Every function, variable, type, enumerator and macro.
- f -
- FACE_GARET_CHILD : character_ids.h
- FACE_ISAAC_CHILD : character_ids.h
- Facing : field_scene.h
- FACING_EAST : field_scene.h
- FACING_IS_NORTH : field_scene.h
- FACING_NEAREST_CARDINAL : tolbi_interiors.h
- FACING_NORTH : field_scene.h
- FACING_NORTHEAST : field_scene.h
- FACING_NORTHWEST : field_scene.h
- FACING_SOUTH : field_scene.h
- FACING_SOUTHEAST : field_scene.h
- FACING_SOUTHWEST : field_scene.h
- FACING_STEP : field_scene.h
- FACING_WEST : field_scene.h
- FacingObject_TurnPairToFaceEachOther() : actor_commands.c, psynergy_effects.h
- FADE_BRIGHTEN : fade.c
- FADE_DARKEN : fade.c
- FADE_DEFINE_BLEND : fade.c
- Fade_FromBlack() : fade.c, runtime.h
- Fade_FromWhite() : fade.c, runtime.h
- FADE_GAME_LAYERS : fade.c
- FADE_LAYER_MASK : fade.c
- FADE_LEVEL_MAX : fade.c
- Fade_Start() : fade.c, runtime.h
- Fade_ToBlack() : fade.c, runtime.h
- Fade_ToBlackFar() : runtime.h
- Fade_ToWhite() : fade.c, runtime.h
- Fade_Update() : fade.c, runtime.h
- Fade_Wait() : fade.c, runtime.h
- Fade_WaitFar() : runtime.h
- FadeOverlay_DrawMarks() : fade_overlay.c, object.h
- FadeOverlay_Resume() : fade_overlay.c, object.h
- FadeOverlay_Suspend() : fade_overlay.c, object.h
- FALLEN_STUMP : goma_cave_pond.c
- FALLING_BOLT_COUNT : falling.c
- FALLING_BOLT_DURATION : effect_table.h
- FALLING_BOLT_SPACING : effect_table.h
- FALLING_BOLT_SPARK_COUNT : falling.c
- FALLING_BOLT_SPARKS : falling.c
- FALLING_BOLT_SPARKS_PER_BOLT : effect_table.h
- FALLING_BOLT_WAVE_COUNT : effect_table.h
- FALLING_BUILD_SLANTED_WINDOW : falling.c
- FALLING_LAND_Y : falling.c
- FALLING_OBSTACLE : colosso_wall.c
- FALLING_SHARD_COUNT : falling.c
- FALLING_SHARD_PUFF_COUNT : falling.c
- FallIntoPit() : lamakan_desert.c
- FALLS_MONK : fuchin_temple.c
- FALSE : types.h
- FARAN : lalivero_interiors.c
- FarCall_BlankLoadTable() : field.h
- FarCall_BlankRunTable() : field.h
- FarCall_EffectTable() : graphics.h
- FarCall_ResourceTable : graphics.h
- FarCall_RuntimeTable : vertices.c
- FarCall_WindowTable() : battle.h
- FAREWELL_BUNZA_SAYS_GOODBYE : west_lunpa_cave.h
- FAREWELL_GARET_MOVES_ON : west_lunpa_cave.h
- FAREWELL_GARET_SIGHS : west_lunpa_cave.h
- FAREWELL_GARET_STAYS : west_lunpa_cave.h
- FAREWELL_HAMMET_LETS_IVAN_GO : west_lunpa_cave.h
- FAREWELL_IVAN_REASSURES : west_lunpa_cave.h
- FAREWELL_IVAN_STAYS : west_lunpa_cave.h
- FAREWELL_MIA_HOPES_FOR_SAFETY : west_lunpa_cave.h
- FAREWELL_MIA_STAYS : west_lunpa_cave.h
- FarewellLine : west_lunpa_cave.h
- FEH : fuchin_temple.c
- FEIZHI : fuchin_temple.c
- FELIX : character_ids.h
- FELLED_FLASH : playback.c
- FELLED_FLASH_FRAMES : playback.c
- FIELD_AT_OFFSET : scene.h
- Field_CheckConfiguredKeys() : player_control.c, field.h
- Field_CheckConfiguredKeysAndCount() : player_control.c, field.h
- Field_CheckExitRegions() : step.c, object.h
- Field_ClearRequests() : step.c, object.h
- Field_ClimbDown() : climbing.c, psynergy_effects.h
- Field_ClimbDownFar() : object.h
- Field_ClimbUp() : climbing.c, psynergy_effects.h
- Field_ClimbUpFar() : object.h
- Field_CountRequests() : step.c, object.h
- Field_DispatchTypeHandler() : dispatch.c, psynergy_effects.h
- Field_DispatchTypeHandlerFar() : object.h
- Field_FindItemEvent() : items.c, object.h
- Field_FindNearbyPsynergyTarget() : targets.c, object.h
- Field_FindNearbyTalkTarget() : targets.c, object.h
- Field_GetCollisionAheadOfLeader() : step.c, object.h
- Field_GetPsynergyTargetRange() : targets.c, object.h
- Field_IsRevealActive() : field_fx.c, object.h
- FIELD_KIND_AVOID : psynergy_effects.h
- FIELD_KIND_CARRY : psynergy_effects.h
- FIELD_KIND_CATCH : psynergy_effects.h
- FIELD_KIND_CLOAK : psynergy_effects.h
- FIELD_KIND_DOUSE : psynergy_effects.h
- FIELD_KIND_FORCE : psynergy_effects.h
- FIELD_KIND_FROST : psynergy_effects.h
- FIELD_KIND_GROWTH : psynergy_effects.h
- FIELD_KIND_HALT : psynergy_effects.h
- FIELD_KIND_LIFT : psynergy_effects.h
- FIELD_KIND_MIND_READ : psynergy_effects.h
- FIELD_KIND_MOVE : psynergy_effects.h
- FIELD_KIND_PLY : psynergy_effects.h
- FIELD_KIND_RETREAT : psynergy_effects.h
- FIELD_KIND_REVEAL : psynergy_effects.h
- FIELD_KIND_WHIRLWIND : psynergy_effects.h
- FIELD_OBJECT_COUNT : field_internal.h
- Field_PlaceMapMarkers() : markers.c, object.h
- Field_ProcessStep() : step.c, object.h
- Field_RequestBattleFromEncounterTable() : requests.c, psynergy_effects.h
- Field_RequestBattleFromEncounterTableFar() : object.h
- Field_RequestDjinnBattle() : requests.c, psynergy_effects.h
- Field_RequestDjinnBattleFar() : object.h
- Field_RequestShortcut() : player_control.c, field.h
- Field_RunEventAction() : dispatch.c, psynergy_effects.h
- Field_RunPsynergyEvents() : items.c, object.h
- Field_RunPushTileEvent() : events.c, object.h
- Field_RunScene() : run_scene.c, object.h
- Field_RunSceneFar() : object.h
- Field_SearchTile() : events.c, object.h
- Field_SetMapCellCollision() : field_service.h
- FIELD_SHORTCUT_KEYS : player_control.c
- FIELD_STAGED_ACTOR_IMPORTS : babi_lighthouse.c, mogall_forest.c, tunnel_ruins.c, mercury.h
- Field_StartEncounterTransition() : context.c, psynergy_effects.h
- Field_StoreHalfword() : player_control.c
- Field_TryJumpForward() : climbing.c, psynergy_effects.h
- Field_TryJumpForwardFar() : object.h
- Field_UpdateObjectVisibilityBounds() : world_map.c, psynergy_effects.h
- Field_UseItem() : items.c, object.h
- Field_UsePsynergy() : psynergy.c, object.h
- FIELD_VIEW_FOCUS_X : field_internal.h
- FIELD_VIEW_FOCUS_Y : field_internal.h
