Every function, variable, type, enumerator and macro.
- o -
- OAM : io_reg.h
- OAM_SIZE : io_reg.h
- OamBuildRoutine : render.c
- OBJ_AFFINE_MATRIX_COUNT : render.c
- OBJ_DIR : event.h
- OBJ_EMOTE : event.h
- OBJ_FACE : event.h
- OBJ_GET : event.h
- OBJ_LAST : object.h
- OBJ_MODE : event.h
- OBJ_PLTT : io_reg.h
- OBJ_PLTT_COLOR : io_reg.h
- OBJ_POS_SET : event.h
- OBJ_SPEED : event.h
- OBJ_VRAM0 : io_reg.h
- OBJ_WALK : event.h
- Object_ApplyProjectedPlacementFar() : field.h
- Object_ApproachLinkedObject() : script_commands.c, field.h
- OBJECT_BLEND_NORMAL : field_event.h
- OBJECT_BLEND_TRANSLUCENT : field_event.h
- Object_CheckMovementCollision() : import.h
- Object_ClearChildAndCollisionFlags() : actor_motion.c, psynergy_effects.h
- Object_Create() : field_event.h, object_factory.h
- Object_CreateFar() : field.h
- Object_Destroy() : field.h
- Object_DestroyIfPresent() : field_fx.c, object.h
- OBJECT_DISPATCH_DEFINE_APPLY : objects.c
- OBJECT_ELEMENTAL_STAR : sol_sanctum_eruption.c
- Object_FindNearestFacingTarget() : actor_motion.c, psynergy_effects.h
- Object_GetById() : actor_commands.c, psynergy_effects.h
- Object_GetByIdFar() : object.h
- Object_GetScreenPosition() : context.c, psynergy_effects.h
- Object_GetScreenPositionFar() : object.h
- Object_GetTriggerTileAheadOfCurrent() : run_scene.c, object.h
- Object_GetTriggerTileAheadOfCurrentFar() : object.h
- Object_InitializeMode() : battle.h
- Object_InitializeSparkle() : field_fx.c
- Object_IsTargetUnset() : object_motion.c, field.h
- Object_LinkObjectAndSetCallback() : actor_commands.c, psynergy_effects.h
- Object_LinkObjectAndSetCallbackFar() : object.h
- Object_LinkPair() : actor_commands.c, psynergy_effects.h
- Object_LinkPairFar() : object.h
- Object_MoveByKeys() : player_control.c, field.h
- Object_MoveOnWorldMap() : player_control.c, field.h
- Object_PlaceCurrentWithinCameraBounds() : camera.c, psynergy_effects.h
- Object_PlaceCurrentWithinCameraBoundsFar() : object.h
- Object_RefreshSelectorById() : actor_commands.c, psynergy_effects.h
- Object_RefreshSelectorByIdFar() : object.h
- Object_ResetTargetAndSetMode1() : actor_commands.c, psynergy_effects.h
- Object_RunUpdateAllFromHeap() : object_motion.c, field.h
- Object_SetActionById() : actor_commands.c, psynergy_effects.h
- Object_SetActionByIdFar() : object.h
- Object_SetActionCallbackAndRefreshById() : actor_commands.c, psynergy_effects.h
- Object_SetActionCallbackAndRefreshByIdFar() : object.h
- Object_SetMode() : field_event.h
- Object_SetModeById() : actor_commands.c, psynergy_effects.h
- Object_SetModeByIdFar() : object.h
- Object_SetMoveTarget() : object_motion.c, field.h
- Object_SetMoveTargetFar() : field.h
- Object_SetPositionAndResetMotion() : object_motion.c, field.h
- Object_SetPositionAndResetMotionFar() : field.h
- Object_SetScript() : field_event.h
- Object_SetTargetAndCallback() : actor_commands.c, psynergy_effects.h
- Object_SetTargetAndCallbackFar() : object.h
- OBJECT_SINK_FRAMES : vale_cave.c
- OBJECT_SINK_STEP : vale_cave.c
- OBJECT_SLOTS : update.c
- OBJECT_SNAPSHOT_CAPACITY : object_runtime.h
- OBJECT_SNAPSHOT_EMPTY : object_runtime.h
- Object_Spawn() : dispatch.c, psynergy_effects.h
- Object_UpdateAll() : update.c, update.h
- Object_UpdateAllCodeSize : field.h
- Object_UpdateAllMotion() : object_motion.c, field.h
- Object_UpdateAllThumb() : object_motion.c, field.h
- Object_Wander() : script_commands.c, field.h
