The menus' list orders, sign strings and routines. More...
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Data Structures | |
| struct | ScrollPair |
| A background's horizontal and vertical scroll offsets. More... | |
Functions | |
| struct BattleAct * | Ability_GetData (s32 actionId) |
| s32 | Item_FindSlot (s32 unitId, s32 item_id) |
| s32 | PaletteFar_Entry00 (s32 mode) |
| void | PaletteFar_Entry20 (s32 mode) |
| void | ScrollFar_Entry00 (s32 mode) |
| void | UiText_DrawAt (s32, s32, s32, s32) |
| void | UiWindow_Clear (s32 window) |
| void | UiWindow_Commit (s32 window) |
The menus' list orders, sign strings and routines.
Definition in file menu.h.
Referenced by Ability_GetData().
Referenced by Item_FindSlot().
Referenced by PaletteFar_Entry00(), and Title_Run().
| void PaletteFar_Entry20 | ( | s32 | mode | ) |
Referenced by PaletteFar_Entry20(), and Title_Run().
| void ScrollFar_Entry00 | ( | s32 | mode | ) |
Referenced by ScrollFar_Entry00(), and Title_Run().
Referenced by UiText_DrawAt().
| void UiWindow_Clear | ( | s32 | window | ) |
Referenced by UiWindow_Clear().
| void UiWindow_Commit | ( | s32 | window | ) |
Referenced by UiWindow_Commit().
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Definition at line 51 of file menudata.c.
Referenced by CharacterMenu_DrawSelectionCursor().
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The item menu's sort orders (InventoryMenu_SortByListOrder), one item type per byte, 0x80 (LIST_ORDER_EQUIPPED) for only the equipped items of that type, ending with 0xff (LIST_ORDER_END).
The item types: 0 usable items, 1 weapons, 2 armor, 3 shields, gloves and armlets, 4 helmets, 5 boots, 6 Psynergy items, 8 rings and 9 shirts.
Definition at line 21 of file menudata.c.
Referenced by Menu_CopyListOrder().
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Definition at line 30 of file menudata.c.
Referenced by Menu_CopyListOrder().
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Definition at line 26 of file menudata.c.
Referenced by Menu_CopyListOrder().
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Definition at line 23 of file menudata.c.
Referenced by Menu_CopyListOrder().
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Referenced by ItemMenu_DrawStat().
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Referenced by ItemMenu_DrawStat().
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Referenced by Menu_SelectTopEntry().
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Referenced by Menu_SelectTopEntry().
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Referenced by Shop_CopyGlyphs().
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Referenced by SaveMenu_DrawFileSummary().
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Referenced by Resource_LoadPairedBlocks().
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Referenced by Resource_LoadPairedBlocks().
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Referenced by Resource_LoadPairedBlocksIfAvailable().
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Referenced by Resource_LoadPairedBlocksIfAvailable().
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Referenced by ItemMenu_SelectGiveQuantity().
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Referenced by DjinnMenu_DrawStatPreview(), and DjinnMenu_SelectDjinn().
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Referenced by DjinnMenu_DrawStatPreview().
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Referenced by Animation_LookupValueByKey(), BattleActor_SpawnObjectsForList(), Colosso_FadeInCompetitor(), Colosso_RestoreCompetitor(), DebugMenu_BrowseIcons(), DjinnMenu_Run(), Field_RunScene(), FieldObject_Create(), Menu_OpenCharacterSelector(), ObjectSystem_UpdateCamera(), ObjectSystem_UpdateCameraFixed(), Render_PlaceProjectedSprite(), ResourceSlot_Load(), and Sprite_ComposeAnimationFrame().
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Referenced by NumberText_FormatDecimal(), NumberText_FormatHex(), and UiText_FormatNumberToHalfwords().
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Referenced by Menu_OpenSelectionWindow(), Menu_RunSelectionForValue(), Menu_SelectionLoop(), Menu_SetNodeCoordinates(), Menu_SetupSelectionBothSides(), Menu_WaitForSelectionInput(), MenuSelection_BuildEntries(), Resource_ClearOwnerListAndCounters(), Resource_PushPendingPair(), Resource_ResetOwnerEntries(), Resource_ResetPendingTransfer(), SelectionScreen_Draw(), SelectionScreen_FindFreeIcon(), and SelectionScreen_LoadLargeIcon().
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Referenced by Menu_SelectSaveSlotAction(), and SaveState_ScanRecordFlags().
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Referenced by ItemMenu_RunOwnerSelection().
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The x of the item command cursor, three columns on each of two rows.
Definition at line 37 of file menudata.c.
Referenced by ItemMenu_CommandCursorX().
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Referenced by ItemMenu_RunOwnerSelection().
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Referenced by DjinnMenu_ShowOwnerStatus(), Menu_OpenBackdropScreen(), and OwnerAction_RunCompareLoop().
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Referenced by Menu_DrawFlagBitTable(), and Menu_DrawSelectionRow().
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Referenced by SelectionScreen_DrawArrow(), and SelectionScreen_SetupArrow().
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Referenced by Menu_DrawFlagBitTable().
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Referenced by ItemMenu_DrawOwnerStatus().
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Referenced by CharacterMenu_DrawStatusAilments(), ItemMenu_DrawOwnerStatus(), and PsynergyMenu_DrawListPage().
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Referenced by SaveMenu_ShowDjinnSprites().
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Referenced by ItemMenu_DrawItemDetails().
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Referenced by ItemMenu_DrawOwnerStatus().
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Referenced by Menu_SelectSaveSlotAction().
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Referenced by Menu_SelectResource().
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Referenced by CharacterMenu_DrawStatusAilments(), and ItemMenu_DrawOwnerStatus().
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Referenced by ItemMenu_DrawItemDetails().
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Definition at line 51 of file scales.c.
Referenced by Menu_RunWorkspaceOptions(), and OptionMenu_Open().
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Definition at line 47 of file scales.c.
Referenced by Menu_RunWorkspaceOptions(), and OptionMenu_Open().
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The option screen's sprite frames for each setting's choices: message speed Slow, Normal and Fast; Speech Off and On; Auto-Sleep Off and On.
Definition at line 43 of file scales.c.
Referenced by Menu_RunWorkspaceOptions(), and OptionMenu_Open().
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Referenced by Menu_DrawOwnerStatusPanel().
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The hand cursor's bobbing offsets, indexed by (gFrameCount >> 1) & 7.
Definition at line 12 of file menudata.c.
Referenced by UiMenu_PositionCursor().
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Definition at line 13 of file menudata.c.
Referenced by UiMenu_PositionCursor().
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Referenced by DebugMenu_BrowseIcons().
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Referenced by DebugMenu_BrowseIcons().
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Referenced by DebugMenu_BrowseIcons().
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Referenced by DebugMenu_BrowseIcons().
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Referenced by DebugMenu_BrowseIcons().
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Referenced by OptionMenu_Open().
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Referenced by OptionMenu_Open().