Vale's village: its doors, the Psynergy Stone, the stormy night when the villagers send Isaac to the elders and he overhears the two surviving travelers, the villagers' farewell when the party sets out (entrance 12), and the village after the party's return from Kalay. More...
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Macros | |
| #define | FLAG_VALE_WELCOMED_HOME 0x302 |
| Back from Kalay, a villager has welcomed Isaac home. | |
| #define | FLAG_VALE_PSYNERGY_STONE_GONE_TOLD 0x306 |
| Back from Kalay, the villager searching for the Psynergy Stone has told Isaac it is gone. | |
| #define | VALE_HOME_TURN_AND_WAIT ValeHome_TurnAndWaitValue |
Enumerations | |
| enum | ValeHomeActor { ACTOR_FIRST_TRAVELER = 23 , ACTOR_SECOND_TRAVELER = 24 , ACTOR_STORM_GARET = 25 } |
Functions | |
| static void | Event_MeetSurvivingTravelers (void) |
| On the stormy night, Isaac overhears the two travelers who survived Sol Sanctum. | |
| static void | ValeHome_FightTravelers (void) |
| The travelers catch Isaac eavesdropping and fight; win or lose, the party returns by entrance 19. | |
| static void | Event_TravelersLeaveAfterBattle (void) |
| After the battle the travelers leave Isaac and his companion lying in the storm, and the storm ends. | |
| static void | Event_DepartForQuest (void) |
| The villagers give their supplies and farewells before the party leaves Vale. | |
| static void | Event_SayThenWait (s32 speaker, s32 frames) |
| static void | ValeHome_FaceDirectionAndWait (s32 actorId, s32 facing, s32 frames) |
| static void | ValeHome_FlashPsynergyPalette (struct FieldActor *actor) |
| Flashes the caster's palette and emits paired effects every sixteen frames. | |
| static void | ValeHome_SpawnEffectPair (struct FieldActor *parent) |
| Creates the two vertical Psynergy effects using the shared sprite tiles. | |
| static void | ValeHome_UpdateActor15Psynergy (void) |
| Updates the levitating villager's Psynergy display. | |
| static void | ValeHome_UpdateActor17Psynergy (void) |
| Updates the demonstrating villager's Psynergy display. | |
| static void | ValeHome_UpdateActor20Psynergy (void) |
| Updates the palette of the levitated actor. | |
| static void | ValeHome_SetProgressFlagsAndExit (void) |
| Arriving by entrance 99, a debug entrance: sets a preset of story flags, which differs by edition, and leaves by exit 40. | |
| static void | ValeHome_TurnAndWait (s32 actor, s32 facing, s32 frames) |
| static s32 | ValeHome_TurnAndWaitValue (s32 actor, s32 facing, s32 frames) |
| const struct SceneEntrance * | ValeHome_GetEntrances (void) |
| const struct SceneRegion * | ValeHome_GetRegions (void) |
| const u32 * | ValeHome_GetExits (void) |
| Returns the stormy night's exits while FLAG_VALE_STORM is set, else the day's. | |
| const struct ScenePlacement * | ValeHome_GetPlacements (void) |
| Selects the placements: the stormy night's, the farewell's (entrance 12), after Kalay, else the day's. | |
| static void | Event_UsePsynergyStone (void) |
| Searching the Psynergy Stone restores the party's PP. | |
| const struct SceneEvent * | ValeHome_GetEvents (void) |
| Selects the events: after Kalay, after the party has left, the farewell's (entrance 12), the stormy night's, else the day's. | |
| static void | Event_AskAboutMeditation (void) |
| A villager asks whether Isaac meditates on the mountain each day. | |
| static void | Event_RecallThreeYearsAgo (void) |
| A villager recalls the difficult time three years ago and asks Isaac about it. | |
| static void | Event_AskAboutTheTravelers (void) |
| A villager asks whether the travelers went to meet the mayor. | |
| static void | Event_DemonstratePsynergy (void) |
| Before the party sets out, a villager shows Isaac his Psynergy and shakes the ground; later he asks whether they worry about crossing the land so few. | |
| static void | Event_AskAboutJourney (void) |
| A villager asks whether Isaac can use Psynergy, then about the Wise One, then about the journey. | |
| static void | Event_TalkAboutFallenStone (void) |
