Window construction, text drawing and selection interfaces. More...
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Window construction, text drawing and selection interfaces.
Far-call interfaces; their ordered jump stubs live in games/tbs/src/system/far_call/WINDOW.S.
Definition in file window.h.
| void UiWork_InitializeWithResourceCountersFar | ( | void | ) |
| void UiWork_InitializeFar | ( | s32 | kind | ) |
Referenced by Battle_RunEncounter(), and UiWork_InitializeFar().
Referenced by BattleFx_SetupResourcesAndWindow(), DjinnMenu_Run(), DjinnMenu_ShowHelp(), Inn_CheckIn(), ItemMenu_ConfirmDrop(), ItemMenu_Initialize(), ItemMenu_Run(), LuckyDice_Run(), Menu_OpenCharacterSelector(), Menu_SelectQuantity(), PsynergyMenu_CreateEntryGrid(), PsynergyMenu_Run(), ReelGame_InitTitle(), ReelGame_Run(), ReelGame_RunFrame(), Sanctum_RunPartyService(), Shop_ConfirmAct(), Shop_PickUnit(), Shop_PickUnitItem(), Shop_Run(), Shop_SelectBuy(), Shop_SelectQuantity(), Shop_SelectRepair(), Shop_SelectSell(), Shop_SelectUse(), StatusMenu_Run(), UiWindow_CreateFar(), and UiWindow_UpdateOrCreate().
Referenced by Battle_RunEncounter(), BattleFx_CleanupResourcesAndWindow(), DebugBattle_ViewMessages(), DjinnMenu_SelectDjinn(), DjinnMenu_ShowHelp(), Inn_CheckIn(), ItemMenu_ConfirmDrop(), LuckyDice_Run(), Menu_SelectQuantity(), OwnerAction_RunCompareLoop(), PsynergyMenu_CloseWindows(), ReelGame_RunFrame(), Sanctum_RunPartyService(), Shop_ConfirmAct(), Shop_PickUnit(), Shop_PickUnitItem(), Shop_Run(), Shop_SelectBuy(), Shop_SelectQuantity(), Shop_SelectRepair(), Shop_SelectSell(), Shop_SelectUse(), UiWindow_CloseIfOpen(), and UiWork_FinalizeFar().
Referenced by BattleUnitSet(), and UiText_DecodeMessageFar().
Referenced by StatusMenu_ShowOwnerProgressMessage(), and UiText_CopyMessageStringFar().
Referenced by Battle_RunEncounter(), Battle_ShowPairedUnitWorkAndWait(), DebugBattle_ViewMessages(), DjinnMenu_SelectDjinn(), Event_ShowMessageAtPosition(), Event_ShowSpeakerMessage(), OwnerAction_RunCompareLoop(), Shop_ConfirmEquip(), Shop_SelectUse(), UiMessage_ShowAndRestoreState(), UiMessage_ShowAndWait(), UiMessage_ShowResolvedAndRestoreState(), UiMessage_ShowResolvedAndWait(), UiText_OpenMessageAtObject(), and UiText_OpenMessageWindowFar().
Referenced by EventObject_Initialize(), Field_RunEventAction(), Field_RunScene(), Field_SearchTile(), Field_UseItem(), Field_UsePsynergy(), FieldEvent_ShowStatusMessage(), FieldFx_RunAvoid(), ItemGift_ShowGotItem(), Map_ShowWorldMap(), Party_CheckItemLimit(), Party_LearnAbility(), PartyInventory_GiveItem(), and UiText_ShowPositionedMessageAndWaitFar().
