Venus Lighthouse's aerie: the pillars the leader jumps between, the Shaman's Rod handed over for Sheba, and the battle with Saturos and Menardi, who fuse. More...
Go to the source code of this file.
Macros | |
| #define | NULL ((void *)0) |
| #define | FLAG_SHAMANS_ROD_OWNER 0x345 |
| Plus the party member (0 to 3) who carried the Shaman's Rod when it was handed over before the aerie's first battle; a defeat gives it back. | |
Functions | |
| static void | Event_SteadyPillars (void) |
| Stepping back onto the floor, and before each jump: the leader walks and falls normally again and the six pillars stand still. | |
| static void | VenusLighthouseAerie_EnterAndConfrontAntagonists (void) |
| Brings the party onto the aerie and reveals the argument over Sheba. | |
| static void | VenusLighthouseAerie_ShowPartyMember (s32 actorId, s32 shown) |
| Shows or hides one companion, setting its movement speed when shown. | |
| static void | VenusLighthouseAerie_FlashActorPalette (struct FieldActor *actor) |
| Flashes an actor palette and emits paired effects every fifteenth frame. | |
| static void | VenusLighthouseAerie_SpawnLinkedPairEffects (struct FieldActor *parent) |
| Spawns two vertical effects using the parent position and shared cached tiles. | |
| static void | VenusLighthouseAerie_UpdateShebaPalette (void) |
| static void | VenusLighthouseAerie_CombineSaturosAndMenardi (void) |
| Shows the Venus Star lighting the beacon and the antagonists combining. | |
| static void | VenusLighthouseAerie_FlashScreen (void) |
| Flashes the object palette white, then restores the transformation colour. | |
| static void | VenusLighthouseAerie_SpawnUpperOrbitParticles (void) |
| Emits rising particles around the upper beam at the current beacon stage. | |
| static void | VenusLighthouseAerie_UpdateBeamActors (void) |
| Pulses and slides Saturos and Menardi while their beam flags are active. | |
| static void | VenusLighthouseAerie_FinishSaturosAndMenardiBattle (void) |
| Plays the antagonists' defeat, the party discussion and the beacon eruption. | |
| static void | VenusLighthouseAerie_ShowShebaInDanger (void) |
| A look back from the world map: Felix cries out as Sheba clings to the broken aerie, then the world map returns with its music still playing. | |
| static void | VenusLighthouseAerie_StageShebasFall (void) |
| Stages the broken aerie for the fall sequence and the party escape. | |
| static void | VenusLighthouseAerie_ShowSaturosAndMenardiFall (void) |
| Shows Saturos and Menardi falling into the beacon after their final defeat. | |
| static void | VenusLighthouseAerie_DiscussSaturosAndMenardiDefeat (void) |
| Lets the party discuss the battle while Felix and Sheba remain on the aerie. | |
| static void | VenusLighthouseAerie_EruptBeacon (void) |
| Raises the beacon effects and splits the aerie beneath the group. | |
| static void | VenusLighthouseAerie_RestorePartyOnBrokenAerie (void) |
| Places the party on the broken platform and resumes its falling effects. | |
| static void | VenusLighthouseAerie_TryToPreventFall (void) |
| Shows Felix urging Sheba to hold on at the edge of the platform. | |
| static void | VenusLighthouseAerie_PlayShebasFall (void) |
| Shows Sheba falling, Felix jumping after her and the party escaping. | |
| static void | VenusLighthouseAerie_StopActorMotion (struct FieldActor *actor) |
| Clears all movement targets and velocities and resets the actor timer. | |
| static void | VenusLighthouseAerie_UpdateBeaconRise (void) |
| Advances the beacon rise sequence, its flashes and orbiting particles. | |
| static void | VenusLighthouseAerie_AdvanceActorRise (struct FieldActor *actor) |
| Raises an enabled actor according to its gated rise counter. | |
| static void | VenusLighthouseAerie_SpawnSideOrbitParticles (void) |
| Emits particles beside the lower beam and links each to its source actor. | |
| static void | VenusLighthouseAerie_UpdateOrbitingEffect (union FieldObject *object) |
| Moves a linked particle along its horizontal ellipse and preserves its target. | |
| static s32 | VenusLighthouseAerie_PulseActorScale (struct ScriptInterpreter *interpreter) |
