Field actors, movement, map drawing and scene services. More...
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Field actors, movement, map drawing and scene services.
Far-call interfaces; their ordered jump stubs live in games/tbs/src/system/far_call/FIELD.S.
Definition in file field.h.
| void ObjectSystem_ConfigureFar | ( | s32 | mode | ) |
Referenced by ObjectSystem_ConfigureFar().
| void Object_ApplyProjectedPlacementFar | ( | struct AnimationObject * | sprite, |
| const struct SpritePlacement * | position, | ||
| const struct SpriteScale * | scale, | ||
| s32 | facing ) |
Far call to Render_ApplyProjectedPlacement.
Referenced by BattleFx_DrawScaledObject(), BattleFx_PlaceFormationObjects(), BattleFx_RunAtalanta(), BattleFx_RunBoreas(), BattleFx_RunGaia(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunNeptune(), BattleFx_RunParticleStreams(), BattleFx_RunProcne(), BattleFx_RunRamses(), FourObjectMotion_UpdateAllPositions(), FourObjectMotion_UpdateBottomRow(), Menu_UpdateEntryObjectTransforms(), Object_ApplyProjectedPlacementFar(), SaveMenu_PlaceDjinnSprites(), and SaveMenu_PlacePartySprites().
| s32 AnimationObjects_SelectAnimationFar | ( | struct AnimationObject * | state, |
| s32 | flags ) |
Referenced by AnimationObjects_SelectAnimationFar(), BattleEvent_Playback(), BattleFx_RunBoreas(), BattleFx_RunCybele(), BattleFx_RunGaia(), BattleFx_RunJudgment(), BattleFx_RunPaletteParticles(), BattleFx_RunParticleStreams(), BattleFx_RunRamses(), BattleFx_SpawnDescendingArcParticles(), BattleFx_SpawnObjects(), BattleFx_SpawnScaledArcObjects(), BattleMotion_SetMode5AndActivateSlot(), BattleMotion_ShowDowned(), EffectSlot_SetObjectMode(), EquipmentMenu_StartCompatibilityIndicators(), EquipmentMenu_UpdateCompatibilityIndicators(), FourObjectMotion_InitializeBottomRow(), FourObjectMotion_InitializeTopRow(), FourObjectMotion_ReplaceSlot(), ItemMenu_RunList(), Menu_StartPartyFiguresWalking(), ObjectGroup_UpdateMembers(), PsynergyMenu_InitializeEntryObjects(), PsynergyMenu_RunList(), SaveMenu_ShowDjinnSprites(), SaveMenu_ShowPartySprites(), Shop_DrawParty(), and Shop_HiliteUnit().
| struct AnimationObject * ResourceObject_CreateFar | ( | s32 | id | ) |
Referenced by BattleActor_SpawnObjectsForList(), BattleFx_RunGaia(), BattleFx_RunJudgment(), BattleFx_RunParticleStreams(), BattleFx_RunRamses(), BattleFx_SpawnObjects(), EffectSlot_Initialize(), FourObjectMotion_InitializeBottomRow(), FourObjectMotion_InitializeTopRow(), FourObjectMotion_ReplaceSlot(), PsynergyMenu_InitializeEntryObjects(), ResourceObject_CreateFar(), SaveMenu_ShowDjinnSprites(), and SaveMenu_ShowPartySprites().
| void ResourceObject_ReleaseFar | ( | struct AnimationObject * | sprite | ) |
Referenced by BattleFx_ClearOwnedSlot(), BattleFx_RunAtalanta(), BattleFx_RunBoreas(), BattleFx_RunCybele(), BattleFx_RunGaia(), BattleFx_RunJudgment(), BattleFx_RunKirin(), BattleFx_RunNeptune(), BattleFx_RunNereid(), BattleFx_RunPaletteParticles(), BattleFx_RunParticleStreams(), BattleFx_RunProcne(), BattleFx_RunRamses(), BattleFx_RunThor(), FourObjectMotion_InitializeBottomRow(), FourObjectMotion_InitializeTopRow(), FourObjectMotion_ReplaceSlot(), Menu_ReleaseEntryObjects(), ReleaseBattleObjectRecords(), ResourceObject_ReleaseFar(), SaveMenu_HideDjinnSprites(), and SaveMenu_HidePartySprites().
