Gaia. More...
Go to the source code of this file.
Macros | |
| #define | GAIA_WALL_TOP_CELLS 0x13c0 |
| The standing wall's top in the rebuilt sheet, 48x96 (stretched from 48x32). | |
| #define | GAIA_WALL_FOOT_CELLS 0x25c0 |
| The standing wall's foot in the rebuilt sheet, 48x21. | |
| #define | GAIA_WALL_FOOT_BYTES (48 * 21) |
| #define | GAIA_FRAMES 192 |
| #define | GAIA_ROCKS 11 |
| rocks that tumble up the wall | |
Functions | |
| void | BattleFx_RunGaia (struct BattleEffectArgument *effect) |
| Rising wall: the ground swells, a wall of rock rises from it, stands while rocks tumble up its face and the targets are battered, and sinks again. | |
Gaia.
Part of effect.c, the battle effect object, compiled only through it.
Definition in file gaia.c.
| #define GAIA_WALL_TOP_CELLS 0x13c0 |
The standing wall's top in the rebuilt sheet, 48x96 (stretched from 48x32).
Definition at line 8 of file gaia.c.
Referenced by BattleFx_RunGaia().
| #define GAIA_WALL_FOOT_CELLS 0x25c0 |
The standing wall's foot in the rebuilt sheet, 48x21.
Definition at line 10 of file gaia.c.
Referenced by BattleFx_RunGaia().
| #define GAIA_WALL_FOOT_BYTES (48 * 21) |
Definition at line 11 of file gaia.c.
Referenced by BattleFx_RunGaia().
| #define GAIA_FRAMES 192 |
Definition at line 12 of file gaia.c.
Referenced by BattleFx_RunGaia().
| #define GAIA_ROCKS 11 |
rocks that tumble up the wall
Definition at line 13 of file gaia.c.
Referenced by BattleFx_RunGaia().
| void BattleFx_RunGaia | ( | struct BattleEffectArgument * | effect | ) |
Rising wall: the ground swells, a wall of rock rises from it, stands while rocks tumble up its face and the targets are battered, and sinks again.
Abilities: Gaia, Mother Gaia, Grand Gaia, Rockfall, Rockslide, Avalanche (kind 3).
The wall is symmetric: its left half is drawn, then mirrored for the right. Its centre is at canvas x 64 + wallX. The rocks are 11 animation objects, moved by particles[10] to particles[20].
effect: the targets; variant 0 to 2 widens the wall.
Definition at line 26 of file gaia.c.
Referenced by BattleFx_RunGaia().