Field objects and actors, and the scene transition styles. More...
Go to the source code of this file.
Data Structures | |
| struct | FieldActor |
| A field actor: a person or thing on the field with a position, motion toward a target, sprites and an update callback. More... | |
Macros | |
| #define | SCENE_TRANSITION(style, variant) |
| #define | ACTOR_NO_TARGET ((s32)0x80000000) |
| A target coordinate that is not set: the object has no target. | |
Enumerations | |
| enum | SceneTransitionStyle { TRANSITION_FADE = 0 , TRANSITION_BACKDROP_FADE = 1 , TRANSITION_WINDOW = 2 } |
| enum | ActorLinkFlag { ACTOR_LINK_KEEP_MOTION = 0x10000 } |
| Preserves the current action and motion when assigning a linked target. More... | |
| enum | ActorPriorityFlag { ACTOR_PRIORITY_AUTOMATIC = 0x01 , ACTOR_PRIORITY_UNDERFOOT = 0x02 } |
| FieldActor.priorityFlags bits. More... | |
| enum | ActorMotionFlag { ACTOR_FOLLOWS_TERRAIN = 0x01 , ACTOR_FALLS = 0x02 } |
| FieldActor.motionFlags bits. More... | |
| enum | ActorSteeringFlag { ACTOR_FACES_MOTION = 0x01 } |
| FieldActor.steeringFlags bits. More... | |
Variables | |
| struct EventWork * | gEventWork |
Field objects and actors, and the scene transition styles.
Definition in file field_obj.h.
| #define SCENE_TRANSITION | ( | style, | |
| variant ) |
Definition at line 20 of file field_obj.h.
Referenced by AlpineCrossing_LiftBoulder(), AltinPeak_AwardFrostJewelAndDrain(), AltinPeak_CelebrateHydrosVictory(), AltinPeak_DrainAfterSecondBeast(), AltinPeak_DrainAfterThirdBeast(), AltmillerCave_Initialize(), AltmillerCave_InitializeDarkness(), BabiLighthouse_SetupScene(), BabiPalace_ApplyEntryState(), BabiPalace_WakeAfterFinals(), Bilibin_Initialize(), Bilibin_RestoreRaisedEntrance(), BilibinCave_RestoreDouseSection(), BilibinCave_RestoreIcePuzzleSection(), BilibinInteriors_Initialize(), ColosseumEntrance_ExplainPartySupport(), ColosseumEntrance_ExplainTrial(), ColosseumEntrance_ShowClearedTrial(), ColosseumEntrance_ShowFailedTrial(), Colosso_AskDoneCheering(), Colosso_TakePlaceForMatch(), ColossoLog_Initialize(), ColossoLog_PlayPostBattleReunion(), ColossoLog_RunCompetitorTalk(), Event_AudienceWithMcCoy(), Event_BagMercuryStar(), Event_BagVenusStar(), Event_DepartForQuest(), Event_DonpaJudgesDodonpa(), Event_DoraSendsIsaacToThePlaza(), Event_DoraWakesIsaac(), Event_EnterNyunpasHall(), Event_EnterPalace(), Event_EscortSeesPartyOff(), Event_FightEastGuard(), Event_FightFirstMonster(), Event_FightFourthMonster(), Event_FightHallGuard(), Event_FightSecondMonster(), Event_FightThirdMonster(), Event_FightThreeGuards(), Event_FightTret(), Event_FightWestGuard(), Event_FindHammet(), Event_FreeRooferAndConfrontThieves(), Event_GuardsArrestParty(), Event_HurryToThePlaza(), Event_KradenPlansSanctumVisit(), Event_KradenSetsOff(), Event_McCoyRewardsParty(), Event_OpenDoorAndLeave(), Event_PresentRewardChests(), Event_ReadCorneredSuspectsMinds(), Event_RiseToElementalStarRoom(), Event_ShowMythrilBag(), Event_StepOnEastWallSwitch(), Event_StepOnWallSwitch(), Event_StepOnWestWallSwitch(), Event_TakeMarsStar(), Event_TalkToTrialAttendant(), Event_TravelersLeaveAfterBattle(), FieldScene_RunEntrySetup(), FuchinTemple_NyunpaTeachesKi(), HammetPalace_HammetsHomecoming(), HammetPalace_IvanReportsToLayana(), Imil_Initialize(), Imil_MeetMiaAtOldCouplesHouse(), Imil_MiaSaysFarewellToApprentices(), Imil_OpenDoorAndExit(), ImilFuchinFalls_Initialize(), ImilFuchinFalls_PrepareRoom(), ItemLevel_RequestExit(), Kalay_HammetReturnsToPalace(), Kalay_IvanMeetsPalaceGuards(), Kalay_PrepareTunnel(), Kalay_StartWindowTransition(), KalayInteriors_Initialize(), KalayTolbiDocks_PrepareTicketOffice(), Kolima_Initialize(), KolimaForestBend_Initialize(), KolimaForestClearing_Initialize(), KolimaForestRiver_Initialize(), KolimaForestTree_Initialize(), KolimaInteriors_Initialize(), Lalivero_Initialize(), LamakanDesert_Initialize(), LamaTemple_EnterHamasRoom(), LamaTemple_RunHamasFarewell(), LemurianShip_SetupScene(), LinkLobby_RunRoundResult(), LunpaFortress_InitializeColumnRoom(), LunpaFortress_InitializeGuardRooms(), LunpaFortress_InitializeOuterRooms(), MercuryLighthouse_EnterRisingPassage(), MercuryLighthouse_ExitWhenChannelsOpen(), MercuryLighthouse_Initialize(), MercuryLighthouse_MoveStoneDoorBlocks(), MercuryLighthouseAerie_AlexAppears(), MercuryLighthouseAerie_Initialize(), MercuryLighthouseAerie_PartyArrives(), MercuryLighthouseEntrance_FightLizardMan(), MercuryLighthouseEntrance_Initialize(), MercuryLighthouseEntrance_MiaEntersLighthouse(), MogallForest_Initialize(), Sanctum_Initialize(), Sanctum_RequestQuestAcceptance(), Scene_Initialize(), Scene_RunEntrySetup(), SetSail(), SolSanctumElementalStarRoom_BagJupiterStar(), SolSanctumElementalStarRoom_EnterStarRoom(), SolSanctumEntrance_InspectInnerStatues(), SolSanctumEntrance_IntroduceSanctum(), SolSanctumEntrance_RestoreInteriorState(), SolSanctumLunaSolRooms_AnimateSavedStatueLights(), SolSanctumLunaSolRooms_Initialize(), SolSanctumLunaSolRooms_PrepareStatueTransition(), SolSanctumLunaSolRooms_RunStatueLightSequence(), SolSanctumLunaSolRooms_ShowFloatingEye(), SolSanctumLunaSolRooms_SpringStatueTrap(), SolSanctumRooms_Initialize(), SolSanctumStatue_ExplainStatuePuzzle(), SolSanctumStatue_Initialize(), SolSanctumStatue_VisitStatueHall(), Tolbi_ApplyEntryState(), TolbiInteriors_ApplyEntryState(), TolbiInteriors_ExitThroughWindow(), TolbiShipDeck_AnnouncePreparationsReady(), TolbiShipDeck_ArriveAtTolbi(), TolbiShipDeck_Initialize(), TolbiShipDeck_JumpIntoKrakenBattle(), TolbiShipDeck_MonsterLandsOnDeck(), TolbiShipDeck_MonstersAttackCrew(), TolbiShipDeck_MonstersBoard(), TolbiShipDeck_ReturnFromIsland(), TolbiShipDeck_SightLand(), TolbiShipDeck_SightSeaMonsters(), TolbiShipDeck_ThankForKraken(), TolbiShipInteriors_ApplyEntryState(), TolbiShipInteriors_DismissReplacementRowers(), TolbiShipInteriors_ReactToMonsterAttack(), TolbiShipInteriors_RunSceneCommand(), TolbiShipInteriors_ShowRowing(), TolbiShipMast_AnnounceClearCourse(), TolbiShipMast_AnnounceLand(), TolbiShipMast_Initialize(), TolbiShipMast_RunAvastScene(), TolbiShipMast_RunLandingSequence(), TolbiShipMast_ShowMonsters(), TolbiSpring_Initialize(), TretTreeBranch_Initialize(), TretTreeInteriors_EnterRoom(), TretTreeInteriors_PlayPostBattleConversation(), TunnelRuins_Initialize(), Vale_RequestBackdropExit(), ValeBabi_CloseScreenAndExit(), ValeBabi_Initialize(), ValeCave_Initialize(), ValeInteriors_Initialize(), ValeInteriors_RequestWindowExit(), ValeStorm_Initialize(), VaultInteriors_ConfrontThievesAgain(), VaultInteriors_DefeatThieves(), VaultInteriors_DiscussMindReading(), VaultInteriors_LoseToThieves(), VaultInteriors_OpenWindowTransition(), VaultInteriors_ReturnStolenGoods(), VenusLighthouse_AnimateEastTileWave(), VenusLighthouse_AnimatePairedTileWaves(), VenusLighthouse_AnimateWestTileWave(), VenusLighthouseAerie_EnterAndConfrontAntagonists(), VenusLighthouseAerie_PlayShebasFall(), VenusLighthouseAerie_ShowShebaInDanger(), VenusLighthouseAerie_StageShebasFall(), Village_EnterDoor(), WorldMap_RunOpeningRise(), WorldMap_ShowEndingScene(), Xian_Initialize(), and XianInteriors_Initialize().
| #define ACTOR_NO_TARGET ((s32)0x80000000) |
A target coordinate that is not set: the object has no target.
Definition at line 145 of file field_obj.h.