| Pulses the actor scale around the countdown, then chooses its next pause. | |
| static void | VenusLighthouseAerie_UpdateDriftingParticle (union FieldObject *object) |
| Moves a particle, damps its horizontal velocity and updates its scale and spin. | |
| static void | VenusLighthouseAerie_StepSpriteRotation (union FieldObject *fieldObject) |
| Turns the falling actor sprite until its rotation leaves the negative half-turn. | |
| const struct SceneEntrance * | VenusLighthouseAerie_GetEntrances (void) |
| const struct SceneRegion * | VenusLighthouseAerie_GetRegions (void) |
| const u32 * | VenusLighthouseAerie_GetExits (void) |
| const struct ScenePlacement * | VenusLighthouseAerie_GetPlacements (void) |
| Returns the platforms, antagonists, companions and beacon effects. | |
| static void | Event_JumpToNextPillar (void) |
| Walking off the edge of a pillar: if the ground two tiles ahead is clear, the leader jumps across to it. | |
| static void | Event_LandOnPillar (void) |
| Landing on a pillar: it dips under the leader and springs back up. | |
| const struct SceneEvent * | VenusLighthouseAerie_GetEvents (void) |
| Returns the pillar and confrontation triggers. | |
| s32 | VenusLighthouseAerie_Initialize (void) |
| Restores the platforms and runs the scene selected by the arrival. | |
| static void | VenusLighthouseAerie_ShowMessage (s32 speaker) |
| static void | VenusLighthouseAerie_FaceActor (s32 actor, s32 facing) |
| Turns one actor and waits ten frames. | |
| static void | Event_ConfrontSaturosAndMenardi (void) |
| Walking up to Saturos and Menardi: they promise not to harm Sheba for the Shaman's Rod, Felix carries it over, they will not let her go, and the battle begins. | |
| static void | VenusLighthouseAerie_CycleActorPalette (struct FieldActor *actor) |
| Cycles the actor palette and emits paired effects every fifteenth frame. | |
| static void | VenusLighthouseAerie_AimBurst (s32 velocity[3], s32 angle) |
| Builds the horizontal velocity for an elliptical radial particle burst. | |
| static void | VenusLighthouseAerie_ShowGroupEmote (s32 emote, s32 waitFrames) |
| Gives Felix, Sheba and the party the same reaction, then waits after Mia. | |
| static void | VenusLighthouseAerie_UpdateUpperOrbit (union FieldObject *fieldObject) |
| Orbits a particle around the upper beam and keeps its target at that position. | |
| static void | VenusLighthouseAerie_UpdateRisingOrbit (union FieldObject *fieldObject) |
| Orbits a particle around the rising beam using its rise counter as a radius. | |
| static __inline__ s32 | Actor_IsParked (struct FieldActor *actor) |
| Tests whether all three movement targets are unset. | |
Venus Lighthouse's aerie: the pillars the leader jumps between, the Shaman's Rod handed over for Sheba, and the battle with Saturos and Menardi, who fuse.
Definition in file venus_lighthouse_aerie.c.
| #define NULL ((void *)0) |
Definition at line 23 of file venus_lighthouse_aerie.c.
| #define FLAG_SHAMANS_ROD_OWNER 0x345 |
Plus the party member (0 to 3) who carried the Shaman's Rod when it was handed over before the aerie's first battle; a defeat gives it back.
Definition at line 71 of file venus_lighthouse_aerie.c.
Referenced by Event_ConfrontSaturosAndMenardi(), and VenusLighthouseAerie_Initialize().
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Stepping back onto the floor, and before each jump: the leader walks and falls normally again and the six pillars stand still.
Definition at line 278 of file venus_lighthouse_aerie.c.
Referenced by Event_JumpToNextPillar(), and Event_SteadyPillars().
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Brings the party onto the aerie and reveals the argument over Sheba.
Definition at line 386 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_EnterAndConfrontAntagonists(), and VenusLighthouseAerie_Initialize().
Shows or hides one companion, setting its movement speed when shown.
Definition at line 671 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_EnterAndConfrontAntagonists(), and VenusLighthouseAerie_ShowPartyMember().
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Flashes an actor palette and emits paired effects every fifteenth frame.
