|
| | STATIC_ASSERT (offsetof(struct UiRenderWork, windows)==0x500) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, channels)==RENDER_CHANNEL_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, outputs)==RENDER_OUTPUT_TABLE_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, freeOutputs.head)==RENDER_FREE_HEAD_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, freeOutputs.tailLink)==RENDER_FREE_TAIL_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, tileAttributes)==RENDER_TILE_ATTR_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, tileCursor)==(RENDER_ALT_OFFSET - 2)) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, alt)==RENDER_ALT_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, dirty)==RENDER_DIRTY_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, lineSpacing)==RENDER_WORD2_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, outline)==RENDER_WORD_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, colour)==RENDER_PARAM_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, entries)==RENDER_ENTRY_TABLE_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, messageStart)==(RENDER_ENTRY_COUNT_OFFSET+2)) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, count)==RENDER_ENTRY_COUNT_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, glyphResource)==RENDER_COUNTER_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, glyphTiles)==(RENDER_COUNTER_OFFSET+2)) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, values)==RENDER_VALUE_TABLE_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, names)==RENDER_NAME_TABLE_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, resourceIds)==RENDER_SLOT_ID_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, outputIds)==RENDER_SLOT_VALUE_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, speakerVoiceSound)==RENDER_RESULT_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, speakerVoiceCountdown)==(RENDER_RESULT_OFFSET+2)) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, busy)==RENDER_BUSY_OFFSET) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, spacingBefore)==(RENDER_BUSY_OFFSET+1)) |
| | STATIC_ASSERT (offsetof(struct UiRenderWork, spacingAfter)==(RENDER_BUSY_OFFSET+2)) |
| | STATIC_ASSERT (sizeof(struct UiRenderWork)==RENDER_WORK_SIZE) |
The window renderer's work.
Definition in file window.h.