| s32 ResourceMetadata_RegisterFar | ( | struct AnimationObject * | state, |
| s32 | id ) |
| void ResourceMetadata_UnregisterFar | ( | struct AnimationObject * | state, |
| s32 | handle ) |
Referenced by BattleStatusIcon_Cycle(), and ResourceMetadata_UnregisterFar().
| void ResourceMetadata_ClearRecordFar | ( | struct AnimationEntry * | layer | ) |
Referenced by ObjectEffect_EndContextEffect(), and ResourceMetadata_ClearRecordFar().
| void Animation_SetWorkEntryFar | ( | struct AnimationEntry * | work, |
| s32 | no ) |
| void ObjectSystem_InitializeFar | ( | s32 | mode | ) |
Referenced by Battle_RunEncounter(), Field_RunScene(), and ObjectSystem_InitializeFar().
| void ObjectDispatch_SelectAnimationFar | ( | void * | raw, |
| s32 | no ) |
Referenced by Actor_JumpDownLedge(), Battle_ProcessRoundEnd(), BattleCommand_BuildPlan(), BattleEffect_RunFallbackObjectTransition(), BattleEffect_SpawnBurstParticleField(), BattleEvent_Playback(), BattleFx_ConfigureLinkedObject(), BattleFx_InitializeFallingFragment(), BattleFx_InitializeRisingObject(), BattleFx_PlayCueAndStartEmitterOnTarget(), BattleFx_RunAstralBlast(), BattleFx_RunCastingImpact(), BattleFx_RunDeathPlunge(), BattleFx_RunHelmSplitter(), BattleFx_RunMercuryDjinnCapture(), BattleFx_RunPlanetDiver(), BattleFx_RunRagnarok(), BattleFx_RunVenusDjinnCapture(), BattleFx_RunVolleyWithAction(), BattleFx_SetApproachMotion(), BattleFx_SpawnItemBreakMode1(), BattleFx_SpawnItemBreakMode3(), BattleFx_SpawnLinked(), BattleFx_StartEffectObject22(), BattleFx_StartItemBreak(), BattleFx_SteerLiftedTarget(), BattleFx_SteerPushedTarget(), BattleMotion_ApplyVariantMotion(), BattleMotion_ApproachTarget(), BattleMotion_FlashHit(), BattleMotion_InitializeObject(), BattleMotion_InterpolatePosition(), BattleMotion_ResetSlotObjectMode2(), BattleMotion_SetupEscapeObject(), BattlePres_RunItem(), BattlePres_RunPsynergyCast(), BattlePres_RunUnitAction(), BattlePres_SetActorModeAndAction(), BattlePresentation_ApplyUnitDamage(), BattlePresentation_RunPairedUnitTransition(), BattlePresentation_RunUnitTransition(), BattleUnit_ProcessTurnEnd(), Djinn_RunBattleStartHop(), Djinn_RunJupiterJoinEffect(), Djinn_RunMarsJoinEffect(), EffectRuntime_RunRisingObjectSequence(), Event_SpawnObjectTable(), EventObject_Initialize(), Field_ClimbDown(), Field_ClimbUp(), Field_PlaceMapMarkers(), Field_RunScene(), Field_SearchTile(), Field_TryJumpForward(), FieldFx_EndCloak(), FieldFx_RunCatch(), FieldFx_RunDouse(), FieldFx_RunForce(), FieldFx_RunFrost(), FieldFx_RunGrowthOnTarget(), FieldFx_RunMove(), FieldFx_RunRetreat(), FieldFx_RunWhirlwind(), FieldFx_SpawnBurstParticle(), FieldFx_StartCloak(), FieldObject_PlaceSceneActors(), ItemDisplay_RaiseAboveLeader(), Leader_StopMoving(), Marker_LaunchMimic(), Marker_ShowOpened(), Motion_LaunchFromFocusedObject(), Object_InitializeSparkle(), Object_ResetTargetAndSetMode1(), Object_SetModeById(), Object_Spawn(), ObjectDispatch_SelectAnimationFar(), ObjectEffect_EndContextEffect(), ObjectEffect_PrepareContextEffect(), ObjectEffect_RunPendingFlagEvent(), ObjectMotion_CenterOnColumn(), ObjectMotion_CommitCurrentPositionAndActivate(), ObjectMotion_CommitPositionAndActivate(), ObjectMotion_MoveTowardTarget(), ObjectMotion_OffsetPositionAndReset(), ObjectMotion_ResetAndSetPositionInMode2(), ObjectMotion_SetPositionAndReset(), ObjectTable_ResetForObject(), ObjectTable_Restore(), and SetMarkerAnimationAndPlaySound().
