Every function, variable, type, enumerator and macro.
- r -
- RAGNAROK_COLUMN_X : ragnarok.c
- RAGNAROK_COLUMNS : ragnarok.c
- RAGNAROK_DRAWN_SPARKS : ragnarok.c
- RAGNAROK_FLASH_CELLS : ragnarok.c
- RAGNAROK_FLASHES : ragnarok.c
- RAGNAROK_FRAMES : ragnarok.c
- RAGNAROK_RING : ragnarok.c
- RAGNAROK_SEEDED : ragnarok.c
- RAGNAROK_SPARKS : ragnarok.c
- RAISED_BLOCK : bilibin.c
- RaiseTheShip() : lemurian_ship.c
- Ram_ActorEffectWork : ram_buffer.h
- Ram_ActorSpriteSlots : ram_buffer.h
- Ram_BgScroll : ram_buffer.h
- Ram_BgTileBuffer : ram_buffer.h
- Ram_CameraWork : ram_buffer.h
- Ram_DecodeBuffer : ram_buffer.h
- Ram_Disp : ram_buffer.h
- Ram_DisplayWork : ram_buffer.h
- Ram_EffectWork : ram_buffer.h
- Ram_EventWork : ram_buffer.h
- Ram_FrameWaitStackTop : ram_buffer.h
- Ram_IwramHeapEnd : ram_buffer.h
- Ram_MapBlocks : ram_buffer.h
- Ram_MapCellBuffer : ram_buffer.h
- Ram_MapCollision : ram_buffer.h
- Ram_MapWork : ram_buffer.h
- Ram_SceneMapStateOffset : ram_buffer.h
- Ram_SoundMixer : ram_buffer.h
- Ram_VramBlockCache : ram_buffer.h
- Ram_WorkSlot : ram_buffer.h
- RamCode_Load : ramcode.h
- RamCode_LoadSlot : ramcode.h
- RAMSES_FIRST_PUFF : ramses.c
- RAMSES_FIRST_ROCK_PUFF : ramses.c
- RAMSES_FRAMES : ramses.c
- RAMSES_ROCKS : ramses.c
- RAMSES_SPARKS : ramses.c
- RAMSES_STRIKE_FRAME : ramses.c
- Random16() : math.c, runtime.h
- Random16Far() : runtime.h
- Random_Next() : field_event.h
- RANGE_ICON_TILE : tbs_edition.h
- RANGE_PATTERN_COUNT : pictures.c
- RANGE_PATTERN_PAIR_WORDS : pictures.c
- RANGE_PATTERN_SET_COUNT : pictures.c
- RAY_CELLS : ray.c
- RAY_COUNT : ray.c
- RAY_SPARK_COUNT : ray.c
- RCNT_GPIO_MODE : io_reg.h
- RCNT_SIO_MODE : io_reg.h
- ReadFlash() : flash.c, flash.h
- ReadFlashByte() : flash.c, flash.h
- ReadFlashCore() : flash.c, flash.h
- ReadFlashId() : flash.c, flash.h
- ReceiveBlackOrb() : lalivero.c
- RECOGNITION_BUNZA_KNOWS_VOICE : west_lunpa_cave.h
- RECOGNITION_BUNZA_NAMES_HAMMET : west_lunpa_cave.h
- RECOGNITION_HAMMET_CALLS_OUT : west_lunpa_cave.h
- RECOGNITION_HAMMET_NAMES_BUNZA : west_lunpa_cave.h
- RECOGNITION_IMPOSSIBLE : lunpa.h
- RECOGNITION_SEEN_THAT_MAN : lunpa.h
- RecognitionLine : lunpa.h, west_lunpa_cave.h
- RECORDS_KIND_MASK : battle_internal.h
- RECORDS_NONE : battle_internal.h
- RECORDS_SINGLE : battle_internal.h
- RECORDS_TABLE : battle_internal.h
- RECORDS_TABLE_SIZE : battle_internal.h
- REDUCE_BY_GUARD : target_exec.c
- REEL_ALL_HELD_WIDTH : tbs_edition.h
- REEL_ALL_HELD_X : tbs_edition.h
- REEL_BETTING : colorfx.c
- REEL_CANVAS_SIZE : colorfx.c
- REEL_CANVAS_TILES : colorfx.c
- REEL_CHOOSING_HOLDS : colorfx.c
- REEL_COIN_DIGITS : tbs_edition.h
- REEL_COIN_X : tbs_edition.h
- REEL_DONE : colorfx.c
- REEL_HEAP_SLOT : colorfx.c
- REEL_HELP_WINDOW_WIDTH : tbs_edition.h
- REEL_HELP_WINDOW_X : tbs_edition.h
- REEL_HINT_BEFORE_LAST_SPIN : tbs_edition.h
- REEL_HOLD_WIDTH : tbs_edition.h
- REEL_HOLD_X : tbs_edition.h
- REEL_JACKPOT_COPY : tbs_edition.h
- REEL_JACKPOT_TILES : tbs_edition.h
- REEL_NO_WIN : colorfx.c
- REEL_OUT_OF_SPINS : colorfx.c
- REEL_RELEASE_WIDTH : tbs_edition.h
- REEL_RELEASE_X : tbs_edition.h
- REEL_SHOWING_WIN : colorfx.c
- REEL_SPARKS : colorfx.c
- REEL_SPINNING : colorfx.c
- REEL_START_WIDTH : tbs_edition.h
- REEL_START_X : tbs_edition.h
- REEL_STOP_WIDTH : tbs_edition.h
- REEL_STOP_X : tbs_edition.h
- REEL_TITLE_LETTERS : tbs_edition.h
- REEL_TITLE_TILES : tbs_edition.h
- REEL_TITLE_X : tbs_edition.h
- REEL_WON : colorfx.c
- ReelGame_DrawCanvasLine() : colorfx.c, colorfx.h
- ReelGame_InitTitle() : colorfx.c, colorfx.h
- ReelGame_Run() : colorfx.c, colorfx.h
- ReelGame_RunFrame() : colorfx.c, colorfx.h
- ReelGame_Start() : colorfx.c, colorfx.h
- ReelGame_StartFar() : blank_load.h
- ReelGame_TransferCanvas() : colorfx.c, colorfx.h
- ReelGameState : colorfx.c
- REG_BG0CNT : io_reg.h
- REG_BG0HOFS : io_reg.h
