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Alchemy
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Alchemy
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Every function, variable, type, enumerator and macro.
- h -
HAIL_CHIP_CELLS :
hail.c
HAIL_CHIP_COUNT :
hail.c
HAIL_DJINNI_CELLS :
hail.c
HAIL_FRAMES :
hail.c
HAMA :
fuchin_temple.c
HAMMET :
hammet_palace.c
HammetPalace_AdvanceMessage() :
hammet_palace.c
HammetPalace_FacePartyNorth() :
hammet_palace.c
HammetPalace_FacePartyOutward() :
hammet_palace.c
HammetPalace_HammetsHomecoming() :
hammet_palace.c
HammetPalace_IvanReportsToLayana() :
hammet_palace.c
HammetPalace_SetUpEntrance() :
hammet_palace.c
HAUNT_SCATTERED :
planet_diver.c
HAUNT_SKULLS :
planet_diver.c
HAUNT_SLOTS :
planet_diver.c
HEALER :
fuchin_temple.c
HEALING_DAMAGE_FRAME :
healing.c
HEALING_DJINNI_CELLS :
healing.c
HEALING_MOTES :
healing.c
HEALING_SLOTS :
healing.c
HEALING_SOUND_DELAY :
healing.c
HEALING_STAGGER :
healing.c
HEALING_TINT_DELAY :
healing.c
HEALING_TINT_FRAMES :
healing.c
Heap_Allocate() :
field_service.h
HEAP_ITEM_ICON :
lalivero.c
,
lunpa.h
Heap_Release() :
field_service.h
HEAP_SLOT_BATTLE :
heap_state.h
HEAP_SLOT_BATTLE_BACKGROUND :
heap_state.h
HEAP_SLOT_BATTLE_CANVAS :
heap_state.h
HEAP_SLOT_BATTLE_DISPLAY :
window_internal.h
HEAP_SLOT_BATTLE_EFFECT :
heap_state.h
HEAP_SLOT_BATTLE_SHEET :
heap_state.h
HEAP_SLOT_BLITTER :
heap_state.h
HEAP_SLOT_BLITTER_ALTERNATE :
heap_state.h
HEAP_SLOT_CAMERA :
heap_state.h
HEAP_SLOT_EVENT :
heap_state.h
HEAP_SLOT_FRAME_SCRATCH :
heap_state.h
HEAP_SLOT_FRAME_UPLOADER :
heap_state.h
HEAP_SLOT_FX :
psynergy_effects_internal.h
HEAP_SLOT_MAP :
heap_state.h
HEAP_SLOT_MENU :
heap_state.h
HEAP_SLOT_MENU_CONTROL :
heap_state.h
HEAP_SLOT_PALBUF :
color.c
HEAP_SLOT_SAVE :
heap_state.h
HEAP_SLOT_TEMP_RENDERER :
heap_state.h
HEAP_SLOT_TRANSFORM_STACK :
heap_state.h
HEAP_SLOT_TRANSITION :
heap_state.h
HEAP_SLOT_WINDOW :
heap_state.h
HeapSlot :
heap_state.h
HeatGauge_CountStep() :
lamakan_desert.c
HeatGauge_Draw() :
lamakan_desert.c
HeatGauge_RaiseQuarterTriggers() :
lamakan_desert.c
HeatGauge_SetHeld() :
lamakan_desert.c
HeatGauge_Start() :
lamakan_desert.c
,
lamakan_desert.h
HELM_SPLITTER_CLEARED_SLOTS :
helm_splitter.c
HELM_SPLITTER_FRAMES :
helm_splitter.c
HELM_SPLITTER_SPARK_SLOTS :
helm_splitter.c
HELM_SPLITTER_SPARKS :
helm_splitter.c
HELM_SPLITTER_STAR_CELLS :
helm_splitter.c
HELM_SPLITTER_STRIKE_FRAME :
helm_splitter.c
HELP_TEXT_X :
tbs_edition.h
HIT_FLASH_ANIM :
motion.c
HIT_NOT_ROLLED :
battle_type.h
HOLD_OURANOS :
tolbi_ship_interiors.c
HOLD_SEAN :
tolbi_ship_interiors.c
HouseActor :
vale.c
Houses_AskAboutMineBeasts() :
altin.c
Houses_AskAboutMonsters() :
altin.c
Houses_AskAboutWayWest() :
altin.c
Houses_AskAboutXianGirl() :
altin.c
Houses_PlaceSheltering() :
altin.c
Houses_TalkToInnkeeper() :
altin.c
Houses_TalkToWeaponSeller() :
altin.c
HouseScene_RunRepairMorning() :
vale.c