- FIELD_VIEW_HEIGHT : field_internal.h
- FIELD_VIEW_WIDTH : field_internal.h
- FIELD_WEATHER_PARTICLE_COUNT : object_effect.h
- FieldBattleFx_RunRisingObjectSequence() : engine_call.h
- FieldEffect_InitSparkles() : weather.c, psynergy_effects.h
- FieldEffect_InitSparklesFar() : object.h
- FieldEffect_SpawnNearbyMarkers() : field_fx.c, object.h
- FieldEffect_UpdateSparkles() : weather.c, psynergy_effects.h
- FieldEffect_WatchLeaderDistance() : reveal.c, psynergy_effects.h
- FieldEvent_AskYesNoAndShowResponse() : messages.c, psynergy_effects.h
- FieldEvent_AskYesNoAndShowResponseFar() : object.h
- FieldEvent_Begin() : events.c, psynergy_effects.h
- FieldEvent_BeginFar() : object.h
- FieldEvent_End() : events.c, psynergy_effects.h
- FieldEvent_EndFar() : object.h
- FieldEvent_GameFlagClear() : field_event.h
- FieldEvent_GameFlagIsSet() : field_event.h
- FieldEvent_GameFlagSet() : field_event.h
- FieldEvent_RunTypeHandler() : dispatch.c, psynergy_effects.h
- FieldEvent_ShowMessageAndWait() : messages.c, psynergy_effects.h
- FieldEvent_ShowMessageAndWaitFar() : object.h
- FieldEvent_ShowStatusMessage() : avoid.c, psynergy_effects.h
- FieldEvent_WaitFrames() : events.c, psynergy_effects.h
- FieldEvent_WaitFramesFar() : object.h
- FieldFx_BlinkAvoidCaster() : avoid.c, psynergy_effects.h
- FieldFx_CheckCloakTile() : cloak.c, psynergy_effects.h
- FieldFx_ComputeHueChannels() : mind_read.c, psynergy_effects.h
- FieldFx_CycleObjectValueByCounter() : arcs.c, psynergy_effects.h
- FieldFx_EndCloak() : cloak.c, psynergy_effects.h
- FieldFx_LastLightning() : weather.c, psynergy_effects.h
- FieldFx_LastLightningFar() : object.h
- FieldFx_ResumeCloakCheck() : cloak.c, psynergy_effects.h
- FieldFx_ResumeLightning() : weather.c, psynergy_effects.h
- FieldFx_ResumeLightningFar() : object.h
- FieldFx_RunAvoid() : avoid.c, psynergy_effects.h
- FieldFx_RunCarry() : carry.c, object.h
- FieldFx_RunCatch() : catch.c, psynergy_effects.h
- FieldFx_RunCatchOnTarget() : catch.c, psynergy_effects.h
- FieldFx_RunDouse() : douse.c, psynergy_effects.h
- FieldFx_RunDouseOnTarget() : douse.c, psynergy_effects.h
- FieldFx_RunForce() : force.c, psynergy_effects.h
- FieldFx_RunForceOnTarget() : force.c, psynergy_effects.h
- FieldFx_RunFrost() : frost.c, psynergy_effects.h
- FieldFx_RunFrostOnTarget() : frost.c, psynergy_effects.h
- FieldFx_RunGrowth() : growth.c, psynergy_effects.h
- FieldFx_RunGrowthOnTarget() : growth.c, psynergy_effects.h
- FieldFx_RunLift() : lift.c, object.h
- FieldFx_RunLiftOnTarget() : lift.c, psynergy_effects.h
- FieldFx_RunMove() : move.c, psynergy_effects.h
- FieldFx_RunPly() : ply.c, psynergy_effects.h
- FieldFx_RunPlyOnTarget() : ply.c, psynergy_effects.h
- FieldFx_RunRetreat() : retreat.c, psynergy_effects.h
- FieldFx_RunReveal() : reveal.c, psynergy_effects.h
- FieldFx_RunWhirlwind() : whirlwind.c, psynergy_effects.h
- FieldFx_RunWhirlwindOnTarget() : whirlwind.c, psynergy_effects.h
- FieldFx_SpawnBurstParticle() : actor_commands.c, psynergy_effects.h
- FieldFx_SpawnRandomAngleTriplet() : douse.c, psynergy_effects.h
- FieldFx_StartCloak() : cloak.c, psynergy_effects.h
- FieldFx_StartGroundParticles() : weather.c, psynergy_effects.h
- FieldFx_StartGroundParticlesFar() : object.h
- FieldFx_StartLightning() : weather.c, psynergy_effects.h
- FieldFx_StartLightningFar() : object.h
- FieldFx_StepRatioTransition() : view.c, psynergy_effects.h
- FieldFx_StopLightning() : weather.c, psynergy_effects.h
- FieldFx_StopLightningFar() : object.h
- FieldFx_UpdateGroundParticles() : weather.c, psynergy_effects.h
- FieldFx_UpdateLightning() : weather.c, psynergy_effects.h
- FieldFx_UpdateMindReadWave() : mind_read.c, psynergy_effects.h
- FieldFx_UpdateParticleLinearMotion() : actor_commands.c, psynergy_effects.h
- FieldFx_UpdateParticleMotionAndScale() : whirlwind.c, psynergy_effects.h
- FieldFx_UpdateScaledArcObjectA() : arcs.c, psynergy_effects.h
- FieldFx_UpdateScaledArcObjectB() : arcs.c, psynergy_effects.h
- FieldFx_UpdateSceneSlots() : psynergy_effects_internal.h
- FieldFx_UpdateSpinAngle() : retreat.c, psynergy_effects.h
- FieldFx_UpdateSpiralParticle() : frost.c
- FieldGameFlag_GetByte() : engine_call.h
- FieldGameFlag_SetByte() : engine_call.h
- FieldKind : psynergy_effects.h
- FieldMap_SetViewBounds() : engine_call.h
- FieldMap_SetWindowCellTile() : field_service.h
- FieldMotes_Start() : weather.c, psynergy_effects.h
- FieldMotes_Update() : weather.c, psynergy_effects.h
- FieldMotion_LaunchFromFocusedObject() : field_service.h
- FieldObject_CheckMovementCollision() : engine_call.h
- FieldObject_Create() : objects.c, field.h
- FieldObject_MotionSetPositionAndCommit() : field_service.h
- FieldObject_PlaceSceneActors() : djinni.c, psynergy_effects.h
- FieldObject_SetPosition() : field_service.h
- FieldObject_SetTargetAndCallback() : field_service.h
- FieldObject_UpdatePlayerControl() : player_control.c, field.h
- FieldObject_WaitForMove() : object_motion.c, field.h
- FieldObject_WaitForMoveFar() : field.h
- FieldObjectMotion_CenterOnColumn() : field_service.h
- FieldObjectMotion_CommitPositionAndActivate() : field_service.h
- FieldObjectMotion_OffsetPositionAndResetMotion() : field_service.h
- FieldObjectMotion_ResetAndSetPosition() : field_service.h
- FieldParty_ListActiveOwners() : engine_call.h
- FieldResource_DecodeType01() : engine_call.h
- FieldScene_BuildDescriptorAndInstallTask() : colosso_wall.c
- FieldScene_FindActorRegion() : object_staged_actor.h
- FieldScene_PrepareActors() : field.h
- FieldScene_RedrawActorFootprint() : object_staged_actor.h
