Goma Cave: the room the stump in the room above falls into. More...
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Macros | |
| #define | FLAG_GOMA_CAVE_STUMP_FELL 0x300 |
| The stump has been pushed over into the room below (goma_cave_pillar.c). | |
| #define | FALLEN_STUMP 8 |
| The stump the party pushes over in the room above, lying in this room. | |
Functions | |
| const struct SceneEntrance * | Scene_GetEntrances (void) |
| const struct SceneRegion * | Scene_GetRegions (void) |
| const u32 * | Scene_GetExits (void) |
| Both scenes share one exit table. | |
| const struct ScenePlacement * | Scene_GetPlacements (void) |
| const struct SceneEvent * | Scene_GetEvents (void) |
| s32 | Scene_Initialize (void) |
| Once the stump in the room above has been pushed over, it lies fallen here: put it in place and copy the map cells it covers. | |
Variables | |
| struct SceneEntrance | gGomaCavePondEntrances [] |
| u32 | gGomaCavePondExits [] |
| struct ScenePlacement | gGomaCavePondPlacements [] |
| struct SceneEvent | gGomaCavePondEvents [] |
Goma Cave: the room the stump in the room above falls into.
Definition in file goma_cave_pond.c.
| #define FLAG_GOMA_CAVE_STUMP_FELL 0x300 |
The stump has been pushed over into the room below (goma_cave_pillar.c).
Definition at line 30 of file goma_cave_pond.c.
| #define FALLEN_STUMP 8 |
The stump the party pushes over in the room above, lying in this room.
Definition at line 33 of file goma_cave_pond.c.
Referenced by Scene_Initialize().
| const struct SceneEntrance * Scene_GetEntrances | ( | void | ) |
Definition at line 35 of file goma_cave_pond.c.
| const struct SceneRegion * Scene_GetRegions | ( | void | ) |
Definition at line 39 of file goma_cave_pond.c.
| const u32 * Scene_GetExits | ( | void | ) |
Both scenes share one exit table.
Definition at line 41 of file goma_cave_pond.c.
| const struct ScenePlacement * Scene_GetPlacements | ( | void | ) |
Definition at line 43 of file goma_cave_pond.c.
| const struct SceneEvent * Scene_GetEvents | ( | void | ) |
Definition at line 47 of file goma_cave_pond.c.
| s32 Scene_Initialize | ( | void | ) |
Once the stump in the room above has been pushed over, it lies fallen here: put it in place and copy the map cells it covers.
Sets up whichever scene is being entered and runs its arrival events.
Definition at line 51 of file goma_cave_pond.c.
| struct SceneEntrance gGomaCavePondEntrances[] |
Definition at line 68 of file goma_cave_pond.c.
Referenced by Scene_GetEntrances().
| u32 gGomaCavePondExits[] |
Definition at line 76 of file goma_cave_pond.c.
Referenced by Scene_GetExits().
| struct ScenePlacement gGomaCavePondPlacements[] |
Definition at line 82 of file goma_cave_pond.c.
Referenced by Scene_GetPlacements().
| struct SceneEvent gGomaCavePondEvents[] |
Definition at line 89 of file goma_cave_pond.c.
Referenced by Scene_GetEvents().