Go to the source code of this file.
Functions | |
| u8 * | Title_GetEntrances (void) |
| s32 | SceneData_ReturnZero (void) |
| u8 * | Title_GetExits (void) |
| u8 * | Title_GetPlacements (void) |
| The title overlay has no placed field actors. | |
| u8 * | Title_GetEvents (void) |
| The title overlay has no field events. | |
| s32 | Title_Run (void) |
| Routes the logo, completion presentation and new-game title entrances. | |
Variables | |
| struct SceneEntrance | gTitleEntrances [] |
| u32 | gTitleExits [] |
| struct ScenePlacement | gTitlePlacements [] |
| struct SceneEvent | gTitleEvents [] |
| s16 | gTitleVramBlock |
| u8 * Title_GetEntrances | ( | void | ) |
Definition at line 48 of file title.c.
Referenced by Title_GetEntrances().
| u8 * Title_GetExits | ( | void | ) |
Definition at line 52 of file title.c.
Referenced by Title_GetExits().
| u8 * Title_GetPlacements | ( | void | ) |
The title overlay has no placed field actors.
Definition at line 55 of file title.c.
Referenced by Title_GetPlacements().
| u8 * Title_GetEvents | ( | void | ) |
The title overlay has no field events.
Definition at line 58 of file title.c.
Referenced by Title_GetEvents().
| s32 Title_Run | ( | void | ) |
Routes the logo, completion presentation and new-game title entrances.
Definition at line 61 of file title.c.
Referenced by Title_Run().
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extern |
Definition at line 322 of file title.c.
Referenced by Title_GetEntrances().
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extern |
Definition at line 327 of file title.c.
Referenced by Title_GetExits().
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extern |
Definition at line 331 of file title.c.
Referenced by Title_GetPlacements().
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extern |
Definition at line 335 of file title.c.
Referenced by Title_GetEvents().
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extern |
Definition at line 339 of file title.c.
Referenced by Title_LoadSprites(), and Title_UpdateSpriteReveal().