Definition at line 1101 of file venus_lighthouse_aerie.c.
Referenced by Event_ConfrontSaturosAndMenardi(), and VenusLighthouseAerie_FlashActorPalette().
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Spawns two vertical effects using the parent position and shared cached tiles.
Definition at line 1128 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CycleActorPalette(), VenusLighthouseAerie_FlashActorPalette(), and VenusLighthouseAerie_SpawnLinkedPairEffects().
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Definition at line 1180 of file venus_lighthouse_aerie.c.
Referenced by Event_ConfrontSaturosAndMenardi(), and VenusLighthouseAerie_UpdateShebaPalette().
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Shows the Venus Star lighting the beacon and the antagonists combining.
Definition at line 1211 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CombineSaturosAndMenardi(), and VenusLighthouseAerie_Initialize().
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Flashes the object palette white, then restores the transformation colour.
Definition at line 1748 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CombineSaturosAndMenardi(), and VenusLighthouseAerie_FlashScreen().
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Emits rising particles around the upper beam at the current beacon stage.
Definition at line 1804 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CombineSaturosAndMenardi(), VenusLighthouseAerie_EruptBeacon(), VenusLighthouseAerie_ShowSaturosAndMenardiFall(), and VenusLighthouseAerie_SpawnUpperOrbitParticles().
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Pulses and slides Saturos and Menardi while their beam flags are active.
Definition at line 1852 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CombineSaturosAndMenardi(), and VenusLighthouseAerie_UpdateBeamActors().
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Plays the antagonists' defeat, the party discussion and the beacon eruption.
Definition at line 1897 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_FinishSaturosAndMenardiBattle(), and VenusLighthouseAerie_Initialize().
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A look back from the world map: Felix cries out as Sheba clings to the broken aerie, then the world map returns with its music still playing.
Definition at line 1907 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_Initialize(), and VenusLighthouseAerie_ShowShebaInDanger().
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Stages the broken aerie for the fall sequence and the party escape.
Definition at line 1923 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_Initialize(), and VenusLighthouseAerie_StageShebasFall().
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Shows Saturos and Menardi falling into the beacon after their final defeat.
Definition at line 2009 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_FinishSaturosAndMenardiBattle(), and VenusLighthouseAerie_ShowSaturosAndMenardiFall().
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Lets the party discuss the battle while Felix and Sheba remain on the aerie.
Definition at line 2112 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_DiscussSaturosAndMenardiDefeat(), and VenusLighthouseAerie_FinishSaturosAndMenardiBattle().
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Raises the beacon effects and splits the aerie beneath the group.
Definition at line 2227 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_EruptBeacon(), and VenusLighthouseAerie_FinishSaturosAndMenardiBattle().
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Places the party on the broken platform and resumes its falling effects.
Definition at line 2435 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_RestorePartyOnBrokenAerie(), and VenusLighthouseAerie_ShowShebaInDanger().
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Shows Felix urging Sheba to hold on at the edge of the platform.
Definition at line 2510 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_ShowShebaInDanger(), and VenusLighthouseAerie_TryToPreventFall().
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Shows Sheba falling, Felix jumping after her and the party escaping.
Definition at line 2534 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_PlayShebasFall(), and VenusLighthouseAerie_StageShebasFall().
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Clears all movement targets and velocities and resets the actor timer.
Definition at line 2844 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_AdvanceActorRise(), VenusLighthouseAerie_CombineSaturosAndMenardi(), VenusLighthouseAerie_EruptBeacon(), VenusLighthouseAerie_PlayShebasFall(), VenusLighthouseAerie_RestorePartyOnBrokenAerie(), VenusLighthouseAerie_StageShebasFall(), VenusLighthouseAerie_StopActorMotion(), and VenusLighthouseAerie_UpdateBeaconRise().
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Advances the beacon rise sequence, its flashes and orbiting particles.
Definition at line 2855 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_EruptBeacon(), and VenusLighthouseAerie_UpdateBeaconRise().
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Raises an enabled actor according to its gated rise counter.
Definition at line 2974 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_AdvanceActorRise(), and VenusLighthouseAerie_UpdateBeaconRise().
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Emits particles beside the lower beam and links each to its source actor.