| A villager tells how the stone fell, and the camera looks at it. | |
| static void | Event_DemonstrateLevitation (void) |
| A villager with some Psynergy left lifts actor 20 into the air. | |
| static void | Event_TalkAboutHelping (void) |
| On the stormy night, a villager tells Isaac which way the others went, or, once he has been sent to the elders, to help them. | |
| static void | Event_WelcomeIsaacHome (void) |
| Back from Kalay, a villager welcomes Isaac home; later he only says this is Vale. | |
| static void | Event_PsynergyStoneIsGone (void) |
| The villager searching the ground stops and tells Isaac the Psynergy Stone is gone. | |
| static void | Event_OpenDoorAndWalkThrough (s32 cellX, s32 cellZ, s32 x, s32 z) |
| Opens a door's map cells and sends the leader through its threshold. | |
| static void | Event_OpenNorthwestDoor (void) |
| static void | Event_OpenNortheastDoor (void) |
| Opens the northeast doorway in two stages and walks inside. | |
| static void | Event_OpenCentralWestDoor (void) |
| Enters through the western door in the village's middle row. | |
| static void | Event_OpenCentralEastDoor (void) |
| Enters through the eastern door in the village's middle row. | |
| static void | Event_OpenSouthwestDoor (void) |
| static void | Event_OpenWestEdgeDoor (void) |
| static void | Event_OpenSoutheastDoor (void) |
| static void | Event_LeaveThroughWestPassage (void) |
| Leaves by the west passage: stepping on cell code 9 on the stormy night takes exit 8. | |
| static void | Event_LeaveThroughSouthPassage (void) |
| Leaves by the south passage once the party has begun its journey. | |
| static void | Event_ClearFirstWhirlwindTarget (void) |
| Whirlwind clears the first target (actor 8). | |
| static void | Event_ClearSecondWhirlwindTarget (void) |
| Whirlwind clears the second target (actor 9). | |
| static void | Event_ClearThirdWhirlwindTarget (void) |
| Whirlwind clears the third target (actor 10). | |
| s32 | ValeHome_Initialize (void) |
| Arriving: hide the cleared Whirlwind targets, run entrances 97 to 99 (the return from the travelers' battle and two debug presets), and set up the storm, the farewell or the village after Kalay. | |
| static void | ValeHome_RejoinParty (s32 actorId) |
| Walks a separate scene actor back to the leader, then hides it. | |
| static void | Event_SentToAidElders (void) |
| On the stormy night, villagers send Isaac and his companion to aid the elders holding back the Boulder. | |
| static void | ValeHome_CyclePsynergyPaletteAndSpawnEffects (struct FieldActor *actor) |
| Cycles six palette banks and emits the caster's paired effects. | |
| static void | ValeHome_CyclePsynergyPalette (struct FieldActor *actor) |
| Cycles the levitated actor through six palette banks. | |
Vale's village: its doors, the Psynergy Stone, the stormy night when the villagers send Isaac to the elders and he overhears the two surviving travelers, the villagers' farewell when the party sets out (entrance 12), and the village after the party's return from Kalay.
Definition in file vale_home.c.
| #define FLAG_VALE_WELCOMED_HOME 0x302 |
Back from Kalay, a villager has welcomed Isaac home.
Definition at line 52 of file vale_home.c.
Referenced by Event_WelcomeIsaacHome().
| #define FLAG_VALE_PSYNERGY_STONE_GONE_TOLD 0x306 |
Back from Kalay, the villager searching for the Psynergy Stone has told Isaac it is gone.
Definition at line 55 of file vale_home.c.
Referenced by Event_PsynergyStoneIsGone().
| #define VALE_HOME_TURN_AND_WAIT ValeHome_TurnAndWaitValue |
Definition at line 99 of file vale_home.c.
Referenced by Event_SentToAidElders().
| enum ValeHomeActor |
| Enumerator | |
|---|---|
| ACTOR_FIRST_TRAVELER | The two travelers who survived Sol Sanctum, Saturos and Menardi by their sprites (0x20 and 0x21, as in vale_kraden.c). "Only the two of us survived..." |
| ACTOR_SECOND_TRAVELER | |
| ACTOR_STORM_GARET | Garet as a child, who follows Isaac through the night. "Isaac! Wait!". |
Definition at line 59 of file vale_home.c.