- ObjectBlendMode : field_event.h
- ObjectCamera_ReturnTrue() : object_camera.c, field.h
- ObjectDispatch_ApplyValueToKind200Children() : reveal.c, psynergy_effects.h
- ObjectDispatch_FindFreeObject() : objects.c, field.h
- ObjectDispatch_Initialize() : objects.c, field.h
- ObjectDispatch_InitializeFar() : field.h
- ObjectDispatch_RegisterChildMetadata() : objects.c, field.h
- ObjectDispatch_RegisterChildMetadataFar() : field.h
- ObjectDispatch_Release() : objects.c, field.h
- ObjectDispatch_ReleaseFar() : field.h
- ObjectDispatch_ReturnTrue() : objects.c, field.h
- ObjectDispatch_SelectAnimation() : objects.c, field.h
- ObjectDispatch_SelectAnimationFar() : field.h
- ObjectDispatch_SetAnimationAndSpeed() : objects.c, field.h
- ObjectDispatch_SetAnimationSpeed() : objects.c, field.h
- ObjectDispatch_SetAnimationSpeedFar() : field.h
- ObjectDispatch_SetChildBlendMode() : objects.c, field.h
- ObjectDispatch_SetChildBlendModeFar() : field.h
- ObjectDispatch_SetChildFixedScale() : objects.c, field.h
- ObjectDispatch_SetChildRotation() : objects.c, field.h
- ObjectDispatch_SetSingleChildFlags() : objects.c, field.h
- ObjectDispatch_SetSingleChildFlagsFar() : field.h
- ObjectDispatch_SetUpdateValue() : player_control.c, field.h
- ObjectDispatch_StartApproachLink() : objects.c, field.h
- ObjectDispatch_StartCamera() : objects.c, field.h
- ObjectDispatch_StartCameraFar() : field.h
- ObjectDispatch_StartIdle() : objects.c, field.h
- ObjectDispatch_StartIdleFar() : field.h
- ObjectDispatch_StartKeyCheck() : objects.c, field.h
- ObjectDispatch_StartKeyCheckFar() : field.h
- ObjectDispatch_StartMoveByKeys() : objects.c, field.h
- ObjectDispatch_StartMoveByKeysFar() : field.h
- ObjectDispatch_StartPlayerControl() : objects.c, field.h
- ObjectDispatch_StartPlayerControlFar() : field.h
- ObjectDispatch_StartWorldMapControl() : objects.c, field.h
- ObjectDispatch_StartWorldMapControlFar() : field.h
- ObjectDispatch_WaitForValue16() : objects.c, field.h
- ObjectDispatch_WaitForValue16Far() : field.h
- ObjectEffect_BeginContextEffect25() : context.c, psynergy_effects.h
- ObjectEffect_BeginContextEffect26() : context.c, psynergy_effects.h
- ObjectEffect_EndContextEffect() : context.c, psynergy_effects.h
- ObjectEffect_PrepareContextEffect() : context.c, psynergy_effects.h
- ObjectEffect_ReservedNoOp941DC() : context.c, psynergy_effects.h
- ObjectEffect_RunPendingFlagEvent() : context.c, psynergy_effects.h
- ObjectGroup_ApplyIndexedChildValue() : actor_commands.c, psynergy_effects.h
- ObjectGroup_ApplyRandomChildValues() : dispatch.c, psynergy_effects.h
- ObjectGroup_ConfigureChildValue() : actor_commands.c, psynergy_effects.h
- ObjectGroup_ConfigureChildValueFar() : object.h
- ObjectGroup_SetActionForOthers() : dispatch.c, psynergy_effects.h
- ObjectGroup_SetChildValue() : actor_commands.c, psynergy_effects.h
- ObjectGroup_SetChildValueFar() : object.h
- ObjectGroup_SetChildValueUnlessFifteen() : sprite_draw.c, field.h
- ObjectGroup_SetChildValueUnlessFifteenFar() : field.h
- ObjectGroup_TickMemberTimers() : canvas.c, effect.h
- ObjectGroup_UpdateMembers() : dispatch.c, effect.h
- ObjectMotion_ArmCallback() : actor_commands.c, psynergy_effects.h
- ObjectMotion_ArmCallbackFar() : object.h
- ObjectMotion_CenterOnColumn() : actor_commands.c, psynergy_effects.h
- ObjectMotion_CenterOnColumnFar() : object.h
- ObjectMotion_CommitCurrentPositionAndActivate() : actor_commands.c, psynergy_effects.h