- REG_BG0VOFS : io_reg.h
- REG_BG1CNT : io_reg.h
- REG_BG1HOFS : io_reg.h
- REG_BG1VOFS : io_reg.h
- REG_BG2CNT : io_reg.h
- REG_BG2HOFS : io_reg.h
- REG_BG2PA : io_reg.h
- REG_BG2PB : io_reg.h
- REG_BG2PC : io_reg.h
- REG_BG2PD : io_reg.h
- REG_BG2VOFS : io_reg.h
- REG_BG2X : io_reg.h
- REG_BG2Y : io_reg.h
- REG_BG3CNT : io_reg.h
- REG_BG3HOFS : io_reg.h
- REG_BG3PA : io_reg.h
- REG_BG3PB : io_reg.h
- REG_BG3PC : io_reg.h
- REG_BG3PD : io_reg.h
- REG_BG3VOFS : io_reg.h
- REG_BG3X : io_reg.h
- REG_BG3Y : io_reg.h
- REG_BLDALPHA : io_reg.h
- REG_BLDCNT : io_reg.h
- REG_BLDY : io_reg.h
- REG_DISPCNT : io_reg.h
- REG_DISPSTAT : io_reg.h
- REG_DMA0 : io_reg.h
- REG_DMA0CNT : io_reg.h
- REG_DMA0CNT_H : io_reg.h
- REG_DMA0DAD : io_reg.h
- REG_DMA0SAD : io_reg.h
- REG_DMA1CNT : io_reg.h
- REG_DMA1CNT_H : io_reg.h
- REG_DMA1DAD : io_reg.h
- REG_DMA1SAD : io_reg.h
- REG_DMA2CNT : io_reg.h
- REG_DMA2CNT_H : io_reg.h
- REG_DMA2DAD : io_reg.h
- REG_DMA2SAD : io_reg.h
- REG_DMA3 : io_reg.h
- REG_DMA3CNT : io_reg.h
- REG_DMA3CNT_H : io_reg.h
- REG_DMA3DAD : io_reg.h
- REG_DMA3SAD : io_reg.h
- REG_FIFO_A : io_reg.h
- REG_FIFO_B : io_reg.h
- REG_IE : io_reg.h
- REG_IF : io_reg.h
- REG_IME : io_reg.h
- REG_KEYCNT : io_reg.h
- REG_KEYINPUT : io_reg.h
- REG_MOSAIC : io_reg.h
- REG_NR10 : audio_engine_types.h
- REG_NR11 : audio_engine_types.h
- REG_NR12 : audio_engine_types.h
- REG_NR13 : audio_engine_types.h
- REG_NR14 : audio_engine_types.h
- REG_NR21 : audio_engine_types.h
- REG_NR22 : audio_engine_types.h
- REG_NR23 : audio_engine_types.h
- REG_NR24 : audio_engine_types.h
- REG_NR30 : audio_engine_types.h
- REG_NR31 : audio_engine_types.h
- REG_NR32 : audio_engine_types.h
- REG_NR33 : audio_engine_types.h
- REG_NR34 : audio_engine_types.h
- REG_NR41 : audio_engine_types.h
- REG_NR42 : audio_engine_types.h
- REG_NR43 : audio_engine_types.h
- REG_NR44 : audio_engine_types.h
- REG_NR50 : audio_engine_types.h
- REG_NR51 : audio_engine_types.h
- REG_RCNT : io_reg.h
- REG_SIOCNT : io_reg.h
- REG_SIOCNT16 : io_reg.h
- REG_SIODATA32 : io_reg.h
- REG_SIODATA8 : io_reg.h
- REG_SOUNDBIAS : io_reg.h
- REG_SOUNDBIAS_H : audio_engine_types.h
- REG_SOUNDCNT_H : io_reg.h
- REG_SOUNDCNT_L : audio_engine_types.h
- REG_SOUNDCNT_X : audio_engine_types.h
- REG_TM0CNT_H : io_reg.h
- REG_TM0CNT_L : io_reg.h
- REG_TM1CNT_H : io_reg.h
- REG_TM1CNT_L : io_reg.h
- REG_TM2CNT_H : io_reg.h
- REG_TM2CNT_L : io_reg.h
- REG_TM3CNT : io_reg.h
- REG_TM3CNT_H : io_reg.h
- REG_VCOUNT : io_reg.h
- REG_WAITCNT : io_reg.h
- REG_WAVE_RAM : audio_engine_types.h
- REG_WIN0H : io_reg.h
- REG_WIN0V : io_reg.h
- REG_WIN1H : io_reg.h
- REG_WIN1V : io_reg.h
- REG_WININ : io_reg.h
- REG_WINOUT : io_reg.h
- REGION_FIXED : object_internal.h
- ReleaseBattleObjectRecords() : objects.c, battle.h
- RelocatedQ16DotProduct : graphics.h
- RENDER_ALT_OFFSET : tbs_edition.h
- render_animated_tile_frameFar() : field.h
- Render_ApplyProjectedPlacement() : sprite_draw.c, field.h
- Render_BuildOamList() : render.c, runtime.h
- Render_BuildOamListKernel : system.h
- RENDER_BUSY_OFFSET : tbs_edition.h
- RENDER_CHANNEL_OFFSET : tbs_edition.h
- RENDER_COUNTER_OFFSET : tbs_edition.h
- Render_DecodeFrame : field.h
- Render_DecodeFrameCodeSize : field.h
- RENDER_DEPTH_SLOT_COUNT : render.c
- RENDER_DIRTY_OFFSET : tbs_edition.h
- RENDER_ENTRY_COUNT_OFFSET : tbs_edition.h
- RENDER_ENTRY_MASK : tbs_edition.h
- RENDER_ENTRY_TABLE_OFFSET : tbs_edition.h
- RENDER_FREE_HEAD_OFFSET : tbs_edition.h
- RENDER_FREE_TAIL_OFFSET : tbs_edition.h
- RENDER_LEVEL_OFFSET : tbs_edition.h
- RENDER_MENU_BUSY_OFFSET : tbs_edition.h
- RENDER_MENU_STATE_OFFSET : tbs_edition.h
- RENDER_MODE_OFFSET : tbs_edition.h
- RENDER_NAME_TABLE_OFFSET : tbs_edition.h
- RENDER_OUTPUT_TABLE_OFFSET : tbs_edition.h
- RENDER_PALETTE_TABLE_OFFSET : tbs_edition.h
- RENDER_PARAM_OFFSET : tbs_edition.h