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On the stormy night, Isaac overhears the two travelers who survived Sol Sanctum.
"Only the two of us survived..."
Called by ValeHome_Initialize on the stormy night once FLAG_VALE_STORM_GARET_LEFT is set; goes on into ValeHome_FightTravelers.
Definition at line 819 of file vale_home.c.
Referenced by Event_MeetSurvivingTravelers(), and ValeHome_Initialize().
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The travelers catch Isaac eavesdropping and fight; win or lose, the party returns by entrance 19.
"You must forget everything you heard."
Called by Event_MeetSurvivingTravelers. Starts encounter 4 of table 12 with both outcomes leading back to this scene's entrance 19, and sets FLAG_KEEP_MUSIC.
Definition at line 892 of file vale_home.c.
Referenced by Event_MeetSurvivingTravelers(), and ValeHome_FightTravelers().
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After the battle the travelers leave Isaac and his companion lying in the storm, and the storm ends.
Called by ValeHome_Initialize from entrance 19, after the battle, or 97. Clears FLAG_VALE_STORM and takes exit 9.
Definition at line 1003 of file vale_home.c.
Referenced by Event_TravelersLeaveAfterBattle(), and ValeHome_Initialize().
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The villagers give their supplies and farewells before the party leaves Vale.
Called by ValeHome_Initialize from entrance 12. Restores the party's HP and PP, gives a Herb and the Catch Beads (from Dora), and takes exit 10.
Definition at line 1088 of file vale_home.c.
Referenced by Event_DepartForQuest(), and ValeHome_Initialize().
Definition at line 1435 of file vale_home.c.
Definition at line 1440 of file vale_home.c.
Referenced by Event_DemonstrateLevitation(), Event_DepartForQuest(), Event_MeetSurvivingTravelers(), Event_SentToAidElders(), ValeHome_FaceDirectionAndWait(), ValeHome_FightTravelers(), ValeHome_TurnAndWait(), and ValeHome_TurnAndWaitValue().
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Flashes the caster's palette and emits paired effects every sixteen frames.
Definition at line 1446 of file vale_home.c.
Referenced by Event_DemonstrateLevitation(), Event_DemonstratePsynergy(), and ValeHome_FlashPsynergyPalette().
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Creates the two vertical Psynergy effects using the shared sprite tiles.
Definition at line 1480 of file vale_home.c.
Referenced by ValeHome_CyclePsynergyPaletteAndSpawnEffects(), ValeHome_FlashPsynergyPalette(), and ValeHome_SpawnEffectPair().
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Updates the levitating villager's Psynergy display.
A callback Event_DemonstrateLevitation adds while the villager lifts.
Definition at line 1535 of file vale_home.c.
Referenced by Event_DemonstrateLevitation(), and ValeHome_UpdateActor15Psynergy().
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Updates the demonstrating villager's Psynergy display.
A callback Event_DemonstratePsynergy adds while the ground shakes.
Definition at line 1542 of file vale_home.c.
Referenced by Event_DemonstratePsynergy(), and ValeHome_UpdateActor17Psynergy().
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Updates the palette of the levitated actor.
A callback Event_DemonstrateLevitation adds while actor 20 rises.
Definition at line 1549 of file vale_home.c.
Referenced by Event_DemonstrateLevitation(), and ValeHome_UpdateActor20Psynergy().
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Arriving by entrance 99, a debug entrance: sets a preset of story flags, which differs by edition, and leaves by exit 40.
Called by ValeHome_Initialize from entrance 99. Sets FLAG_NO_ENCOUNTERS and flag 0x16d; from the third patch the whole story up to Kalay, before it FLAG_TRET_DEFEATED and FLAG_KOLIMA_CURSE_LIFTED.
Definition at line 1559 of file vale_home.c.
Referenced by ValeHome_Initialize(), and ValeHome_SetProgressFlagsAndExit().
Definition at line 83 of file vale_home.c.
Referenced by Event_DepartForQuest(), and ValeHome_TurnAndWait().
Definition at line 93 of file vale_home.c.
Referenced by ValeHome_TurnAndWaitValue().
| const struct SceneEntrance * ValeHome_GetEntrances | ( | void | ) |
Definition at line 104 of file vale_home.c.