- FieldScene_RunCompanionActorSequence() : vale.c
- FieldScene_RunEntrySetup() : level.c, level.h
- FieldScene_RunScene3bcSequenceA() : colosso_log.c
- FieldScheduler_AddCallback() : engine_call.h
- FieldScheduler_AddOrUpdateCallback() : field_service.h
- FieldUi_AdjustValueWithoutLimit() : engine_call.h
- FieldUiTextResource_Initialize() : engine_call.h
- FieldUiTextResource_SetPosition() : engine_call.h
- FieldUnit_AddHp() : engine_call.h
- FieldVector_AddPolarOffset() : field_service.h
- FightSandMonster() : lamakan_desert.c
- FINALS_OFFICIAL : colosseum_entrance.c
- FIND_COINS : field_scene.h
- FIND_ITEM : field_scene.h
- FIND_MESSAGE : field_scene.h
- FIND_PSYNERGY_STONE : field_scene.h
- FIRE_EMBERS : fire.c
- FIRST_DJINNI_ROUTE_TRIGGER : vale_cave.c
- FIRST_DOOR_TRIGGER : altin.c
- FIRST_ENEMY_UNIT : battle_internal.h
- FIRST_FROZEN_POOL_FLAG : crossbone_isle_pillar_rooms.c
- FIRST_GROUND_SPARKLE : kolima_forest_bridge.c
- FIRST_OBJECT : gondowan_cave.c
- FIRST_PIT : lamakan_desert.c
- FIXED_ADDRESS : types.h
- FIXED_OFFSET : types.h
- Fixed_Remainder() : mind_read.c, psynergy_effects.h
- FixedPoint_Distance() : object_distance.h
- FixedPoint_Multiply8_8() : lucky_dice.c, lucky_dice.h
- FixedPoint_Reciprocal() : lucky_dice.c, lucky_dice.h
- FixedSqrt() : math.c, runtime.h
- FixedSqrtFar() : runtime.h
- FLAG_ALPINE_CROSSING_POWER_BREAD : flags.h
- FLAG_ALTIN_BLOCK_MOVED : flags.h
- FLAG_ALTIN_COINS : flags.h
- FLAG_ALTIN_MINE_FIRST_DRAIN : flags.h
- FLAG_ALTIN_MINE_SECOND_DRAIN : flags.h
- FLAG_ALTIN_MINE_THIRD_DRAIN : flags.h
- FLAG_ALTIN_NUT : flags.h
- FLAG_ALTIN_PEAK_BOULDER_FALLEN : flags.h
- FLAG_ALTIN_PEAK_COOKIE : flags.h
- FLAG_ALTIN_PEAK_DRAGON_SHIELD : flags.h
- FLAG_ALTIN_PEAK_FIRST_BEAST_ROUTE_SEEN : flags.h
- FLAG_ALTIN_PEAK_LIFTING_GEM : flags.h
- FLAG_ALTIN_PEAK_LUCKY_MEDAL : flags.h
- FLAG_ALTIN_PEAK_PSY_CRYSTAL : flags.h
- FLAG_ALTIN_PEAK_ROOM_3_SWITCH : altin_peak.c
- FLAG_ALTIN_PEAK_ROOM_5_SWITCH : altin_peak.c
- FLAG_ALTIN_PEAK_ROOM_6_SWITCH : altin_peak.c
- FLAG_ALTIN_PEAK_ROOM_7_SWITCH : altin_peak.c
- FLAG_ALTIN_PEAK_SECOND_BEAST_ROUTE_SEEN : flags.h
- FLAG_ALTIN_PEAK_VIAL : flags.h
- FLAG_ALTIN_SLEEP_BOMB : flags.h
- FLAG_ALTIN_WATER_BEAST_LEFT : flags.h
- FLAG_ALTMILLER_CAVE_COOKIE : flags.h
- FLAG_ALTMILLER_CAVE_MYSTIC_DRAUGHT : flags.h
- FLAG_ALTMILLER_CAVE_VIAL : flags.h
- FLAG_ARRIVE_FALLING : flags.h
- FLAG_ASKED_ABOUT_JAIL : vault_revisit.c
- FLAG_ATTENDANT_SHOWED_BEDS : babi_palace.c
- FLAG_AUTO_BATTLE : flags.h
- FLAG_BABI_CALLED_PARTY_BACK : flags.h
- FLAG_BABI_LIGHTHOUSE_DOOR_OPEN : flags.h
- FLAG_BABI_LIGHTHOUSE_DOOR_SHOWN : flags.h
- FLAG_BABI_LIGHTHOUSE_LUCKY_PEPPER : flags.h
- FLAG_BABI_LIGHTHOUSE_PURSUIT_ASKED : flags.h
- FLAG_BABI_LIGHTHOUSE_ROOM2_ENTRANCE_10_USED : flags.h
- FLAG_BABI_PALACE_BEDS_OPEN : flags.h
- FLAG_BABI_PALACE_CLOAK_BALL : flags.h
- FLAG_BABI_PALACE_FINALS_BEDS_OPEN : flags.h
- FLAG_BABI_PALACE_FINALS_REST_OFFERED : flags.h
- FLAG_BABI_PALACE_FIRST_NIGHT : flags.h
- FLAG_BABI_PALACE_GUARD_GAVE_WORD : flags.h
- FLAG_BABI_PALACE_GUARD_THANKED_PARTY : flags.h
- FLAG_BABI_PALACE_HARD_NUT : flags.h
- FLAG_BABI_PALACE_LUCKY_MEDAL : flags.h
- FLAG_BABI_SAVED : flags.h
- FLAG_BABI_SPOKE_AFTER_COLOSSO : flags.h
- FLAG_BEYOND_DOOR : babi_lighthouse.c
- FLAG_BILIBIN_CAVE_FIRST_DOUSE_TARGET_CLEARED : flags.h
- FLAG_BILIBIN_CAVE_SECOND_DOUSE_TARGET_CLEARED : flags.h
- FLAG_BILIBIN_JILL_GIFT_RECEIVED : flags.h
- FLAG_BILIBIN_JILL_RESCUED : flags.h
- FLAG_BLACK_ORB_RETURNED : flags.h
- FLAG_BLOCK_IN_PLACE : altmiller_cave.c
- FLAG_BUNZAS_WAGON_LEFT : flags.h
- FLAG_CHANNEL_1_OPEN : mercury_lighthouse.c
- FLAG_CHANNEL_2_OPEN : mercury_lighthouse.c
- FLAG_CHANNEL_313 : mercury_lighthouse.c
- FLAG_CHANNEL_3_OPEN : mercury_lighthouse.c
- FLAG_CHECK : event.h
- FLAG_CHEST_APPLE : mogall_forest.c
- FLAG_CHEST_EF0 : mercury_lighthouse_entrance.c
- FLAG_CHEST_ITEM_4C : mercury_lighthouse_entrance.c
- FLAG_CHEST_ITEM_5D : mogall_forest.c
- FLAG_CHEST_NUT : mercury_lighthouse.c
- FLAG_CHEST_PSY_CRYSTAL : mercury_lighthouse.c
- FLAG_CHEST_SLEEP_BOMB : mercury_lighthouse.c
- FLAG_CHILDHOOD : flags.h
- FLAG_CHOOSING_COMMANDS : flags.h
- FLAG_COLOSSO_CLEARED_TRIAL_SEEN : flags.h
- FLAG_COLOSSO_FAILED_TRIAL_SEEN : flags.h
- FLAG_COLOSSO_FIRST_MATCH_WON : flags.h
- FLAG_COLOSSO_OVER : flags.h
- FLAG_COLOSSO_SECOND_MATCH_WON : flags.h
- FLAG_CONTACT_BLOCKED : world_map.c
- FLAG_CROSSBONE_ISLE_BANE_FIRST_ESCAPE : flags.h
- FLAG_CROSSBONE_ISLE_BANE_LAST_ESCAPE : flags.h
- FLAG_CROSSBONE_ISLE_BANE_SECOND_ESCAPE : flags.h
- FLAG_CROSSBONE_ISLE_FINAL_GUARDS_DEFEATED : flags.h
- FLAG_CROSSBONE_ISLE_FIRST_BLUE_DOOR_OPEN : flags.h
- FLAG_CROSSBONE_ISLE_FIRST_GUARDS_DEFEATED : flags.h
- FLAG_CROSSBONE_ISLE_FIRST_IVY_BLOWN_AWAY : flags.h
- FLAG_CROSSBONE_ISLE_FIRST_PASSAGE_OPENED : flags.h
- FLAG_CROSSBONE_ISLE_RED_DOOR_OPEN : flags.h
- FLAG_CROSSBONE_ISLE_THIRD_BLOCK_LOWERED : crossbone_isle_platform_rooms.c
- FLAG_DARK : altmiller_cave.c
- FLAG_DEBUG_BATTLE : flags.h
- FLAG_DEBUG_STEPS_OFF : flags.h
- FLAG_DJINN_TUTORIAL : flags.h
- FLAG_DJINN_TUTORIAL_PART_A : flags.h
- FLAG_DJINN_TUTORIAL_PART_B : flags.h
- FLAG_DJINNI_0 : flags.h
- FLAG_DOOR_ROOM_BLOCK_PUSHED : mercury_lighthouse.c
- FLAG_DOOR_SWITCH_BLOCK_AT_47 : mercury_lighthouse.c
- FLAG_DOOR_SWITCH_BLOCK_AT_48 : mercury_lighthouse.c
- FLAG_DOOR_SWITCH_BLOCK_AT_53 : mercury_lighthouse.c
- FLAG_DROP_FROM_ABOVE_SEEN : mercury_lighthouse_entrance.c
- FLAG_EAST_LOWER_FROZEN : vault_cave.c