- Render_PlaceProjectedSprite() : sprite_draw.c, field.h
- Render_PlaceSpritePartPair() : sprite_draw.c, field.h
- Render_ProjectPoint() : transform.c, runtime.h
- Render_ResetFrame() : render.c, runtime.h
- Render_ResetTransformState() : transform.c, runtime.h
- RENDER_RESOURCE_BASE : tbs_edition.h
- RENDER_RESULT_OFFSET : tbs_edition.h
- Render_SetTilemapFlagRect() : common.c, menu.h
- RENDER_SLOT_ID_OFFSET : tbs_edition.h
- RENDER_SLOT_VALUE_OFFSET : tbs_edition.h
- RENDER_TILE_ATTR_OFFSET : tbs_edition.h
- RENDER_VALUE_TABLE_OFFSET : tbs_edition.h
- RENDER_WORD2_OFFSET : tbs_edition.h
- RENDER_WORD_OFFSET : tbs_edition.h
- RENDER_WORK_SIZE : tbs_edition.h
- RenderOutput_AcquireFree() : windows.c, window.h
- RenderOutput_AppendToList() : windows.c
- RenderOutput_BobPair() : pictures.c, battle_command.h
- RenderOutput_ClearList() : windows.c, window.h
- RenderOutput_ClearListFar() : window.h
- RenderOutput_Create() : outputs.c, battle_command.h
- RenderOutput_CreateFar() : window.h
- RenderOutput_CreateFromResource() : outputs.c, battle_command.h
- RenderOutput_CreateFromResourceFar() : window.h
- RenderOutput_CreateFromTable() : outputs.c, battle_command.h
- RenderOutput_CreateLoaded() : outputs.c, battle_command.h
- RenderOutput_CreateLoadedFar() : window.h
- RenderOutput_CreateWithTransform() : outputs.c, battle_command.h
- RenderOutput_InitFreeList() : windows.c, window.h
- RenderOutput_PrepareForRedraw() : windows.c, window.h
- RenderOutput_PrepareForRedrawFar() : window.h
- RenderOutput_RedrawSavedRect() : windows.c, window.h
- RenderOutput_RedrawSavedRectFar() : window.h
- RenderOutput_Release() : windows.c, window.h
- RenderOutput_ReleaseFree() : windows.c, window.h
- RenderOutput_SetAnimation() : outputs.c, battle_command.h
- RenderOutput_SetInvertedSentinel() : outputs.c, battle_command.h
- RenderOutput_UpdateScaleAnimation() : sprites.c, window.h
- RenderOutputList_UpdateTail() : windows.c, window.h
- RenderResource_CreateFrame() : pictures.c, battle_command.h
- RenderResource_CreatePair() : pictures.c, battle_command.h
- RenderResource_LoadFrame() : pictures.c, battle_command.h
- RenderResource_LoadPair() : pictures.c, battle_command.h
- RenderResource_LoadTableEntry() : icons.c, window.h
- ReportToFaran() : lalivero_interiors.c
- RESCUE_DODONPA : lunpa_fortress.c
- RESCUE_DONPA : lunpa_fortress.c
- RESCUE_DOOR_FLAG : lunpa_fortress.c
- RESCUE_ENTRANCE_AFTER_BATTLE : lunpa_fortress.c
- RESCUE_HAMMET : lunpa_fortress.c
- RESCUE_MONSTER : lunpa_fortress.c
- RESCUE_MONSTER_PART : lunpa_fortress.c
- ResetBattleObjectRecordGroups() : objects.c, battle.h
- ResetCursor() : selection.c
- ResetMotionRecordGroup() : objects.c, battle.h
- ResetSceneTransitionEffect() : reveal.c, psynergy_effects.h
- RESISTANCE_PER_STAGE : target_exec.c
- Resource37c_FinalizeSetup() : resource_37c_runtime.h
- Resource37c_QueueSoundCue() : resource_37c_runtime.h
- Resource_ClearOwnerListAndCounters() : selection.c, window.h
- Resource_CopyFixedBlockA() : name_entry.c, battle_command.h
- Resource_CopyFixedBlockB() : name_entry.c, battle_command.h
- Resource_Decode2 : graphics.h
- Resource_Decode2CodeSize : graphics.h
- Resource_DecodeByteLz() : decompress.c, runtime.h
- Resource_DecodeByteLzArm : graphics.h
- Resource_DecodeByteLzCodeSize : graphics.h
- Resource_DecodeByteLzFar() : runtime.h
- Resource_DecodeHalfwordLz : graphics.h
- Resource_DecodeType01() : decompress.c, runtime.h
- Resource_DecodeType01Arm : graphics.h
- Resource_DecodeType01CodeSize : graphics.h
- Resource_DecodeType01Far() : runtime.h
- Resource_DecodeType2() : decompress.c, runtime.h
- Resource_DecompressHalfwords() : decompress.c, runtime.h
- Resource_DecompressHalfwordsCodeSize : graphics.h
- Resource_DecompressLz() : decompress.c, field.h
- RESOURCE_DEFINE_DECODE : decompress.c
- Resource_DirectoryTable : system.h