| s32 UiWork_IsCompleteFar | ( | void | ) |
Referenced by Battle_RunEncounter(), Battle_ShowPairedUnitWorkAndWait(), BattleEvent_Playback(), BattlePresentation_WaitForAdvance(), BattlePresentation_WaitForPromptAt(), DebugBattle_ViewMessages(), DjinnMenu_SelectDjinn(), DjinnMenu_ShowHelp(), Event_AskYesNoWithActorAnimation(), OwnerAction_RunCompareLoop(), Shop_ConfirmEquip(), Shop_SelectUse(), UiMessage_ShowAndRestoreState(), UiMessage_ShowAndWait(), UiMessage_ShowResolvedAndRestoreState(), UiMessage_ShowResolvedAndWait(), UiText_OpenMessageAtObject(), and UiWork_IsCompleteFar().
| void UiWork_SetBusyFlagsFar | ( | s32 | flags | ) |
Referenced by Scene_TalkToActor(), and UiWork_SetBusyFlagsFar().
| void RenderOutput_PrepareForRedrawFar | ( | struct UiWindow * | window | ) |
| void UiWindow_ClearInteriorTilesFar | ( | const struct UiWindow * | window, |
| u32 | left, | ||
| u32 | top, | ||
| u32 | right, | ||
| u32 | bottom ) |
Referenced by CharacterMenu_DrawStatusAilments(), CharacterMenu_SelectCommand(), DjinnMenu_SelectDjinn(), ItemMenu_ConfirmEquip(), ItemMenu_DrawEquipPage(), ItemMenu_DrawOwnerStatus(), ItemMenu_RunCommands(), ItemMenu_RunList(), ItemMenu_SelectTarget(), Menu_DrawOwnerStatusPanel(), OwnerAction_RunCompareLoop(), PsynergyMenu_DrawRangePage(), PsynergyMenu_RunList(), Shop_DrawItemPage(), and UiWindow_ClearInteriorTilesFar().
Referenced by CharacterMenu_SelectOwner(), DjinnMenu_DrawElementList(), DjinnMenu_DrawStatPreview(), DjinnMenu_ShowCurrentList(), ItemMenu_ChooseCommand(), ItemMenu_DrawNamePage(), ItemMenu_SelectTarget(), PsynergyMenu_DrawActionPage(), Shop_DrawEquipComparison(), UiText_DrawWorkValueWithLabel(), and UiWindow_DrawDividerLineFar().
| void UiText_DrawCharacterAtOffsetFar | ( | s32 | character, |
| const struct UiWindow * | position, | ||
| u32 | offsetX, | ||
| u32 | offsetY ) |
Referenced by CharacterMenu_DrawStatusAilments(), CharacterMenu_SelectCommand(), CharacterSelector_RunRearrange(), DjinnMenu_DrawElementList(), DjinnMenu_DrawStatPreview(), DjinnMenu_SelectDjinn(), DjinnMenu_ShowCurrentList(), DjinnMenu_ShowHelp(), DjinnMenu_ShowOwnerStatus(), InventoryMenu_ShowModalMessage(), ItemMenu_ConfirmDrop(), ItemMenu_ConfirmEquip(), ItemMenu_DrawCategory(), ItemMenu_DrawCommands(), ItemMenu_DrawEquippedItemNames(), ItemMenu_DrawItemDetails(), ItemMenu_DrawItemHead(), ItemMenu_DrawMessage(), ItemMenu_DrawNamePage(), ItemMenu_DrawOwnerStatus(), ItemMenu_RefreshOwner(), ItemMenu_RunCommands(), ItemMenu_RunList(), ItemMenu_RunOwnerSelection(), ItemMenu_SelectGiveQuantity(), ItemMenu_SelectItem(), ItemMenu_SelectTarget(), LuckyDice_Run(), Menu_DrawOwnerStatusPanel(), OwnerAction_RunCompareLoop(), PsynergyMenu_DrawActionPage(), PsynergyMenu_DrawListPage(), PsynergyMenu_DrawRangePage(), PsynergyMenu_DrawShortcuts(), PsynergyMenu_RefreshOwnerPsynergy(), PsynergyMenu_RunList(), PsynergyMenu_SelectAction(), PsynergyMenu_SelectOwner(), ReelGame_InitTitle(), ReelGame_Run(), ReelGame_RunFrame(), Shop_DrawEquipComparison(), Shop_DrawItemPage(), Shop_DrawItemPrice(), Shop_DrawMoney(), Shop_DrawUnitItem(), Shop_DrawUseItem(), Shop_SelectQuantity(), UiText_DrawCharacterAtOffsetFar(), UiText_DrawStatComparison(), and UiText_DrawWorkValueWithLabel().