- FLAG_EAST_UPPER_FROZEN : vault_cave.c
- FLAG_EXIT_ARRIVAL_PENDING : flags.h
- FLAG_FAR_EAST_FROZEN : vault_cave.c
- FLAG_FEH_CHI_DEMONSTRATION_DECLINED : flags.h
- FLAG_FEH_SAW_CHI : flags.h
- FLAG_FEH_SCHOOL_SAW_TREE_FALL : fuchin_temple.c
- FLAG_FEH_WAITS_TO_SEE_CHI : flags.h
- FLAG_FEIZHI_SAW_ROCKSLIDE : flags.h
- FLAG_FEIZHI_WENT_TO_HSU : flags.h
- FLAG_FIRST_AREA_EAST_APE_OUT : mogall_forest.c
- FLAG_FIRST_AREA_HOSTILE_APE_OUT : mogall_forest.c
- FLAG_FIRST_AREA_LOG_ROLLED : mogall_forest.c
- FLAG_FIRST_AREA_NORTH_APE_OUT : mogall_forest.c
- FLAG_FIRST_CROSSING_BLOCK : mercury_lighthouse.c
- FLAG_FIRST_SCENE_STORM_DOUSED : suhalla_desert.c
- FLAG_FOUNTAIN_RUNNING : mercury_lighthouse.c
- FLAG_FOUNTAIN_SHOWN : mercury_lighthouse.c
- FLAG_FUCHIN_FALLS_DRAGONS_EYE_SET : flags.h
- FLAG_FUCHIN_FALLS_GROTTO_OPENED : flags.h
- FLAG_FUCHIN_FALLS_MONK_ASKED_ABOUT_TEST : flags.h
- FLAG_FUCHIN_FALLS_ORB_OF_FORCE_FOUND : flags.h
- FLAG_FUCHIN_TEMPLE_VISITOR_HEARD_BRIDGE_OPEN : flags.h
- FLAG_GAP_BLOCK_PLACED : mercury_lighthouse.c
- FLAG_GARET_CAME_HOME : flags.h
- FLAG_GARET_COMPLAINED : lamakan_desert.c
- FLAG_GARET_WATCHING_ROCKS : altin_peak.c
- FLAG_GOMA_CAVE_EAST_PILLAR_IN_PLACE : goma_cave_pillar.c
- FLAG_GOMA_CAVE_ENTRANCE_EAST_PILLAR_IN_PLACE : flags.h
- FLAG_GOMA_CAVE_ENTRANCE_IVY_BLOWN_AWAY : flags.h
- FLAG_GOMA_CAVE_ENTRANCE_STUMP_MOVED : flags.h
- FLAG_GOMA_CAVE_ENTRANCE_WEST_PILLAR_ONE_STEP : flags.h
- FLAG_GOMA_CAVE_ENTRANCE_WEST_PILLAR_TWO_STEPS : flags.h
- FLAG_GOMA_CAVE_IVAN_REJOINED : flags.h
- FLAG_GOMA_CAVE_STUMP_FELL : goma_cave_pillar.c, goma_cave_pond.c
- FLAG_GOMA_CAVE_WATERWAY_STUMP_MOVED : flags.h
- FLAG_GOMA_CAVE_WEST_PILLAR_MOVED : goma_cave_pillar.c
- FLAG_GOMA_CAVE_WITNESS_LEFT : flags.h
- FLAG_GONDOWAN_CAVE_FIRST_LEAP_COMPLETE : flags.h
- FLAG_GONDOWAN_CAVE_SECOND_OBJECT_MOVED : flags.h
- FLAG_GRADED_DARKNESS : altmiller_cave.c
- FLAG_GREETER_RECOGNIZED_PARTY : vault_revisit.c
- FLAG_GROWTH_PASSAGE_OPEN : babi_lighthouse.c
- FLAG_GUARDS_SUSPECT_KALAY : flags.h
- FLAG_HAMA_REACHED_HSU : flags.h
- FLAG_HAMMET_HOMECOMING_SEEN : flags.h
- FLAG_HAZARDS_PAUSED : lamakan_desert.c
- FLAG_HEAT_HALF : lamakan_desert.c
- FLAG_HEAT_QUARTER : lamakan_desert.c
- FLAG_HEAT_THREE_QUARTERS : lamakan_desert.c
- FLAG_HERMES_WATER_TAKEN : mercury_lighthouse.c
- FLAG_HOSTAGES_GONE : mercury_lighthouse_aerie.c
- FLAG_HSU_RESCUED : flags.h
- FLAG_HSU_RESCUED_WITHOUT_PARTY : flags.h
- FLAG_HYDROS_STATUES_DEFEATED : flags.h
- FLAG_IMIL_APPRENTICE_OFFERED_HEALING : flags.h
- FLAG_IMIL_HEARD_MIA_WENT_TO_COUPLE : flags.h
- FLAG_IMIL_MAP_LAYER_0 : imil.c
- FLAG_IMIL_MAP_LAYER_1 : imil.c
- FLAG_IMIL_MET_MIA : flags.h
- FLAG_IMIL_MIA_SAID_FAREWELL : flags.h
- FLAG_IMIL_SNOWMAN_ON_CHIMNEY : imil.c
- FLAG_IN_BATTLE : flags.h
- FLAG_IN_LINK_LOBBY : flags.h
- FLAG_IN_PARTY : flags.h
- FLAG_IN_VIEW : actors.c
- FLAG_INNER_WEST_LOWER_FROZEN : vault_cave.c
- FLAG_INVENTORY_SNAPSHOT : flags.h
- FLAG_IODEM_ASKED_TO_MEET : flags.h
- FLAG_IODEM_AT_BABI_LIGHTHOUSE : flags.h
- FLAG_IODEM_FAREWELL_SEEN : flags.h
- FLAG_IODEM_FOLLOWING_PARTY : flags.h
- FLAG_IODEM_HEARD_SOLDIERS : flags.h
- FLAG_IODEM_MET_WOUNDED_SOLDIERS : flags.h
- FLAG_ISAAC_WEARS_TUNIC : flags.h
- FLAG_ITEM_USE : flags.h
- FLAG_ITEM_USED_UP : flags.h
- FLAG_IVAN_COMPLAINED : lamakan_desert.c
- FLAG_IVAN_REPORTED_TO_LAYANA : flags.h
- FLAG_JAIL_CHEST_ANTIDOTE : flags.h
- FLAG_JAIL_CHEST_COINS : flags.h
- FLAG_JAIL_CHEST_ELIXIR : flags.h
- FLAG_JAIL_CHEST_LUCKY_MEDAL : flags.h
- FLAG_JAIL_CHEST_SMOKE_BOMB : flags.h
- FLAG_JAIL_CHEST_WATER_OF_LIFE : flags.h
- FLAG_JUPITER_LIGHTHOUSE_LIT : flags.h
- FLAG_KALAY_COLOSSO_TOUR_LEFT : flags.h
- FLAG_KALAY_DOCKS_CARRYING_MESSAGE : flags.h
- FLAG_KALAY_DOCKS_GARET_SAW_KARAGOL : flags.h
- FLAG_KALAY_DOCKS_TICKET_BOUGHT : flags.h
- FLAG_KALAY_DOCKS_TICKET_HANDED_OVER : flags.h
- FLAG_KALAY_DOCKS_WENT_ASHORE : flags.h
- FLAG_KALAY_HEARD_OF_COLOSSO_TOUR : flags.h
- FLAG_KALAY_TOWN_NUT_CAUGHT : flags.h
- FLAG_KEEP_LAYER_GRAPHICS : flags.h
- FLAG_KEEP_MUSIC : flags.h
- FLAG_KEEP_MUSIC_HELD : flags.h
- FLAG_KEEP_PARTY_POSITION : flags.h
- FLAG_KITE : vale_cave.c
- FLAG_KOLIMA_BRIDGE_COLLAPSED : flags.h
- FLAG_KOLIMA_CURSE_LIFTED : flags.h
- FLAG_KOLIMA_CURSE_WITNESSED : flags.h
- FLAG_KOLIMA_FOREST_NUT_CAUGHT : flags.h
- FLAG_LALIVERO_WHARF_OPEN : flags.h
- FLAG_LALIVERO_WOUNDED_SOLDIERS_SEEN : flags.h
- FLAG_LAMA_TEMPLE_PSYNERGY_STONE : alpine_crossing_lama_temple.c
- FLAG_LAMA_TEMPLE_WATER_OF_LIFE : flags.h
- FLAG_LAMAKAN_SAND_MONSTER_BEATEN : flags.h
- FLAG_LAST_CROSSING_BLOCK_EAST : mercury_lighthouse.c
- FLAG_LAST_CROSSING_BLOCK_WEST : mercury_lighthouse.c
- FLAG_LAYANA_SCOLDED_LUNPA_VISIT : flags.h
- FLAG_LEADER_ON_FLOOR_SWITCH : mercury_lighthouse.c
- FLAG_LIFT_UP : mercury_lighthouse_aerie.c
- FLAG_LINK_BATTLE : flags.h
- FLAG_LINK_PARTY_COUNT : flags.h
- FLAG_LIZARD_MAN_STEPPED_ASIDE : mercury_lighthouse_entrance.c
- FLAG_LUNPA_BARREL_NUT : flags.h
- FLAG_LUNPA_BARREL_VIAL : flags.h
- FLAG_LUNPA_CAVE_REUNION_SEEN : flags.h
- FLAG_LUNPA_FORTRESS_BARREL_VIAL : flags.h
- FLAG_LUNPA_FORTRESS_CELL_KEY : flags.h
- FLAG_LUNPA_FORTRESS_CHEST_COINS : flags.h
- FLAG_LUNPA_FORTRESS_CHEST_ELIXIR : flags.h
- FLAG_LUNPA_FORTRESS_CHEST_LUCKY_MEDAL : flags.h
- FLAG_LUNPA_FORTRESS_CHEST_POWER_BREAD : flags.h
- FLAG_LUNPA_FORTRESS_COLUMN_LOWERED : flags.h
- FLAG_LUNPA_FORTRESS_EAST_GUARD_BEATEN : flags.h
- FLAG_LUNPA_FORTRESS_FIRST_SWITCH_FLIPPED : flags.h
- FLAG_LUNPA_FORTRESS_FIRST_SWITCH_UNCOVERED : flags.h