| void ObjectDispatch_SetAnimationSpeedFar | ( | struct DispatchObject * | obj, |
| s32 | val ) |
Referenced by Battle_ProcessRoundEnd(), BattleCommand_BuildPlan(), BattleEffect_PauseObject(), BattleFx_ResumeObject(), BattleFx_RunAstralBlast(), BattleFx_RunCastingImpact(), BattleFx_RunRagnarok(), BattleFx_RunRingAndSparkScene(), BattleFx_RunVolleyWithAction(), BattlePres_RunApproachAction(), BattlePres_RunAttack(), BattlePres_RunItem(), BattlePres_RunPlainAttack(), BattlePres_RunPsynergyCast(), BattlePres_RunUnitAction(), BattlePres_SetActorModeAndAction(), BattleUnit_ProcessTurnEnd(), Object_SetActionById(), ObjectDispatch_SetAnimationSpeedFar(), ObjectGroup_SetActionForOthers(), and Scene_TalkToActor().
| void ObjectDispatch_InitializeFar | ( | struct DispatchObject * | obj, |
| const s32 * | script ) |
Referenced by BattleEffect_SpawnBurstParticleField(), BattleFx_ConfigureLinkedObject(), BattleFx_InitializeFallingFragment(), BattleFx_RunSparkEmitter(), BattleFx_RunVenusDjinnCapture(), BattleFx_SetCallbackWhenTargetUnset(), BattleFx_SpawnLinked(), BattleFx_StartItemBreak(), BattleFx_StartRandomParticleEmitter(), BattleFx_SteerLiftedTarget(), BattleFx_SteerPushedTarget(), BattleFx_UpdateDriftingFallObject(), BattleFx_UpdateOrbitingParticleFade(), BattleFx_UpdateShrinkingOrbitObject(), BattleFx_WanderAroundAnchor(), BattleObjMake(), EffectRuntime_RunRisingObjectSequence(), FieldEffect_SpawnNearbyMarkers(), FieldFx_RunForce(), FieldFx_RunGrowth(), FieldFx_RunLiftOnTarget(), FieldFx_SpawnBurstParticle(), FieldFx_SpawnRandomAngleTriplet(), FieldFx_UpdateScaledArcObjectA(), FieldFx_UpdateScaledArcObjectB(), ItemDisplay_RaiseAboveLeader(), Motion_LaunchFromFocusedObject(), Object_InitializeSparkle(), Object_SetTargetAndCallback(), ObjectDispatch_InitializeFar(), ObjectMotion_ArmCallback(), ObjectMotion_SetActionCallback(), ObjectMotion_SetVariantCallback(), Scene_TalkToActor(), SpawnHeavyImpactEffect(), and UpdateRisingParticleBurst().
| void ObjectDispatch_StartPlayerControlFar | ( | struct DispatchObject * | obj | ) |
Referenced by Field_RunScene(), and ObjectDispatch_StartPlayerControlFar().
| void ObjectDispatch_StartWorldMapControlFar | ( | struct DispatchObject * | obj | ) |
Referenced by Field_RunScene(), and ObjectDispatch_StartWorldMapControlFar().
| void ObjectDispatch_StartMoveByKeysFar | ( | struct DispatchObject * | obj | ) |
Referenced by Field_RunScene(), and ObjectDispatch_StartMoveByKeysFar().
| void ObjectDispatch_StartKeyCheckFar | ( | struct DispatchObject * | obj | ) |
Referenced by Field_RunScene(), and ObjectDispatch_StartKeyCheckFar().
| struct ObjectRuntime * Object_CreateFar | ( | s32 | id, |
| s32 | x, | ||
| s32 | y, | ||
| s32 | z ) |
Far call to FieldObject_Create.