Referenced by UiText_DrawStringFar().
| void UiText_DrawStringAtOffsetFar | ( | const u8 * | text, |
| const struct UiWindow * | work, | ||
| s32 | offsetX, | ||
| s32 | offsetY ) |
Referenced by DjinnMenu_DrawStatPreview(), DjinnMenu_SelectDjinn(), ItemMenu_DrawItemHead(), ItemMenu_DrawOwnerStatus(), ItemMenu_SelectGiveQuantity(), Menu_DrawOwnerStatusPanel(), PsynergyMenu_DrawListPage(), PsynergyMenu_DrawShortcuts(), Shop_DrawItemPage(), Ui_DrawValuePairRows(), and UiText_DrawStringAtOffsetFar().
Referenced by UiText_DrawNumberFar().
| void UiText_DrawNumberInWindowFar | ( | s32 | arg0, |
| s32 | arg1, | ||
| struct UiWindow * | arg2, | ||
| s32 | arg3, | ||
| s32 | arg4 ) |
Referenced by CharacterMenu_DrawStatusAilments(), DjinnMenu_DrawStatPreview(), DjinnMenu_SelectDjinn(), ItemMenu_DrawItemDetails(), ItemMenu_DrawOwnerStatus(), ItemMenu_DrawStat(), ItemMenu_SelectGiveQuantity(), ItemMenu_SelectTarget(), LuckyDice_Run(), Menu_DrawOwnerStatusPanel(), PsynergyMenu_DrawListPage(), ReelGame_RunFrame(), Shop_DrawEquipComparison(), Shop_DrawItemPage(), Shop_DrawItemPrice(), Shop_DrawMoney(), Shop_DrawUseItem(), Shop_SelectQuantity(), Ui_DrawValuePairRows(), and UiText_DrawNumberInWindowFar().
| void UiWork_SetParamNibbleFar | ( | s32 | param | ) |
Referenced by CharacterMenu_DrawStatusAilments(), DjinnMenu_DrawElementList(), DjinnMenu_DrawStatPreview(), ItemMenu_DrawCommands(), ItemMenu_DrawOwnerStatus(), OwnerAction_RunCompareLoop(), PsynergyMenu_DrawActionPage(), PsynergyMenu_DrawShortcuts(), Ui_DrawValuePairRows(), UiPalette_SetColor15(), UiPalette_SetColor2(), UiPalette_SetColor4(), and UiWork_SetParamNibbleFar().
| struct RenderOutput * RenderOutput_CreateFar | ( | s32 | slot, |
| s32 | flags, | ||
| struct UiWindow * | input, | ||
| s32 | offsetX, | ||
| s32 | offsetY ) |
Referenced by ItemMenu_SelectGiveQuantity(), RenderOutput_CreateFar(), Shop_ConfirmAct(), Shop_CreatePriceSprite(), Shop_DrawEquipComparison(), Shop_DrawStock(), Shop_PickUnitItem(), Shop_Run(), Shop_SelectQuantity(), UiIcon_CreateStatChangeArrow(), UiIcon_CreateWithLoadedResource(), UiIcon_CreateWithResource(), UiIcon_CreateWithResourceVariant(), and UiIcon_DrawVariantWithTileOffset().
| struct RenderOutput * SideObject_CreateFar | ( | s32 | object_kind, |
| s32 | position, | ||
| s32 | side, | ||
| struct UiWindow * | arg3, | ||
| s32 | arg4, | ||
| s32 | arg5 ) |
Far call to CreateSideObject.