- FLAG_LUNPA_FORTRESS_HALL_GUARD_BEATEN : flags.h
- FLAG_LUNPA_FORTRESS_PASSAGE_UNCOVERED : flags.h
- FLAG_LUNPA_FORTRESS_REWARD_TAKEN : flags.h
- FLAG_LUNPA_FORTRESS_SECOND_SWITCH_FLIPPED : flags.h
- FLAG_LUNPA_FORTRESS_SECOND_SWITCH_UNCOVERED : flags.h
- FLAG_LUNPA_FORTRESS_THIRD_CHEST : flags.h
- FLAG_LUNPA_FORTRESS_THREE_GUARDS_BEATEN : flags.h
- FLAG_LUNPA_FORTRESS_TRAP_SEEN : flags.h
- FLAG_LUNPA_FORTRESS_WEST_GUARD_BEATEN : flags.h
- FLAG_LUNPA_GATE_GUARD_SAW_HAMMET : flags.h
- FLAG_LUNPA_GRAVE_SLEEP_BOMB : flags.h
- FLAG_LUNPA_HEARD_OF_PRISONER : flags.h
- FLAG_LUNPA_NUT_CAUGHT : flags.h
- FLAG_LUNPA_PSYNERGY_STONE : flags.h
- FLAG_LUNPA_TRADE_REOPENED : flags.h
- FLAG_LUNPA_WOODEN_BOX_LUCKY_MEDAL : flags.h
- FLAG_LURE_CAP : flags.h
- FLAG_MAID_APOLOGIZED : lalivero_interiors.c
- FLAG_MARS_LIGHTHOUSE_LIT : flags.h
- FLAG_MCCOY_PALACE_ADMITTED : flags.h
- FLAG_MCCOY_PALACE_BARREL_ELIXIR : flags.h
- FLAG_MCCOY_PALACE_BARREL_SMOKE_BOMB : flags.h
- FLAG_MCCOY_PALACE_BARRICADE_HINT : flags.h
- FLAG_MCCOY_PALACE_GARDEN_NUT_CAUGHT : flags.h
- FLAG_MCCOY_PALACE_JOB_REFUSED : flags.h
- FLAG_MCCOY_PALACE_PARTY_REWARDED : flags.h
- FLAG_MCCOY_PALACE_REWARD_TAKEN : flags.h
- FLAG_MCCOY_PALACE_VISITED : flags.h
- FLAG_MENU_INFO_KEPT : menu_internal.h
- FLAG_MENU_OPEN : flags.h
- FLAG_MENU_START_PRESSED : menu_internal.h
- FLAG_MENUS_RAISE_EVENT : flags.h
- FLAG_MERCURY_AERIE_CONFRONTATION_DONE : flags.h
- FLAG_MERCURY_LIGHTHOUSE_CHANNELS_OPEN : flags.h
- FLAG_MERCURY_LIGHTHOUSE_GATE_HELD_OPEN : flags.h
- FLAG_MERCURY_LIGHTHOUSE_LIT : flags.h
- FLAG_MERCURY_LIGHTHOUSE_PLY_ACTIVATED : flags.h
- FLAG_MERCURY_LIGHTHOUSE_STAIR_GATE_HELD_OPEN : flags.h
- FLAG_MERCURY_LIGHTHOUSE_STATUE_FELL : flags.h
- FLAG_MET_INVISIBLE_BABI : flags.h
- FLAG_MET_LAUREL : flags.h
- FLAG_MET_SATUROS_AND_MENARDI : flags.h
- FLAG_MIA_COMPLAINED : lamakan_desert.c
- FLAG_MIA_ENTERED_MERCURY_LIGHTHOUSE : flags.h
- FLAG_MIA_GOES_IN_SEEN : mercury_lighthouse_entrance.c
- FLAG_MIA_JOINED_PARTY : flags.h
- FLAG_MIA_OPENED_MERCURY_LIGHTHOUSE : flags.h
- FLAG_MIA_SENSED_SOMEONE_INSIDE : flags.h
- FLAG_MOGALL_FOREST_FIRST_APE_SEEN : flags.h
- FLAG_MOGALL_FOREST_KILLER_APE_BEATEN : flags.h
- FLAG_MOGALL_FOREST_LED_TO_KILLER_APE : flags.h
- FLAG_MONSTER_BATTLE : flags.h
- FLAG_MONSTER_BATTLE_WINS : flags.h
- FLAG_NO_ENCOUNTERS : flags.h
- FLAG_NORTH_BLOCK_STRUCK : vault_cave.c
- FLAG_NOT_ON_MAP : flags.h
- FLAG_NOTHING_HAPPENS : flags.h
- FLAG_NUT_CAUGHT : mogall_forest.c
- FLAG_NYUNPA_ENLIGHTENED : flags.h
- FLAG_NYUNPA_TAUGHT_FORCE : flags.h
- FLAG_NYUNPA_TEST_ACCEPTED : flags.h
- FLAG_NYUNPA_TEST_DECLINED : fuchin_temple.c
- FLAG_ON_PLATFORM : mercury_lighthouse_aerie.c
- FLAG_OUT_OF_VIEW : actors.c
- FLAG_OVERHEARD_KRADEN : flags.h
- FLAG_PARTY_LEFT_VALE : field_scene.h
- FLAG_PARTY_PRAISED : vault_revisit.c
- FLAG_PSYNERGY_EFFECT : object_internal.h
- FLAG_PSYNERGY_STONE : mercury_lighthouse_aerie.c, mogall_forest.c
- FLAG_PSYNERGY_TARGET : object_internal.h
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- FLAG_REACHED_KALAY : flags.h
- FLAG_READ_THOUGHTS_ABOUT_DORA : flags.h
- FLAG_RETREAT_BLOCKED : flags.h
- FLAG_RETURNED_FROM_VENUS_LIGHTHOUSE : flags.h
- FLAG_SANCTUM_QUEST_ACCEPTED : flags.h
- FLAG_SANCTUM_VISIT_PLANNED : flags.h
- FLAG_SATUROS_BEATEN_AT_MERCURY : flags.h
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- FLAG_SOL_SANCTUM_FIRST_SMALL_JEWEL_FOUND : flags.h
- FLAG_SOL_SANCTUM_FLOATING_EYE_SEEN : sol_sanctum_luna_sol_rooms.c
- FLAG_SOL_SANCTUM_FLOOR_SYMBOL_SEEN : flags.h
- FLAG_SOL_SANCTUM_FOUND : flags.h
- FLAG_SOL_SANCTUM_HERB_FOUND : flags.h
- FLAG_SOL_SANCTUM_INNER_BLOCK_1_EAST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_1_WEST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_2_EAST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_2_WEST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_3_EAST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_3_WEST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_4_EAST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_4_WEST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_5_EAST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_5_WEST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_6_EAST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_BLOCK_6_WEST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_INNER_STATUES_SEEN : flags.h
- FLAG_SOL_SANCTUM_ISAAC_SEARCHING_FOR_KRADEN : flags.h
- FLAG_SOL_SANCTUM_KRADEN_SAID_YOU_FOUND_IT : flags.h
- FLAG_SOL_SANCTUM_LEFT_BEAM_SHINING : flags.h
- FLAG_SOL_SANCTUM_LUNA_PICTURE_CHANGED : flags.h
- FLAG_SOL_SANCTUM_LUNA_SOL_ROOMS_SEEN : flags.h
- FLAG_SOL_SANCTUM_MERCURY_STAR_BAGGED : flags.h
- FLAG_SOL_SANCTUM_NORTHEAST_LIGHT_SHOWN : flags.h
- FLAG_SOL_SANCTUM_NORTHEAST_SEAL_OPEN : flags.h
- FLAG_SOL_SANCTUM_NORTHWEST_LIGHT_SHOWN : flags.h
- FLAG_SOL_SANCTUM_NORTHWEST_SEAL_OPEN : flags.h
- FLAG_SOL_SANCTUM_OUTER_LEFT_BLOCK_EAST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_OUTER_LEFT_BLOCK_WEST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_OUTER_RIGHT_BLOCK_EAST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_OUTER_RIGHT_BLOCK_WEST : sol_sanctum_entrance.c
- FLAG_SOL_SANCTUM_PSYNERGY_STONE_TAKEN : sol_sanctum_psynergy_stone.c
- FLAG_SOL_SANCTUM_RIGHT_BEAM_SHINING : flags.h
- FLAG_SOL_SANCTUM_SECOND_GEM_PLACED : flags.h
- FLAG_SOL_SANCTUM_SECOND_SMALL_JEWEL_FOUND : flags.h
- FLAG_SOL_SANCTUM_SOUTHEAST_LIGHT_SHOWN : flags.h
- FLAG_SOL_SANCTUM_SOUTHEAST_SEAL_OPEN : flags.h