- ObjectMotion_CommitCurrentPositionAndActivateFar() : object.h
- ObjectMotion_CommitPositionAndActivate() : actor_commands.c, psynergy_effects.h
- ObjectMotion_CommitPositionAndActivateFar() : object.h
- ObjectMotion_EnableActionAndResetMotion() : actor_commands.c, psynergy_effects.h
- ObjectMotion_EnableActionAndResetMotionFar() : object.h
- ObjectMotion_EnableActionAndSetCallback() : actor_commands.c, psynergy_effects.h
- ObjectMotion_EnableActionAndSetCallbackFar() : object.h
- ObjectMotion_Launch() : actor_commands.c, psynergy_effects.h
- ObjectMotion_LaunchFar() : object.h
- ObjectMotion_MoveHalfwayTowardTarget() : djinni.c, psynergy_effects.h
- ObjectMotion_MoveTowardTarget() : actor_motion.c, psynergy_effects.h
- ObjectMotion_NoOp() : actor_commands.c, psynergy_effects.h
- ObjectMotion_OffsetPositionAndReset() : actor_commands.c, psynergy_effects.h
- ObjectMotion_OffsetPositionAndResetFar() : object.h
- ObjectMotion_OffsetPositionAndResetMotion() : actor_commands.c, psynergy_effects.h
- ObjectMotion_OffsetPositionAndResetMotionFar() : object.h
- ObjectMotion_ResetAndSetPosition() : actor_commands.c, psynergy_effects.h
- ObjectMotion_ResetAndSetPositionFar() : object.h
- ObjectMotion_ResetAndSetPositionInMode2() : actor_commands.c, psynergy_effects.h
- ObjectMotion_ResetAndSetPositionInMode2Far() : object.h
- ObjectMotion_SetActionCallback() : actor_motion.c, psynergy_effects.h
- ObjectMotion_SetActionCallbackFar() : object.h
- ObjectMotion_SetActionVariant() : actor_commands.c, psynergy_effects.h
- ObjectMotion_SetActionVariantFar() : object.h
- ObjectMotion_SetAngleToward() : actor_commands.c, psynergy_effects.h
- ObjectMotion_SetAngleTowardFar() : object.h
- ObjectMotion_SetHorizontalPositionWithTerrain() : actor_commands.c, psynergy_effects.h
- ObjectMotion_SetHorizontalPositionWithTerrainFar() : object.h
- ObjectMotion_SetPositionAndCommit() : actor_commands.c, psynergy_effects.h
- ObjectMotion_SetPositionAndCommitFar() : object.h
- ObjectMotion_SetPositionAndReset() : actor_commands.c, psynergy_effects.h
- ObjectMotion_SetPositionAndResetFar() : object.h
- ObjectMotion_SetPositionWithTerrain() : actor_commands.c, psynergy_effects.h
- ObjectMotion_SetSpeedParameters() : actor_commands.c, psynergy_effects.h
- ObjectMotion_SetSpeedParametersFar() : object.h
- ObjectMotion_SetVariantCallback() : actor_commands.c, psynergy_effects.h
- ObjectMotion_SetVariantCallbackFar() : object.h
- ObjectMotion_SnapToTerrain() : markers.c, object.h
- ObjectMotion_Square() : object_motion.c
- ObjectMotion_StepAngle() : actor_commands.c, psynergy_effects.h
- ObjectMotion_TurnTowardLinkedTarget() : actor_motion.c, psynergy_effects.h
- ObjectMotion_WaitForAnimationChange() : actor_commands.c, psynergy_effects.h
- ObjectMotion_WaitForAnimationChangeFar() : object.h
- ObjectSystem_Configure() : animation.c, field.h
- ObjectSystem_ConfigureFar() : field.h
- ObjectSystem_Initialize() : objects.c, field.h
- ObjectSystem_InitializeFar() : field.h
- ObjectSystem_ResumeProjectionAndHideLayers() : objects.c, field.h
- ObjectSystem_ResumeProjectionAndHideLayersFar() : field.h
- ObjectSystem_SuspendProjectionAndShowSprites() : objects.c, field.h
- ObjectSystem_SuspendProjectionAndShowSpritesFar() : field.h
- ObjectSystem_UpdateCamera() : object_camera.c, field.h
- ObjectSystem_UpdateCameraFixed() : object_camera.c, field.h
- ObjectTable_CallRefreshHook() : messages.c, psynergy_effects.h