Referenced by BattleFx_ConfigureLinkedObject(), BattleFx_RunMercuryDjinnCapture(), BattleFx_SpawnDescendingArcParticles(), BattleFx_SpawnLinked(), BattleFx_SpawnScaledArcObjects(), BattleFx_StartEffectObject22(), BattleFx_StartRandomParticleEmitter(), BattleObjMake(), Djinn_RunBattleStartHop(), Event_SpawnObjectTable(), Field_PlaceMapMarkers(), FieldEffect_SpawnNearbyMarkers(), FieldFx_SpawnBurstParticle(), FieldFx_UpdateMindReadWave(), Object_CreateFar(), Object_Spawn(), and ObjectTable_ResetForObject().
| void ObjectDispatch_ReleaseFar | ( | struct DispatchObject * | obj | ) |
Referenced by BattleActor_DestroyTemporaryObject(), BattleEffect_ClearAllObjects(), BattleEffect_ClearOutOfBoundsObjects(), BattleEffect_RunFallbackObjectTransition(), BattleFx_ConfigureLinkedObject(), BattleFx_RunMercuryDjinnCapture(), BattleFx_StartEffectObject22(), BattleFx_StartRandomParticleEmitter(), BattleFx_SteerLiftedTarget(), BattleFx_UpdateDescendingOrbitObject(), BattleFx_UpdateDescendingParticleNegativeArc(), BattleFx_UpdateDescendingParticlePositiveArc(), BattleMotion_DestroyAllSlotObjects(), Djinn_RunJupiterJoinEffect(), Field_PlaceMapMarkers(), Field_SearchTile(), FieldFx_RunCatch(), FieldFx_RunDouse(), FieldFx_RunPly(), FieldFx_RunWhirlwind(), Object_DestroyIfPresent(), Object_Spawn(), ObjectDispatch_ReleaseFar(), ObjectTable_DestroyAtIndex(), ObjectTable_DestroyById(), and UpdateRisingParticleBurst().
| void ObjectDispatch_StartCameraFar | ( | struct DispatchObject * | obj, |
| s32 | arg ) |
Referenced by Camera_FollowActor(), Camera_FollowObject(), ObjectDispatch_StartCameraFar(), and ObjectTable_ResetForObject().
| void Object_SetPositionAndResetMotionFar | ( | struct ObjectRuntime * | obj, |
| s32 | x, | ||
| s32 | y, | ||
| s32 | z ) |
Far call to Map_RenderAnimatedTileFrame.
Referenced by BattleEvent_Playback(), and render_animated_tile_frameFar().
| void Map_RenderAnimatedTileFramesForObjectFar | ( | u8 * | obj | ) |
Referenced by BattleMotion_SetMode5AndActivateSlot(), and Map_RenderAnimatedTileFramesForObjectFar().
Referenced by BattleMotion_ShowDowned(), and Map_RenderAllAnimatedTileFramesFar().
Referenced by Field_RunScene(), and Map_LoadLayeredSceneFar().
| s32 Map_InitializePerspectiveSceneFar | ( | void | ) |
Referenced by Field_RunScene(), and Map_InitializePerspectiveSceneFar().
| void Map_CenterOnFollowedPointFar | ( | void | ) |
Referenced by Camera_FollowActor(), Camera_MoveWithinMapBounds(), Field_RunScene(), and Map_CenterOnFollowedPointFar().
| void Map_UpdateCurrentTileBlockFar | ( | void | ) |
Referenced by Field_RunScene(), and Map_UpdateCurrentTileBlockFar().
