UiWork, the window system's work, and the status screen's cursors. More...
Go to the source code of this file.
Data Structures | |
| struct | UiWork |
| A view of the window system's work that names only its dirty bits and its menu busy flag. More... | |
| struct | OwnerStatusStatCursor |
| A cursor stop among the status screen's stats: its help entry, where the cursor points and the run of the row it highlights. More... | |
| struct | OwnerStatusCursor |
| A cursor stop on the status screen's equipment or conditions: its help entry and where the cursor points. More... | |
Functions | |
| STATIC_ASSERT (sizeof(struct OwnerStatusStatCursor)==8) | |
| STATIC_ASSERT (sizeof(struct OwnerStatusCursor)==4) | |
Variables | |
| const struct OwnerStatusStatCursor | gOwnerStatus_StatCursors [] |
| const struct OwnerStatusCursor | gOwnerStatus_EquipmentCursors [] |
| const struct OwnerStatusCursor | gOwnerStatus_ConditionCursors [] |
| const u8 | gOwnerStatus_LevelString [] |
| const u8 | gOwnerStatus_HpString [] |
| const u8 | gOwnerStatus_SlashString [] |
| const u8 | gOwnerStatus_PpString [] |
| STATIC_ASSERT | ( | sizeof(struct OwnerStatusStatCursor) | = =8 | ) |
| STATIC_ASSERT | ( | sizeof(struct OwnerStatusCursor) | = =4 | ) |
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extern |
Referenced by STATIC_ASSERT(), and Ui_RunOwnerStatusScreen().
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extern |
Referenced by STATIC_ASSERT(), and Ui_RunOwnerStatusScreen().
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extern |
Referenced by STATIC_ASSERT(), and Ui_RunOwnerStatusScreen().
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extern |
Referenced by STATIC_ASSERT(), and Ui_RunOwnerStatusScreen().
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extern |
Referenced by BattleTarget_RunSelection(), STATIC_ASSERT(), and Ui_RunOwnerStatusScreen().
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extern |
Referenced by BattleTarget_RunSelection(), STATIC_ASSERT(), and Ui_RunOwnerStatusScreen().
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extern |
Referenced by BattleTarget_RunSelection(), STATIC_ASSERT(), and Ui_RunOwnerStatusScreen().