The Game Ticket counter, the gift items and every shop's stock. More...
Go to the source code of this file.
Enumerations | |
| enum | { SHOP_STOCK_ITEMS = 0 , SHOP_STOCK_ITEM_COUNT = 24 , SHOP_STOCK_ARTIFACTS = 24 , SHOP_STOCK_ARTIFACT_COUNT = 8 , SHOP_STOCK_TYPE = 32 , SHOP_STOCK_COLUMNS = 33 , SHOP_STOCK_ROWS = 35 } |
| The shops' stock, one row per shop: up to 24 items, then up to 8 artifacts (each list ending with 0 when shorter), then the shop's type. More... | |
Functions | |
| void | Shop_BuySpecialItem (struct UiWindow *window, struct UiWindow *itemWindow) |
| Gives a Game Ticket once the party's shop credit (what it has spent in shops) reaches the next ticket's cost, and lets the player choose who takes it. | |
| s32 | EventTable_GetRowLimit (void) |
| Returns how many stock rows there are; Shop_Run refuses a row past them. | |
| void | EventTable_ApplyRowAbilities (s32 stockRow) |
| Adds a shop's artifacts to the shared stock counters once, on its first visit, and sets the shop's flag (FLAG_SHOP_ARTIFACTS_STOCKED + row) to remember it. | |
| s32 | EventTable_CopyRowHeader (s32 stockRow, s16 *output) |
| Copies the shop's ordinary stock, up to 24 items, to output with a 0 after, and returns how many. | |
| s32 | EventTable_GetRowType (s32 stockRow) |
| Returns the shop's type from the last column of its stock row: 0 items, 1 weapons, 2 armor, as Item_GetEquipmentGroup sorts items. | |
Variables | |
| static const s16 | sGameTicketCreditCosts [30] |
| The shop credit each Game Ticket costs, by how many have been given: five at each price: 300, then 500 doubling to 8000. | |
| const s16 | gShop_GiftItemIds [21] |
| Gift items, terminated by 0; no function reads this table. | |
| static const s16 | sStockTable [SHOP_STOCK_ROWS][SHOP_STOCK_COLUMNS] |
The Game Ticket counter, the gift items and every shop's stock.
Part of shop.c, the shop object, compiled only through it.
Definition in file artifacts.c.
| anonymous enum |
The shops' stock, one row per shop: up to 24 items, then up to 8 artifacts (each list ending with 0 when shorter), then the shop's type.
| Enumerator | |
|---|---|
| SHOP_STOCK_ITEMS | |
| SHOP_STOCK_ITEM_COUNT | |
| SHOP_STOCK_ARTIFACTS | |
| SHOP_STOCK_ARTIFACT_COUNT | |
| SHOP_STOCK_TYPE | |
| SHOP_STOCK_COLUMNS | |
| SHOP_STOCK_ROWS | |
Definition at line 113 of file artifacts.c.
Gives a Game Ticket once the party's shop credit (what it has spent in shops) reaches the next ticket's cost, and lets the player choose who takes it.
Spends the credit and counts the gift, not coins. Called by Shop_SelectBuy after each purchase.
Definition at line 32 of file artifacts.c.
Referenced by Shop_BuySpecialItem(), and Shop_SelectBuy().
| s32 EventTable_GetRowLimit | ( | void | ) |
Returns how many stock rows there are; Shop_Run refuses a row past them.
Definition at line 304 of file artifacts.c.
Referenced by EventTable_GetRowLimit(), and Shop_Run().
| void EventTable_ApplyRowAbilities | ( | s32 | stockRow | ) |
Adds a shop's artifacts to the shared stock counters once, on its first visit, and sets the shop's flag (FLAG_SHOP_ARTIFACTS_STOCKED + row) to remember it.
Called by Shop_Run as a shop opens.
Definition at line 309 of file artifacts.c.
Referenced by EventTable_ApplyRowAbilities(), and Shop_Run().
Copies the shop's ordinary stock, up to 24 items, to output with a 0 after, and returns how many.
Called by Shop_Run for Buy.
Definition at line 338 of file artifacts.c.
Referenced by EventTable_CopyRowHeader(), and Shop_Run().
Returns the shop's type from the last column of its stock row: 0 items, 1 weapons, 2 armor, as Item_GetEquipmentGroup sorts items.
Called by Shop_Run.
Definition at line 366 of file artifacts.c.
Referenced by EventTable_GetRowType(), and Shop_Run().
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static |
The shop credit each Game Ticket costs, by how many have been given: five at each price: 300, then 500 doubling to 8000.
Definition at line 10 of file artifacts.c.
Referenced by Shop_BuySpecialItem().
| const s16 gShop_GiftItemIds[21] |
Gift items, terminated by 0; no function reads this table.
They are the Long Sword to the Muramasa, the Short Sword, Mint, the Demon Axe, Asura's Armor, the Cotton Shirt, the Travel Vest, Herb, Nut and an unused row.
Definition at line 22 of file artifacts.c.
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static |
Definition at line 124 of file artifacts.c.
Referenced by EventTable_ApplyRowAbilities(), EventTable_CopyRowHeader(), and EventTable_GetRowType().