- Resource_ExecuteTransfer : system.h
- Resource_FindFreeEntry() : vram_cache.c, runtime.h
- Resource_FindFreeEntryFar() : runtime.h
- Resource_GetMetadataRecord() : metadata_get_record.c, metadata_get_record.h
- Resource_GetMetadataRecordFar() : resource.h
- Resource_GetMetadataRecordFarFar() : metadata_lookup.h
- Resource_GetTableEntry() : system.c, runtime.h
- Resource_GetTableEntryFar() : runtime.h
- Resource_LoadAndDecompress() : djinn_attacks.c, effect.h
- Resource_LoadByMode() : selection.c, window.h
- Resource_LoadByModeIntoSlot() : selection.c, window.h
- Resource_LoadByModeIntoSlotFar() : window.h
- Resource_LoadCode() : system.c, runtime.h
- Resource_LoadFixedBlockBIntoFreeSlot() : save.c, battle_command.h
- Resource_LoadFixedBlockBIntoFreeSlotFar() : window.h
- Resource_LoadIndexedEntryToBuffer() : pictures.c, battle_command.h
- Resource_LoadIndexedIntoBuffer() : pictures.c, battle_command.h
- Resource_LoadPairedBlocks() : item.c, menu.h
- Resource_LoadPairedBlocksIfAvailable() : icons.c, menu.h
- Resource_LoadTableEntryToBuffer() : pictures.c, battle_command.h
- RESOURCE_MODE0_WINDOW_WIDTH : battle_command_internal.h
- RESOURCE_MODE0_WINDOW_X : battle_command_internal.h
- RESOURCE_MODE1_WINDOW_WIDTH : battle_command_internal.h
- RESOURCE_MODE1_WINDOW_X : battle_command_internal.h
- Resource_PatchThumbBranch : system.h
- Resource_PatchThumbBranchCodeSize : system.h
- Resource_PushPendingPair() : selection.c, window.h
- Resource_ResetEntry() : vram_cache.c, runtime.h
- Resource_ResetEntryFar() : runtime.h
- Resource_ResetOwnerEntries() : selection.c, window.h
- Resource_ResetPendingTransfer() : selection.c, window.h
- Resource_ScheduleOwnerReset() : selection.c, window.h
- Resource_ScheduleOwnerResetDelayed() : selection.c, window.h
- RESOURCE_SLOT_COUNT : field_internal.h
- RESOURCE_SLOTS : options.c
- ResourceId_AerialViewBackdrop : resource_ids.h
- ResourceId_AltinPeakBackdrop : resource_ids.h
- ResourceId_AltmillerCaveBackdrop : resource_ids.h
- ResourceId_BabiLighthouseBackdrop : resource_ids.h
- ResourceId_BeachBackdrop : resource_ids.h
- ResourceId_BeamSequenceImage : resource_ids.h
- ResourceId_BlastSheet : resource_ids.h
- ResourceId_BlueArcSheetA : resource_ids.h
- ResourceId_BlueArcSheetB : resource_ids.h
- ResourceId_BlueBeamSheet : resource_ids.h
- ResourceId_BlueBeastSheet : resource_ids.h
- ResourceId_BlueBurstSheet : resource_ids.h
- ResourceId_BlueCrescentSheet : resource_ids.h
- ResourceId_BlueFlameSheet : resource_ids.h
- ResourceId_BluePalette : resource_ids.h
- ResourceId_BlueRingSheet : resource_ids.h
- ResourceId_BoulderSheet : resource_ids.h
- ResourceId_BuildStamp : resource_ids.h
- ResourceId_CamelotLogo : resource_ids.h
- ResourceId_ColossoBackdrop : resource_ids.h
- ResourceId_CometSheetA : resource_ids.h
- ResourceId_CometSheetB : resource_ids.h
- ResourceId_CometSheetC : resource_ids.h
- ResourceId_CommandIcons : resource_ids.h
- ResourceId_CounterRevealSheet : resource_ids.h
- ResourceId_CrescentMoonSheet : resource_ids.h
- ResourceId_CrescentSheet : resource_ids.h
- ResourceId_CrossboneIsleCaveBackdrop : resource_ids.h
- ResourceId_CrystalSheet : resource_ids.h
- ResourceId_CyanPalette : resource_ids.h
- ResourceId_CyanSparkSheet : resource_ids.h
- ResourceId_DaggerSheet : resource_ids.h
- ResourceId_DefaultMapAnimation : resource_ids.h
- ResourceId_DefaultMapCells : resource_ids.h
- ResourceId_DefaultMetatileAttributes : resource_ids.h
- ResourceId_DemonFaceSheet : resource_ids.h
- ResourceId_DesertBackdrop : resource_ids.h
- ResourceId_DualStreamPath : resource_ids.h
- ResourceId_DuskCloudsBackdrop : resource_ids.h
- ResourceId_DustPuffSheet : resource_ids.h
- ResourceId_EarthWallSheet : resource_ids.h
- ResourceId_EffectFarCalls : resource_ids.h
- ResourceId_EmberStreakSheet : resource_ids.h