Definition at line 2991 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_RestorePartyOnBrokenAerie(), VenusLighthouseAerie_SpawnSideOrbitParticles(), and VenusLighthouseAerie_StageShebasFall().
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Moves a linked particle along its horizontal ellipse and preserves its target.
Definition at line 3045 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_SpawnSideOrbitParticles(), and VenusLighthouseAerie_UpdateOrbitingEffect().
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Pulses the actor scale around the countdown, then chooses its next pause.
Definition at line 112 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_PulseActorScale().
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Moves a particle, damps its horizontal velocity and updates its scale and spin.
Definition at line 146 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CombineSaturosAndMenardi(), and VenusLighthouseAerie_UpdateDriftingParticle().
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Turns the falling actor sprite until its rotation leaves the negative half-turn.
Definition at line 164 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_PlayShebasFall(), and VenusLighthouseAerie_StepSpriteRotation().
| const struct SceneEntrance * VenusLighthouseAerie_GetEntrances | ( | void | ) |
Definition at line 179 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_GetEntrances().
| const struct SceneRegion * VenusLighthouseAerie_GetRegions | ( | void | ) |
Definition at line 183 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_GetRegions().
| const u32 * VenusLighthouseAerie_GetExits | ( | void | ) |
Definition at line 185 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_GetExits().
| const struct ScenePlacement * VenusLighthouseAerie_GetPlacements | ( | void | ) |
Returns the platforms, antagonists, companions and beacon effects.
Definition at line 190 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_GetPlacements().
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Walking off the edge of a pillar: if the ground two tiles ahead is clear, the leader jumps across to it.
Definition at line 199 of file venus_lighthouse_aerie.c.
Referenced by Event_JumpToNextPillar().
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Landing on a pillar: it dips under the leader and springs back up.
FLAG_SCENE_TEMP_50 is set while the leader stands on a pillar, so this runs once per landing.
Definition at line 238 of file venus_lighthouse_aerie.c.
Referenced by Event_LandOnPillar().
| const struct SceneEvent * VenusLighthouseAerie_GetEvents | ( | void | ) |
Returns the pillar and confrontation triggers.
Definition at line 293 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_GetEvents().
| s32 VenusLighthouseAerie_Initialize | ( | void | ) |
Restores the platforms and runs the scene selected by the arrival.
Definition at line 298 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_Initialize().
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Definition at line 375 of file venus_lighthouse_aerie.c.
Referenced by Event_ConfrontSaturosAndMenardi(), VenusLighthouseAerie_CombineSaturosAndMenardi(), VenusLighthouseAerie_DiscussSaturosAndMenardiDefeat(), VenusLighthouseAerie_EnterAndConfrontAntagonists(), VenusLighthouseAerie_EruptBeacon(), VenusLighthouseAerie_PlayShebasFall(), VenusLighthouseAerie_ShowMessage(), VenusLighthouseAerie_ShowSaturosAndMenardiFall(), and VenusLighthouseAerie_TryToPreventFall().
Turns one actor and waits ten frames.
Definition at line 381 of file venus_lighthouse_aerie.c.
Referenced by Event_ConfrontSaturosAndMenardi(), VenusLighthouseAerie_CombineSaturosAndMenardi(), VenusLighthouseAerie_DiscussSaturosAndMenardiDefeat(), VenusLighthouseAerie_EnterAndConfrontAntagonists(), VenusLighthouseAerie_FaceActor(), and VenusLighthouseAerie_PlayShebasFall().
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Walking up to Saturos and Menardi: they promise not to harm Sheba for the Shaman's Rod, Felix carries it over, they will not let her go, and the battle begins.
Definition at line 689 of file venus_lighthouse_aerie.c.
Referenced by Event_ConfrontSaturosAndMenardi().
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Cycles the actor palette and emits paired effects every fifteenth frame.
Definition at line 1113 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CycleActorPalette(), and VenusLighthouseAerie_UpdateShebaPalette().
Builds the horizontal velocity for an elliptical radial particle burst.
Definition at line 1185 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_AimBurst(), and VenusLighthouseAerie_CombineSaturosAndMenardi().
Gives Felix, Sheba and the party the same reaction, then waits after Mia.
Definition at line 1200 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CombineSaturosAndMenardi(), and VenusLighthouseAerie_ShowGroupEmote().
