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debug.h File Reference

The engine calls the debug menus import, and their palette swatch tiles. More...

Go to the source code of this file.

Functions

void Engine_DebugClearWindow (struct UiWindow *window)
void Engine_DebugDrawItemDetails (struct UiWindow *window, s32 item)
u8 * Engine_DebugGetAbility (s32 ability)
struct ItemDefinition * Engine_DebugGetItem (s32 item)
void Engine_DebugRedrawWindow (struct UiWindow *window)

Variables

const u8 gDebug_PaletteSwatchTiles []

Detailed Description

The engine calls the debug menus import, and their palette swatch tiles.

Definition in file debug.h.

Function Documentation

◆ Engine_DebugClearWindow()

void Engine_DebugClearWindow ( struct UiWindow * window)

◆ Engine_DebugDrawItemDetails()

void Engine_DebugDrawItemDetails ( struct UiWindow * window,
s32 item )

◆ Engine_DebugGetAbility()

u8 * Engine_DebugGetAbility ( s32 ability)

◆ Engine_DebugGetItem()

struct ItemDefinition * Engine_DebugGetItem ( s32 item)

◆ Engine_DebugRedrawWindow()

void Engine_DebugRedrawWindow ( struct UiWindow * window)

Variable Documentation

◆ gDebug_PaletteSwatchTiles

const u8 gDebug_PaletteSwatchTiles[]
extern

Referenced by Debug_RunPaletteEditor().