Referenced by Field_RunScene(), and WorldMap_LoadGraphicsFar().
| void ObjectDispatch_StartIdleFar | ( | struct DispatchObject * | obj | ) |
Referenced by BattleFx_InitializeRisingObject(), BattleFx_RunAstralBlast(), BattleFx_RunDeathPlunge(), BattleFx_RunHelmSplitter(), BattleFx_RunPlanetDiver(), BattleFx_SetApproachMotion(), BattleMotion_ApplyVariantMotion(), BattleMotion_ApproachTarget(), BattleMotion_InitializeObject(), BattleMotion_ResetObjectAtScaledAnchor(), BattleMotion_ResetSlotObjectMode2(), BattleMotion_SetupEscapeObject(), Camera_MoveWithinMapBounds(), Field_PlaceMapMarkers(), Field_RunScene(), Object_ResetTargetAndSetMode1(), ObjectDispatch_StartIdleFar(), ObjectMotion_CenterOnColumn(), ObjectMotion_EnableActionAndResetMotion(), ObjectMotion_OffsetPositionAndReset(), ObjectMotion_OffsetPositionAndResetMotion(), ObjectMotion_ResetAndSetPosition(), ObjectMotion_ResetAndSetPositionInMode2(), ObjectMotion_SetHorizontalPositionWithTerrain(), ObjectMotion_SetPositionAndCommit(), ObjectMotion_SetPositionAndReset(), ObjectMotion_SetPositionWithTerrain(), ObjectTable_Restore(), and ObjMotRst().
| void ObjectDispatch_WaitForValue16Far | ( | void * | raw | ) |
| void Object_SetMoveTargetFar | ( | struct ObjectRuntime * | object, |
| s32 | x, | ||
| s32 | y, | ||
| s32 | z ) |
Referenced by Actor_JumpDownLedge(), BattleEffect_SpawnBurstParticleField(), BattleFx_InitializeRisingObject(), BattleFx_RunAstralBlast(), BattleFx_RunCondemn(), BattleFx_RunDeathPlunge(), BattleFx_RunHelmSplitter(), BattleFx_RunPlanetDiver(), BattleFx_SetApproachMotion(), BattleFx_SteerLiftedTarget(), BattleFx_SteerPushedTarget(), BattleMotion_ApplyVariantMotion(), BattleMotion_ApproachTarget(), BattleMotion_InitializeObject(), BattleMotion_InterpolatePosition(), BattleMotion_ResetObjectAtScaledAnchor(), BattleMotion_SetObjectPosition(), BattleMotion_SetupEscapeObject(), Camera_MoveWithinMapBounds(), Field_ClimbDown(), Field_ClimbUp(), FieldFx_RunForce(), FieldFx_UpdateMindReadWave(), ItemDisplay_RaiseAboveLeader(), Motion_SetTargetPositionFromMagnitudeAngle(), Object_SetMoveTargetFar(), ObjectEffect_EndContextEffect(), ObjectMotion_CenterOnColumn(), ObjectMotion_MoveTowardTarget(), ObjectMotion_OffsetPositionAndReset(), ObjectMotion_OffsetPositionAndResetMotion(), ObjectMotion_ResetAndSetPosition(), ObjectMotion_ResetAndSetPositionInMode2(), ObjectMotion_SetPositionAndCommit(), ObjectMotion_SetPositionAndReset(), and ObjMotRst().
| void FieldObject_WaitForMoveFar | ( | void * | fieldObject | ) |
Referenced by Actor_JumpDownLedge(), BattleFx_SnapScaleToFull(), BattleFx_SteerLiftedTarget(), BattleFx_SteerPushedTarget(), Camera_WaitForArrival(), Djinn_RunBattleStartHop(), FieldFx_RunLiftOnTarget(), FieldFx_RunPly(), FieldObject_WaitForMoveFar(), ObjectEffect_EndContextEffect(), ObjectMotion_CenterOnColumn(), ObjectMotion_CommitCurrentPositionAndActivate(), ObjectMotion_CommitPositionAndActivate(), ObjectMotion_SetPositionAndCommit(), and ObjectMotion_SetPositionAndReset().
| void Map_LoadDefaultCellsAndUpdateBlockFar | ( | void | ) |
Referenced by Map_LoadDefaultCellsAndUpdateBlockFar().