Referenced by ValeHome_GetEntrances().
| const struct SceneRegion * ValeHome_GetRegions | ( | void | ) |
Definition at line 108 of file vale_home.c.
Referenced by ValeHome_GetRegions().
| const u32 * ValeHome_GetExits | ( | void | ) |
Returns the stormy night's exits while FLAG_VALE_STORM is set, else the day's.
Definition at line 112 of file vale_home.c.
Referenced by ValeHome_GetExits().
| const struct ScenePlacement * ValeHome_GetPlacements | ( | void | ) |
Selects the placements: the stormy night's, the farewell's (entrance 12), after Kalay, else the day's.
Definition at line 121 of file vale_home.c.
Referenced by ValeHome_GetPlacements().
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Searching the Psynergy Stone restores the party's PP.
Reached by searching cell code 100 in every table but the farewell's. Clears FLAG_NOTHING_HAPPENS.
Definition at line 138 of file vale_home.c.
Referenced by Event_UsePsynergyStone().
| const struct SceneEvent * ValeHome_GetEvents | ( | void | ) |
Selects the events: after Kalay, after the party has left, the farewell's (entrance 12), the stormy night's, else the day's.
Definition at line 152 of file vale_home.c.
Referenced by ValeHome_GetEvents().
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A villager asks whether Isaac meditates on the mountain each day.
Reached by talking to actor 23 on the day the story begins.
Definition at line 171 of file vale_home.c.
Referenced by Event_AskAboutMeditation().
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A villager recalls the difficult time three years ago and asks Isaac about it.
Reached by talking to actor 24 on the day the story begins.
Definition at line 183 of file vale_home.c.
Referenced by Event_RecallThreeYearsAgo().
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A villager asks whether the travelers went to meet the mayor.
Reached by talking to actor 15 on the day the story begins.
Definition at line 194 of file vale_home.c.
Referenced by Event_AskAboutTheTravelers().
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Before the party sets out, a villager shows Isaac his Psynergy and shakes the ground; later he asks whether they worry about crossing the land so few.
Reached by talking to actor 17 on the day the story begins and after the party has left. The display adds and removes the callback ValeHome_UpdateActor17Psynergy and shakes the map for three seconds.
Definition at line 208 of file vale_home.c.
Referenced by Event_DemonstratePsynergy().
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A villager asks whether Isaac can use Psynergy, then about the Wise One, then about the journey.
Reached by talking to actor 11 on the stormy night and after the party has left, and to actor 15 after Kalay; the story state picks the question.
Definition at line 279 of file vale_home.c.
Referenced by Event_AskAboutJourney().
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A villager tells how the stone fell, and the camera looks at it.
Reached by talking to actor 26 after the party has left Vale.
Definition at line 305 of file vale_home.c.
Referenced by Event_TalkAboutFallenStone().
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A villager with some Psynergy left lifts actor 20 into the air.
Reached by talking to actor 15 on the stormy night. Adds and removes the callbacks ValeHome_UpdateActor15Psynergy and ValeHome_UpdateActor20Psynergy.
Definition at line 328 of file vale_home.c.
Referenced by Event_DemonstrateLevitation().
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On the stormy night, a villager tells Isaac which way the others went, or, once he has been sent to the elders, to help them.
Reached by talking to actor 16 on the stormy night.
Definition at line 376 of file vale_home.c.
Referenced by Event_TalkAboutHelping().
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Back from Kalay, a villager welcomes Isaac home; later he only says this is Vale.
Reached by talking to actor 11 after Kalay. Sets FLAG_VALE_WELCOMED_HOME.
Definition at line 393 of file vale_home.c.
Referenced by Event_WelcomeIsaacHome().
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The villager searching the ground stops and tells Isaac the Psynergy Stone is gone.
Reached after Kalay by talking to actor 21, or by Mind Read on it until FLAG_VALE_PSYNERGY_STONE_GONE_TOLD is set; sets it and restarts the search.
Definition at line 410 of file vale_home.c.
Referenced by Event_PsynergyStoneIsGone().
Opens a door's map cells and sends the leader through its threshold.
Definition at line 437 of file vale_home.c.
Referenced by Event_OpenCentralEastDoor(), Event_OpenCentralWestDoor(), Event_OpenDoorAndWalkThrough(), Event_OpenNorthwestDoor(), Event_OpenSoutheastDoor(), Event_OpenSouthwestDoor(), and Event_OpenWestEdgeDoor().