Referenced by DjinnMenu_DrawStatPreview(), Menu_CreateWindowAndEntryObjects(), Menu_DrawOwnerStatusPanel(), PsynergyMenu_CreateEntryGrid(), Shop_ConfirmAct(), and SideObject_CreateFar().
Referenced by PsynergyMenu_CallIconRoutineWithValue(), and Ui_LoadCharacterEntryForSlotFar().
| void UiWork_FinalizeEntityMatchingLocalizedIdFar | ( | u32 | entry | ) |
Referenced by UiText_GetResourceDimensionsAltFar(), and UiText_OpenMessageAtObject().
| void UiWork_ClearValueNameTablesFar | ( | void | ) |
Referenced by Battle_AwardSpoils(), Battle_RunEncounter(), BattleCommand_BuildPlan(), BattleEv_DispatchQueued(), BattleEvent_Playback(), BattleIntro_AnnounceEncounter(), BattlePres_RunAction(), BattlePres_ShowDefendMessage(), BattlePresentation_ApplyUnitDamage(), DebugBattle_ViewMessages(), and UiWork_ClearValueNameTablesFar().
Referenced by Battle_AwardSpoils(), Battle_ProcessRoundEnd(), Battle_RunEncounter(), BattleCommand_BuildPlan(), BattleEffect_ApplyToTargets(), BattleEv_DispatchQueued(), BattleEvent_Playback(), BattleIntro_AnnounceEncounter(), BattlePres_RunApproachAction(), BattlePres_ShowDefendMessage(), BattlePresentation_ApplyUnitDamage(), DebugBattle_ViewMessages(), DjinnMenu_SelectDjinn(), EventObject_Initialize(), Field_RunScene(), Field_SearchTile(), Field_UseItem(), Field_UsePsynergy(), FieldEvent_ShowStatusMessage(), Inn_CheckIn(), ItemGift_ShowGotItem(), ItemMenu_DrawItemDetails(), OwnerAction_RunCompareLoop(), Party_CheckItemLimit(), Party_LearnAbility(), PartyInventory_GiveItem(), PsynergyMenu_DrawShortcuts(), Sanctum_RunPartyService(), Shop_BuySpecialItem(), Shop_ConfirmEquip(), Shop_DrawSelectMsg(), Shop_DrawUnitItem(), Shop_RepairItem(), Shop_SelectBuy(), Shop_SellItem(), StatusMenu_ShowOwnerProgressMessage(), and UiWork_PushValueSlotFar().
| void UiWindow_CreateWithLayoutBoundsFar | ( | s32 | flags | ) |
| void PartyStatusDrawFar | ( | s32 | flags | ) |
Referenced by Battle_RunEncounter(), BattleEv_DispatchQueued(), BattleEvent_Playback(), BattleMotion_FlashHit(), BattlePres_RunAttack(), BattlePres_RunPsynergyCast(), BattlePres_RunUnitAction(), BattlePresentation_ApplyUnitDamage(), BattlePresentation_RunPairedUnitTransition(), BattlePresentation_RunUnitTransition(), BattleTargetExec(), and PartyStatusDrawFar().
| void PartyStatus_CloseFar | ( | void | ) |
Referenced by Field_SearchTile(), and PartyStatus_CloseFar().
| void UiWork_FinalizePendingCoreFar | ( | void | ) |
Referenced by Battle_ShowPairedUnitWorkAndWait(), Event_AskYesNoWithActorAnimation(), Field_UseItem(), Field_UsePsynergy(), FieldEvent_ShowMessageAndWait(), PartyInventory_GiveItem(), Sanctum_RunPartyService(), Shop_ConfirmEquip(), Shop_ReleaseCursorWork(), Shop_RepairItem(), Shop_SelectUse(), UiMessage_ShowAndRestoreState(), UiMessage_ShowAndWait(), UiMessage_ShowResolvedAndRestoreState(), UiMessage_ShowResolvedAndWait(), and UiWork_FinalizePendingCoreFar().