- ObjectTable_ClearAll() : actors.c, object.h
- ObjectTable_DestroyAtIndex() : actors.c, object.h
- ObjectTable_DestroyById() : actor_commands.c, psynergy_effects.h
- ObjectTable_DestroyByIdFar() : object.h
- ObjectTable_DestroyNoOp() : actor_commands.c, psynergy_effects.h
- ObjectTable_FindActiveByValue() : actor_commands.c, psynergy_effects.h
- ObjectTable_FindLastActiveId() : actors.c, object.h
- ObjectTable_Get() : actors.c, object.h
- ObjectTable_GetFar() : object.h
- ObjectTable_GetSlotAddress() : actors.c, object.h
- ObjectTable_ReadActiveValue() : actor_commands.c, psynergy_effects.h
- ObjectTable_ResetForObject() : actors.c, object.h
- ObjectTable_Restore() : actors.c, object.h
- ObjectTable_RestoreFar() : object.h
- ObjectTable_RunIfActive() : messages.c, psynergy_effects.h
- ObjectTable_Snapshot() : actors.c, object.h
- ObjectVisual_CopyAttributes() : actor_commands.c, psynergy_effects.h
- ObjectVisual_CopyAttributesFar() : object.h
- ObjectVisual_ReservedNoOp() : actor_commands.c, psynergy_effects.h
- ObjMotRst() : motion.c, battle.h
- offsetof : stddef.h
- OperandFunc : operand.h
- OPPONENT : colosso_log.c, colosso_river.c, colosso_wall.c
- OPTION_FRAME_X : tbs_edition.h
- OPTION_SETTING_END : tbs_edition.h
- OPTION_SETTING_X : tbs_edition.h
- OPTION_SLIDER_X : tbs_edition.h
- OPTION_SPEED_END : tbs_edition.h
- OPTION_WINDOW_WIDTH : tbs_edition.h
- OPTION_WINDOW_X : tbs_edition.h
- OptionMenu_AnimateCursors() : options.c, window.h
- OptionMenu_InitializeWork() : options.c, window.h
- OptionMenu_LowerSetting() : options.c, window.h
- OptionMenu_NextRow() : options.c, window.h
- OptionMenu_Open() : options.c, window.h
- OptionMenu_PreviousRow() : options.c, window.h
- OptionMenu_RaiseSetting() : options.c, window.h
- OptionMenu_Release() : options.c, window.h
- OptionMenu_ResetEntries() : options.c, window.h
- OptionMenu_StepWindowHue() : shortcuts.c, window.h
- OrbGlow_Fade() : lemurian_ship.c
- ORBITING_SPIRALS_LIFE : planet_diver.c
- OrbitingSceneObject : orbit.h
- OrbitingSceneObjectSprite : orbit.h
- OUTER_DOOR_FLAG : lunpa_fortress.c
- OUTER_ENTRANCE_GUARD : lunpa_fortress.c
- OUTER_FIRST_SENTRY : lunpa_fortress.c
- OUTER_PATROL_GUARD : lunpa_fortress.c
- OUTER_SECOND_SENTRY : lunpa_fortress.c
- OUTER_STARTLED_RESIDENT : lunpa_fortress.c
- OUTER_UPPER_HALL_GUARD : lunpa_fortress.c
- OUTPUT_SIZE_16X16 : battle_command_internal.h
- OUTPUT_SIZE_32X32 : battle_command_internal.h
- OverlayObject_AdvanceScaleCounter() : mercury_lighthouse_pillar.h
- OverlayObject_CreateConfiguredObject() : effect_create.h
- OverlayObject_PrepareObject() : effect_create.h
- OverlayObject_RampWords24And28Over16Frames() : mercury_lighthouse_pillar.h
- OverlayObject_ResetMotionFields() : colosso_marker.h
- OverlayObject_SpawnKind24AtObject() : mercury_lighthouse.c, mercury_lighthouse_entrance.c
- OverlayObject_WaitUntilIdle() : object_waitidle.h
- OWNER_ACTION_CLASS : levels.c
- OWNER_ACTION_ID_MASK : battle_unit.h
- OWNER_ACTION_ITEM : levels.c
- Owner_Copy() : common.c
- Owner_LevelNoOp() : levels.c, game.h
- Owner_LevelUp() : levels.c, game.h
- Owner_RatioNoOp() : units.c, game.h
- OWNER_STATUS_LABEL : status.c
- OWNER_STATUS_LEVEL_X : battle_command_internal.h
- OWNER_STATUS_TEXT_MAX : status.c
- OWNER_STATUS_VALUE_X : status.c
- OwnerAction_DiffSlots() : djinn.c, menu.h
- OwnerAction_RunCompareLoop() : djinn_preview.c, menu.h