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Alchemy
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Alchemy
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Here is a list of all enums with links to the files they belong to:
- a -
AbilityEffect :
battle_unit.h
AbilityId :
ability_ids.h
AbilityKind :
battle_unit.h
ActorAnimation :
field_event.h
ActorBehavior :
field_scene.h
ActorLinkFlag :
field_obj.h
ActorMotionFlag :
field_obj.h
ActorPriorityFlag :
field_obj.h
ActorSteeringFlag :
field_obj.h
ActorTalkFacing :
field_scene.h
AerieEntrance :
venus_lighthouse_aerie.h
AerieExit :
venus_lighthouse_aerie.h
AlpineCrossingActor :
alpine_crossing_lama_temple.c
AlpineCrossingEntrance :
alpine_crossing_lama_temple.c
AltinHouseActor :
altin.c
AltinVillageActor :
altin.c
AnimationCommand :
field_internal.h
ArrivalAxis :
update.h
AudioCommandMask :
audio_engine_symbols.h
AudioCueControl :
audio_engine_symbols.h
- b -
BattleActionUse :
battle_unit.h
BattleCommand :
battle_session.h
BattleCritical :
battle_type.h
BattleEncounterAdvantage :
battle_intro.h
BattleEventOpcode :
battle_event.h
BattleFxKind :
effect.h
BattlePlanStaging :
battle_internal.h
BattlePlaybackPhase :
battle_event.h
BattlePose :
battle.h
BattleSideMask :
battle_party.h
BattleUnitListMark :
battle_party.h
BattleUnitPresence :
battle_party.h
BurstField :
burst_scene.c
BurstShowerMode :
burst_shower.c
- c -
CanvasTransferMode :
effect_internal.h
CastingImpact :
casting_impact.c
CatchLine :
lunpa.h
CaveActor :
west_lunpa_cave.h
CaveEntrance :
west_lunpa_cave.h
CaveExit :
west_lunpa_cave.h
CaveSprite :
west_lunpa_cave.h
CaveTrigger :
west_lunpa_cave.h
CgbNoteModified :
audio_engine_types.h
CgbNotePhase :
audio_engine_types.h
CgbNoteState :
audio_engine_types.h
CharacterAilment :
character_menu.h
CollapseActor :
sol_sanctum_eruption.h
ColossoLetteringCommand :
colosso_task.h
ConfusionLine :
west_lunpa_cave.h
- d -
DepartureLine :
west_lunpa_cave.h
DisplayControl :
io_reg.h
DjinnCompareOperation :
menu_internal.h
DjinniId :
djinn_ids.h
DjinnMenuStep :
djinn.c
- e -
EffectSpawnFlags :
field_effect.h
Element :
battle_unit.h
- f -
Facing :
field_scene.h
FarewellLine :
west_lunpa_cave.h
FieldKind :
psynergy_effects.h
- g -
GateActor :
lunpa.h
GateEntrance :
lunpa.h
GateExit :
lunpa.h
GateTrigger :
lunpa.h
GomaCavePillarFragmentPlane :
goma_cave_pillar.c
- h -
HeapSlot :
heap_state.h
HouseActor :
vale.c
- i -
ImilActor :
imil.c
ImilFuchinFallsActor :
imil_fuchin_falls.c
ImilTownFlag :
imil.c
InnerSanctumActor :
sol_sanctum_luna_sol_rooms.h
InnMessageId :
inn.c
InteriorActor :
lunpa_suhalla.h
InteriorRoom :
lunpa_suhalla.h
InteriorSprite :
lunpa_suhalla.h
InteriorTrigger :
lunpa_suhalla.h
InventoryEncoding :
item.h
ItemEffectKind :
item.h
ItemFlags :
item.h
ItemId :
item_ids.h
ItemMenuCommand :
inventory_menu.h
ItemMenuStep :
item.c
ItemType :
item.h
- j -
JailActor :
vault_jail.c
JailEntrance :
vault_jail.c
JailExit :
vault_jail.c
JailSprite :
vault_jail.c
JailTrigger :
vault_jail.c
- k -
KalayActor :
kalay.c
KalayInteriorsActor :