Referenced by Map_PlayMetatileCopySequenceFar().
| void Map_CopyMetatileIndicesRectFar | ( | s32 | srcX, |
| s32 | srcY, | ||
| u32 | dst_x, | ||
| u32 | dst_y, | ||
| u32 | width, | ||
| u32 | height ) |
Referenced by Map_CopyMetatileIndicesRectFar().
| void Map_ClearLayerEntryFlagFar | ( | u32 | no | ) |
Referenced by Map_ClearLayerEntryFlagFar().
| void Map_SetLayerEntryFlagFar | ( | u32 | no | ) |
Referenced by Map_SetLayerEntryFlagFar().
| void DisplayBlend_ResumeScriptFar | ( | void | ) |
Referenced by DisplayBlend_ResumeScriptFar().
| void DisplayBlend_SuspendScriptFar | ( | void | ) |
Referenced by DisplayBlend_SuspendScriptFar().
Referenced by Event_SpawnObjectTable(), FadeOverlay_DrawMarks(), FieldEffect_InitSparkles(), FieldEffect_UpdateSparkles(), FieldFx_RunDouse(), FieldFx_StartGroundParticles(), FieldFx_UpdateGroundParticles(), FieldMotes_Start(), FieldMotes_Update(), Map_GetTerrainHeightFar(), Marker_SetActorPosition(), Object_GetTriggerTileAheadOfCurrent(), ObjectMotion_SetHorizontalPositionWithTerrain(), ObjectMotion_SetPositionWithTerrain(), ObjectMotion_SnapToTerrain(), and ObjectTable_ResetForObject().
Referenced by Field_TryJumpForward(), and GetMapCellCollisionFar().
| void Map_CopyMetatileCellsRectFar | ( | s32 | srcX, |
| s32 | srcY, | ||
| s32 | width, | ||
| s32 | height, | ||
| s32 | dst_x, | ||
| s32 | dst_y ) |
Referenced by Map_CopyMetatileCellsRectFar().
| void Map_CopyCellAttributeRectFar | ( | s32 | srcX, |
| s32 | srcY, | ||
| s32 | width, | ||
| s32 | height, | ||
| s32 | dst_x, | ||
| s32 | dst_y ) |
Referenced by Map_CopyCellAttributeRectFar().
Referenced by Map_CopyCellIndexRectFar().
Referenced by Map_SetWindowCellTileFar().
| s32 Map_CheckObjectStepFar | ( | struct ObjectRuntime * | object, |
| struct FieldPosition * | position ) |
| void ObjectDispatch_SetSingleChildFlagsFar | ( | struct DispatchObject * | obj, |
| u32 | flags ) |
Referenced by BattleEffect_SpawnBurstParticleField(), BattleFx_RunMercuryDjinnCapture(), BattleFx_SteerLiftedTarget(), Djinn_RunBattleStartHop(), EffectRuntime_RunRisingObjectSequence(), Field_ClimbDown(), Field_ClimbUp(), Field_PlaceMapMarkers(), Field_TryJumpForward(), FieldEffect_SpawnNearbyMarkers(), FieldFx_RunAvoid(), FieldFx_RunGrowthOnTarget(), FieldFx_RunRetreat(), Marker_LaunchMimic(), Object_ClearChildAndCollisionFlags(), Object_Spawn(), ObjectDispatch_SetSingleChildFlagsFar(), ObjectTable_ResetForObject(), and ObjectTable_Restore().
| void ObjectDispatch_SetChildBlendModeFar | ( | struct DispatchObject * | obj, |
| u32 | mode ) |
Referenced by ObjectDispatch_SetChildBlendModeFar().
Referenced by BattleFx_RunVenusDjinnCapture(), and Map_SetScreenShakeFar().
| void Map_WaitForShakeToSettleFar | ( | void | ) |
Referenced by Map_WaitForShakeToSettleFar().
| void ObjectSystem_SuspendProjectionAndShowSpritesFar | ( | void | ) |
Referenced by ObjectSystem_SuspendProjectionAndShowSpritesFar().
| void ObjectSystem_ResumeProjectionAndHideLayersFar | ( | void | ) |
Referenced by ObjectSystem_ResumeProjectionAndHideLayersFar().
| s32 CheckMapPositionCellOccupiedFar | ( | struct WorldPosition * | position | ) |
Referenced by CheckMapPositionCellOccupiedFar(), Field_ClimbDown(), and Field_ClimbUp().