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Orbits a particle around the upper beam and keeps its target at that position.
Definition at line 1761 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_SpawnUpperOrbitParticles(), and VenusLighthouseAerie_UpdateUpperOrbit().
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Orbits a particle around the rising beam using its rise counter as a radius.
Definition at line 1776 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_UpdateBeaconRise(), and VenusLighthouseAerie_UpdateRisingOrbit().
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Tests whether all three movement targets are unset.
Definition at line 1843 of file venus_lighthouse_aerie.c.
Referenced by Actor_IsParked(), and VenusLighthouseAerie_UpdateBeamActors().
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Definition at line 2223 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_EruptBeacon().
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Definition at line 2224 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_EruptBeacon(), and VenusLighthouseAerie_UpdateBeaconRise().
| s32 gEffectScript0[] |
Definition at line 3059 of file venus_lighthouse_aerie.c.
| s32 gEffectScript1[] |
| s32 gEffectScript2[] |
| const s32* gEffectScripts[] |
Definition at line 3074 of file venus_lighthouse_aerie.c.
| s32 gVenusLighthouseAerie_PairActionScript[] |
Definition at line 3080 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_EnterAndConfrontAntagonists().
| s32 gSceneAction_EntryGroup[] |
Definition at line 3087 of file venus_lighthouse_aerie.c.
Referenced by Event_ConfrontSaturosAndMenardi().
| s32 gSceneAction_EntryPair[] |
Definition at line 3096 of file venus_lighthouse_aerie.c.
Referenced by Event_ConfrontSaturosAndMenardi().
| s32 gVenusLighthouseAerie_ScaleStepAction[] |
Definition at line 3105 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CombineSaturosAndMenardi(), and VenusLighthouseAerie_PlayShebasFall().
| s32 gVenusLighthouseAerie_BeamOpenAction[] |
Definition at line 3110 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CombineSaturosAndMenardi(), and VenusLighthouseAerie_EruptBeacon().
| s32 gVenusLighthouseAerie_BeamNarrowAction[] |
Definition at line 3117 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CombineSaturosAndMenardi().
| s32 gVenusLighthouseAerie_BeamRiseAction[] |
Definition at line 3124 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_EruptBeacon().
| s32 gVenusLighthouseAerie_BeamCloseAction[] |
Definition at line 3131 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_EruptBeacon().
| s32 gVenusLighthouseAerie_BeamEndAction[] |
| s32 gVenusLighthouseAerie_OrbitParticleScript[] |
Definition at line 3141 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_SpawnUpperOrbitParticles().
| s32 gVenusLighthouseAerie_RiseParticleScript[] |
Definition at line 3154 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_UpdateBeaconRise().
| s32 gVenusLighthouseAerie_WalkOutAction[] |
Definition at line 3167 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_CombineSaturosAndMenardi().
| s32 gVenusLighthouseAerie_RiseActionScript[] |
Definition at line 3179 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_UpdateBeaconRise().
| s32 gVenusLighthouseAerie_StepBackAction[] |
| s32 gVenusLighthouseAerie_LeapAction[] |
| s32 gVenusLighthouseAerie_PartyExitAction[] |
Definition at line 3209 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_PlayShebasFall().
| s32 gVenusLighthouseAerie_PartyHeadingAction[] |
Definition at line 3213 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_PlayShebasFall().
| struct SceneEntrance gVenusLighthouseAerieEntrances[] |
Definition at line 3218 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_GetEntrances().
| u32 gVenusLighthouseAerieExits[] |
Definition at line 3232 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_GetExits().
| struct ScenePlacement gVenusLighthouseAeriePlacements[] |
Definition at line 3242 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_GetPlacements().
| s32 gVenusLighthouseAerie_NearestActor = 0 |
Definition at line 3297 of file venus_lighthouse_aerie.c.
Referenced by Event_LandOnPillar().
| struct SceneEvent gVenusLighthouseAerieEvents[] |
Definition at line 3299 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_GetEvents().
| s32 gVenusLighthouseAerie_BesideParticleScript[] |
Definition at line 3311 of file venus_lighthouse_aerie.c.
Referenced by VenusLighthouseAerie_SpawnSideOrbitParticles().