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world_map_resources.c File Reference

World map graphics: a palette and five tile sets for each of its two looks. More...

Go to the source code of this file.

Variables

u32 gWorldMap_GraphicsResources [2][6]
 Each set is a palette and five tile sets; WorldMap_LoadGraphics takes the second set when the cell it loads at has terrain kind 21, and keeps the set's row in the perspective work's resources.

Detailed Description

World map graphics: a palette and five tile sets for each of its two looks.

Definition in file world_map_resources.c.

Variable Documentation

◆ gWorldMap_GraphicsResources

u32 gWorldMap_GraphicsResources[2][6]
Initial value:
= {
{
},
{
},
}
char ResourceId_WorldMapTilesI
char ResourceId_WorldMapTilesG
char ResourceId_WorldMapTilesF
char ResourceId_WorldMapTilesA
char ResourceId_WorldMapPaletteA
char ResourceId_WorldMapTilesC
char ResourceId_WorldMapTilesH
char ResourceId_WorldMapTilesE
char ResourceId_WorldMapPaletteB
char ResourceId_WorldMapTilesJ
char ResourceId_WorldMapTilesB
char ResourceId_WorldMapTilesD
unsigned int u32
Definition types.h:15

Each set is a palette and five tile sets; WorldMap_LoadGraphics takes the second set when the cell it loads at has terrain kind 21, and keeps the set's row in the perspective work's resources.

Not const: the loader reads it through a u32 *.

Definition at line 12 of file world_map_resources.c.

Referenced by WorldMap_LoadGraphics().