The engine calls the debug menus import, and their palette swatch tiles. More...
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Functions | |
| void | Engine_DebugClearWindow (struct UiWindow *window) |
| void | Engine_DebugDrawItemDetails (struct UiWindow *window, s32 item) |
| u8 * | Engine_DebugGetAbility (s32 ability) |
| struct ItemDefinition * | Engine_DebugGetItem (s32 item) |
| void | Engine_DebugRedrawWindow (struct UiWindow *window) |
Variables | |
| const u8 | gDebug_PaletteSwatchTiles [] |
The engine calls the debug menus import, and their palette swatch tiles.
Definition in file debug.h.
| void Engine_DebugClearWindow | ( | struct UiWindow * | window | ) |
Referenced by DebugMenu_SelectItem(), Engine_DebugClearWindow(), ItemLevel_SelectAbility(), and ItemLevel_SelectItem().
Referenced by DebugMenu_SelectItem(), Engine_DebugDrawItemDetails(), and ItemLevel_SelectItem().
Referenced by Engine_DebugGetAbility(), and ItemLevel_SelectAbility().
| struct ItemDefinition * Engine_DebugGetItem | ( | s32 | item | ) |
Referenced by DebugMenu_SelectItem(), Engine_DebugGetItem(), and ItemLevel_SelectItem().
| void Engine_DebugRedrawWindow | ( | struct UiWindow * | window | ) |
Referenced by DebugMenu_SelectItem(), and Engine_DebugRedrawWindow().
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extern |
Referenced by Debug_RunPaletteEditor().