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Definition at line 446 of file vale_home.c.
Referenced by Event_OpenNorthwestDoor().
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Opens the northeast doorway in two stages and walks inside.
Reached by walking north into cell code 2 after Kalay; the other tables have no door 2.
Definition at line 455 of file vale_home.c.
Referenced by Event_OpenNortheastDoor().
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Enters through the western door in the village's middle row.
Definition at line 468 of file vale_home.c.
Referenced by Event_OpenCentralWestDoor().
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Enters through the eastern door in the village's middle row.
Definition at line 474 of file vale_home.c.
Referenced by Event_OpenCentralEastDoor().
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Definition at line 479 of file vale_home.c.
Referenced by Event_OpenSouthwestDoor().
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Definition at line 484 of file vale_home.c.
Referenced by Event_OpenWestEdgeDoor().
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Definition at line 489 of file vale_home.c.
Referenced by Event_OpenSoutheastDoor().
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Leaves by the west passage: stepping on cell code 9 on the stormy night takes exit 8.
Definition at line 496 of file vale_home.c.
Referenced by Event_LeaveThroughWestPassage().
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Leaves by the south passage once the party has begun its journey.
Reached by stepping on cell code 8; takes exit 10 once FLAG_PARTY_LEFT_VALE is set, else does nothing.
Definition at line 505 of file vale_home.c.
Referenced by Event_LeaveThroughSouthPassage().
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Whirlwind clears the first target (actor 8).
Reached by Whirlwind on actor 8 by day, until it is cleared; sets FLAG_VALE_FIRST_WHIRLWIND_TARGET_CLEARED.
Definition at line 516 of file vale_home.c.
Referenced by Event_ClearFirstWhirlwindTarget().
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Whirlwind clears the second target (actor 9).
Reached by Whirlwind on actor 9 by day, until it is cleared; sets FLAG_VALE_SECOND_WHIRLWIND_TARGET_CLEARED.
Definition at line 524 of file vale_home.c.
Referenced by Event_ClearSecondWhirlwindTarget().
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Whirlwind clears the third target (actor 10).
Reached by Whirlwind on actor 10 by day, until it is cleared; sets FLAG_VALE_THIRD_WHIRLWIND_TARGET_CLEARED.
Definition at line 532 of file vale_home.c.
Referenced by Event_ClearThirdWhirlwindTarget().
| s32 ValeHome_Initialize | ( | void | ) |
Arriving: hide the cleared Whirlwind targets, run entrances 97 to 99 (the return from the travelers' battle and two debug presets), and set up the storm, the farewell or the village after Kalay.
The scene's initialize entry. Entrance 98 sets FLAG_CHILDHOOD and takes exit 50; entrance 12 runs Event_DepartForQuest; entrance 19 (and 97) Event_TravelersLeaveAfterBattle; on the stormy night, once Garet has left Isaac (FLAG_VALE_STORM_GARET_LEFT), Event_MeetSurvivingTravelers. Once Isaac has been sent to the elders, it removes the villagers who sent him.
Definition at line 545 of file vale_home.c.
Referenced by ValeHome_Initialize().
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inlinestatic |
Walks a separate scene actor back to the leader, then hides it.
Definition at line 649 of file vale_home.c.
Referenced by Event_SentToAidElders(), and ValeHome_RejoinParty().
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On the stormy night, villagers send Isaac and his companion to aid the elders holding back the Boulder.
"Go aid the elders!"
Reached by stepping on cell code 20 on the stormy night, until FLAG_VALE_STORM_SENT_TO_AID_ELDERS is set; sets it.
Definition at line 667 of file vale_home.c.
Referenced by Event_SentToAidElders().
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Cycles six palette banks and emits the caster's paired effects.
Definition at line 1459 of file vale_home.c.
Referenced by ValeHome_CyclePsynergyPaletteAndSpawnEffects(), ValeHome_UpdateActor15Psynergy(), and ValeHome_UpdateActor17Psynergy().
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Cycles the levitated actor through six palette banks.
Definition at line 1470 of file vale_home.c.
Referenced by ValeHome_CyclePsynergyPalette(), and ValeHome_UpdateActor20Psynergy().
| u32 gValeHome_Actor22ActionsHead[] |
Definition at line 1622 of file vale_home.c.
| s32 gValeHome_Actor22Actions[] |
Definition at line 1626 of file vale_home.c.