- ResourceId_ExplosionSheet : resource_ids.h
- ResourceId_FireballSheet : resource_ids.h
- ResourceId_FireBlobSheet : resource_ids.h
- ResourceId_FireBurstSheet : resource_ids.h
- ResourceId_FirePillarSheetA : resource_ids.h
- ResourceId_FirePillarSheetB : resource_ids.h
- ResourceId_FireStreakSheet : resource_ids.h
- ResourceId_FireSwirlSheet : resource_ids.h
- ResourceId_FiveModeImage : resource_ids.h
- ResourceId_FlameballSheet : resource_ids.h
- ResourceId_FlameBladeSheet : resource_ids.h
- ResourceId_FlameColumnSheet : resource_ids.h
- ResourceId_FlameSheetA : resource_ids.h
- ResourceId_FlameSheetB : resource_ids.h
- ResourceId_FlareImage : resource_ids.h
- ResourceId_FlareSheet : resource_ids.h
- ResourceId_FlashBurstSheet : resource_ids.h
- ResourceId_ForestBackdrop : resource_ids.h
- ResourceId_GlowOrbSheet : resource_ids.h
- ResourceId_GoldenSunLogo : resource_ids.h
- ResourceId_GoldShellSheet : resource_ids.h
- ResourceId_GomaCaveBackdrop : resource_ids.h
- ResourceId_GrasslandBackdrop : resource_ids.h
- ResourceId_GreenPalette : resource_ids.h
- ResourceId_GreenPillarSheet : resource_ids.h
- ResourceId_GreenVineSheet : resource_ids.h
- ResourceId_HeartSheet : resource_ids.h
- ResourceId_IceBlockSheet : resource_ids.h
- ResourceId_IceChipSheet : resource_ids.h
- ResourceId_IceShardSheet : resource_ids.h
- ResourceId_IceTileSheet : resource_ids.h
- ResourceId_Icons : resource_ids.h
- ResourceId_ImilFuchinFallsBackdrop : resource_ids.h
- ResourceId_InteriorBackdrop : resource_ids.h
- ResourceId_IntroGraphicsA : resource_ids.h
- ResourceId_IntroGraphicsB : resource_ids.h
- ResourceId_IntroGraphicsC : resource_ids.h
- ResourceId_IntroTilesB : resource_ids.h
- ResourceId_JupiterDjinnSheet : resource_ids.h
- ResourceId_JupiterDjinnSmallSheet : resource_ids.h
- ResourceId_KolimaForestBackdrop : resource_ids.h
- ResourceId_LamakanDesertBackdrop : resource_ids.h
- ResourceId_Lettering : resource_ids.h
- ResourceId_LightFanSheet : resource_ids.h
- ResourceId_LightningBoltSheet : resource_ids.h
- ResourceId_LightningPillarSheet : resource_ids.h
- ResourceId_LimeColumnSheet : resource_ids.h
- ResourceId_LimePalette : resource_ids.h
- ResourceId_LuckyDiceBoard : resource_ids.h
- ResourceId_LuckyDiceSprites : resource_ids.h
- ResourceId_MagentaSwirlSheet : resource_ids.h
- ResourceId_MagentaTailSheet : resource_ids.h
- ResourceId_Map001 : resource_ids.h
- ResourceId_MarsDjinnSheet : resource_ids.h
- ResourceId_MarsDjinnSmallSheet : resource_ids.h
- ResourceId_MemberBurstImage : resource_ids.h
- ResourceId_MercuryDjinnSheet : resource_ids.h
- ResourceId_MercuryDjinnSmallSheet : resource_ids.h
- ResourceId_MercuryLighthouseAerieBackdrop : resource_ids.h
- ResourceId_MercuryLighthouseBackdrop : resource_ids.h
- ResourceId_MogallForestBackdrop : resource_ids.h
- ResourceId_NintendoLogo : resource_ids.h
- ResourceId_OrangePaletteA : resource_ids.h
- ResourceId_OrangePaletteB : resource_ids.h
- ResourceId_OverlayImageA : resource_ids.h
- ResourceId_OverlayImageB : resource_ids.h
- ResourceId_PaletteFarCalls : resource_ids.h
- ResourceId_PaletteRampImage : resource_ids.h
- ResourceId_ParticleSpritesA : resource_ids.h
- ResourceId_ParticleSpritesB : resource_ids.h
- ResourceId_ParticleSpritesC : resource_ids.h
- ResourceId_ParticleSpritesD : resource_ids.h
- ResourceId_PerspectiveDataA : resource_ids.h
- ResourceId_PinkBurstSheet : resource_ids.h
- ResourceId_PinkPalette : resource_ids.h
- ResourceId_PinkStarSheet : resource_ids.h
- ResourceId_PirateShipBackdrop : resource_ids.h
- ResourceId_PortalSheet : resource_ids.h
- ResourceId_ProjectileVolleyImage : resource_ids.h
- ResourceId_RedCrescentSheetA : resource_ids.h
- ResourceId_RedCrescentSheetB : resource_ids.h
- ResourceId_RedPaletteA : resource_ids.h
- ResourceId_RedPaletteB : resource_ids.h
- ResourceId_RedPaletteC : resource_ids.h
