World map graphics: a palette and five tile sets for each of its two looks. More...
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Variables | |
| u32 | gWorldMap_GraphicsResources [2][6] |
| Each set is a palette and five tile sets; WorldMap_LoadGraphics takes the second set when the cell it loads at has terrain kind 21, and keeps the set's row in the perspective work's resources. | |
World map graphics: a palette and five tile sets for each of its two looks.
Definition in file world_map_resources.c.
| u32 gWorldMap_GraphicsResources[2][6] |
Each set is a palette and five tile sets; WorldMap_LoadGraphics takes the second set when the cell it loads at has terrain kind 21, and keeps the set's row in the perspective work's resources.
Not const: the loader reads it through a u32 *.
Definition at line 12 of file world_map_resources.c.
Referenced by WorldMap_LoadGraphics().