Referenced by Event_SentToAidElders().
| s32 gValeHome_Actor24Actions[] |
Definition at line 1642 of file vale_home.c.
Referenced by ValeHome_FightTravelers().
| s32 gValeHome_Actor23Actions[] |
Definition at line 1654 of file vale_home.c.
Referenced by ValeHome_FightTravelers().
| s32 gValeHome_LeaderActions[] |
Definition at line 1666 of file vale_home.c.
Referenced by ValeHome_FightTravelers().
| s32 gValeHome_Actor25Actions[] |
Definition at line 1678 of file vale_home.c.
Referenced by ValeHome_FightTravelers().
| s32 gValeHome_Actor23BounceActions[] |
| s32 gValeHome_Actor24BounceActions[] |
| s32 gValeHome_FaceTargetActions[] |
Definition at line 1744 of file vale_home.c.
Referenced by Event_DepartForQuest(), Event_SentToAidElders(), ValeHome_FightTravelers(), and ValeHome_Initialize().
| s32 gValeHome_Actor30Actions[] |
Definition at line 1749 of file vale_home.c.
Referenced by Event_DepartForQuest().
| s32 gValeHome_Actor31Actions[] |
Definition at line 1765 of file vale_home.c.
Referenced by Event_DepartForQuest().
| s32 gValeHome_Actor11Actions[] |
Definition at line 1779 of file vale_home.c.
Referenced by Event_DepartForQuest().
| s32 gValeHome_Actor12Actions[] |
Definition at line 1795 of file vale_home.c.
Referenced by Event_DepartForQuest().
| s32 gValeHome_Actor0And1Actions[] |
| s32 gValeHome_Actor21Actions[] |
Definition at line 1821 of file vale_home.c.
Referenced by Event_PsynergyStoneIsGone().
| s32 gValeHome_Actor17Actions[] |
| s32 gValeHome_LeaderStepActions[] |
Definition at line 1858 of file vale_home.c.
Referenced by Event_SentToAidElders().
| s32 gValeHome_Actor25StepActions[] |
Definition at line 1866 of file vale_home.c.
Referenced by Event_SentToAidElders().
| struct SceneEntrance gValeHome_Entrances[] |
Definition at line 1874 of file vale_home.c.
Referenced by ValeHome_GetEntrances().
| u32 gValeHome_Exits[] |
Definition at line 1892 of file vale_home.c.
Referenced by ValeHome_GetExits().
| u32 gValeHome_StormExits[] |
Definition at line 1914 of file vale_home.c.
Referenced by ValeHome_GetExits().
| struct ScenePlacement gValeHome_Placements[] |
Definition at line 1928 of file vale_home.c.
Referenced by ValeHome_GetPlacements().
| struct ScenePlacement gValeHome_StormPlacements[] |
Definition at line 1974 of file vale_home.c.
Referenced by ValeHome_GetPlacements().
| struct ScenePlacement gValeHome_DeparturePlacements[] |
Definition at line 2021 of file vale_home.c.
Referenced by ValeHome_GetPlacements().
| struct ScenePlacement gValeHome_PlacementsAfterKalay[] |
Definition at line 2075 of file vale_home.c.
Referenced by ValeHome_GetPlacements().
| struct SceneEvent gValeHome_Events[] |
Definition at line 2107 of file vale_home.c.
Referenced by ValeHome_GetEvents().
| struct SceneEvent gValeHome_StormEvents[] |
Definition at line 2135 of file vale_home.c.
Referenced by ValeHome_GetEvents().
| struct SceneEvent gValeHome_DepartureEvents[] |
Definition at line 2155 of file vale_home.c.
Referenced by ValeHome_GetEvents().
| struct SceneEvent gValeHome_EventsAfterLeaving[] |
Definition at line 2159 of file vale_home.c.
Referenced by ValeHome_GetEvents().
| struct SceneEvent gValeHome_EventsAfterKalay[] |
Definition at line 2198 of file vale_home.c.
Referenced by ValeHome_GetEvents().
| u16 gValeHome_DoorOpens[] |
Definition at line 2239 of file vale_home.c.
Referenced by Event_OpenDoorAndWalkThrough().