- ResourceId_ResourceFarCalls : resource_ids.h
- ResourceId_ResourceFarCallsAlternate : resource_ids.h
- ResourceId_RevealMaskA : resource_ids.h
- ResourceId_RevealMaskB : resource_ids.h
- ResourceId_RevealMaskC : resource_ids.h
- ResourceId_RevealMaskD : resource_ids.h
- ResourceId_RevealMaskE : resource_ids.h
- ResourceId_RevealMaskF : resource_ids.h
- ResourceId_RivalPathA : resource_ids.h
- ResourceId_RivalPathB : resource_ids.h
- ResourceId_RivalPathC : resource_ids.h
- ResourceId_RockSpireSheet : resource_ids.h
- ResourceId_RockWallSheet : resource_ids.h
- ResourceId_RuneSheet : resource_ids.h
- ResourceId_SheepSheet : resource_ids.h
- ResourceId_ShieldSheet : resource_ids.h
- ResourceId_ShopCursorFrames : resource_ids.h
- ResourceId_ShurikenSheet : resource_ids.h
- ResourceId_SkullSheet : resource_ids.h
- ResourceId_SlashSheet : resource_ids.h
- ResourceId_SlotsFramePicture : resource_ids.h
- ResourceId_SlotsIcons : resource_ids.h
- ResourceId_SlotsJackpot : resource_ids.h
- ResourceId_SmallFont : resource_ids.h
- ResourceId_SmokeSheet : resource_ids.h
- ResourceId_SnowfieldBackdrop : resource_ids.h
- ResourceId_SolSanctumBackdrop : resource_ids.h
- ResourceId_SparkleDots : resource_ids.h
- ResourceId_SpiderWebSheet : resource_ids.h
- ResourceId_SpiralSheet : resource_ids.h
- ResourceId_StagedParticlePath : resource_ids.h
- ResourceId_StarBurstSheet : resource_ids.h
- ResourceId_StarDotSheet : resource_ids.h
- ResourceId_SuhallaDesertBackdrop : resource_ids.h
- ResourceId_SuhallaGateBackdrop : resource_ids.h
- ResourceId_SwordSheet : resource_ids.h
- ResourceId_SwordSlashSheet : resource_ids.h
- ResourceId_TanPalette : resource_ids.h
- ResourceId_TargetBurstImage : resource_ids.h
- ResourceId_ThornSheet : resource_ids.h
- ResourceId_ThornVineSheet : resource_ids.h
- ResourceId_TileAnimationMask : resource_ids.h
- ResourceId_TolbiShipDeckBackdrop : resource_ids.h
- ResourceId_TolbiShipInteriorsBackdrop : resource_ids.h
- ResourceId_TornadoSheet : resource_ids.h
- ResourceId_TretTreeBranchBackdrop : resource_ids.h
- ResourceId_TretTreeInteriorsBackdrop : resource_ids.h
- ResourceId_TunnelRuinsBackdrop : resource_ids.h
- ResourceId_TwelveModeImage : resource_ids.h
- ResourceId_ValeStormBackdrop : resource_ids.h
- ResourceId_VenusDjinnSheet : resource_ids.h
- ResourceId_VenusDjinnSmallSheet : resource_ids.h
- ResourceId_VenusLighthouseAerieBackdrop : resource_ids.h
- ResourceId_VenusLighthouseAerieStormBackdrop : resource_ids.h
- ResourceId_VenusLighthouseBackdrop : resource_ids.h
- ResourceId_VineSheet : resource_ids.h
- ResourceId_VioletCometSheet : resource_ids.h
- ResourceId_VioletLightningSheetA : resource_ids.h
- ResourceId_VioletLightningSheetB : resource_ids.h
- ResourceId_VioletMoteSheet : resource_ids.h
- ResourceId_VioletPaletteA : resource_ids.h
- ResourceId_VioletPaletteB : resource_ids.h
- ResourceId_VioletPaletteD : resource_ids.h
- ResourceId_VioletSkyBackdrop : resource_ids.h
- ResourceId_VioletStreakSheet : resource_ids.h
- ResourceId_VortexSheet : resource_ids.h
- ResourceId_WaterSpraySheet : resource_ids.h
- ResourceId_WaveSheet : resource_ids.h
- ResourceId_WhirlwindSheet : resource_ids.h
- ResourceId_WindowTiles : resource_ids.h
- ResourceId_WindStreakSheet : resource_ids.h
- ResourceId_WispSheet : resource_ids.h
- ResourceId_WorldMapPaletteA : resource_ids.h
- ResourceId_WorldMapPaletteB : resource_ids.h
- ResourceId_WorldMapPicture : resource_ids.h
- ResourceId_WorldMapTilesA : resource_ids.h
- ResourceId_WorldMapTilesB : resource_ids.h
- ResourceId_WorldMapTilesC : resource_ids.h
- ResourceId_WorldMapTilesD : resource_ids.h
- ResourceId_WorldMapTilesE : resource_ids.h
- ResourceId_WorldMapTilesF : resource_ids.h
- ResourceId_WorldMapTilesG : resource_ids.h
- ResourceId_WorldMapTilesH : resource_ids.h
- ResourceId_WorldMapTilesI : resource_ids.h