| void UiWork_DrainPendingFar | ( | s32 | unused | ) |
Referenced by DebugBattle_ViewMessages(), and UiWork_DrainPendingFar().
| s32 Battle_CollectPartyCommandsFar | ( | struct BattleActionRecord * | out, |
| u16 * | in, | ||
| s32 | count ) |
Referenced by Battle_CollectPartyCommandsFar(), and BattlePres_BuildUnitEntries().
| void UiText_ShowMessageAndWaitCoreFar | ( | s32 | argument | ) |
Referenced by Battle_AwardSpoils(), Battle_ProcessRoundEnd(), Battle_RunEncounter(), BattleCommand_BuildPlan(), BattleEscape_PlayRun(), BattleEv_DispatchQueued(), BattleIntro_AnnounceEncounter(), BattlePres_RunAction(), BattlePres_RunApproachAction(), BattlePres_RunEscape(), BattlePres_ShowDefendMessage(), BattlePresentation_ApplyUnitDamage(), and UiText_ShowMessageAndWaitCoreFar().
| void UiText_PrepareMessageWorkFar | ( | s32 | argument | ) |
Referenced by BattleEvent_Playback(), and UiText_PrepareMessageWorkFar().
Referenced by Localization_LookupEntryIdFar(), and UiText_OpenMessageAtObject().
| s32 Menu_RunTopSelectionFar | ( | void | ) |
Referenced by Field_RunScene(), and Menu_RunTopSelectionFar().
| s32 Menu_SelectSaveSlotActionFar | ( | void | ) |
Referenced by Menu_SelectSaveSlotActionFar().
Referenced by Menu_SelectResourceLayoutFar().
| void UiTimedNotice_CreateFar | ( | ) |
Referenced by Field_RunScene(), and UiTimedNotice_CreateFar().
| void UiTimedNotice_CloseIfActiveFar | ( | void | ) |
Referenced by Field_RunScene(), FieldEvent_Begin(), and UiTimedNotice_CloseIfActiveFar().
Referenced by UiText_ShowCenteredMessageFar().
| void UiWork_FinalizeSharedSlotFar | ( | void | ) |
| void UiWork_ResetFreeChannelFar | ( | void | ) |
Referenced by BattlePres_RunAction(), and UiWork_ResetFreeChannelFar().
| void UiTextResource_InitializeFar | ( | struct MenuSprite * | object, |
| s32 * | slot ) |
Referenced by UiTextResource_InitializeFar().
| void UiTextResource_SetPositionFar | ( | struct MenuSprite * | obj, |
| s32 | x, | ||
| s32 | y ) |
Referenced by UiTextResource_SetPositionFar().
| void UiTextResource_ReleaseFar | ( | s32 | value | ) |
Referenced by UiTextResource_ReleaseFar().
| void Ui_PrepareTransferForItemFar | ( | s32 | code | ) |
Referenced by StatusMenu_ShowOwnerProgressMessage(), and UiText_RenderWideStringAtOffsetFar().
| void UiWindow_FillFromSceneFar | ( | void * | dst | ) |
Referenced by DisplayTransition_UpdateScanlineTable(), and UiWindow_FillFromSceneFar().
