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Variables | |
| u8 | gUiMenu_CursorBobX [9] = {0, 1, 1, 2, 2, 1, 1, 0, 0} |
| The hand cursor's bobbing offsets, indexed by (gFrameCount >> 1) & 7. | |
| u8 | gUiMenu_CursorBobY [9] |
| u8 | gMenu_ListOrderDefault [11] |
| The item menu's sort orders (InventoryMenu_SortByListOrder), one item type per byte, 0x80 (LIST_ORDER_EQUIPPED) for only the equipped items of that type, ending with 0xff (LIST_ORDER_END). | |
| u8 | gMenu_ListOrderMode2 [11] |
| u8 | gMenu_ListOrderMode1 [20] |
| u8 | gMenu_ListOrderMode0 [20] |
| s32 | gItemMenu_CommandColumnXTable [6] |
| The x of the item command cursor, three columns on each of two rows. | |
| u8 | gCharacterMenu_CursorWidths [5] = {6, 7, 7, 6, 6} |
| s32 | gFourObjectMotion_ResourceIds [4] = {0x5a, 0x5b, 0x5c, 0x5d} |
| The resource ids of the four sprites FourObjectMotion shows. | |
| u8 gUiMenu_CursorBobX[9] = {0, 1, 1, 2, 2, 1, 1, 0, 0} |
The hand cursor's bobbing offsets, indexed by (gFrameCount >> 1) & 7.
Definition at line 12 of file menudata.c.
Referenced by UiMenu_PositionCursor().
| u8 gUiMenu_CursorBobY[9] |
Definition at line 13 of file menudata.c.
Referenced by UiMenu_PositionCursor().
| u8 gMenu_ListOrderDefault[11] |
The item menu's sort orders (InventoryMenu_SortByListOrder), one item type per byte, 0x80 (LIST_ORDER_EQUIPPED) for only the equipped items of that type, ending with 0xff (LIST_ORDER_END).
The item types: 0 usable items, 1 weapons, 2 armor, 3 shields, gloves and armlets, 4 helmets, 5 boots, 6 Psynergy items, 8 rings and 9 shirts.
Definition at line 21 of file menudata.c.
Referenced by Menu_CopyListOrder().
| u8 gMenu_ListOrderMode2[11] |
Definition at line 23 of file menudata.c.
Referenced by Menu_CopyListOrder().
| u8 gMenu_ListOrderMode1[20] |
Definition at line 26 of file menudata.c.
Referenced by Menu_CopyListOrder().
| u8 gMenu_ListOrderMode0[20] |
Definition at line 30 of file menudata.c.
Referenced by Menu_CopyListOrder().
| s32 gItemMenu_CommandColumnXTable[6] |
The x of the item command cursor, three columns on each of two rows.
Definition at line 37 of file menudata.c.
Referenced by ItemMenu_CommandCursorX().
| u8 gCharacterMenu_CursorWidths[5] = {6, 7, 7, 6, 6} |
Definition at line 51 of file menudata.c.
Referenced by CharacterMenu_DrawSelectionCursor().
| s32 gFourObjectMotion_ResourceIds[4] = {0x5a, 0x5b, 0x5c, 0x5d} |
The resource ids of the four sprites FourObjectMotion shows.
Definition at line 55 of file menudata.c.
Referenced by FourObjectMotion_InitializeBottomRow(), FourObjectMotion_InitializeTopRow(), and FourObjectMotion_ReplaceSlot().