Go to the source code of this file.
Functions | |
| const struct SceneEntrance * | ValeEruption_GetEntrances (void) |
| Returns where the party appears: entrance 15 is the path down from the mountain, Mt. | |
| const struct SceneRegion * | ValeEruption_GetRegions (void) |
| const u32 * | ValeEruption_GetExits (void) |
| Returns the one exit, into the sanctum (Sanctum's entrance 20), which Event_ReturnFromMtAleph takes. | |
| const struct ScenePlacement * | ValeEruption_GetPlacements (void) |
| Returns Garet and the villagers gathered before the sanctum. | |
| const struct SceneEvent * | ValeEruption_GetEvents (void) |
| The square has no events of its own: everything happens on arrival. | |
| s32 | ValeEruption_Initialize (void) |
| Plays the return from the mountain when the party arrives by entrance 15. | |
Variables | |
| s32 | gValeEruption_LeaderWalksDown [] |
| Isaac walks down from the path to the villagers before the sanctum. | |
| s32 | gValeEruption_GaretWalksDown [] |
| Garet follows him, stopping a little above. | |
| s32 | gValeEruption_EnterSanctum [] |
| Isaac, then Garet, walk through the sanctum's door. | |
| struct SceneEntrance | gValeEruption_Entrances [] |
| u32 | gValeEruption_Exits [] |
| struct ScenePlacement | gValeEruption_Placements [] |
| struct SceneEvent | gValeEruption_Events [] |
| u16 | gValeEruption_SanctumDoorOpens [] |
| The sanctum's door, two cells wide, opening in two steps. | |
| const struct SceneEntrance * ValeEruption_GetEntrances | ( | void | ) |
Returns where the party appears: entrance 15 is the path down from the mountain, Mt.
Aleph.
Definition at line 51 of file vale_eruption.c.
Referenced by ValeEruption_GetEntrances().
| const struct SceneRegion * ValeEruption_GetRegions | ( | void | ) |
Definition at line 55 of file vale_eruption.c.
Referenced by ValeEruption_GetRegions().
| const u32 * ValeEruption_GetExits | ( | void | ) |
Returns the one exit, into the sanctum (Sanctum's entrance 20), which Event_ReturnFromMtAleph takes.
Definition at line 59 of file vale_eruption.c.
Referenced by ValeEruption_GetExits().
| const struct ScenePlacement * ValeEruption_GetPlacements | ( | void | ) |
Returns Garet and the villagers gathered before the sanctum.
Definition at line 62 of file vale_eruption.c.
Referenced by ValeEruption_GetPlacements().
| const struct SceneEvent * ValeEruption_GetEvents | ( | void | ) |
The square has no events of its own: everything happens on arrival.
Definition at line 67 of file vale_eruption.c.
Referenced by ValeEruption_GetEvents().
| s32 ValeEruption_Initialize | ( | void | ) |
Plays the return from the mountain when the party arrives by entrance 15.
Called by Field_RunScene once the actors are placed; entrance 15 is where Sol Sanctum's approach leads after the eruption and before the party leaves Vale (its exit 1).
Definition at line 75 of file vale_eruption.c.
Referenced by ValeEruption_Initialize().
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Isaac walks down from the path to the villagers before the sanctum.
Definition at line 434 of file vale_eruption.c.
Referenced by Event_ReturnFromMtAleph().
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Garet follows him, stopping a little above.
Definition at line 444 of file vale_eruption.c.
Referenced by Event_ReturnFromMtAleph().
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Isaac, then Garet, walk through the sanctum's door.
Definition at line 453 of file vale_eruption.c.
Referenced by Event_ReturnFromMtAleph().
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Definition at line 460 of file vale_eruption.c.
Referenced by ValeEruption_GetEntrances().
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Definition at line 466 of file vale_eruption.c.
Referenced by ValeEruption_GetExits().
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Definition at line 473 of file vale_eruption.c.
Referenced by ValeEruption_GetPlacements().
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Definition at line 504 of file vale_eruption.c.
Referenced by ValeEruption_GetEvents().
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The sanctum's door, two cells wide, opening in two steps.
Definition at line 509 of file vale_eruption.c.
Referenced by Event_ReturnFromMtAleph().