The object dispatcher's scripts: key checks, the player, the world map and the camera. More...
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Data Structures | |
| struct | DispatchObject |
| A field object as the object dispatcher's far calls take it. More... | |
Variables | |
| const s32 | gObjectDispatch_KeyCheckScript [] |
| Runs SC_KEY_COUNT every frame; started by ObjectDispatch_StartKeyCheck. | |
| const s32 | gObjectDispatch_KeysScript [] |
| Started by ObjectDispatch_StartMoveByKeys. | |
| const s32 | gObjectDispatch_PlayerScript [] |
| Started by ObjectDispatch_StartPlayerControl. | |
| const s32 | gObjectDispatch_WorldMapScript [] |
| Started by ObjectDispatch_StartWorldMapControl. | |
| const s32 | gObjectDispatch_CameraScript [] |
| Started by ObjectDispatch_StartCamera. | |
| const s32 | gObjectDispatch_ApproachLinkScript [] |
| Started by ObjectDispatch_StartApproachLink. | |
| const s32 | gObjectDispatch_EndScript [] |
| The idle script ObjectDispatch_StartIdle gives an object. | |
The object dispatcher's scripts: key checks, the player, the world map and the camera.
Definition in file object_dispatch.h.
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Runs SC_KEY_COUNT every frame; started by ObjectDispatch_StartKeyCheck.
This and the scripts below each repeat one command every frame.
Definition at line 20 of file object_script.c.
Referenced by ObjectDispatch_StartKeyCheck().
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Started by ObjectDispatch_StartMoveByKeys.
Definition at line 27 of file object_script.c.
Referenced by ObjectDispatch_StartMoveByKeys().
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Started by ObjectDispatch_StartPlayerControl.
Definition at line 34 of file object_script.c.
Referenced by ObjectDispatch_StartPlayerControl().
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Started by ObjectDispatch_StartWorldMapControl.
Definition at line 41 of file object_script.c.
Referenced by ObjectDispatch_StartWorldMapControl().
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Started by ObjectDispatch_StartCamera.
Definition at line 48 of file object_script.c.
Referenced by ObjectDispatch_StartCamera().
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Started by ObjectDispatch_StartApproachLink.
Definition at line 55 of file object_script.c.
Referenced by ObjectDispatch_StartApproachLink().
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The idle script ObjectDispatch_StartIdle gives an object.
Definition at line 62 of file object_script.c.
Referenced by ObjectDispatch_StartIdle().