- FLAG_SOL_SANCTUM_SOUTHWEST_LIGHT_SHOWN : flags.h
- FLAG_SOL_SANCTUM_SOUTHWEST_SEAL_OPEN : flags.h
- FLAG_SOL_SANCTUM_STAR_ROOM_COLLAPSED : flags.h
- FLAG_SOL_SANCTUM_STAR_ROOM_EXPLAINED : flags.h
- FLAG_SOL_SANCTUM_STAR_ROOM_PASSAGE_OPEN : flags.h
- FLAG_SOL_SANCTUM_STARS_GIVEN_TO_ALEX : flags.h
- FLAG_SOL_SANCTUM_STATUE_HALL_VISITED : sol_sanctum_statue.c
- FLAG_SOL_SANCTUM_STATUE_PUZZLE_EXPLAINED : sol_sanctum_statue.c
- FLAG_SOL_SANCTUM_STATUE_TRAP_SPRUNG : flags.h
- FLAG_SOL_SANCTUM_VENUS_STAR_BAGGED : flags.h
- FLAG_SOUTH_OBSTACLE_SETTLED : mogall_forest.c
- FLAG_SPROUT_GROWN : alpine_crossing_lama_temple.c
- FLAG_STAIRS_RAISED : mercury_lighthouse.c
- FLAG_STORMS_RISEN : suhalla_desert.c
- FLAG_SUHALLA_DESERT_CHASING_STORM_DOUSED : flags.h
- FLAG_SUHALLA_DESERT_IODEM_WARNED : flags.h
- FLAG_SUHALLA_DESERT_TALKED_OF_SHEBA : flags.h
- FLAG_SUHALLA_GATE_ATTACK_SEEN : flags.h
- FLAG_SUHALLA_GATE_ENTERED_FROM_EAST : flags.h
- FLAG_SUHALLA_GATE_ENTERED_FROM_SOUTH : flags.h
- FLAG_SUHALLA_GATE_SOLDIER_VANISHED : flags.h
- FLAG_SUSPECTS_FLEEING : vault_interiors.c
- FLAG_THIRD_AREA_CENTRAL_APE_OUT : mogall_forest.c
- FLAG_THIRD_AREA_EAST_APE_MOVED : mogall_forest.c
- FLAG_THIRD_AREA_EAST_APE_OUT : mogall_forest.c
- FLAG_THIRD_AREA_FIRST_LOG_ROLLED : mogall_forest.c
- FLAG_THIRD_AREA_HOSTILE_APE_OUT : mogall_forest.c
- FLAG_THIRD_AREA_SECOND_LOG_ROLLED : mogall_forest.c
- FLAG_THIRD_AREA_WEST_APE_OUT : mogall_forest.c
- FLAG_THIRD_PUDDLE_FROZEN : altin_peak.c
- FLAG_TOLBI_CORN_GIVEN : flags.h
- FLAG_TOLBI_DOCKS_CONFRONTATION_SEEN : flags.h
- FLAG_TOLBI_DOCKS_MESSAGE_DELIVERED : flags.h
- FLAG_TOLBI_DOCKS_PASSENGER_MET_PARTY : flags.h
- FLAG_TOLBI_INTERIORS_MEDAL_HIDDEN : flags.h
- FLAG_TOLBI_INTERIORS_MEDAL_MISSED : flags.h
- FLAG_TOLBI_INTERIORS_MEDAL_TAKEN : flags.h
- FLAG_TOLBI_INTERIORS_SAILORS_SEEN : tolbi_interiors.c
- FLAG_TOLBI_SEARCHERS_MET : flags.h
- FLAG_TOLBI_SHIP_ANCHOR_CHARM_FOUND : flags.h
- FLAG_TOLBI_SHIP_ANCHOR_CHARM_RETURNED : flags.h
- FLAG_TOLBI_SHIP_AT_ISLAND : flags.h
- FLAG_TOLBI_SHIP_CAPTAIN_DECIDED_TO_SAIL : flags.h
- FLAG_TOLBI_SHIP_CREW_WONDERED_AT_DELAY : flags.h
- FLAG_TOLBI_SHIP_CREWMAN_CONFRONTED : flags.h
- FLAG_TOLBI_SHIP_FIRST_ATTACK_REPELLED : flags.h
- FLAG_TOLBI_SHIP_FIRST_SEAT_ROWERS : flags.h
- FLAG_TOLBI_SHIP_FOURTH_SEAT_ROWERS : flags.h
- FLAG_TOLBI_SHIP_ISLAND_SCOUT_AGREED : flags.h
- FLAG_TOLBI_SHIP_KRAKEN_ABOARD : tolbi_ship_deck.c, tolbi_ship_interiors.c
- FLAG_TOLBI_SHIP_KRAKEN_DEFEATED : flags.h
- FLAG_TOLBI_SHIP_MONSTERS_ABOARD : tolbi_ship_interiors.c
- FLAG_TOLBI_SHIP_MONSTERS_SIGHTED : flags.h
- FLAG_TOLBI_SHIP_REACHED_TOLBI : flags.h
- FLAG_TOLBI_SHIP_ROWER_CHOSEN : tolbi_ship_interiors.c
- FLAG_TOLBI_SHIP_ROWING : flags.h
- FLAG_TOLBI_SHIP_SAILING_WITHOUT_REPLACEMENT : flags.h
- FLAG_TOLBI_SHIP_SECOND_ATTACK_REPELLED : flags.h
- FLAG_TOLBI_SHIP_SECOND_SEAT_ROWERS : flags.h
- FLAG_TOLBI_SHIP_THIRD_ATTACK_REPELLED : flags.h
- FLAG_TOLBI_SHIP_THIRD_SEAT_ROWERS : flags.h
- FLAG_TOLBI_SHIP_WARRIORS_SEEK_CAPTAIN : flags.h
- FLAG_TOLBI_SPRING_OPENED : flags.h
- FLAG_TRET_DEFEATED : flags.h
- FLAG_TUNNEL_FIRST_PARTICLES_SOUNDED : kalay.c
- FLAG_TUNNEL_FIRST_PASSAGE_OPEN : kalay.c
- FLAG_TUNNEL_FROST_TARGET_FROZEN : kalay.c
- FLAG_TUNNEL_OVERLAY_FOLLOWS_LEADER : kalay.c
- FLAG_TUNNEL_RUINS_ASURAS_ARMOR : flags.h
- FLAG_TUNNEL_RUINS_BUSH_BLOWN_AWAY : flags.h
- FLAG_TUNNEL_RUINS_EAST_PILLAR_A_PUSHED_WEST : flags.h
- FLAG_TUNNEL_RUINS_EAST_PILLAR_B_PUSHED_WEST : flags.h
- FLAG_TUNNEL_RUINS_ORACLES_ROBE : flags.h
- FLAG_TUNNEL_RUINS_PILLAR_A_SUNK : flags.h
- FLAG_TUNNEL_RUINS_PILLAR_B_SUNK : flags.h
- FLAG_TUNNEL_RUINS_STATUE_DOOR_OPEN : flags.h
- FLAG_TUNNEL_SECOND_PARTICLES_SOUNDED : kalay.c
- FLAG_TUNNEL_SECOND_PASSAGE_OPEN : kalay.c
- FLAG_VALE_ANGRY_VILLAGER_ARGUED : flags.h
- FLAG_VALE_ASKED_IF_GOING_TO_KRADEN : flags.h
- FLAG_VALE_ASKED_IF_JENNA_IS_BACK : flags.h
- FLAG_VALE_BARREL_COIN : flags.h
- FLAG_VALE_BARREL_COINS : flags.h
- FLAG_VALE_BOULDER_FELL : flags.h
- FLAG_VALE_CAVE_HALT_GEM : flags.h
- FLAG_VALE_CAVE_KITE_BEHIND_LEDGE : vale_cave.c
- FLAG_VALE_CAVE_NUT : flags.h
- FLAG_VALE_CAVE_SLIDERS_EAST : vale_cave.c
- FLAG_VALE_FAREWELL_HERB_RECEIVED : flags.h
- FLAG_VALE_FIRST_WHIRLWIND_TARGET_CLEARED : flags.h
- FLAG_VALE_INNKEEPER_WELCOMED_ISAAC : vale_babi.c
- FLAG_VALE_INTERIORS_BARREL_ANTIDOTE : flags.h
- FLAG_VALE_INTERIORS_JAR_2_COINS : flags.h
- FLAG_VALE_INTERIORS_JAR_3_COINS : flags.h
- FLAG_VALE_INTERIORS_JAR_6_COINS : flags.h
- FLAG_VALE_INTERIORS_JAR_SMOKE_BOMB : flags.h
- FLAG_VALE_JAR_COINS : flags.h
- FLAG_VALE_JAR_VIAL : flags.h
- FLAG_VALE_KRADEN_JAR_ELIXIR : flags.h
- FLAG_VALE_NEIGHBOR_SAW_ISAAC_GROWN : vale_babi.c
- FLAG_VALE_PSYNERGY_STONE : flags.h
- FLAG_VALE_PSYNERGY_STONE_GONE_TOLD : vale_home.c
- FLAG_VALE_RETURNED_FROM_MT_ALEPH : flags.h
- FLAG_VALE_ROCKSLIDE_SURVIVOR_ESCAPED : flags.h
- FLAG_VALE_ROCKSLIDE_SURVIVOR_GAVE_UP : flags.h
- FLAG_VALE_SECOND_WHIRLWIND_TARGET_CLEARED : flags.h
- FLAG_VALE_STORM : flags.h
- FLAG_VALE_STORM_BUMPED_INTO_VILLAGER : flags.h
- FLAG_VALE_STORM_FIRST_MONSTER_FOUGHT : flags.h
- FLAG_VALE_STORM_FIRST_ROCK_FELL : flags.h
- FLAG_VALE_STORM_FIRST_ROCK_PASSED : vale_storm.c
- FLAG_VALE_STORM_FOURTH_MONSTER_FOUGHT : flags.h
- FLAG_VALE_STORM_FOURTH_ROCK_FELL : flags.h
- FLAG_VALE_STORM_FOURTH_ROCK_PASSED : vale_storm.c
- FLAG_VALE_STORM_GARET_JOINED : flags.h
- FLAG_VALE_STORM_GARET_LEFT : flags.h
- FLAG_VALE_STORM_GARET_SAW_BLOCKED_PATH : vale_storm.c
- FLAG_VALE_STORM_HEARD_GARET : flags.h