Referenced by Actor_IsParked(), BabiLighthouse_JumpFromLedge(), Colosso_RestoreCompetitor(), CrossboneIslePillarRooms_SettleActorOnGround(), CrossboneIslePillarRooms_StopAtGroundOrHeight(), Djinn_RunBattleStartHop(), Effect_SpawnRisingDustBurst(), Event_CenterStatueMoved(), Event_FinalsBegin(), Event_PsynergyStoneIsGone(), Event_SetBlockOnBalance(), Event_TalkToJumpingStudent(), Field_ProcessStep(), FieldFx_RunRetreat(), FloatingBlock_Settle(), FuchinTemple_FehSeesChi(), FuchinTemple_FeizhiLeavesForHsu(), FuchinTemple_StudentExplainsChiRules(), FuchinTemple_StudentsSeeTreeFall(), FuchinTemple_ToppleTreeNorth(), FuchinTemple_ToppleTreeSouth(), GomaCaveEntrance_LeapStump(), GomaCaveWaterway_LeapStump(), GondowanCave_RunSpinningLeap(), Leader_StopMoving(), Marker_MoveLeaderAway(), MercuryLighthouse_FollowLeader(), Object_ResetTargetAndSetMode1(), ObjectEffect_PrepareContextEffect(), ObjectMotion_SetHorizontalPositionWithTerrain(), ObjectMotion_SetPositionWithTerrain(), OverlayObject_ResetMotionFields(), ReceiveBlackOrb(), Scene_RunEntrySetup(), SceneEffect_AdvanceAngleUntilIdle(), SolSanctumEruption_FadeCameraTo(), SolSanctumEruption_PlayWiseOneRescue(), SolSanctumEruption_StepEmbers(), SolSanctumEruption_ThrowEruptionRing(), SuhallaDesert_ChaseLeader(), TolbiShipDeck_HoverAndDiveAtOuranos(), TolbiShipDeck_HoverAndDiveAtSean(), TolbiShipDeck_LeapAtOuranos(), TolbiShipDeck_LeapAtSean(), TolbiShipInteriors_HasArrived(), TolbiShipInteriors_ResetActor(), TolbiShipMast_StopDriftingActor(), TunnelRuins_WaitForActorToLand(), Vale_HaveJennaStopTheAlephDetour(), Vale_HaveVillagerWatchTheLeader(), ValeStorm_ShowBoulderSweepingDownriver(), Vault_UpdateRoofComplainerProximity(), VaultCave_PushBlockAhead(), VaultInteriors_IsActorWithinEightPixels(), VaultInteriors_IsActorWithinSixteenPixels(), VaultInteriors_ReturnStolenGoods(), VaultInteriors_UpdateActorStops(), VenusLighthouse_EmitGateParticles(), VenusLighthouse_PushAdjacentBlock(), VenusLighthouseAerie_StopActorMotion(), Xian_Initialize(), Xian_MoveAsideForWaterCarrier(), Xian_TalkToWaterCarrier(), and Xian_WatchWaterCarrierPath().
| enum SceneTransitionStyle |
| Enumerator | |
|---|---|
| TRANSITION_FADE | |
| TRANSITION_BACKDROP_FADE | |
| TRANSITION_WINDOW | |
Definition at line 14 of file field_obj.h.
| enum ActorLinkFlag |
Preserves the current action and motion when assigning a linked target.
| Enumerator | |
|---|---|
| ACTOR_LINK_KEEP_MOTION | |
Definition at line 148 of file field_obj.h.
| enum ActorPriorityFlag |
FieldActor.priorityFlags bits.
| Enumerator | |
|---|---|
| ACTOR_PRIORITY_AUTOMATIC | The sprite takes its priority from the map cell under it. |
| ACTOR_PRIORITY_UNDERFOOT | The depth sort treats it as 320 pixels higher on the screen. |
Definition at line 151 of file field_obj.h.
| enum ActorMotionFlag |
FieldActor.motionFlags bits.
| Enumerator | |
|---|---|
| ACTOR_FOLLOWS_TERRAIN | moves with the ground height under it |
| ACTOR_FALLS | falls by its gravity and bounces |
Definition at line 159 of file field_obj.h.
| enum ActorSteeringFlag |
FieldActor.steeringFlags bits.
| Enumerator | |
|---|---|
| ACTOR_FACES_MOTION | turns toward its velocity, 1/16 turn a frame |
Definition at line 165 of file field_obj.h.
| STATIC_ASSERT | ( | offsetof(struct FieldActor, facing) | = =0x06 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, x) | = =0x08 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, z) | = =0x10 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, terrainHeight) | = =0x14 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, scaleY) | = =0x1c | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, priorityFlags) | = =0x23 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, motionFlags) | = =0x55 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, collisionFlags) | = =0x59 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, steeringFlags) | = =0x5a | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, paused) | = =0x5b | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, retainSpriteCache) | = =0x5c | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, repeatCount) | = =0x5d | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, wait) | = =0x5e | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, refused) | = =0x60 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, frozen) | = =0x61 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, riseEnabled) | = =0x63 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, bounce) | = =0x44 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, gravity) | = =0x48 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, riseBaseY) | = =0x4c | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, velocityY) | = =0x28 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, speed) | = =0x30 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, targetX) | = =0x38 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, sprite) | = =0x50 | ) |
| STATIC_ASSERT | ( | offsetof(struct FieldActor, update) | = =0x6c | ) |
|
extern |