- ResourceId_WorldMapTilesJ : resource_ids.h
- ResourceId_YellowOrbSheet : resource_ids.h
- ResourceId_YellowPaletteA : resource_ids.h
- ResourceId_YellowPaletteB : resource_ids.h
- ResourceId_YellowRingSheet : resource_ids.h
- ResourceId_YellowSparkSheet : resource_ids.h
- ResourceMenu_ReadCommandPosition() : icon_menu.c
- ResourceMetadata_ClearRecord() : animation.c, field.h
- ResourceMetadata_ClearRecordFar() : field.h
- ResourceMetadata_Register() : animation.c, field.h
- ResourceMetadata_RegisterFar() : field.h
- ResourceMetadata_ReleaseSlot() : animation.c, field.h
- ResourceMetadata_SumCommandLengths() : animation.c, field.h
- ResourceMetadata_SumCommandLengthsFar() : field.h
- ResourceMetadata_Unregister() : animation.c, field.h
- ResourceMetadata_UnregisterFar() : field.h
- ResourceObject_Create() : animation.c, field.h
- ResourceObject_CreateFar() : field.h
- ResourceObject_Release() : animation.c, field.h
- ResourceObject_ReleaseFar() : field.h
- ResourceSlot_Load() : animation.c, field.h
- ResourceSlot_LoadFar() : field.h
- ResourceTable_CountFreeBlocks() : dispatch.c, psynergy_effects.h
- ResourceTable_ReservedNoOp2() : objects.c, field.h
- ResourceTable_ReservedNoOpC0C4() : objects.c, field.h
- REUNION_BUNZA_AGREES_NOT_TO_FIGHT : west_lunpa_cave.h
- REUNION_BUNZA_ASKS_ABOUT_RELEASE : west_lunpa_cave.h
- REUNION_BUNZA_AVOIDED_LUNPA : west_lunpa_cave.h
- REUNION_BUNZA_CALLS_IT_CHANCE : west_lunpa_cave.h
- REUNION_BUNZA_DISCOURAGES_FIGHT : west_lunpa_cave.h
- REUNION_BUNZA_FEARS_CAPTURE : west_lunpa_cave.h
- REUNION_BUNZA_HAD_TO_KNOW : west_lunpa_cave.h
- REUNION_BUNZA_HID : west_lunpa_cave.h
- REUNION_BUNZA_IS_GLAD : west_lunpa_cave.h
- REUNION_BUNZA_KNEW_OF_PRISON : west_lunpa_cave.h
- REUNION_BUNZA_LINKS_COMMOTION : west_lunpa_cave.h
- REUNION_BUNZA_MEANS_WISDOM : west_lunpa_cave.h
- REUNION_BUNZA_MENTIONS_COMMOTION : west_lunpa_cave.h
- REUNION_BUNZA_ON_UNPLEASANT_PLACES : west_lunpa_cave.h
- REUNION_BUNZA_RECALLS_ADVICE : west_lunpa_cave.h
- REUNION_BUNZA_WARNS_OF_SEARCH : west_lunpa_cave.h
- REUNION_BUNZA_WAS_REFUSED : west_lunpa_cave.h
- Reunion_Converse() : west_lunpa_cave.c
- REUNION_GARET_ASKS_ABOUT_CAVE : west_lunpa_cave.h
- REUNION_GARET_ASKS_ABOUT_ENTRY : west_lunpa_cave.h
- REUNION_GARET_ASKS_TO_FIGHT : west_lunpa_cave.h
- REUNION_GARET_ASKS_WHY_BUNZA_CAME : west_lunpa_cave.h
- REUNION_GARET_QUESTIONS_IVAN : west_lunpa_cave.h
- REUNION_HAMMET_CREDITS_IVAN : west_lunpa_cave.h
- REUNION_HAMMET_ON_APPEARANCES : west_lunpa_cave.h
- REUNION_HAMMET_ON_SELLING : west_lunpa_cave.h
- REUNION_HAMMET_PRAISES_BUNZA : west_lunpa_cave.h
- REUNION_HAMMET_STARTLED_BUNZA : west_lunpa_cave.h
- REUNION_HAMMET_THANKS_IVAN : west_lunpa_cave.h
- REUNION_HAMMET_THANKS_PARTY : west_lunpa_cave.h
- REUNION_IVAN_ASKS_ABOUT_SERVING : west_lunpa_cave.h
- REUNION_IVAN_ASKS_WHY : west_lunpa_cave.h
- REUNION_IVAN_CREDITS_EVERYONE : west_lunpa_cave.h
- REUNION_IVAN_CREDITS_LEADER : west_lunpa_cave.h
- REUNION_IVAN_EXPLAINS_COMMOTION : west_lunpa_cave.h
- REUNION_IVAN_ON_FATE : west_lunpa_cave.h
- REUNION_IVAN_WANTS_STEALTH : west_lunpa_cave.h
- REUNION_MIA_ASKS_ABOUT_TRADE : west_lunpa_cave.h
- REUNION_MIA_ASKS_WHY_BUNZA_STILL_CAME : west_lunpa_cave.h
- REUNION_MIA_ON_GATE : west_lunpa_cave.h
- REUNION_MIA_PRAISES_BUNZA : west_lunpa_cave.h
- REUNION_MIA_URGES_ESCAPE : west_lunpa_cave.h
- ReunionLine : west_lunpa_cave.h
- REVEAL_END_EVENT : reveal.c
- REVEAL_FADED : lunpa.h, lunpa_fortress.c
- Reveal_HideSecrets() : lamakan_desert.c
- REVEAL_SHOWN : lunpa.h, lunpa_fortress.c
- Reveal_ShowSecrets() : lamakan_desert.c
- REVEALED_OBJECT : suhalla_desert.c
- RevealMarker_EmitSparkles() : field_fx.c, object.h
- RGB : io_reg.h
- RIDING_LOG_NORTH : colosso_wall.c
- RIDING_LOG_SOUTH : colosso_wall.c
- Ripple_Start() : lemurian_ship.c
- Ripple_Stop() : lemurian_ship.c
- Ripple_StopForReveal() : lemurian_ship.c