- FLAG_VALE_STORM_KYLE_GREETED_ISAAC : vale_storm.c
- FLAG_VALE_STORM_MONSTER_FOUGHT : flags.h
- FLAG_VALE_STORM_RIVER_GATHERING_SEEN : flags.h
- FLAG_VALE_STORM_SAW_RIVER_RESCUE : flags.h
- FLAG_VALE_STORM_SECOND_MONSTER_FOUGHT : flags.h
- FLAG_VALE_STORM_SECOND_ROCK_FELL : flags.h
- FLAG_VALE_STORM_SECOND_ROCK_PASSED : vale_storm.c
- FLAG_VALE_STORM_SENT_TO_AID_ELDERS : flags.h
- FLAG_VALE_STORM_SENT_TO_PLAZA : flags.h
- FLAG_VALE_STORM_THIRD_MONSTER_FOUGHT : flags.h
- FLAG_VALE_STORM_THIRD_ROCK_FELL : flags.h
- FLAG_VALE_STORM_THIRD_ROCK_PASSED : vale_storm.c
- FLAG_VALE_STORM_VILLAGER_TRIED_TO_GO : vale_storm.c
- FLAG_VALE_THIRD_WHIRLWIND_TARGET_CLEARED : flags.h
- FLAG_VALE_WARNED_AGAINST_MT_ALEPH : flags.h
- FLAG_VALE_WELCOMED_HOME : vale_home.c
- FLAG_VALE_WOODEN_BOX_HERB : flags.h
- FLAG_VAULT_BONE_RECEIVED : flags.h
- FLAG_VAULT_BOX_NUT : flags.h
- FLAG_VAULT_CAVE_1_CHEST : flags.h
- FLAG_VAULT_CAVE_2_CHEST : flags.h
- FLAG_VAULT_CAVE_NORTH_BLOCK_ON_SWITCH : flags.h
- FLAG_VAULT_CAVE_SOUTH_BLOCK_ON_SWITCH : flags.h
- FLAG_VAULT_CAVE_SWITCH_FLIPPED : flags.h
- FLAG_VAULT_CRATE_MOVED : flags.h
- FLAG_VAULT_DJINNI_CALLED_BY_BELL : flags.h
- FLAG_VAULT_DOG_SHOWN_PASSAGE : flags.h
- FLAG_VAULT_INTERIORS_BARREL_COINS : flags.h
- FLAG_VAULT_INTERIORS_BARREL_SLEEP_BOMB : flags.h
- FLAG_VAULT_INTERIORS_BOX_MINT : flags.h
- FLAG_VAULT_INTERIORS_JAR_COINS : flags.h
- FLAG_VAULT_IVAN_JOINED_ROD_SEARCH : flags.h
- FLAG_VAULT_MAYOR_THANKED_PARTY : flags.h
- FLAG_VAULT_MET_IVAN : flags.h
- FLAG_VAULT_SUSPECTS_APPROACHED : flags.h
- FLAG_VAULT_SUSPECTS_MIND_READ : flags.h
- FLAG_VAULT_THIEVES_CONFRONTED : flags.h
- FLAG_VAULT_THIEVES_JAILED : flags.h
- FLAG_VAULT_WARNED_OF_ESCAPED_THIEVES : flags.h
- FLAG_VAULT_WATER_OF_LIFE_RECEIVED : flags.h
- FLAG_VENUS_LIGHTHOUSE_ATTACK_TOLD : flags.h
- FLAG_VENUS_LIGHTHOUSE_BLOCK_AT_WALL : flags.h
- FLAG_VENUS_LIGHTHOUSE_BLOCK_CARRIED : flags.h
- FLAG_VENUS_LIGHTHOUSE_EAST_WALL_MOVED : venus_lighthouse.c
- FLAG_VENUS_LIGHTHOUSE_FIRST_PATH : flags.h
- FLAG_VENUS_LIGHTHOUSE_GATE_OPEN : venus_lighthouse.c
- FLAG_VENUS_LIGHTHOUSE_LIT : flags.h
- FLAG_VENUS_LIGHTHOUSE_PILLAR_GATE_OPEN : venus_lighthouse.c
- FLAG_VENUS_LIGHTHOUSE_SECOND_PATH : flags.h
- FLAG_VENUS_LIGHTHOUSE_SOCKETS_A : venus_lighthouse.c
- FLAG_VENUS_LIGHTHOUSE_SOCKETS_B : venus_lighthouse.c
- FLAG_VENUS_LIGHTHOUSE_THREE_BLOCK_GATE_OPEN : venus_lighthouse.c
- FLAG_VENUS_LIGHTHOUSE_WALL_MOVED : venus_lighthouse.c
- FLAG_VENUS_LIGHTHOUSE_WEST_WALL_MOVED : venus_lighthouse.c
- FLAG_VISITED_SICK_DORA : flags.h
- FLAG_WALKER_SPOKE : vault_revisit.c
- FLAG_WARRIOR_GUY_GREETED : vault_revisit.c
- FLAG_WATER_DRAINED : altin.c
- FLAG_WATER_DROPPED_ONCE : altin.c
- FLAG_WATER_DROPPED_TWICE : altin.c
- FLAG_WELCOMED_BACK : vault_interiors_revisit.c
- FLAG_WEST_LOWER_FROZEN : vault_cave.c
- FLAG_WEST_UPPER_FROZEN : vault_cave.c
- FLAG_WHIRLWIND_USED : vault_cave.c
- FLAG_WON_COLOSSO : flags.h
- FLAG_WORLD_MAP_TURTLE_BOOTS : flags.h
- FLAG_XIAN_HEARD_HSU_TRAPPED : flags.h
- FLAG_XIAN_INTERIORS_ELIXIR_BARREL : flags.h
- FLAG_XIAN_INTERIORS_SLEEP_BOMB_JAR : flags.h
- FLAG_XIAN_LUCKY_MEDAL_JAR : flags.h
- FLAME_PUFF_CELL_BIAS_Y : effect_table.c
- FLAME_PUFF_CELL_HEIGHTS : effect_table.c
- FLAME_PUFF_CELL_WIDTHS : effect_table.c
- FLAME_PUFF_CELLS : effect_table.c
- FLARE_ARC_COUNT : flare.c
- FLASH_FADE_CELLS : effect_table.c
- Flash_VerifySector() : flash.c, flash.h
- FlashByteRead : flash.c
- FLASHING_STRIKE_PICTURE_BYTES : thrash.c
- FlashReadCore : flash.c
- FlashTimerIntr() : flash.c, flash.h
- FlashVerifyCore : flash.c
- FlashWaitProc : flash_data.h
- FloatingBlock_Settle() : venus_lighthouse.c
- FLOODGATE_SWITCH : kolima_forest_bend.c
- FLOOR_FALL_SPIN_FRAMES : tret_tree_interiors.c
- FONT_GLYPH : glyphs.c
- FONT_GLYPH_ROWS : glyph.h
- FORCE_TARGET : colosso_wall.c
- FORGE : goma_cave_pillar.c
- FORMATION_COUNT : formation.c
- FORMATION_INTERLEAVED : battle_internal.h
- FORMATION_SHUFFLED : battle_internal.h
- FORMER_TREE_MAN : bilibin.c
- FORTRESS_ENTRANCE_FROM_GATE : lunpa.h
- FOUR_OBJECT_MOTION_DEFINE_RELEASE : djinn_figures.c
- FOUR_OBJECT_MOTION_FULL_SCALE : djinn_figures.c
- FOUR_OBJECT_MOTION_ORIGIN_Y : djinn_figures.c
- FourObjectMotion_ClearSlotsAndSchedule() : djinn_figures.c, menu.h
- FourObjectMotion_ClearSlotsAndScheduleAlt() : djinn_figures.c, menu.h
- FourObjectMotion_InitializeBottomRow() : djinn_figures.c, menu.h
- FourObjectMotion_InitializeTopRow() : djinn_figures.c, menu.h
- FourObjectMotion_ReplaceSlot() : djinn_figures.c, menu.h
- FourObjectMotion_SetSlotPhase() : djinn_figures.c, menu.h
- FourObjectMotion_SetSlotPosition() : djinn_figures.c, menu.h
- FourObjectMotion_UpdateAllPositions() : djinn_figures.c, menu.h
- FourObjectMotion_UpdateBottomRow() : djinn_figures.c, menu.h
- FRAMES_PER_SECOND : link_timer.c
- FREE_CLIMB_ATTENDANT : colosso_log.c
- FROST_COLUMNS : frost.c
- FROST_FRAME : frost.c
- FROST_MOTES : frost.c
- FROST_TARGET : colosso_log.c
- FROST_TARGET_A : bilibin_cave.c
- FROST_TARGET_B : bilibin_cave.c
- FROST_TARGET_C : bilibin_cave.c
- FROST_TARGET_EAST : colosso_wall.c
- FROST_TARGET_WEST : colosso_wall.c
- FROTH_FIRST_TARGET : vortices.c
- FROTH_FRAMES : effect_table.h
- FROTH_MOTE_CELL : vortices.c
- FROTH_MOTE_COUNT : effect_table.h
- FROTH_MOTES : vortices.c
- Fuchin_AnimateFirstPlatform() : imil_fuchin_falls.c
- Fuchin_AnimateFourthPlatform() : imil_fuchin_falls.c
- Fuchin_AnimateSecondPlatform() : imil_fuchin_falls.c
- Fuchin_AnimateThirdPlatform() : imil_fuchin_falls.c