| void RenderOutput_RedrawSavedRectFar | ( | struct UiWindow * | window | ) |
Referenced by CharacterMenu_SelectCommand(), CharacterMenu_SelectOwner(), CharacterSelector_RunRearrange(), DjinnMenu_DrawElementList(), DjinnMenu_SelectDjinn(), DjinnMenu_ShowCurrentList(), DjinnMenu_ShowOwnerStatus(), InventoryMenu_ShowModalMessage(), ItemMenu_ChooseCommand(), ItemMenu_DrawEquipPage(), ItemMenu_DrawMessage(), ItemMenu_DrawNamePage(), ItemMenu_OpenCategory(), ItemMenu_RefreshOwner(), ItemMenu_RunCommands(), ItemMenu_SelectGiveQuantity(), ItemMenu_SelectItem(), ItemMenu_SelectTarget(), ItemMenu_TryBreak(), ItemMenu_Use(), Menu_ResolveSelectedAction(), Menu_SelectQuantity(), OwnerAction_RunCompareLoop(), PsynergyMenu_DrawActionPage(), PsynergyMenu_DrawListPage(), PsynergyMenu_DrawRangePage(), PsynergyMenu_RefreshOwnerPsynergy(), PsynergyMenu_SelectAction(), PsynergyMenu_SelectMember(), PsynergyMenu_SelectOwner(), RenderOutput_RedrawSavedRectFar(), Shop_DrawItemPrice(), Shop_DrawMsg(), Shop_DrawUseItem(), Shop_SelectBuy(), and UiWindow_UpdateOrCreate().
| void RenderOutput_ClearListFar | ( | void * | work | ) |
Referenced by CharacterMenu_SelectCommand(), DjinnMenu_RunScreen(), DjinnMenu_SelectDjinn(), DjinnMenu_ShowCurrentList(), DjinnMenu_ShowHelp(), DjinnMenu_ShowOwnerStatus(), InventoryMenu_ShowModalMessage(), ItemMenu_DrawEquipPage(), ItemMenu_Run(), ItemMenu_RunCommands(), ItemMenu_SelectGiveQuantity(), ItemMenu_SelectItem(), ItemMenu_SelectMember(), ItemMenu_Use(), Menu_DrawOwnerStatusPanel(), Menu_OpenCharacterSelector(), Menu_ResolveSelectedAction(), OwnerAction_RunCompareLoop(), PsynergyMenu_DrawRangePage(), PsynergyMenu_Run(), PsynergyMenu_SelectAction(), PsynergyMenu_SelectMember(), RenderOutput_ClearListFar(), Shop_DrawMsg(), and StatusMenu_Run().
Referenced by CharacterMenu_DrawStatusAilments(), DjinnMenu_DrawElementList(), DjinnMenu_DrawStatPreview(), DjinnMenu_SelectDjinn(), DjinnMenu_ShowCurrentList(), DjinnMenu_ShowOwnerStatus(), ItemMenu_DrawEquipPage(), ItemMenu_DrawItemDetails(), Menu_DrawPageIndicator(), OwnerAction_RunCompareLoop(), PsynergyMenu_DrawRange(), PsynergyMenu_DrawRangePage(), and UiWindow_SetTilemapEntryFar().
| s16 Menu_RunSelectionFar | ( | void | ) |
Referenced by Field_RunScene(), Menu_RunSelectionFar(), and UiWindow_SetTilemapEntryFar().
| s32 Menu_RunSelectionWithCursorObjectFar | ( | void | ) |
Referenced by Field_RunScene(), and Menu_RunSelectionWithCursorObjectFar().
| void UiWindow_MarkVisibleTileAttributesFar | ( | void | ) |
Referenced by BattleEvent_Playback(), BattleLayout_HighlightPartyPanelsFar(), and BattleMotion_FlashHit().
| struct RenderOutput * RenderOutput_CreateLoadedFar | ( | s32 | code, |
| s32 | layers, | ||
| struct UiWindow * | input, | ||
| s32 | x, | ||
| s32 | y ) |
Referenced by RenderOutput_CreateLoadedFar(), Shop_DrawStock(), Shop_DrawUnitGrid(), and Shop_DrawUnitItem().
| s32 Save_WriteSelectedSlotFar | ( | void | ) |
Referenced by Save_WriteSelectedSlotFar().