kalay_interiors.c
KalayTolbiDocksActor :
kalay_tolbi_docks.c
KalayTunnelFlag :
kalay.c
KeyMask :
io_reg.h
KolimaInteriorActor :
kolima_interiors.c
- l -
LamaTempleActor :
alpine_crossing_lama_temple.c
LamaTempleEntrance :
alpine_crossing_lama_temple.c
LinkPartyPacketSize :
link.c
LuckyDiceState :
lucky_dice.c
LunpaActor :
lunpa.h
LunpaEntrance :
lunpa.h
,
lunpa_suhalla.h
LunpaExit :
lunpa.h
LunpaSprite :
lunpa.h
LunpaTrigger :
lunpa.h
- m -
MercuryLighthouse1Actor :
mercury_lighthouse.c
MercuryLighthouse2Actor :
mercury_lighthouse.c
MercuryLighthouse3Actor :
mercury_lighthouse.c
MercuryLighthouse4Actor :
mercury_lighthouse.c
MercuryLighthouseAerieActor :
mercury_lighthouse_aerie.c
MercuryLighthouseEntranceActor :
mercury_lighthouse_entrance.c
MercuryLighthouseEntranceEntrance :
mercury_lighthouse_entrance.c
MercuryLighthouseEntranceExit :
mercury_lighthouse_entrance.c
MogallForest1Actor :
mogall_forest.c
MogallForest2Actor :
mogall_forest.c
MogallForest3Actor :
mogall_forest.c
MoteFountainMode :
streaks.c
- o -
ObjectBlendMode :
field_event.h
- p -
PaletteTransform :
palbuf.h
PlanLine :
west_lunpa_cave.h
PsynergyMenuStep :
psynergy.c
- r -
RecognitionLine :
lunpa.h
,
west_lunpa_cave.h
ReelGameState :
colorfx.c
ReunionLine :
west_lunpa_cave.h
- s -
SanctumService :
shop_internal.h
SaveMenuMode :
save.c
SceneEffectKind :
effect.h
SceneEventKind :
field_scene.h
SceneId :
field_scene.h
SceneTransitionStyle :
field_obj.h
SchedulerTaskLimits :
callback_scheduler.h
ScriptOperandOperation :
script_commands.c
ScriptWork :
objcmd.h
SearchTarget :
field_scene.h
ShipSceneCommand :
tolbi_ship_interiors.c
ShopAction :
shop_internal.h
SightingLine :
west_lunpa_cave.h
SlashSheetCell :
atalanta.c
SoundDriverLimit :
audio_engine_types.h
SoundFadeFlag :
audio_engine_types.h
SoundModulationTarget :
audio_engine_types.h
SoundPlayerFlag :
audio_engine_types.h
SoundTrackFlag :
audio_engine_types.h
SoundTrackWorkOperation :
audio_engine_types.h
SpringTossKind :
tolbi_spring.c
SpriteColorMode :
animspr.h
StarRoomActor :
sol_sanctum_elemental_star_room.c
StatArrow :
common.c
StatBoostSheet :
stat_change.c
StatueHallActor :
sol_sanctum_statue.c
StatusPanelKind :
menu_internal.h
StepTileEvent :
step.c
StormNightActor :
vale_storm.c
StormNightPlaceFlag :
vale_storm.c
StreakStyle :
streaks.c
- t -
TextMarkGlyph :
text_font.h
TolbiActor :
tolbi.h
TolbiInteriorsActor :
tolbi_interiors.h
TolbiInteriorsMapObject :
tolbi_interiors.h
TolbiMapObject :
tolbi.h
TolbiShipDeckActor :
tolbi_ship_deck.c
TolbiShipInteriorsActor :
tolbi_ship_interiors.c
TolbiSpringActor :
tolbi_spring.c
TolbiSpringGameRoomActor :
tolbi_spring.c
- u -
UiSpriteViewerEditMode :
sprite_viewer.c
- v -
ValeBabiActor :
vale_babi.c
ValeBabiPlaceFlag :
vale_babi.c
ValeEruptionActor :
vale_eruption.c
ValeHomeActor :
vale_home.c
ValeInteriorsActor :
vale_interiors.c
ValeKradenActor :
vale_kraden.c
VaultInteriorsRaisedEvent :
vault_interiors.c
VolleyField :
projectiles.c
VramBlockLimits :
vram_tab.h
- w -
WagonLine :
west_lunpa_cave.h
WarningLine :
west_lunpa_cave.h