- Fuchin_ClearFourthPlatformStops() : imil_fuchin_falls.c
- Fuchin_CollectDragonsEye() : imil_fuchin_falls.c
- Fuchin_CreateForegroundActor() : imil_fuchin_falls.c
- Fuchin_EndRevealLighting() : imil_fuchin_falls.c
- Fuchin_FinishPlatformMove() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveFirstPlatformEast() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveFirstPlatformWest() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveSecondPlatformNorth() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveSecondPlatformSouth() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveThirdPlatformNorth() : imil_fuchin_falls.c
- Fuchin_FirstRoom_MoveThirdPlatformSouth() : imil_fuchin_falls.c
- Fuchin_FollowLeaderWithLight() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveFirstPlatformNorth() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveFirstPlatformSouth() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveSecondPlatformEast() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveSecondPlatformWest() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveThirdPlatformEast() : imil_fuchin_falls.c
- Fuchin_FourthRoom_MoveThirdPlatformWest() : imil_fuchin_falls.c
- Fuchin_HopNorth() : imil_fuchin_falls.c
- Fuchin_HopWest() : imil_fuchin_falls.c
- Fuchin_LightDragonWithEye() : imil_fuchin_falls.c
- Fuchin_PlacePlatformAtCell() : imil_fuchin_falls.c
- Fuchin_ReadDragonFlameInscription() : imil_fuchin_falls.c
- Fuchin_ReadKiInscription() : imil_fuchin_falls.c
- Fuchin_ReadShadowInscription() : imil_fuchin_falls.c
- Fuchin_RebuildFirstRoomPlatforms() : imil_fuchin_falls.c
- Fuchin_RebuildFourthRoomPlatforms() : imil_fuchin_falls.c
- Fuchin_RebuildSecondRoomPlatforms() : imil_fuchin_falls.c
- Fuchin_RebuildThirdRoomPlatforms() : imil_fuchin_falls.c
- Fuchin_SearchDragonStatue() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveFirstPlatformEast() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveFirstPlatformToEastEnd() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveFirstPlatformToWestEnd() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveSecondPlatformNorth() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveSecondPlatformSouth() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveThirdPlatformNorth() : imil_fuchin_falls.c
- Fuchin_SecondRoom_MoveThirdPlatformSouth() : imil_fuchin_falls.c
- Fuchin_SecondRoom_NudgeFirstPlatformWest() : imil_fuchin_falls.c
- Fuchin_SetDustPalette() : imil_fuchin_falls.c
- Fuchin_StartDjinnBattle() : imil_fuchin_falls.c
- Fuchin_StopLightFollowingLeader() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFirstPlatformEastFromMiddle() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFirstPlatformEastFromWestEnd() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFirstPlatformWest() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFirstPlatformWestIfClear() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformNorth() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformSouthFromLastStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformSouthFromLowerStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformSouthFromMiddle() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformSouthFromNorthEnd() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveFourthPlatformSouthFromUpperStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveSecondPlatformEast() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveSecondPlatformWest() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformNorthFromLowerStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformNorthFromMiddle() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformNorthFromSouthEnd() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformSouthFromLowerStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformSouthFromMiddle() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformSouthFromNorthEnd() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_MoveThirdPlatformSouthFromUpperStop() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_NudgeFourthPlatformNorth() : imil_fuchin_falls.c
- Fuchin_ThirdRoom_NudgeThirdPlatformNorth() : imil_fuchin_falls.c
- Fuchin_UpdateDustMotion() : imil_fuchin_falls.c
- FuchinTemple_AlternateLessonChildEffect() : fuchin_temple.c
- FuchinTemple_AnimateRevealLesson() : fuchin_temple.c
- FuchinTemple_BeginMindReadDemonstration() : fuchin_temple.c
- FuchinTemple_ClearScriptedActorSpriteFlags() : fuchin_temple.c
- FuchinTemple_FaceLeader() : fuchin_temple.c
- FuchinTemple_FehSeesChi() : fuchin_temple.c
- FuchinTemple_FeizhiLeavesForHsu() : fuchin_temple.c
- FuchinTemple_FinishMindReadDemonstration() : fuchin_temple.c
- FuchinTemple_HopLeaderByOffset() : fuchin_temple.c
- FuchinTemple_HopLeaderNorth() : fuchin_temple.c
- FuchinTemple_HopLeaderSouth() : fuchin_temple.c
- FuchinTemple_HopLeaderWest() : fuchin_temple.c
- FuchinTemple_NyunpaTeachesKi() : fuchin_temple.c
- FuchinTemple_RunHamasRevealLesson() : fuchin_temple.c
- FuchinTemple_SpawnGrottoEntryParticle() : fuchin_temple.c
- FuchinTemple_SpawnNyunpasParticles() : fuchin_temple.c
- FuchinTemple_StudentExplainsChiRules() : fuchin_temple.c
- FuchinTemple_StudentsSeeTreeFall() : fuchin_temple.c
- FuchinTemple_StudentWalksAroundTree() : fuchin_temple.c
- FuchinTemple_ToppleTreeEast() : fuchin_temple.c
- FuchinTemple_ToppleTreeNorth() : fuchin_temple.c
- FuchinTemple_ToppleTreeSouth() : fuchin_temple.c
- FuchinTemple_ToppleTreeWest() : fuchin_temple.c
- FULL_RATE : target_exec.c