| void ObjectDispatch_RegisterChildMetadataFar | ( | struct DispatchObject * | obj, |
| s32 | no ) |
Referenced by Event_SpawnObjectTable(), and ObjectDispatch_RegisterChildMetadataFar().
| void WorldMap_BeginStillViewFar | ( | void | ) |
Referenced by WorldMap_BeginEvent(), and WorldMap_BeginStillViewFar().
| void Map_LoadAreaGraphicsFar | ( | void | ) |
Referenced by Map_LoadAreaGraphicsFar(), Map_ShowWorldMap(), and WorldMap_EndEvent().
| void Animation_ApplyChildValuesFar | ( | struct DispatchObject * | obj, |
| u32 | val ) |
Referenced by Animation_ApplyChildValuesFar(), BattleEffect_SetRandomTableValueOnObject(), BattleEffect_SpawnBurstParticleField(), BattleFx_FlickerObjectAndTick(), BattleFx_ResumeObject(), BattleFx_RunMercuryDjinnCapture(), BattleFx_RunSparkEmitter(), BattleFx_RunVenusDjinnCapture(), BattleFx_SteerLiftedTarget(), BattleFx_SteerPushedTarget(), BattleFx_UpdateOrbitingParticleMain(), Djinn_RunBattleStartHop(), EffectRuntime_StopCurrentObject(), FieldFx_CycleObjectValueByCounter(), FieldFx_RunAvoid(), FieldFx_RunCatch(), FieldFx_RunDouse(), FieldFx_RunForce(), FieldFx_RunFrost(), FieldFx_RunPly(), and FieldFx_RunRetreat().
| void ObjectGroup_SetChildValueUnlessFifteenFar | ( | void * | raw_parent, |
| u32 | value ) |
Referenced by BattleEffect_RunFallbackObjectTransition(), BattleFx_RunMercuryDjinnCapture(), BattleFx_RunVenusDjinnCapture(), Djinn_RunJupiterJoinEffect(), Djinn_RunMarsJoinEffect(), FieldFx_RunForce(), FieldFx_RunRetreat(), ObjectGroup_SetChildValueUnlessFifteenFar(), Shop_ResetEffects(), and Shop_RunPartyMemberIconBurst().
| s32 ScriptObject_CheckOverlapFar | ( | struct ScriptObjectEntry * | object, |
| s32 * | values ) |
Referenced by BattleFx_SteerLiftedTarget(), FieldFx_RunForce(), and ScriptObject_CheckOverlapFar().
| void Map_SetShownLayersFar | ( | u32 | v | ) |
Referenced by Map_SetShownLayersFar().
Referenced by BattlePres_RunAttack(), BattlePres_RunPlainAttack(), and ResourceMetadata_SumCommandLengthsFar().
| s32 GetWorldMapTerrainBehaviorFar | ( | struct WorldPosition * | position, |
| s32 * | terrain_kind ) |
Referenced by Encounter_ResolveWorldMapZoneAndBackdrop(), and GetWorldMapTerrainBehaviorFar().
Referenced by SetMapCellCollisionFar().
| void AnimationObjects_SetActiveTimerStepsFar | ( | struct AnimationObject * | group, |
| s32 | val ) |
Referenced by AnimationObjects_SetActiveTimerStepsFar(), and Shop_RunPartyMemberIconBurst().
Referenced by RenderResource_LoadFrame(), and Runtime_RemapBytesByTableFar().
| void MapAnimation_SuspendFar | ( | void | ) |
Referenced by MapAnimation_SuspendFar(), and Menu_SuspendFieldTasks().
| void MapAnimation_ResumeFar | ( | void | ) |
Referenced by MapAnimation_ResumeFar(), and Menu_ResumeFieldTasks().
| struct ScriptObjectEntry * ScriptObject_FindOverlappingEntryFar | ( | struct ScriptObjectEntry * | object, |
| s32 * | values ) |
Referenced by BattleFx_SteerPushedTarget(), and ScriptObject_FindOverlappingEntryFar().
Referenced by BattleFx_SteerPushedTarget(), and Map_GetCellAttributeLowNibbleFar().