- RISING_MOTES_COLUMN_FOOT : effect_table.h
- RISING_MOTES_COLUMN_X : effect_table.h
- RIVER_BLOCK : bilibin.c
- RIVER_LOG : kolima_forest_bridge.c, kolima_forest_river.c
- ROCK_A : colosso_river.c
- ROCK_ATTENDANT : colosso_river.c
- ROCK_B : colosso_river.c
- ROCK_C : colosso_river.c
- ROCK_COUNT : sol_sanctum_eruption.c
- ROCK_PUZZLE : altmiller_cave.c
- ROLLING_LOG_CENTER : colosso_wall.c
- ROLLING_LOG_EAST : colosso_wall.c
- ROLLING_LOG_WEST : colosso_wall.c
- RollWeaponUnleash() : battle_calc.c, game.h
- RollWeaponUnleashFar() : game.h
- Rom_Start : serial.c
- ROOM_ARMS_SHOP : lunpa_suhalla.h
- ROOM_DOOR : lunpa_suhalla.h
- ROOM_EIGHTH : lunpa_suhalla.h
- ROOM_ENTRANCE : lunpa.h
- ROOM_ENTRANCE_FIRST : lunpa.h
- ROOM_EXIT : lunpa.c
- ROOM_FIRST_HOME : lunpa_suhalla.h
- ROOM_INN : lunpa_suhalla.h
- ROOM_ITEM_SHOP : lunpa_suhalla.h
- ROOM_NINTH : lunpa_suhalla.h
- ROOM_SECOND_HOME : lunpa_suhalla.h
- ROOM_SUHALLA_GATE_HOUSE : lunpa_suhalla.h
- ROOM_TEMPLE : lunpa_suhalla.h
- ROOM_TEMPLE_SECOND_ENTRANCE : lunpa_suhalla.h
- ROOM_THIRD_HOME : lunpa_suhalla.h
- ROUTINE_BLOCK : icons.c
- Rubble_SetScaleAndSpin() : venus_lighthouse.c
- RunFlashEraseVerifier() : sst.c, system.h
- RunLuckyDice() : scene.c
- RunReelGame() : scene.c
- RunSceneTransitionEffect() : mind_read.c, psynergy_effects.h
- RunSceneTransitionEffectFar() : object.h
- Runtime_AdjustDebugValueWithButtons() : background.c, battle.h
- Runtime_AllocateBlock() : heap.c, runtime.h
- Runtime_AllocateBlockFar() : runtime.h
- Runtime_AllocateHeapBlock() : heap.c, runtime.h
- Runtime_AllocateHeapBlockFar() : runtime.h
- Runtime_BlankDisplayAndRun() : lucky_dice.c, lucky_dice.h
- Runtime_BlankDisplayAndRunFar() : blank_run.h
- Runtime_BumpAllocateAlternatePool() : heap.c, runtime.h
- Runtime_BumpAllocateAlternatePoolFar() : runtime.h
- Runtime_BumpAllocateFar() : runtime.h
- Runtime_BumpFree() : mem.h
- Runtime_CallAlternatePool() : mem.h
- Runtime_CallWorkBlockEntry() : events.c, object.h
- Runtime_CallWorkEntryWithArgs() : engine.c, tables.c, callback_scheduler.h
- Runtime_CheckRadiusOverlap() : player_control.c, field.h
- Runtime_ClearWordIfSet() : messages.c, window.h
- Runtime_ComputeFixedPointDistance() : vale.c
- Runtime_CopyBytesDirectional() : units.c, game.h
- Runtime_FillFreeHeapWords() : mem.h
- Runtime_GetBuildStampTime() : units.c, game.h
- Runtime_GetBuildStampTimeFar() : game.h
- Runtime_GetRemainingEwram() : heap.c, runtime.h
- Runtime_GetRemainingIwram() : heap.c, runtime.h
- Runtime_IdleForever() : system.c, runtime.h
- Runtime_IgnoreInterrupt() : system.c, runtime.h
- Runtime_InitializeHeap() : heap.c, runtime.h
- Runtime_InstallIwramAndIrqs() : system.c, runtime.h
- Runtime_PushSlotEntry() : render.c, runtime.h
- Runtime_PushSlotEntryFar() : runtime.h
- Runtime_ReleaseHeapBlock() : mem.h
- Runtime_ReleaseHeapBlock10() : background.c, battle.h
- Runtime_RemapBytesByTable() : map_layers.c, field.h
- Runtime_RemapBytesByTableFar() : field.h
- Runtime_RemoveIrqHandlerSlot2() : star_field.c, battle.h
- Runtime_RunBusyWaitDelay() : status.c, menu.h
- Runtime_SetIrqHandler() : frame.c, runtime.h
- Runtime_SetIrqHandlerFar() : runtime.h
- RuntimeDispatch_NoOpHook() : system.c, runtime.h
- RuntimeDispatch_NoOpHookFar() : runtime.h
- RuntimeDispatch_ReservedNoOpA() : system.c, runtime.h
- RuntimeDispatch_ReservedNoOpB() : system.c, runtime.h
- RuntimeDispatch_ReservedNoOpC() : system.c, runtime.h
- RuntimeDispatch_ReservedNoOpD() : system.c, runtime.h
- RuntimeDispatch_ReservedNoOpE() : system.c, runtime.h
- RuntimeDispatch_ReturnZero() : system.c, runtime.h
- RuntimeMemory_ReservedNoOp() : heap.c, runtime.h
- RUSHING_STRIKE_FRAME : rushing_strike.c
- RUSHING_STRIKE_FRAMES : rushing_strike.c
- RUSHING_STRIKE_RING_BYTES : rushing_strike.c
- RUSHING_STRIKE_SPARK_COUNT : rushing_strike.c