Referenced by SaveState_LoadRecordIntoWorkFar().
| s32 SaveState_CopySlotPairFar | ( | void | ) |
Referenced by SaveState_CopySlotPairFar().
| s32 SaveState_DeleteSelectedSlotFar | ( | void | ) |
Referenced by SaveState_DeleteSelectedSlotFar().
| s32 SaveState_ProcessSelectedSlotFar | ( | void | ) |
Referenced by SaveState_ProcessSelectedSlotFar().
| s32 SaveState_ScanRecordFlagsFar | ( | void | ) |
Referenced by SaveState_ScanRecordFlagsFar().
Referenced by NameEntry_EditOwnerNameFar().
| s32 DebugMenu_BrowseIconsFar | ( | void | ) |
Referenced by DebugMenu_BrowseIconsFar().
| s32 DebugMenu_BrowseEntryGlyphsFar | ( | void | ) |
Referenced by DebugMenu_BrowseEntryGlyphsFar().
Referenced by Djinn_JoinParty(), and Djinn_ShowJoinedMessageFar().
Referenced by Game_ResetForNewGame(), PaletteGlow_UpdateFar(), and Ui_SetBank15PaletteAndClearRenderMode().
| s32 Menu_RunWorkspaceResultLoopFar | ( | ) |
Referenced by Field_RunScene(), and Menu_RunWorkspaceResultLoopFar().
Referenced by Menu_SelectShopCommandFar(), and Shop_Run().
Referenced by Menu_SelectSanctumServiceFar(), and Shop_ConfirmAct().
Referenced by Event_AskYesNoWithActorAnimation(), Menu_AskYesNo(), and Menu_RunConfirmSelectionFar().
Referenced by Menu_SelectCoinsOrMedalsFar().
Referenced by PartyTalkMenu_ChooseFar().
Referenced by Menu_RunConfirmSelectionAtFar(), UiMessage_ShowChoice(), and UiMessage_ShowChoiceVariant().
| s32 Resource_LoadFixedBlockBIntoFreeSlotFar | ( | void | ) |
Referenced by BattleFx_SetupResourcesAndWindow(), and Resource_LoadFixedBlockBIntoFreeSlotFar().
Referenced by Map_UpdateWorldMapMarkers(), and UiText_MeasureResourceEntriesFar().
Far call to Ui_SetRectHighlight.
Referenced by UiWindow_SetInteriorPaletteBitRect(), and UiWindow_SetPaletteBitRectFar().
Referenced by Ability_LoadGlyphFar(), and UiIcon_LoadResourceIntoSlot().
| void Graphics_ExpandVramTilesByColorTableFar | ( | u16 * | dst | ) |
Referenced by Graphics_ExpandVramTilesByColorTableFar(), and Menu_OpenBackdropScreen().
| void UiWork_SetAltFlagAndClearTableFar | ( | s32 | flag | ) |
Referenced by DjinnMenu_Run(), ItemMenu_Run(), PsynergyMenu_Run(), StatusMenu_Run(), and UiWork_SetAltFlagAndClearTableFar().
Referenced by Menu_AnimateSelectionToEntryFar().
Referenced by BattlePresentation_WaitForPromptAt(), and Ui_GetTableWordZeroFar().
Referenced by DjinnMenu_ShowHelp(), and UiText_OpenEntryMessageFar().
Referenced by SaveState_CountRecordsExcludingFlaggedFar().
Referenced by DjinnMenu_Run(), ItemMenu_Run(), PsynergyMenu_Run(), StatusMenu_Run(), and UiWindow_EraseBorderRectFar().
| void Link_DrawShiftedTilePairFar | ( | s32 | offset | ) |
| void Party_ShowJoinedMessageFar | ( | ) |
Referenced by Event_PrepareObjectAndApplyValue(), and Party_ShowJoinedMessageFar().
Referenced by Event_PrepareTwoObjectsAndApply(), and Party_ShowPairJoinedMessageFar().