c
- Event_TouchThirdBlock() : crossbone_isle_platform_rooms.c
- Event_TrackFourthPursuerColumn() : crossbone_isle_platform_rooms.c
- Event_TrackThirdPursuerColumn() : crossbone_isle_platform_rooms.c
- Event_TravelersLeaveAfterBattle() : vale_home.c
- Event_TurnBackFromThePuppies() : vale.c
- Event_UnlockColumnRoomDoor() : lunpa_fortress.c
- Event_UnlockGuardRoomDoor() : lunpa_fortress.c
- Event_UnlockOuterDoor() : lunpa_fortress.c
- Event_UnlockRescueRoomDoor() : lunpa_fortress.c
- Event_UpdateDebugSkip() : events.c, psynergy_effects.h
- Event_UpdateFifthBlockTerrain() : crossbone_isle_platform_rooms.c
- Event_UpdateFirstBlockTerrain() : crossbone_isle_platform_rooms.c
- Event_UpdateFourthBlockTerrain() : crossbone_isle_platform_rooms.c
- Event_UpdateMovedRockCell() : colosso_wall.c
- Event_UpdateRoomTint() : sol_sanctum_luna_sol_rooms.c
- Event_UpdateRoomTintInverse() : sol_sanctum_luna_sol_rooms.c
- Event_UpdateSecondBlockTerrain() : crossbone_isle_platform_rooms.c
- Event_UpdateThirdBlockTerrain() : crossbone_isle_platform_rooms.c
- Event_UpperHallGuardThrowsPartyOut() : lunpa_fortress.c
- Event_UseBlackOrb() : world_map.c
- Event_UseLadder() : crossbone_isle_platform_rooms.c
- Event_UsePsynergyStone() : vale_home.c
- Event_UseRedKey() : crossbone_isle_platform_rooms.c
- Event_UseWhirlwind() : vault_cave.c
- Event_ValidatePackedId() : events.c, psynergy_effects.h
- Event_VillagerAsksForHelp() : vale_storm.c
- Event_VisitorAsksAboutBridge() : fuchin_temple.c
- Event_VisitSickDora() : vale_babi.c
- Event_Wait() : field_service.h
- Event_WaitForScreen() : field_service.h
- Event_WaitForZoomTransition() : view.c, psynergy_effects.h
- Event_WaitForZoomTransitionFar() : object.h
- Event_WaitTransitionFrames() : events.c, psynergy_effects.h
- Event_WaitTransitionFramesFar() : object.h
- Event_WalkThroughDoor() : mccoy_palace.c
- Event_WarnAboutGoingBeyondKradensCottage() : vale.c
- Event_WarnAboutMtAleph() : vale_storm.c
- Event_WarnAboutThreeStrangers() : vault_interiors.c
- Event_WarnAgainstSneakingUpMtAleph() : vale.c
- Event_WarnBeforeLeaving() : sanctum.c
- Event_WarnOfThievesRevenge() : vault_interiors_revisit.c
- Event_WatchBoulderFall() : vale_storm.c
- Event_WatchmanSuspectsOutsiders() : vault.c
- Event_WatchThePuppies() : vale.c
- Event_WelcomeIsaacBack() : vault_interiors_revisit.c
- Event_WelcomeIsaacHome() : vale_home.c
- Event_WifeSawCatTakeGem() : vault_interiors_revisit.c
- Event_WishEldersWereBrave() : vault_revisit.c
- Event_WitnessCheersForgeCaught() : goma_cave_pillar.c
- Event_WitnessRiverRescue() : vale_storm.c
- EVENT_WORK_1F4 : tolbi.h
- Event_WorryAboutTravelersHealth() : vale_interiors.c
- EventObject_Initialize() : setup.c, psynergy_effects.h
- EventObject_InitializeFar() : object.h
- EventTable_ApplyRowAbilities() : artifacts.c, shop.h
- EventTable_CopyRowHeader() : artifacts.c, shop.h
- EventTable_GetRowLimit() : artifacts.c, shop.h
- EventTable_GetRowType() : artifacts.c, shop.h
- EXIT_AFTER_RISING : mercury_lighthouse_entrance.c
- EXIT_DOUSE_TARGET : bilibin_cave.c
- EXIT_ENTRANCE : scene.c
- EXIT_FLAG_NONE : sol_sanctum_entrance.c
- EXIT_HAS_FLAG : scene.c
- EXIT_KIND : scene.c
- EXIT_KIND_ANY : scene.c
- EXIT_NONE : object_internal.h
- EXIT_RETREAT : object_internal.h
- EXIT_SCENE_MASK : scene.c
- EXIT_TABLE_END : scene.c
- EXIT_THROWN_OUT : lunpa_fortress.c
- EXIT_TO_DOORWAY : mercury_lighthouse_entrance.c
- EXIT_TO_LIZARD_MAN : mercury_lighthouse_entrance.c
- ExperienceDifference : status.c